Dorgar's Falcons Hollow Game


Play-by-Post

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HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Incredulous, Trevor peers into the hut to take a look at the straw witch. Tricky one...

"I don't know about taking her stuff... I still think we should leave some money. If not for the cauldron, at least for the roots."


That certainly seems fair, Trevor. Lueck takes 5 gold out of his pouch and tosses them in the door. If she can help cure those back in town, knowingly or not, she deserves our appreciation and remuneration. Pausing at the haunting thought of those children back in town, he takes out his full ale skin and leaves it propped by the door. Then more quietly, he'll add Indeed, if she is of aid, we owe her a toast to her health and to my lord Cayden's favor.


Male Human (Taldan) Barbarian / 2

Seeing what Vermiis is trying to do, Harn starts to look around for signs of what might had happened to the old witch.

Survival:1d20 + 6 ⇒ (14) + 6 = 20


Male Elven Alchemist 1

Aaremeth looks surprised as he is putting his paws on all of the wonderous items in the hovel. He then sighs Yes,I agree. I honestly thought she was dead, and while I don't appreciate this trick and trap, it is still her property." Aaremeth grabs a piece of parchment from the back of quck silver and the bundle of tatzylwyrm pieces. quickly pinning an ote of apology.

Dear Uzilima,

I aaremeth alduya apologize for the intusion into your home and in your property, paticulary your cualdron. we have taken a jar of pickled ratstail root. we were hoping to trade with you, when we saw the clever straw trick that conviced us you were deceased wwere going to take what we needed for now to return the populace of falcon's hallow to good health. In trade we have left some replacement components and five gold, I realize this will not replace your cualdron, but I am willing to help make a mends, you can find me at al ater date in falcon's hallow at alchemical soulutions.

sincerly,
AAremeth Alduya

With that he will take the bundle of tatylworm and leave it with the gold and the note on her table.

with a weary sigh AAremeth will ask [b]to the ruins?


Trevor

Spoiler:
You don't see any signs of recent traveling, and spot nothing bigger that the rodents moving in the area.

Harn

Spoiler:
After looking over the area you are convinced no one has been here in years before you guys showed up tonight. Just from the rot and way the layers of mold and cobwebs have built up this place has defiantly been abandoned.

Nikolae

Spoiler:
Vermiis Tells you nothing has been around here other then the little critters. They are tasty by the way.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Yes, to the ruins!"

Trevor takes his usual spot at the end, axe and javelin ready.


Trusting again Harn's proven skills in guiding us, we head off again into the forest toward the ruins.


Male Human (Taldan) Barbarian / 2

"That's a nice gesture there Aaremeth, but from the looks of this place, it has been long abandoned." Turning in the direction of the ruins, Harn says, "Ya all ready?" As he heads off to their next destination.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

As they walk, Trevor comes around to asking the question that's been burning in him since his youth really: "So, where do you guys come from? You all seem to have seen quite a bit of the world coming to this place. Me, I don't know much about the world outside the Hollow."

He stays alert nevertheless. Perception 1d20 + 2 ⇒ (2) + 2 = 4

And a good thing too! He could have stumbled on that shoelace...


Male Elven Alchemist 1

the shoelace gag is cracking me up by the way.

hmmm, I suppose I shall have to come back out here then, when we are done. snatching up his note spell components and gold, He hands the gold back to lueck.

With a smirk at Trevor. I'm from the hallow too, I guess we just don't cross paths much.


I've been zigzagging my way north, mostly. Signing on with caravans here and there. I have say that so far there isn't much to tell. One tavern in very much like the next. I guess I never paid enough attention to my surroundings; I've been too busy looking for someone. But that's not important anymore. I realized that Cayden put me on this path for a reason, and that's what I have to pay attention to now.

The Exchange

Male Human Summoner 2

As they move towards the ruins, Nikolae wait for Lueck to finish his brief tale before replying, "I was born in devil-Cheliax, but close enough to the border that a fair bit of smuggling went on, beyond the notice of the authorities. I do not find myself welcome there, for diverse reasons, and Andoran seemed the best nation in which to forget that dreadful place."

And the closest, he adds silently, hand trailing to the nape of Vermiis' neck.

Yellow eyes look up at him, and Vermiis' twitches his ears, like a horse whisking away a fly, until the hand is withdrawn.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Interesting. Well I'm sur I speak for AAremeth and Harn when I say that you are more than welcome here in the Vale and that we're grateful for your kind help coming to the Vale's inhabitants rescue."


Ok just for clarification are you taking any of the loot you found in the hut or leaving it behind.

