Dorgar's Falcons Hollow Game


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HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"OK, I'll stand by the doors. I'll just test them first, to see if I'll be easily able to open them. Do we agree that we'll open them when you start bombing?"

Trevor goes to the right hand door and tries to nudge it to see how stuck it is.

The Exchange

Male Human Summoner 2

Nikolae whispers an incantation of guidance on first Harn (for climbing, if that's his plan) then Trevor (for door-bustin').

For a moment, like shimmering spider-threads connecting every thing to every other thing, the recipients can see everything tied together and things spinning into conjunction.

+1 to next attack, save, skill check or ability check within the next minute.


The doors seem to open without much trouble they are a little stiff from lack of use, but not as bad as the others you have encountered. Graypelt backs away a bit from Nikolae hackles up when he casts magic.


Male Human (Taldan) Barbarian / 2

Keeping the borrowed Javalin, Harn secures everything to his person as he scales the wall to the roof. Once on the roof, he will carefully work his way over to the hole, switching for his axe once he reaches the hole to take out anything that appears from the hole.

Climb:1d20 + 8 ⇒ (3) + 8 = 11

Climb up wall to roof and move over to the hole. Then will ready an action to attack anything that comes through the hole.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Watching Harn and AAremeth take their turn climbing up, Trevor makes sure he's ready to break their fall if the unsafe wall let's go of them.

Once Harn is up, he whisper to AAremeth as he hands him the rope Harn brought up: "Don't forget, I'll kick the door open when I hear that familiar boom... Or if you yell of course." His smile is reassuring.

Aid another Climb: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8 Armor check penalty.


Ok Harn give me a reflex for climbing on the roof it's pretty treacherous.


Male Elven Alchemist 1

AAremeth watches from the ground wearily, thinking that he might pass on climbing the building. He waits holding his explosive at the ready.


Male Human (Taldan) Barbarian / 2

Getting to the rooftop, Harn starts to make his way across the treacherous roof.

Reflex:1d20 + 3 ⇒ (13) + 3 = 16

[ooc]I assumed that the save is to avoid falling. if not, then subtract 1 from the reflex save[/dice]


It is a combo of avoiding loose shingles, slipping on said shingle, and avoiding weak spots when you feel them as you move across the roof. A 16 passes no problem, but you will have to make one in any round you move on the roof. I am not going to require one for staying in the same square even if you are "moving" around in it. max move of 30' a round on roof though.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor goes nervous as he waits by the door. The seconds seem to stretch as the wait becomes more and more excruciatingly unbearable. He whispers: "Guys? Is everything ok up there?"

He listens, trying to make some sense of the dark...

Perception: 1d20 + 2 ⇒ (4) + 2 = 6


Male Elven Alchemist 1

AAremeth doesn't bother with the climb and throws a bomb haphazardly over the wall.

1d20 + 4 ⇒ (16) + 4 = 20


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Listening to the explosion, Trevor surges forward. Showtime!

"Yaaaaaaaaargh!" Goes Trevor as he kicks the door, axe in hand, ready to charge any creature inside the room.

Perception: 1d20 + 2 ⇒ (5) + 2 = 7

I have a good connection where I am. Should be able to post.
I'm keeping my +1 from Nikolae.


I'm thinking there may be a bit of confusion here. AAremeth I am not sure where you are throwing your bomb, but the chance of getting it into the room from the ground are about nil. I will post a map again with coordinates here in a bit.


Male Elven Alchemist 1

oh, well in that case. do over!

Aaremeth watches as Harn makes his way up the treacherous path and eyes the small bits of debri that seem to fall in his wake.

I think i may enter in threw the do with you gentlemen.

AAremeth follows trevor to the door and keeps his bomb at the ready.


Sorry guys photobucket is down right now so no map atm I will try and get one up tonight if they get the sight up.


ok here is a new map the roof part should be over laying the building the party has entered.Map


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I posted my action before. do I see anything inside?


Sorry Trevor somehow I missed that amazing as the traffic as been almost nil lately. I will have a post up soon.


Trevor you kick open the door light enters to show Pews of Darkwood lie tipped over and covered in dust on either side of an ancient shrine. A powerful Dwarf with hammer in hand working a forge. The noble dwarf defaced with chiseled runes. At the far end sits a large ceramonial anvil, but it too shows signs of being defaced and ruined. An eerie silance lays in this shadowy shrine. on the southern wall a bookcase stands covered in dust.
Map added


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

It takes a second for Trevor to relax a bit as he realizes the room is empty. He frowns, upset at finding a desecrated temple. Noticing an opening in one of the walls, he motions to the others to follow him. "Harn, stay alert, there is another room. We're going to move in and find out."

"Who's got a light source? Can I borrow it."

He follows the wall up to the opening, then takes a peek, using the wall as cover. If he doesn't see anything, he'll use the light source.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21


I am guessing you are talking about the door at E,6 Trevor?


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Spot on!


