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Jequine looks for hand holds on the wall of the passage wall so that she can climb across, doesn't want to get her hair wet, you know what its like. You get it wet and can't do a thing with it.
If the wall is too difficult to climb, not enough handholds, Jequine asks Sheridan, "I wouldn't normally ask, but is there a chance your creature could take me to the other side? "
Climb (if she see hand holds) 1d20 + 12 ⇒ (8) + 12 = 20

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Jequine crosses on the beastie and once on the other side waits until all the others are across. Assuming all are across she says, I will go and scout ahead again if that's OK? I'll try and keep 30ft in front of you, but I won't be able to travel too fast if I'm looking for obstacles. She waits but a moment for any answers, before moving towards the shadows and looking all around and forward down the tunnel. She is cautious as moves forwards, her eyes sharp for anything unexpected, ready to jump aside or stop as the conditions dictate.
Stealth1d20 + 14 ⇒ (9) + 14 = 23
Perception1d20 + 11 ⇒ (4) + 11 = 15 (+2 for traps)
It made more sense the first time I wrote my entry, but then the boards lost it...blah!! I hate that.
Oh and the perception rolls continue to astound...ugh!

Hanathan |

Sorry for my absence . Also another whole hearted praise for Lazurus. Fear the form beast no more :)
Hanathan holds Karis as Gannertung carries them across the water. He nods at Jequine words seeing wisdom in allowing the most skillfull in stealth to scout and the young lady was very shadow like at times.
He awaits her return with the others and readies his bow. Karis sitting at his feet.

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Jequine, returns to the group, unsure of the tunnel ahead. "The tunnel is covered with what looks like copper plates, we need to be careful, but quite why the plates are there I'm not sure. Any ideas?"
when you said the tunnel 70ft, do you mean the tunnel dead ends at 70ft? or does it look like it continues after 70 ft?

Xaldinaar the Ancient |

Jequine, returns to the group, unsure of the tunnel ahead. "The tunnel is covered with what looks like copper plates, we need to be careful, but quite why the plates are there I'm not sure. Any ideas?"
when you said the tunnel 70ft, do you mean the tunnel dead ends at 70ft? or does it look like it continues after 70 ft?
The passage continues beyond the 70 feet of copper plating on the walls.
If there is a trap, it would likely be electrical.
I just CTRL C my post before I hit SUBMIT POST

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"Copper plates...could be there's a trip somewhere along the corridor, or the switch is further up the tunnel. Let's take a look, maybe...see if anything is apparent."
Kurgand strokes his chin in thought.
Perception:1d20 + 3 ⇒ (6) + 3 = 9
Knowledge(Engineering):1d20 + 7 ⇒ (18) + 7 = 25
Knowledge(Dungeon):1d20 + 7 ⇒ (18) + 7 = 25

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Jequine, thinks for a while before she speaks again, "we have several options, most of which are unpleasant, but we must consider them, unless you have some better ideas. But whatever happens, I think we could benefit from any aid magical or otherwise which might help protect us from electricity energy. So what are our options, we could send someone or something into the tunnel section to trigger the trap and if possible we can spot where the trap mechanism might be, so then I can disable it. We could test to see if the trap is triggered by something on the ground, then we would know it would be safe to fly through the area. If we send someone, then that person should be able to react quickly to try and dodge any electricity. I know I trust in my reactions to dodge attacks and traps in the past, but am I the only one?"
So the only really 'wet' party member is Valanos who swam the pit, I guess the rest of us probably are wet from the knees down..except those of mounts. I also assume that we are not standing on or surrounded by copper plates in our present position.

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"If the trap is triggered, we all would be subject to it, as all but the mounted flyer here are within the water; the effect would dissipate over distance."
Awaiting results of my knowledge checks (dungeoneering and engineering) to add more.
I am assuming the use of physical laws regarding electricity and water as a conduit; if you're doing it where it affects only one area, I will remove my comments.

Xaldinaar the Ancient |

"If the trap is triggered, we all would be subject to it, as all but the mounted flyer here are within the water; the effect would dissipate over distance."
Awaiting results of my knowledge checks (dungeoneering and engineering) to add more.
I am assuming the use of physical laws regarding electricity and water as a conduit; if you're doing it where it affects only one area, I will remove my comments.
I gave you guys all the info you're going to get. Those knowledge skills aren't going to give you any more info without better perception checks. Nor knowledge of how to disable the trap without detecting it beyond what you know.

