So what are you supposed to do with the Summoner?


Pathfinder First Edition General Discussion

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The Exchange

james maissen wrote:
Ellington wrote:
Ravingdork wrote:
And yet another silly rules exception will be born.
I don't get why people are always complaining about the rules exceptions of the Eidolon. It's better to have a lot of complicated exceptions than a broken class.

It's better yet to have something fit within the rules.

One of the strengths of 3.5 is that it builds a framework for things. Look at HD, BAB, Saves, Skills, ... they all fit into a framework.

The summoner and eidolon have cludgy 'fixes' that sacrifice this framework to avoid perceived issues that could be fixed in other ways that would not require trashing the current rules to achieve.

It's poor game design to need to have this many 'exceptions' and reflects badly on Paizo,

James

James,

Imagine if you were starting a game that had only fighters.
you might then argue that grafting magic use onto it 'was poor game design that required lots of exceptions'.

I don't think the features of the eidolon, nor the exceptions reflect poorly on paizo. But I do think the inability to see that the class was broken; and the number of iterations does reflect on the designers a bit.


I still shudder somewhat considering the havoc that can be wrought by a class that can use its highest level Summon Monster multiple times per day, as a standard action, while being Invisible, and with no V,S,M components to give himself away, place the grappler, uhh, I mean critter(s) in as advantageous a position as possible, and have it act immediately while being nigh undisruptable. And that eidolon's pretty nice to have too.


cp wrote:


James,

Imagine if you were starting a game that had only fighters.
you might then argue that grafting magic use onto it 'was poor game design that required lots of exceptions'.

Let's take an example in the summoner class:

The eidolon can't wear armor because we come up with a lame excuse, but really because we don't like the ACs we were seeing in the play test.

Does that sound accurate? (albeit slanted against them)

Now assume the current levels of AC they can obtain are considered acceptable by them. After all they've made this fix, they should be happy with the result.

An eidolon can wear +8 bracers of armor and improve their natural armor by 2 every 5 levels.

Compare this with an eidolon with +5 full plate, and by 11th the 'fixed' version is even and by 16th the 'fixed' version is ahead.

Now you can rightfully say that in the playtest the improved natural armor evolution was available.

But my counter is simply saying that by removing the improved natural armor evolution you achieve the same result.

And you can do so without making a trumped up special rule for eidolons, who out of all non-incorporeal humanoid/quadruped/serpentine creatures are the only ones that I can think of that can't wear armor.

Why is that 'good' game design?

I would tackle the silly rule on sharing item slots, but I have no idea *why* they decided to do that, or what they think it accomplishes.

-James

Shadow Lodge

Cartigan wrote:
0gre wrote:


It's not an exception. When the Jason or James said it worked with them they said it would work likewise with any SLA. They comment wasn't "This is an exception for...", their comment was that anything which affects spells but doesn't require increasing spell levels affected spell like abilities. If you want an example look at Spell Penetration or Spell Focus. Both apply to SLAs in the same way augment summoning affects SLAs.
Then what is "ability focus" for?

Based on reading feat, boosting the DC of special attacks most of which are not SLAs. Spell like abilities aren't even listed under "special attacks". Poisons, breath weapons, trample, whirlwind, etc. Do you have some examples where it was used to bump SLA saves?

Quote:

Ability Focus

One of this creature's special attacks is particularly difficult to resist.

Prerequisite: Special attack.

Benefit: Choose one of the creature's special attacks. Add +2 to the DC for all saving throws against the special attack on which the creature focuses.

Special: A creature can gain this feat multiple times. Its effects do not stack. Each time the creature takes the feat, it applies to a different special attack.


0gre wrote:
Cartigan wrote:
0gre wrote:


It's not an exception. When the Jason or James said it worked with them they said it would work likewise with any SLA. They comment wasn't "This is an exception for...", their comment was that anything which affects spells but doesn't require increasing spell levels affected spell like abilities. If you want an example look at Spell Penetration or Spell Focus. Both apply to SLAs in the same way augment summoning affects SLAs.
Then what is "ability focus" for?

Based on reading feat, boosting the DC of special attacks most of which are not SLAs. Spell like abilities aren't even listed under "special attacks". Poisons, breath weapons, trample, whirlwind, etc. Do you have some examples where it was used to bump SLA saves?

Quote:

Ability Focus

One of this creature's special attacks is particularly difficult to resist.

Prerequisite: Special attack.

Benefit: Choose one of the creature's special attacks. Add +2 to the DC for all saving throws against the special attack on which the creature focuses.

Special: A creature can gain this feat multiple times. Its effects do not stack. Each time the creature takes the feat, it applies to a different special attack.