Ok I am going to give everyone else a chance to act here I am going to assume that those on the ground have moved into the room and Harn is peering down through the hole in the roof (roughly over the anvil and front far pew by the way).

The Exchange

Male Human Summoner 2

Nikolae keeps his crossbow readied, and moves to follow Trevor, Vermiis at his side.

I think we've been using Aarameth's sunrod for a light source, and, like a ninny, I didn't bring one for this character...

Grand Lodge

I just saw a relative of Vermiis on an episode of merlin on sci fi(yes I refuse to use the new spelling some corprate jerk came up with). The episode is called the lady of the lake and I saw the beastie and said Vermiis. I think Lueck had a sunrod going as well.


Male Human (Taldan) Barbarian / 2

Gripping his axe, Harn prepares for anything that might leap from the hole.


Lueck will give him a javelin with a light spell on it. He'll ready his rapier.

Grand Lodge

Surprise round:
Two black tentacled forms drop from the shadows of the roof. two spheres of darkness fall one over Trevor the other over AAremeth. The rest of the room seems dimmer as the inky darkness emanates through the room.

Trevor feels a tentacle wrap around his body. He takes 6 points of damage.

AAremeth to feels a tight grip of a tentacle in the darkness wrap around him. Taking 7 points of damage
both of you are grappled and being constricted you are in the darkness. may either make a CMB to escape the grapple, or make an attack with the weapon in hand at the tentacle with a concealment chance of missing.

.Map round 1

inititive:
1d20 + 3 ⇒ (14) + 3 = 171d20 + 4 ⇒ (1) + 4 = 51d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (10) + 2 = 121d20 + 2 ⇒ (11) + 2 = 13 sorry order is AAremeth, Trevor, Lueck,Harn, Nikolae

The Exchange

Male Human Summoner 2

Round 1

Spoiler:

Taking advantage of his darkvision, Vermiis attempts to strike into the square with Aaremeth and his attacker, biting at the creature.

Bite attack 1d20 + 4 ⇒ (7) + 4 = 11
damage 1d6 + 2 ⇒ (2) + 2 = 4

If Trevor remains grappled;
Nikolae incants a spell, coating Trevor's breastplate with bitter smelling black grease. Someone wearing greased armor or clothing gets a +10 bonus to Escape Artist checks or Combat Maneuver checks to escape grapples and to their CMD to avoid a grapple, lasts 20 rounds, unless canceled earlier

If Trevor is no longer grappled, but still conscious;
Nikolae incants a spell, giving Trevor the benefits of enlarge person for the next 20 rounds.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor's round 1:

Completely taken by surprise, Trevor lets out a grunt as the tentacle tightens its grip. Unable to see through the darkness, he'll yell: "Cast those shadows away!".

He'll then suddenly clam himself down, whispering: "Iomedae heals and strikes." as he uses his power to heal and tries to get out of the darkness' grip.

[ooc]SwA: lay on hands 1d6 ⇒ 5.
MA: detect evil towards the center of the tentacles. If evil, I'll use smite evil.
SA: CMB 1d20 + 6 ⇒ (18) + 6 = 24, +2 if evil and I can use the smite on it.

The Exchange

Male Human Summoner 2

So that's how Paladins roll. Turn out the lights and they start touching themselves...


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor's special prayer to Iomedae:

I don't want anybody else
When I think about you I touch myself
Ooh I don't want anybody else Oh no, oh no, oh no

You're the one who makes me come runnin'
You're the sun who makes me shine
When you're around I'm always laughin'
I want to make you mine

I close my eyes and see you before me
Think I would die if you were to ignore me
A fool could see just how much I adore you
I'd get down on my knees; I'd do anything for you

I don't want anybody else
When I think about you I touch myself
ahh ohh i don't want anybody else
oh no oh on oh no yeah


Male Elven Alchemist 1

round1:
aaremeth smashes his bomb on the tentacles makin sure to avoid the spaces to his left and rightand the spiders and himself as well.1d20 + 4 ⇒ (8) + 4 = 121d6 + 5 ⇒ (3) + 5 = 8


Round 1

Spoiler:
Lueck will call out to Trevor Don't resist my enchantment! Lueck will unfurl a scroll of Enlarge Person and cast it on Trevor.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Who has to take concealment into account?


Male Human (Taldan) Barbarian / 2

Hearing commotion from below, Harn tries to peer down to see what was going on. Noting the inky darkness which had sprung into existence Harn becomes undecided if he should stay where he was or leap down into the pitch darkness to help his comrades.


Trevor you and AAremeth do the darkness is centered on each of you. The creatures do not radiate as evil.

