Skeleton Horse

Game Master James's page

56 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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Guys, I hate to do this, but work and home are both getting hairy and I need to walk away before I get any more crazy than I already am. I'm sorry to do this to you, but it's been a pretty stressful last few weeks and it's only getting worse.

Thanks for the chance.


The darkness surrounding you is complete, and seems to muffle even sounds. However Fortress hears a skittering noise, as if someone had just cast a bag of Skittles across a metal floor. It seems to be coming from all around, rising and falling as if it's moving in waves. Suddenly the noise stops, all at once with no fading or falling.

A voice echoes through the hallways. It sounds hollow, far away. "Do you serve the Scourge?"


Seeker: Bummer. Visit when you can!

All: I'm going to be moving so I will out of touch for a week. I expect to be back this time next week. Not dead, just gone!


Well, you're welcome to join our game! The basic premise is that the game is set on a sandbox style island called Freedom City. Freedom City is a venture by the government and military of the United States in an effort to smooth over Super and Non-super relations. The characters are all members of a team of supers acting as a police force on the island.

After foiling an invasion attempt by supers from an alternate dimension that were fleeing something called the Scourge, they were asked to infiltrate said dimension and bring back intel on this Scourge. The transfer failed and instead of crossing dimensions, they were thrown an unknown period into their own future, where something apocalyptic has occurred. They're just now entering their own police HQ to find that something might have survived...

If you want to play, head over here and propose a character. PL 10, most anything goes. Your PC should either be a survivor of the disaster or a member of another team sent into the portal after the current heroes. If you're a survivor, I'll send you private info on what you went through. If you're a fellow team member, not much info is required.

It is a sandbox, so feel free to invent locations, people, groups, reasons for joining a super police force as needed. Your character need not be a boy scout; at least one member of the super team is performing community service.

Just a warning, I am moving at the end of this week, so my posting may slow until around June 30th. I'm not gone, just busy!


Gotcha. I'll post there shortly!


Radavel, you're definitely welcome! PL 10, pretty much anything goes. Pitch me an idea, and let's go from there!


Sure! Where are they?


From through the halls, you hear a long echoing howl, as if from far away. It sounds simultaneously human and not human. The hairs on the back of your necks raise as the temperature around you suddenly drops by 20 degrees. You can see your breath and frost begins to appear on the walls. The laptop begins to make a high pitched screeching electronic noise and the image on the screen flickers and jumps. In the electronica you can hear the words clearly: DEVOUR THEM.

Then the lights go out. All at once you're pitched into utter darkness and everything goes deathly silent.

Initiative, please.


Guys, I'm swamped at work. I'll put up the next post tomorrow.


The laptop is not off, but merely asleep. It whirs and boots up quickly, revealing a Quicktime window, with a video loaded. A man in a dirty white lab coat stares at the camera, looking nervous. He speaks:

"Lab report 17-11: We've reinforced the force field, but there's not much choice; we simply can't stay here holed up while the city burns. All the metahumans are dead or infested. All normal humans have either died or been assimilated into the Scourge. The last specimen we managed to remove was... unhelpful. We have supplies, but we're losing hope. I miss my family, my children. I don't think I can...."

The video skips, obviously an edit. When it resumes, the man's eyes are red and puffy, his face haunted.

"I don't why we're continuing this video. It's no use. The others are gone. Only me and Ollie remain, and frankly, I worry about him. He's been coughing. I think he's infected. I've saved a bullet for him and one for me. I think it's time to admit defeat. If you're seeing this... Who am I kidding?" The man walks toward the camera, clearly to turn it off. In the background before the camera shuts off, you can see the lab door. No sharpie writing is visible.


The drawers of this desk contain several copies of routine forms: intake, outtake, remanding of suspects. Another folder contains newspaper clippings of past cases: successes, failures and open cases. There seems to be nothing recent.

However, you do discover a single photograph, torn from a newspaper that shows a group of stoic looking officers dressed in heavy armor. The description reads: "First Wave of Defense Sent Against The Scourge; Mayor Remains Optimistic." The edges of the photo are scorched and blackened.


Gathering your thoughts, you head down to the transfer room. As you get closer, you notice the smell of rot gets stronger and a thin layer of dust coats everything. You're leaving footprints as you go.