In 3.5, anything with a DC was a special attack. All the offensive SLAs were in the Special Attack section. Pathfinder's stat block obfuscates this and I can't quite tell if Ability Focus just got a supernerf or not.

Grand Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Robert Young wrote:
I still shudder somewhat considering the havoc that can be wrought by a class that can use its highest level Summon Monster multiple times per day, as a standard action, while being Invisible, and with no V,S,M components to give himself away, place the grappler, uhh, I mean critter(s) in as advantageous a position as possible, and have it act immediately while being nigh undisruptable. And that eidolon's pretty nice to have too.

There's the "only one out at a time" limitation to reign that in somewhat. If you want more than just your eidolon and 1 summoned creature out, you have to dip into your spells, which are always going to be weaker summons with the regular casting limitations.

Besides, if you're using feats from 3.5 sources, you can pretty much do the exact same thing with a sorcerer, except without the "one at a time" limitation.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Cartigan wrote:
In 3.5, anything with a DC was a special attack. All the offensive SLAs were in the Special Attack section. Pathfinder's stat block obfuscates this and I can't quite tell if Ability Focus just got a supernerf or not.

As far as I am concerned, spell-like abilities with DCs are still Special Attacks. The fact that pathfinder simply uses stat blocks differently shouldn't change that fact. STAT BLOCKS ARE NOT RULES. THEY DO NOT DETERMINE WHAT IS SPECIAL ATTACK. They are simply a method of organizing information so that it can be quickly utilized at a mere glance. As Cartigan states, anything with a save DC is likely a Special Attack.


Ravingdork wrote:
Cartigan wrote:
In 3.5, anything with a DC was a special attack. All the offensive SLAs were in the Special Attack section. Pathfinder's stat block obfuscates this and I can't quite tell if Ability Focus just got a supernerf or not.
As far as I am concerned, spell-like abilities with DCs are still Special Attacks. The fact that pathfinder simply uses stat blocks differently shouldn't change that fact. STAT BLOCKS ARE NOT RULES. THEY DO NOT DETERMINE WHAT IS SPECIAL ATTACK. They are simply a method of organizing information so that it can be quickly utilized at a mere glance. As Cartigan states, anything with a save DC is likely a Special Attack.

Might I direct you here then and maybe if we keep it in the air long enough we can get some one important to join the juggling act.


Ravingdork wrote:
As far as I am concerned, spell-like abilities with DCs are still Special Attacks. The fact that pathfinder simply uses stat blocks differently shouldn't change that fact. STAT BLOCKS ARE NOT RULES. THEY DO NOT DETERMINE WHAT IS SPECIAL ATTACK. They are simply a method of organizing information so that it can be quickly utilized at a mere glance. As Cartigan states, anything with a save DC is likely a Special Attack.

Right. So what you're saying is that Paizo intentionally did not organize special attacks under the explicit header "special attacks" and instead just scattered them randomly around the stat block, despite you yourself stating that the stat block is a method of organizing information such that it can be found quickly and easily.

... does that seem completely devoid of logic to anyone else?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Zurai wrote:

Right. So what you're saying is that Paizo intentionally did not organize special attacks under the explicit header "special attacks" and instead just scattered them randomly around the stat block, despite you yourself stating that the stat block is a method of organizing information such that it can be found quickly and easily.

... does that seem completely devoid of logic to anyone else?

I suppose I could have phrased it better.

In short, the point I was trying to make is that stat blocks can vary wildly from one to another (depending on who makes them) and should not be used as a basis for determining how the rules work.

Different publishers and roleplaying groups often use different stat blocks/character sheets. Paizo, much like WotC did, may well change their own format in the near future.


Gjorbjond wrote:


There's the "only one out at a time" limitation to reign that in somewhat. If you want more than just your eidolon and 1 summoned creature out, you have to dip into your spells, which are always going to be weaker summons with the regular casting limitations.

Besides, if you're using feats from 3.5 sources, you can pretty much do the exact same thing with a sorcerer, except without the "one at a time" limitation.

The '1 at a time limit' applies to the use of the SM ability, not the number of critters summoned via that ability (remember you can use Summon Monster X to summon multiple critters from Summon Monster X-1 or lower tables).


I think that alot of thought went into the summoner. Specifically not being summoned per se and that it is not an outsider.

Alot of threads have been about banishing the E. gateing the E in and destroying it, and blah blah....Most of it is covered in the rules very well.

I wish they would declare the E. can / can not /or it is houserule for Bestiary feats for the E.

Shadow Lodge

Cartigan wrote:
In 3.5, anything with a DC was a special attack. All the offensive SLAs were in the Special Attack section. Pathfinder's stat block obfuscates this and I can't quite tell if Ability Focus just got a supernerf or not.