Round 1 Recap:

Lueck will call out to TrevorDon't resist my enchantment! Lueck will unfurl a scroll casting enlarge person on Trevor.
AAremeth smashes his bomb on the tentacles makin sure to avoid the spaces to his left and rightand the spiders and himself as well. Concealment chance1d100 ⇒ 80The bomb smashes into the slithery menace amazingly not harming any of th allies.
The creature griping Trevor squeezes for 4 more points damage.
Taking advantage of his darkvision, Vermiis attempts to strike into the square with Aaremeth and his attacker narrowly missing the strange flying tentacled creature.
Nikolae incants a spell, coating Trevor's breastplate with bitter smelling black grease.
Hearing commotion from below, Harn tries to peer down to see what was going on. Noting the inky darkness which had sprung into existence Harn becomes undecided if he should stay where he was or leap down into the pitch darkness to help his comrades.
The creature around AAremeth recoils flying back up to the roof into the shadows.
Completely taken by surprise, Trevor lets out a grunt as the tentacle tightens its grip. Unable to see through the darkness, he'll yell: "Cast those shadows away!".He'll then suddenly clam himself down, whispering: "Iomedae heals and strikes." as he uses his power to heal and tries to get out of the darkness' grip.lay on hands 1d6 &#8658; 5.CMB 1d20 + 6 &#8658; (18) + 6+12(enlarge and grease)= 36 the newly large and greased Trevor slips free of his captor.
Round 2 is go.

The Exchange

Male Human Summoner 2

Wow, Lueck made him bigger and Nikolae lubed him up. There's just no getting around that being the dirtiest combat round, ever.


LOL that never even crossed my mind Ha


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor's round 2:

Now that he's been squeezed, enlarged and greased, Trevor just wants to put an end to this. "WHAT - KIND - OF - THING - aryou!!!" and lets his huge axe crash down on the creature.

Miss %: 1d100 ⇒ 68
PA Greataxe: to hit 1d20 + 5 ⇒ (11) + 5 = 16
Damage 3d6 + 10 ⇒ (3, 5, 1) + 10 = 19
Critical confirm: Greataxe: to hit 1d20 + 5 ⇒ (12) + 5 = 17
Extra damage 3d6 + 10 ⇒ (3, 2, 2) + 10 = 17
FrA: Lay on hands: 1d6 ⇒ 2


I'm not sure I want to follow up on that now with a Magic Weapon spell. 'Cause to cast it, I'd have to touch his weapon...

The Exchange

Male Human Summoner 2

Heh.

Round 2

Spoiler:
Nikolae readies his crossbow, but incants a spell instead of firing it, trilling the words Aquila Celestianis as his fingers contort into a painful-looking gesture.

An eagle with feathers that look like long, thin leaves, in a riot of autumnal yellow, orange and red, appears in mid-flight, as if it soared straight out of his space, coalescing into solidity in midair, next to the flying squid-creature that just abandoned it's attack on Aaremeth. Apparently unconcerned with the shadowy visibility, it attacks with a flurry of flapping wings, raking talons and snapping beak.

Celestial Eagle (augmented), full attack, attempting to Smite Evil, relying on darkvision to avoid penalties for the lighting
Bite attack 1d20 + 3 ⇒ (19) + 3 = 22
Talon attack 1 1d20 + 3 ⇒ (3) + 3 = 6
Talon attack 2 1d20 + 3 ⇒ (17) + 3 = 20

damage 1d4 + 2 ⇒ (3) + 2 = 5, +1 if target is evil
damage 1d4 + 2 ⇒ (1) + 2 = 3, +1 if target is evil
damage 1d4 + 2 ⇒ (2) + 2 = 4, +1 if target is evil


Male Elven Alchemist 1

round2:
Aaremeth draws a second bomb, questioning his new techniques effectiveness, there was something obviously off about that last flask, still much perfecting to be done. perhaps this one will do better. He grips the flask and tosses it at the area five feet in front of where big Trevor is.with the same squares off limits squares as the prior turn, the three squares in front of the tentacle beast and the ones to the sides.1d20 + 4 ⇒ (19) + 4 = 231d6 + 5 ⇒ (2) + 5 = 7

do you crit with splash weapons?


Male Human (Taldan) Barbarian / 2

Round 2:
Hearing the sounds of combat from below, Harn decides to act. Jumping into the hole, Harn uses his skills learned in the giant Darkwoods to land so as to reduce the pain that would result. Then he looks around for any threats to swing his axe at.

Acrobatics:1d20 + 7 ⇒ (20) + 7 = 27

Acrobatics check to help reduce damage from the fall.


Male Elven Alchemist 1

^^^^ lumberjack or ninja


So that is why Canada is feared and respected world wide. The ninja-lumberjacks!

The Exchange

Male Human Summoner 2

These Valesfolk with their oversized axes and elite skills are really starting to make Nikolae wonder what the hell kind of place he's stumbled into here... Is this Andoran or Cimmeria?


I gotta say no damage on the nat 20 ninjajack into the room

The Exchange

Male Human Summoner 2

Ninja take no falling damage! And when they do, they're like cats, and make it look like they meant that to happen...


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Lueck is still paralyzed by the size of my weapon? Don't worry, once it's magical, you can give it special properties...

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