Just before you enter the transfer chamber, a laptop equipped with a web cam is set up on a desk by the door. It is powered down, but seems in working order. On the door to the chamber itself is sprawled a message in Sharpie: It Came From Within.


The Elementalist steps forward and pushes the play button on the machine. It beeps loudly and plays the message:

"Heroes? This is.... Hendricks. Techs tell me the translation ... error, causing.... temporal distortion. You're not in... at least six months in our future. Too late to stop the Scourge.... maybe salvage the mission. Good luck. I hope.... never remember this timeline. God help us all... HOLD THE FIELD! HOLD THE..."

The message is broken up by static and distant sounds of gunfire and explosion. It ends abruptly.


Getting through the shield is not difficult once you game the timing of the flickers. It seems like the system is slowly running down, probably due to power loss.

Once into the precinct building, it looks as if everyone left in a hurry. Papers lie around and empty cola cans and candy wrappers are piled in corners. On the receptionist's desk, an answering machine is still plugged in. The message light beeps to indicate a message waiting.

The air here smells canned, as if it's been recirculated too much. A faint smell of rot underlies the smell as well and the building is quiet, quieter than you ever remember it being.


You begin the trek back to the Precinct House. Cars litter the street and the city is eerily silent. No birds, dogs or cats haunt the ruined city.

As you turn the corner, you see the precinct offices, eerily intact despite the surrounding trauma. A greenish glow surrounds it, clearly a force field that flickers periodically. It seems to be failing, only working around 80% of the time. You believe you could time the flickers to pass through safely.

Looking around it seems that this office is the only building to survive intact. You hear no sounds save the wind through the buildings and the occasional faintly distant crash as something breaks.


Getting your bearings, you all begin to look around, noting strange similarities to the world you just left. In fact..

Derringer:
You notice there's a coffee shop here just like the one you used to stop at to buy bagels back when you first joined the force. In fact, it looks eerily similar. Even has the same broken O on the sign...

Fortress:
You notice there's a baseball card shop here, just like the one you used to pass on your way to work. This one's ruined, but through the blackened windows you can make out the same display showing Topp's 2008 lineup of foil rookie cards...

Elementalist:
You spin around, looking at the skyline. It's almost identical to the one you know, from your world, save for a few missing buildings. In fact, there's a falcon's nest on top of the Baxter Building here just like in your world. Only, this nest is burnt to a near crisp...


derringer. wrote:

notice= 1d20 + 11

Sorry I haven't been around- I've been down with a bad cold all week.

No problem. I'm fighting off a cold now and it's not my favorite activity.


Alright, we'll continue with who we have!

Agent Hendricks nods at those of you assembled. "Looks like experimental dimensional hopping to save the world is not for everyone. Still, heroes rise to the challenge and I believe in you. Godspeed and good luck, men."

You are lead into a clean white room, shaped exactly like a colossal cube. Special white plates of some dull metal shimmer in the walls with a prismatic light. In the exact center of the room a circle 20 feet across is inset into the floor. The circle is black and small static shocks leap from it. Suspended in the ceiling over the circle is a massive collection of wires, lenses and copper coils surrounding a central telescopic lens. The central lens is constantly in motion, focusing and whirring as men in white containment suits work controls at the edges of the room. Agent Hendricks motions toward the circle. "You'll be stationed there. I understand the process is disconcerting, but not damaging. You'll experience some visual hallucinations as the process begins; think nothing of it. Take your places, men."

As you head to the circle, all the white suited workers flee the room. Only one remains, standing by a computer terminal about fifteen feet from the circle. Agent Hendricks moves to stand beside the terminal and a crystal dome rises out of the floor to encase both men and the terminal. A disembodied voice fills the room.

"Beginning quantum build up. Quantum field is go. Beginning dimensional trajectory computations. Standby. Trajectory is locked. Beginning countdown. Flooding field with teleron particles. You may experience some dizziness. Do not be alarmed." As the voice says this, you feel as if you've been kicked in the stomach. Outside the circle a swirl of colors is beginning to obscure the room. In the swirl occasional images can be seen: a tropical swamp where great lizards lounge in the water; a ruined city, pulsing lightly with a green glow as a man in a death's head mask laughs over it; an underwater city, larger than any you've ever seen, decorated with swastikas; your own faces, looking sad and resigned; a bombed out White House, displaying a conqueror's flag of a iron fist. All these images appear only long enough to register and then are gone.