The Exchange

Male Human Summoner 2

I believe we've come to the conclusion that she's a witch, faked her death and left behind a magical guardian, and that ripping her off could lead to death-by-testicular-implosion when she gets back. So, pretty much, leaving it, unless we find her gnarly corpse elsewhere and decide it's safe to come back and pillage her personal belongings later!

We'll make up a story to get Trevor to go along with it, in that case, like, 'We just need to bring these things back to town, for her family...'


Well, when Lueck goes to retrieve the skin of ale, he'll do a quick scan with Detect Magic. Unless he spots something that he believes may help save the townsfolks, he'll leave everything else undisturbed.


Male Elven Alchemist 1

AAremeth is leaving it here for mass looting later. except for the rats tail of course, he will be hooking a cart up to quick silver.

He might try to hire the boys here, to escort him back out.


You guys going to move along to get away from the clearing and camp, or just try and move on throughout the night?


Male Elven Alchemist 1

if it is near dark I think we would like to put some space between us and the witch's hut if possible.


It was dark before you got to the hut You guys walked for near an hour in the dark to get to the hut.


Male Elven Alchemist 1

Well gentlemen, I know it is creepy and possibly ill advised, but didn't you all just say there hasn't been a track around here in ages? Sounds like a good camping spot to me. the elfs curiosity of the stores of goods in conjunction with the fact that beasts don't tread here is combining to make him want to camp here. no sense and going into the word where the wild things roam.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Fine by me, as long as we don't sleep inside! Same watch?"

Perception during my watch: 1d20 + 2 ⇒ (9) + 2 = 11

The Exchange

Male Human Summoner 2

Vermiis grumbles as they lie down to camp, "Another owlbear would be nice..." but Nikolae shushes him.


Same watches sound good. Lueck will be sleeping under the stars this night, since his tent was used to help wrap those remains. If needed, his watch perception roll is 1d20 + 6 ⇒ (1) + 6 = 7.

This night, no harm shall come to Trevor's boots. Not if Lueck, sword of Cayden, has anything to say about it!

The Exchange

Male Human Summoner 2

Perceptions
Nikolae 1d20 ⇒ 20
Vermiis 1d20 + 4 ⇒ (15) + 4 = 19


Male Human (Taldan) Barbarian / 2

Harn mumbles something about spooky uninhabited shacks before grudgingly agreeing with the others. Finding a comfortable place to sleep, he will quickly eat some rations before nodding off until his turn for the watch.

Perception:1d20 + 6 ⇒ (1) + 6 = 7


The nights watch goes uneventful, but everyone has at least one moment of tension or eerie feeling at some point during their watch. AAremeth if you are checking out any of the items you guys left their please let me know what you are doing.


Male Elven Alchemist 1

On Aaremeth's watch, with out touching anything but the floor, his hands clasped behind his back, to ensure that his hands don't act out of curiousity, He looks at everything, keeping an eye out for anything there of paticular Value. He will also keep any out for odd things about the cabin.

perception1d20 + 7 ⇒ (8) + 7 = 15


previous post wrote:
Around its neck is an ugly necklace.Ugly little trinket As you go over the hut looking through the cornucopia of oddities you also find A Darkwood wand, a scroll case with 4 scrolls, and three potions. AAremeth there is also a ton of stuff you or Laurel could use in your shops.

If you go back to the original post there is a link to a picture of the Ugly little trinket. page 10 after the fight.


Male Elven Alchemist 1

AAremeth sips a fomula favorite of his. Indentify. what have we here?

the elf leans over to get a closer look at the shrunken head.


I may be giving you more info than you are seeking, but I assume you are going to look at the other items as well

AAremeth:
the amulet is called a soulspeaker. by wearing it you gain a +1 to will saves. It also can hold a message like magic mouth spell. while it carries a message the eyes are stitched open; if it carries no message then it's eyes are stitched closed.
The wand is a wand of magic missiles it will shoot 3 bolts each 1d4+1 10 charges on the wand.
one potion of cure light wounds, spider climb, and bull strength
scrolls jump,scare,flaming sphere,glitter dust


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Early before dawn, Trevor will start packing his gear, taking some time to eat only when everything is ready to go.

"All right, last stop! I'll be glad to get out of this scary spot. Harn, can you tell us more about those ruins? Will we need to go inside or does the mushroom grow outside?"

I'm pretty sure I know the answer to the last question...

He'll take his place at the end, unless someone suggests a different order, axe and javelin ready, one eye on the woods, one on his boots,

Perception: 1d20 + 2 ⇒ (8) + 2 = 10


Male Elven Alchemist 1

are the eyes open on the necklace? also I am not going to keep it a secret at least after we get further away and they won't make me put the stuff back.Aaremeth wiggles his fingers gingerly before picking up the useful items one by one saving the soul speaker for last. He will pull out his rapier readying himself in case something else comes to life while he is looting.

you guys can look at that last spoiler as I will be telling you about what I found on the way to the ruins.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

As he hears AAremeth talk about his finds, Trevor's eye widen in suspect disbelief. His tone is calm and open for discussion: "It was my understanding that we would take only what we needed and also pay for it. Did I miss something?"