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Jequine thanks Sheridan for his suggestion and agrees that it probably is the best option so far. She suggests, "Perhaps you could summon a flying beast first, to see if it can fly through the tunnel, without setting off the trap. If it does set the trap off, I would still get a chance to see the trap mechanism in work." She rubs her eyes and makes ready, she attempts to climb the walls out of the water. obviously not up the copper plates. From there she has an advantageous point to watch what might trigger any trap, with the hope she might be able to disable it if she sees it.
Assuming the rest of the party go with the summoned creature ploy, then use these rolls, or any other ploy to set off the trap.
Climb1d20 + 12 ⇒ (4) + 12 = 16
Perception to see where and how the trap is triggered1d20 + 13 ⇒ (17) + 13 = 30
does the dice always start with a 4, oh well better than always a 1 I guess.

Xaldinaar the Ancient |

The eagle begins to fly through the tunnel, it flies to the end of the tunnel and returns.
DM Roll:
X
Jequine: You see the bird fly down the corridor as you use all you finesse to crawl up the surface of the wall. You note there are no wires or other plates, you assume this must be a magical trap.
Make a disable device check to see if you can disable it. You note no pressure plates, so it must be a proximity trap, but the bird didn't set it off.

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Jequine explains the trap to the party, ever confident in her skills at disabling the trap, she says, "That should do it. We should be able to get across now, but just to make sure best let me go across first. Of course should anyone without any metal want to cross, then they are free to do so. And by no metal I mean no metal, no coins, no metal buttons no nothing like that." Although she is sure she has disabled the trap, she makes sure she holds a metal object in her hand, so she takes a grappling hook from her bag and proceeds forward. The metal is heavy in her hand, she holds it concentrating on the messages her nerves are sending, waiting to feel any temperature increase. She moves forward, beads of sweat across her brow, sweaty palms clutching the grappling hook. She has been found out more than once before, when a disabled trap had burst into life.
The grappling hook is attached to some rope.
I assume that the disable device roll was to disable the device and not something else.

Xaldinaar the Ancient |

Jequine explains the trap to the party, ever confident in her skills at disabling the trap, she says, "That should do it. We should be able to get across now, but just to make sure best let me go across first. Of course should anyone without any metal want to cross, then they are free to do so. And by no metal I mean no metal, no coins, no metal buttons no nothing like that." Although she is sure she has disabled the trap, she makes sure she holds a metal object in her hand, so she takes a grappling hook from her bag and proceeds forward. The metal is heavy in her hand, she holds it concentrating on the messages her nerves are sending, waiting to feel any temperature increase. She moves forward, beads of sweat across her brow, sweaty palms clutching the grappling hook. She has been found out more than once before, when a disabled trap had burst into life.
The grappling hook is attached to some rope.
I assume that the disable device roll was to disable the device and not something else.
Yes, and you figured out how to bypass it.

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Reaching the other side of the trap, Jequine beckons the others over and looks around making sure all is as it should be. As she waits she takes out a little food and eats a snack.
She waits until they are all safely across, before resuming the trail. She slips into a shadow and goes 30ft in front of the party as before as they start to move on.
Perception 1d20 + 11 ⇒ (2) + 11 = 13
Stealth 1d20 + 14 ⇒ (9) + 14 = 23
There you go Valanos, you're not the only one to get great throws...

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Jequine stops from her snack as the others start to come across. "Geraint, keep coming on, now from where you are take two steps to the right and head straight on for another 5 steps, then 2 steps to the left and you will be right across in a jiffy." she calls over instructions so that each of the party will miss as much of the proximity traps as possible, just in case the trap was a bit more tricky than she thought. As she sees Kurgand start to remove some metal armor, she calls across, "Oh no!!, you don't have to get undressed out of your armor, the trap is disabled now, but if Sheridan wants to show some flesh, I know one lady who won't complain." She smirks under her breath, as she sees the charismatic Sheridan start to come across. " Sorry if I didn't make it quite as clear as I should have when I got across...".

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Valanos seems relieved by the prospect of not removing his armor; if anyone was watching, he seemed very reluctant.
"I appreciate the clearer explanation of the trap, I will take my chances with armor if I can."
Infernal:
Valanos wades through the area, following the pattern described by Jequine.

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Jequine, you did not disable it, you figured out how to bypass the trap...by removing all metal items. Valanos you might want to still remove your armor...or you could always risk it...
Sorry I misunderstood

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Valanos believes the trap disabled, so he will move through with everything worn; if he is notified that it is simply bypassed and not disabled, then he will remove all but his helmet and flail. He wears travelers clothes underneath the armor.
Oh, and Jequine, my die rolls are always amazing, because I am rolling them.

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If no more is said of the trap, Valanos will place his flail in his bag of holding (type I). If he does remove his armor sans helmet and flail, all items be placed in his bag of holding.
I will wait another 2 hours or so, then declare Valanos's final actions, giving others the chance to state intentions if they haven't yet