"Initiating dimensional crossover. Warning, teleron fields are collapsing! Unable to stop buildup! Evacuate the facility! Evac..."

WHOOOOM!

Suddenly you're standing not in a building, but in what once was a mighty metropolis. Ruined skyscrapers, half burnt and collapsed surround you.

Notice checks please.


I'll be out of town this weekend. I'll restart the game on Monday, which should give our stragglers time to return if they will. Thanks!


Okay, we've slowed down considerably on the posting. Fortress and Derringer have both posted recently, but have we lost the Elementalist, Turnabout and Pulse? I'll give them until Wednesday and then we'll give them up for lost and recruit new players. Sound off if you're still alive!


After a night spent in varying degrees of debauchery, you assemble the following morning as requested. Each of you is lead to a secure portion of the facility, where you are lead into individual rooms. You are asked to strip, removing all belongings and placing them into storage. You are then sent through a series of showers: a water spray, a chemical spray and finally a room where you detect no spray whatsoever, but a disembodied voice assures you that you are being sprayed with quantum particles. At last, you are given very simple grey clothes and sent into a conference room where a continental breakfast waits for you.

Agent Hendricks enters a few moments later. "Gentlemen, your mission is to enter the Antipodean dimension, gather intel on the Scourge and return here to report. While there you will be officially off the reservation. Your discretion is your guide; do whatever you need to do. If you can bring back any biological samples, do it. You'll be provided with a dimensional sealable sample container."

Hendricks pauses to rub his brows and you see that he seems tired, out of sorts. "The Antipodean world is a dark mirror of ours. Supers rule over normal humans, herding them like cattle. Might makes right there; showing weakness is death. Any questions?"


Around 12:45 in the afternoon. Cloudy day, around 65 degrees.


So assuming you agree, how will you spend your night off? The City has the usual array of nightclubs, bars and strip joints that you'd expect, in both normal humans and super varieties. A super powered lap dance is an experience you'll not soon forget... feel free to create any locale you need.


"If you all agree, you'll leave tomorrow at noon. We need some time to calibrate the dimensional portals to your biology. If we're off, you could arrive with your particles jumbled. It would not be pleasant. Still, you have the rest of the day off, mission briefing at 8 am tomorrow morning. My name is Agent Hendricks; should you agree, you report to me."

No problem. Today was a deadline day for me, but thankfully it's going off without a hitch thus far.


In a blink you're back in the precinct HQ. An officer ushers each of you into a small room that you recognize as the witness interrogation chambers. However, unlike the witnesses, you're offered coffee, donuts and all the vending machine chow you can eat. Over the next 2 hours, you are quizzed in a professional, but curt manner by two administrative agents. At the end of the two hours you are all lead together into the same large lounge, complete with 70's couches and vinyl covered loveseats. The Internal Affairs agent that met you at the event scene enters.

"We've reviewed your statements and everything agrees. I've been authorized to offer you commendations for your permanent employment records and this," he hands you each a folder marked TOP SECRET. "We've been hearing rumors of something calling itself the Scourge for some time. Most of our information comes from psychics and a few transdimensional travelers that we've managed to question. All we know concretely is that the Scourge is some sort of alien threat that has been systematically pillaging across dimensions, leaving empty dimensions behind. Completely devoid of life. The few excursions we've sponsored into quarantined dimensions reveal absolutely no life higher than bacteria level. And that's the end of our actionable intelligence. Which brings me to you. What we need is some sort of intelligence I can work with. Which means, if you agree, for the next assignment, you're mine. So what do you say? Feel like seeing new skies?"


As the IA agent walks away, he speaks into his communicator. You overhear him, in a low voice, say, "They mentioned the Scourge, sir. Yes, it's the same entity, I believe. ... I know. Our defenses are in production, sir. ... It will be done."

You were teleported here, half of you by Turnabout, the other half by departmental teleportation. Getting back is on your own.


"Scourge, eh? Haven't heard that one yet. Must be some sort of enemy they're facing. I'll file it up the chain. Good job here; now you're to head back to base for debriefing. My boys will take care of the Antipodean for now. Dismissed."

