Full Name |
Edward Eckhart aka The Elementalist |
About The Elementalist
The Elementalist; Public Id on record, criminal past.
Power Level 10
Str +1
12
Dex +2
14
Con +3
16
Int +0
10
Wis +2
14
Chr +0
10
Toughness
+3
Fortitude
+8
Reflex
+8
Will
+8
Skills:
Acrobatics +6
Bluff +9
Concentration +10
Drive +4
Notice +9
Stealth +12
Feats:
Attack Focus (ranged) +1
Improved Initiative 1
Luck 1
Move-by Action
Powers:
Alternate Form 13
-Air Form
--Concealment 8 (all Gustatory, Olfactory, Visual; Power Feats: Close Range; Flaws: Passive)
--Element Control 10 (Air; Power Feat: Precise)
--Flight 5 (250 mph, 2200 ft/rd)
--Immunity 3 (Disease, Poison, Suffocation(Lack of Air))
--Insubstantial 2 (Gaseous)
--Suffocate 10 (Fort DC 20; Flaws: Distracting, Full Power)
--Defense Bonus: +1
--Reflex Bonus: +1
-Fire Form
--Fiery Bolt - Blast 10 (Power Feat: Improved Range) (250 ft, DC25)
---Alt Power: Fiery Burst - Blast 10 (Power Feat: Affects Insubstantial 2; Extras: Area (Burst); Flaw: Range (touch)) (35 ft burst, DC 25)
---Alt Power: Fireball - Blast 9 (Power Feat: Improved Range; Extra: Area (Explosion 2)) (225 ft, 20 ft explosion, DC 24)
---Alt Power: Flame Manipulation - Element Control 10 (Power Feat: Precise)
---Alt Power: Flamethrower - Blast 9 (Extra: Area (Line) 4; Drawback: Full Power) (90 ft, Line Area (5x100 ft), DC 24)
--Flaming Form - Immunity 6 (Condition: Heat, Damage Type: Fire; Flaw: Limited - Half Effect)
--Flight 4 (100 mph, 880 ft/rd)
--Insubstantial 3 (Energy)
--Burning Aura - Strike 2 (Extras: Aura (Permanent); Drawback: Full Power)
-Spirit Form
--Will +3
--Concealment 6 (All Visual, All Olfactory; Flaws: Passive, Blending; Feat: Close Range
--Flight 2 (25 mph, 220 ft/rd)
--Immunity 4 (Poison, Disease, Suffocation)
--Insubstantial 4 (Incorporeal)
--Possession 10 (Will DC 20; Flaws: Range(touch); Extra: Conscious
-Stone Form
--Density 14 (+28 STR, Weight x25, Adds:)
---Immovable 4 (Resist Movement +16, Resist Knockback -4; Extras: Unstoppable; Limited (must be contact with ground or stone))
---Super Strength 4 (+20 STR carry, +4 to some checks; Feats: Groundstrike)
---Protection 7 (Impervious)
--Element Control 7 (Earth)
--Immunity 9 (Life Support)
-Water Form
--Dodge Focus 4
--Evasion
--Concealment 6 (All Olfactory, All Visual; Limited (must be in water); Feats: Close Range)
--Elongation 5 (100 ft, range increment 50 ft, +5 Escape and Grapple)
--Immunity 2 (Suffocation)
--Insubstantial 1 (Liquid)
--Suffocate 6 (Fort DC 16)
--Swimming 6 (100 mph, 880 ft/rd)
--Element Control 10 (Water, Precise)
Drawbacks
Involuntary Transformation (depends on current emotional state) Uncommon, Moderate, When he is unable to take his daily medication
Combat
Attack +8
Damage variable
Defense +10
Initiative +6
Hero Point Complications:
To be added later...