Just keeping to the Pathfinder rules, seems like Special Attacks and Spell Like abilities are separate. You can check the intro to the bestiary it describes the stat block and lists Special Attacks and Spell Likes separately. To be honest I'm not sure what it was under 3.5 and it doesn't really matter, seems to me they are separate now. Personally it makes sense to me that spells like stinking cloud are managed by different rules/ feats than innate creature abilities like breath weapons and poisons. I'm not sure how it's a serious nerf on Ability focus, you can still take Spell Focus to bump the spell DC. I guess it's a +1 instead of the +2 it would be from ability focus.

Grand Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Robert Young wrote:
The '1 at a time limit' applies to the use of the SM ability, not the number of critters summoned via that ability (remember you can use Summon Monster X to summon multiple critters from Summon Monster X-1 or lower tables).

True, but that doesn't invalidate my point that at 20th level you'll have one Summon Monster IX out as a standard action, then you have to fall back on Summon Monster VI with its usual 1 round casting time.

A sorcerer with Rapid Spell, Rapid Metamagic, and Metamagic School Focus (Conjuration) can cast any Summon Monster spell in his list as a standard action all combat long. Heck, on round one a 20th level sorcerer could cast a quickened Summon Monster V, then a Summon Monster IX in the same round.


I think really the thread is about different ways to build the summoner. Maybe a new concept or idea for the summoner to fill a role other than "spammer". Not just sit back and summon!


Gjorbjond wrote:
Robert Young wrote:
The '1 at a time limit' applies to the use of the SM ability, not the number of critters summoned via that ability (remember you can use Summon Monster X to summon multiple critters from Summon Monster X-1 or lower tables).

True, but that doesn't invalidate my point that at 20th level you'll have one Summon Monster IX out as a standard action, then you have to fall back on Summon Monster VI with its usual 1 round casting time.

A sorcerer with Rapid Spell, Rapid Metamagic, and Metamagic School Focus (Conjuration) can cast any Summon Monster spell in his list as a standard action all combat long. Heck, on round one a 20th level sorcerer could cast a quickened Summon Monster V, then a Summon Monster IX in the same round.

Remember, all arguments must have a minimum amount of mixing and matching 3.5 splatbooks in comparison to Pathfinder.


Cartigan wrote:
Gjorbjond wrote:
Robert Young wrote:
The '1 at a time limit' applies to the use of the SM ability, not the number of critters summoned via that ability (remember you can use Summon Monster X to summon multiple critters from Summon Monster X-1 or lower tables).

True, but that doesn't invalidate my point that at 20th level you'll have one Summon Monster IX out as a standard action, then you have to fall back on Summon Monster VI with its usual 1 round casting time.

A sorcerer with Rapid Spell, Rapid Metamagic, and Metamagic School Focus (Conjuration) can cast any Summon Monster spell in his list as a standard action all combat long. Heck, on round one a 20th level sorcerer could cast a quickened Summon Monster V, then a Summon Monster IX in the same round.

Remember, all arguments must have a minimum amount of mixing and matching 3.5 splatbooks in comparison to Pathfinder.

Given that a design goal of pathfinder was to maintain compatability with these products, it actually is reasonable to use them in a comparison of new pathfinder material. Some people use 3.5 material at their table. Pathfinder was specifically designed to allow it. So its not blasphemy to include it in a discussion.

The Exchange

I went a different way for my Summoner. Why need charisma other than as a prereq to cast spell? The enemy is going to make the save anyway. Summon an edion, give it reach, cast enlarge on it (now 20 foot reach). Give it combat reflexes, now it has 4 AOO. Get martial weapon proficiency (or take a level in fighter) after you have spell focus conjuration and the feat that gives +4 str/con to your summons. and swing away with a flacion. Mine would be 2d4+9 18-20 x2. I dont remember completely, but I think... lv 1 human 18 str, 16 con, 14 cha, 10 dex, 7 wis, 7 int or around there. I buff my edion with shield and mage armor and have a cleric enlarge him so his ac goes from 15 to 21 when he is enlarged. I give him reach and trip bite so with all of his AOO he can knock down foes. And the best part is that I am only level one.

Grand Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
KenderKin wrote:
I think really the thread is about different ways to build the summoner. Maybe a new concept or idea for the summoner to fill a role other than "spammer". Not just sit back and summon!

I'm using one the eidolon's evolution points in the disguise skill. The idea is that its form is somewhat malleable so with a little time and effort (i.e. the usual 10 to 30 min to use the skill) it can pass itself off as human. That way I'm not being constantly followed by a big scary beast. I'll probably have it pick up Disguise Self as a SLA at later levels so it can quickly re-disguise itself after combat.

The Teamwork feats are a great fit for summoners and their eidolons since you'll want to be next to it to take advantage of the Shield Ally ability anyway.

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