With this, he turns his back on you and begins speaking rapidly into his communicator. Make a notice check, DC 15, please.


Derringer and Fortress: You approach the medics, one of which hears your overly loud voices and diagnoses the problem quickly. He pulls forth a small inhaler-looking device and places it near your ear. He pulls a trigger on it, it emits a hiss and your hearing slowly begins returning in that ear. As soon as he's done, he asks you if you can hear him in a conversational voice. With your affirmative response, he turns back to help his comrades.

Pulse and Elementalist: The Internal Affairs agent takes the device from you gingerly and studies it, turning it about in his hands. He closes his eyes, which seem to glow a dark light through his eyelids. The device emits a hum and then goes silent. When he opens his eyes, he frowns. "This technology is not their usual modus operandi. They've never been particularly prone to lethal attacks. Did they act strange or give any indication as to their motives?" He follows you toward the Antipodean, whom the medics are scanning with small handheld devices.


Derringer, the tank does not seem to have exploded so much as been smashed into and broken into shrapnel.

A low hum sounds in the air and a van shaped vehicle appears to the side. It is white emblazoned with a red cross. Department paramedics emerge from the ambulance and move to assist the fallen members of the team who came to the scene before you. Last out of the ambulance is a man dressed in department black. His hair is grey, cut short and his eyes are jet black like onyx, but still managed to pierce into you. His uniform is spare, but a shield on his shoulder identifies him as a member of Department 11, Internal Affairs.

"Agents, report." his voice is gravelly and stern and seems to carry a compulsion of obedience.


As you stand around the scene, securing the prisoner, gathering intelligence on the spiders and assessing damage, your communicators beep.

"Team: this is Headquarters. Has the threat been neutralized?"


Derringer, make a Notice roll to examine the wreckage of the first tank.

Fortress, the spiders are pretty banged up, but you can gather up what you know to be the critical portions: heads, processors, weapons systems.


Turnabout teleports to avoid the sudden sonic boom and appears behind the Antipodean wearing the #1 suit. He delivers a sudden sharp kick, but the Antipodean spins with the kick, absorbing any damage.

The Elementalist smashes into the mighty Antipodean, knocking him to the ground. His torn suit can't contain the damage he takes, as his once mighty form is torn by many blows. He collapses to the ground, unable to move and do anything but moan piteously.

Derringer levels his blast at the Antipodean, knocking him from his feet and sprawling him down on the ground, his gadgets smashed and broken and his plans clearly ruined.

Fortress is staggered once more by the sudden deafness amd shakes his head to clear it. It's readily apparent as he gazes around the silent landscape that the battle is over and his side has won.

Pulse's form swarms as she attempts to suffocate the now prone Antipodean. He coughs, but the suit protects him, allowing no penetration.

Antipodean #1 shakes his head as he surveys his fallen team. "Doesn't matter. Doesn't even matter. <COUGH> Your time is over. The Scourge comes for you, too. Doesn't even matter." With this he presses some sort of hidden button on his suit and his form wavers, along with the forms of his fallen team members. All save Antipodean #5, whose suit is destroyed. He moans again and reaches a hand out toward #1, but it's too late; his team is gone.

We're out of initiative, so feel free to post what you would like to do. Also, sorry for the delay in posting, I'm dealing with some personal stuff, but I'm hoping that it won't interfere with this game. If I disappear for a few days, rest assured I'll be back as soon as I can. In regard to hero points, I didn't quite understand how they work. Everyone take 2 hero points.


See, now I'm glad I procrastinated and put off writing this post until after lunch. Procrastination: is there anything it can't do?

Turnabout attempts to renew his luck by again taunting the strong Antipodean with various quips about his possible parentage, but this time the massive brawler is a little less bull headed. He charges the teleporting hero, but pulls up short and again claps his meaty hands together! A shockwave lances out from his hands. Everyone, Reflex save DC 22 or be deafened!

No sooner has the mighty Antipodean clapped his hands than the Elementalist draws the ground up beneath him. He falls prone on his bottom as the ground raises him to meet the Elementalist's charging flight.

Derringer is blasted by Antipodean #1's dazzling ray, but quickly closes his eyes, preventing his own blindness. He stumbles back a few feet, slightly dazed by the blast.

