M&M or True20 PbP


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my book says if you are flat footed you loose your dodge; but that defense is an inactive defense and dodge is an active defense; so if I read this right; you get your defense all the time; and sometimes get dodge and other modifiers based on environment, scene; other powers, and feats and skills and stuff.

do I have this right?

another question; I have looked all through my book for impervious toughness, but all I can find is under penetration; that it counteracts impervious toughness; but nowhere in the combat section or anywhere else can I find out what impervious toughness does or is for; if someone knows the page number; I would appreciate it.

Liberty's Edge

Valegrim wrote:

my book says if you are flat footed you loose your dodge; but that defense is an inactive defense and dodge is an active defense; so if I read this right; you get your defense all the time; and sometimes get dodge and other modifiers based on environment, scene; other powers, and feats and skills and stuff.

do I have this right?

another question; I have looked all through my book for impervious toughness, but all I can find is under penetration; that it counteracts impervious toughness; but nowhere in the combat section or anywhere else can I find out what impervious toughness does or is for; if someone knows the page number; I would appreciate it.

on the 1st, I'm pretty sure you're correct there

on the second question, I think you might find what you're looking for under the "Impervious extra of the protection power on page 96.

M&M 2nd ed core rules page 96 wrote:

Impervious (+1): Your Protection stops some damage completely.

If an attack has a damage bonus less than your Protection rank, it
inflicts no damage (you automatically succeed on your Toughness saving
throw). Penetrating damage (see page 112) ignores this modifier;
you must save against it normally. This modifier can also be applied
to the Toughness save bonus from Constitution (costing 1 point per
+1 save bonus made Impervious).

hope that helps.

In addition I'm watching life on the Discovery channel right now and I may or may not draw inspiration from that.

The Exchange

Valegrim wrote:

my book says if you are flat footed you loose your dodge; but that defense is an inactive defense and dodge is an active defense; so if I read this right; you get your defense all the time; and sometimes get dodge and other modifiers based on environment, scene; other powers, and feats and skills and stuff.

do I have this right?

another question; I have looked all through my book for impervious toughness, but all I can find is under penetration; that it counteracts impervious toughness; but nowhere in the combat section or anywhere else can I find out what impervious toughness does or is for; if someone knows the page number; I would appreciate it.

And as for defenses, as page 32 will says under the Defense bonus section (Dodge Bonus subsection) Half of your defense bonus (rounded down) is a dodge bonus. You typically get your dodge bonus, but you can occasionally lose your dodge bonus, which means that you will be left with the remnant of your defense bonus (only half of what the defense stat is)

This means that if you spend 18 points to have a +9 defense bonus, +4 of it is dodge (which is lost in certain situations) and +5 of it is still kept. The simplest way to see this is that stats only, no outside influences, @ PL 10, your Toughness save plus your Defense bonus should equal 20. With a Toughness of +10 and Defense bonus of +10, you are not over the Power Level. You lose half of your defense bonus (the dodge bonus part of it) when flatfooted (one of the conditions), meaning a defense of only 15 when flatfooted. Hope that helps some.


Just to post today (I want to get in the habit of posting every day)

ROLLCALL

The Elementalist (altered form: air, fire, water, stone, spirit)

Fortress (Paragon with force shield)

derringer (shrunken energy projector)

dice check

1d20 + 11 ⇒ (10) + 11 = 21

2d20 + 30 ⇒ (3, 17) + 30 = 50


Reporting as ordered.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Excellent! Tomorrow I shall post the introductory post. I'm in the States, on Central Time, so expect it around midday my time.


coolness; I check the boards quite often Sunday-Wed, like 5 or 6 times a day; then my weekend starts and I check it less, am excited to see what we gonna get into :) am in mountain time myself.


Let the Madness Commence! Please start your posts with a description of yourself physically and anything else your comrades would know about you.

Game Thread!


I had not realized that you cannot edit old posts. huh.

Anyways, sheet is in profile, completed.


depends how old; you can edit a post for a while; but it expires after several hours.

The Elementalist wrote:

I had not realized that you cannot edit old posts. huh.

Anyways, sheet is in profile, completed.


Okay guys sorry i've been silent as of yet. Sheet is done, I'll make an appearance in game soon!


Ok got her done{yeah she became a her} I still need to check my math but pulse seems done


there's an ooc thread open now as well

Liberty's Edge

Yes, Here it is.

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