Fortress, still reeling slightly from the sudden deafness, shakes his head to clear it. Sound begins to return as if from far away and he yells at the Antipodean #1 a little louder than normal.

Fortress wrote:

An expression of anger begins to how on Fortress faces his brows furl and a dark grimmace forms

"YOU ALIENS BULLIES! the waters supply? What the heck is that about; 5/8 of the earth is water and you gotta doo doo in my pond?

what; you cant just get a gallon down at the quicky mart?

you alien bastages!"

<then a blank look appears on his face, Aliens; oh no; flashbacks; memory hole>

"All you aliens look the same to me; which ones are you?"

Pulse, her mind freed from doing battle with an alien technology, shifts forms. Becoming a swarm still indistinctly in the form of Pulse, she sends a wave of herself to assault the prone Antipodean #5. Although the swarm is repulsed by the Antipodean's mighty frame, his environmental suit is not so lucky. The suit shreds under the assault, revealing the form of the Antipodean beneath. Prior to this encounter Antipodeans always resembled normal humans, if a bit more militant in dress and appearance. The creature lying in front of you is ragged. His skin seems to be dry and scaly, sloughing off in great sheets within his suit. His breathing, no longer obscured by the closed suit is moist and phlegm-y. He lets out a ragged cough as soon as the unfiltered outside air hits his mouth and he coughs up a large chunk of what seems to be lung. He is clearly not a healthy man.

The Antipodean #1 laughs again. "Foolish idiot! We are not aliens! We are the new owners of this earth. You're welcome to our old one; the Scourge will come for you soon enough!" He levels his weapon at Fortress and fires! The blast strikes the hero in the shoulder, spinning him around. The blast triggers what Fortress hasn't felt in a long time: pain. [Toughness Save DC 27! [/ooc]

Next round!


I understand the desire for battlemats, but I honestly hate them in non D&D games. I think they're useful for placement, but they tend to restrict creativity. You think in terms of squares rather than in terms of heroics. I'm not against using a map, but a battle map I won't do. Even if it would speed up combat, it's not an equal trade off in my minds.

As for the 24-48 hour rule, I'll think about it. Unfortunately I understand too well when life intervenes and slows posting rates. I work in a deadline rich environment; delays can occur without any fault.

Still, I'll go on tomorrow morning. Tonight I've got a game in real life that I need to prep for.

Thanks!


I'll give him until tomorrow and then NPC him for this round. Which works out well, since I've got a playtest tonight that I should be studying for...


As soon as we hear from Turnabout, we'll recap the round.


The Elementalist wrote:

As he plummets to the ground, The Elementalist reaches out with one of his arms and pulls the very ground beneath Antipodean #5 towards himself, all the while readying a stone elbow to meet the Antipodean once the ground reaches the falling form of The Elementalist

yeah for this I have no idea what the rolls would be... But I'm using Earth Control to create a curving column of Earth that lifts Antipodean #5 up to The Elementalist, meeting him as he falls. Since the (Element) Control powers work like a telekinesis, except with that Element, I would imagine what I'm doing would be considered either moving or throwing the Antipodean to myself

Well sir, if you have control there's nothing to roll for, other than he'll need to make a Reflex save I imagine to stay on his feet. What would be the DC against that?


Pulse wrote:
How close is pulse to any of the targets?

Probably about forty feet to the main battle, with Antipodeans #1 and #5


derringer. wrote:
No worries- I was unclear. I see the shrink ray as a vivid blue line and the blast as a thicker, fuzzy line of a similar color. The shrink effect is a focused use of the power and the blast is unfocused shinking so it just causes damage. Why blue? I like blue. Are you OK with using a Fortitude save (that damages objects) for both?

Doesn't seem to pose a problem to me. Thanks!


derringer. wrote:

Reflex 1d20 + 10

Fortitude (when possible) 1d20 + 10

Actually, derringer blasted the Antipodean with his blast, not his shrink ray. My fault for not being clear. Obviously, he was confused in the heat of battle.

Doh! Sorry about that! I thought your blast was a shrink ray for some reason. If you don't mind, I'll continue with the shrink result for now. In the future, what do you see your blast looking like? How should I describe it?


Guys, just wanted to say, I'm having a great time! Do you have any feedback now that we're a few actions in?


Turnabout again appears, this time next to the mechanical spider. He taunts the Antipodean #5, enraging the villain! The Antipodean lets out a roar of rage and charges Turnabout, his meaty hands grasping to crush the hero in his mighty clutches! Unfortunately for the Antipodean, Turnabout's form wavers at the last minute, and the Antipodean smashes headlong into the mechanical spider! With a roar of frustration and a sudden metallic tear, the spider is rent asunder by the enraged Antipodean!

The Elementalist, his form endowed with great power, hurls the sonic Antipodean he is grappling into the torn form of the spider, barely missing Antipodean #5! Antipodean #3 hits the spider riddled ground with a solid WHUMP! He struggles to regain his feet, but then goes limp as unconsciousness claims him.

Derringer, worried that Antipodean #1's pulse weapon might prevent Pulse from disarming the bomb, blasts the Antipodean with a wave of quantum energy! The Antipodean's form wavers for a moment, then begins to rapidly shrink down until he is the size of a common child's doll! A high pitched cry of anger followed by a tiny fist shaking follows.

Fortress' mighty form is wracked by a sudden wave of electrical damage as the spider's energy courses through him! Fortress, you are stunned and gain one level of Bruised! Unfortunately his woes are not at an end as the strong Antipodean's shockwave leaves his senses reeling from the sonic burst! You are dazzled, which means you are currently deafened! Make a Fort save to recover! The world becomes a silent place for the mighty Fortress as a low hum replaces all sounds and makes hearing the battle in front of him impossible. Fortunately the web around him is torn away as the spider is crushed inadvertently by the mighty Antipodean!

Pulse, her mind occupied by the mechanical maze of the malicious malware, is able to shrug off the suprisingly powerful blast from Antipodean #1! She concentrates, racing the electrical impulse that will cause the bomb to explode and destroy the city. Her brow furrowed, a single spot of sweat appears on his forehead before, with an exhalation of breath, she hears the countdown 2...1... "Countdown Terminated. Thank you for using Mechanix Technologies! Have a safe day!"

The now shrunken Antipodean #1 levels his pulse weapon at Derringer. His tiny voice pipes through the speakers on his suit, sounding older somehow. "Fool! Your meddling will only postpone our invasion! We CANNOT fail! We MUST NOT fail!" With this he fires his ray at Derringer! The ray strikes Derringer in the face, causing his world to suddenly become too bright to see! Reflex save DC 22 or become blinded, Fort Save DC 22 to end. Oddly enough, he would have missed, save for the +2 attack he gets from being shrunk... Irony?

Next round!

Cheers for the teamwork! Everyone gain a Hero Point for the excellent use of tactics!


I love spring, except for the sudden influx of allergens. Oy!

Turnabout appears over Antipodean #1's head. Shaking his hand in pain and cursing, he aims a kick at the Antipodean's head. The Antipodean rolls with the blow, exhaling a grunt, but not seeming any worse for wear. Turnabout is gone before he can muster a response!

The Elementalist, rebuffed by the protective suit, changes tactics. He dives, forward, his mass increasing as he goes. He grabs the Antipodean #3 in an iron grip, dragging them both earthward in a stony grasp!

Derringer reels from the groundquake, and takes to the air to escape and clear his head. He moves stealthily toward the prone Antipodean, using Pulse's attack as cover.

Fortress attempts to use his shield to block the incoming web, but it is too widely spread to block! The web cascades around him, and begins to tighten... Meanwhile the spider pulls back on the web and a pulse of energy electrifies the webbing! Fortress is rocked by the sudden shock! Fortress, roll a Toughness save, DC 22!

Antipodean #3 struggles viciously against the iron grip of the Elementalist, to no avail! He begins to vibrate, moving so quickly that he creates a field of sonic energy around himself. A low whine begins to build as the hero and villain plummet toward the ground!

Antipodean #5 smiles as Fortress is entrapped by the spider. He lets out a sharp laugh and brings his meaty hands together. A low sonic BOOM echoes through the area! Fortress, make a DC 22 Reflex save or be DAZZLED!

Pulse, realizing her technological affinity might be the only thing to save the city, redoubles her efforts! Mentally grappling with the device, she clears another hurdle and sees her final obstacle ahead. Meanwhile, in her head a countdown echoes! 5...4...3...2...

Antipodean #1 leverages himself into a crouching position, making soft noises of pain and odd squishing noises. Seeing Pulse evidently locked in mental combat with some unseen force, he fires his pulse weapon at her! He hits solidly! Pulse, make a Toughness Save DC 27!

Next round!


Guys, fighting off an allergy attack. Will post tomorrow.


Pulse: countdown is in the Antipodean version of binary. Translation: ...10...9...8...7...6...


Pulse, you are unmoved! And I'm placing you within 50 ft of the device, on the edge of the tank array. You're well within range and have a clear view of the scene unfolding!


Dude! I'm sorry I missed your wine fueled post reading! Doh!

I will be posting a bit less regularly over the weekend, due to Easter and all. I'll be back on Monday to normal post reading and creating. Have a good weekend!


This is mostly how I'll run combat. You post your actions, I sort out who goes when and post a digest detailing the round. This way I don't have to respond to each post and can ensure that everyone gets their turn. Plus I can add BAM and POW noises as needed.

With a wisp of smoke and a soft whisper, Turnabout appears behind the #5 suited Antipodean. He jabs the Antipodean hard with a rapid punch, but his fist smacks against what feels like solid iron, causing him to grimace with the jolt. Turnabout then disappears before the big Antipodean can even look over his shoulder.

The Elementalist's form blurs for a moment before coming back into faded focus, a ghost in the air. He dives toward the Antipodean, but his approach is rebuffed by the protective suit that the Antipodean wears. The suit glows briefly green as the spirit hits it, becoming quite solid to his insubstantial form! The Antipodean barks a harsh laugh, which ends in a wet coughing sound from within the suit.

Derringer rips the shrunken (and counting down!) device from the water tank without difficulty. He glances around quickly at the wreckage, deducing from the unconscious super lying in the middle of the nearby wrecked tank that it wasn't destroyed by a similar device, but rather by combat itself. He holds the shrunken device in one hand, and attempts to blast it with the other, but in his desire to miss himself, he inadvertently misses the device!

Fortress, now beset by two opponents, reaches out to grab the spider, but it slides to the side on its glowing legs. Rising into the air, the spider launches a series of laser webs at the hero. Fortress, make a Reflex Save DC 22, please!

Antipodean #3 pulls back slightly from the ghostly hero and claps his hands together again as a wave of sonic energy blasts the Elementalist! However, the Elementalist's sudden lunge to attempt to mentally control the Antipodean throws off his aim and the sound waves launch harmlessly into the air.

Antipodean #5, seeing his attack rebuffed by the shield and beset by two different sides, suddenly leaps into the air three feet and brings the entire weight of his body down upon the ground with a resounding CRASH! Fortress, Derringer and Pulse: make a Reflex Save DC 22. Next make a Strength check. If you passed the Reflex Save, it's a DC 13. If not, it's vs a DC of 25. Success means you remain standing; failure means you are thrown to the ground prone by a shockwave of energy.

Pulse, shaken by Turnabout's teleport to the scene of battle and perhaps regretting that breakfast burrito, moves last. She becomes denser, crushing the concrete beneath her. Reaching out with her mind, she encounters technology similar to what she knows of Antipodean tech, but far more deadly. This is a quantum reaction device, a bomb that uses the energy of the blast to rearrange molecules in a self replicating reaction. In this case, it uses the water to create a compound designed to kill every primate within 50 miles. Clearly, the stakes of the cold war with the Antipodeans has risen! She begins to communicate with the device, shutting it down in the proper order to ensure no further damage done. Unfortunately, Antipodean #5's shockwave might have other plans. You made check #1 to disable the device. It's not quite disabled yet, but you're on the right track.

One of the fallen Antipodeans, marked with a neon #1, stirs. It raises its head and scans the battle. Pushing itself to a propped position, it levels a mechanical device at Derringer and presses a button. A green ray lashes out from the weapon and strikes Derringer hard! Make a Toughness roll, DC 27!

Next round: FIGHT!


I don't have any objections whatsoever. Bring Pulse along with you!


derringer. wrote:

Whee, a 20 on a possibly unnecessary strength check and a 1 on an attack roll. An attack roll of 11 means I probably missed the thingamajig if its base was ten because I shrank it and improved its def.

James, did you start an ooc thread? I didn't see it.

Here you go!

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