Did I see the note AAremeth left to Ulizmila? If I did, it will change a few things.

Sense motive: 1d20 + 5 ⇒ (10) + 5 = 15

It's hard to tell, but I think they're close.


Male Elven Alchemist 1

I'm waiting to see if she recorded a message on the shrunken head. it might change what he does.


I suppose it as it was with the shop keepers; we'll return what we are not using for this quest, and compensate for what we do use. I would feel better had she been there to bargain with, though.


Male Human (Taldan) Barbarian / 2

Not really interested in whether stuff was taken from the shack or not, Harn pays no attention to that part of the conversation as he says to Trevor, "Can't really say if the mushroom grows inside out outside, we shoulda asked Laural before leaving. I just know where the most likely place around here might be. If we don't find any there, then we'll hafta think of something else."

Ready to get underway, Harn looks to the others and turns to head in the direction of the old dwarven monastary once the others are ready.


Trevor you saw AAremeth writing something last night. AAremeth The eyes are closed. Harn you know only that the monastery ruins were the best spot because the mushrooms like iron ore and residue found around forges.


Male Elven Alchemist 1

Well Trevor,after a further inspection, it doesn't seem like anyone has been in there for years. I think I will come back for the rest when this dark business is done in town. there is a large bit of coin to be made and if there is trouble to be had, I will take the responsibility directly on my shoulders. I will leave a note when I come back of where to find me and that I will be glad to repay her to the fullest amount if it comes to that, but to be perfectly honest, I don't think that day will come. that said there are some very useful items that may be of use ti us in the wild woods. I understand if the rest of you would rather not share in my gamble, but I think these items will be helpful.

AAremeth speaks as they move forward to their goal.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor gives AAremeth a big smile as he relaxes a bit.

"Makes sense. We agree though that we'll need to make sure, on our return, that she's in fact deceased. If not, as Lueck rightly suggested, we'll give back what we didn't need and pay for what we used, right?"

"Otherwise, it does seem sensible to borrow some items to help us on our quest."


Male Elven Alchemist 1

Absolutely, I am not one to waste a stock of ingredients as fine as that we are leaving, but at the same time, I won't do it at the price of robbing someone blind, now if she is indeed deceased, well then I doubt she'll be using them.


I will be glad to return with you, Aaremeth, after we've taken care of the people in town. If the witch is to be found and a debt of coin or just task is owed, I would be willing to aid.

The Exchange

Male Human Summoner 2

Well, hey, if the Paladin is cool with taking her stuff, Nikolae is all for it! :)


Paladin in the Kingmaker campaign; cleric of Cayden in this one... :)


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I'm trying to play him right, in a game where looting is mandatory (I posted about that "heroic" problem). Hey, maybe my powers will go away... I wouldn't want to be the KM paladin though ;p


Sorry, now I'm getting characters a little confused!

The Exchange

Male Human Summoner 2
Lueck wrote:
Sorry, now I'm getting characters a little confused!

'Cause you're drinking on the job! Darn Caileanites...


You guys crack me up, and I just want everyone to know I am really enjoying gaming with you bunch.

As you make your way along the next day; most of the morning seems uphill, when you stop for a quick lunch break you crest a ridge. Atop the ridge is a clearing. Down below still several hours walk away you see what must be the ruins.
Dwarven Ruins

It lies across the river, but from here you can see a likely place to ford the river. You could make the ruins about half an hour from dark most likely, or find a likely spot between here and there to camp and approach in the morning the choice is yours.

The Exchange

Male Human Summoner 2

"If something comes out of there at night, it might be safer to hole up inside a room, and barricade whatever door remains..." Nikolae says uncertainly, not entirely comfortable with this sleeping outdoors business.

Vermiis may or may not roll his eyes. It's hard to be sure.


Male Elven Alchemist 1

sounds like a plan to me. might be nice to have a fortified camp spot tonight, I still wish that we could move quicker, I hate to think of those that might be suffering this very night.

The elf looks thoughtful for a long moment and then gets quiet again as he walks along the path.

So, we have asked you about yourselves , but not told you of ourselves, I was found in these woods as a boy by a family of lumberjacks, the Alduya's. but with out the arms for it and a wondering curiosity that would lead me on to stray paths, it made me unfit for the life of tree chopping, so I was apprenticed to an alchemist wondering through and after a tragic misstep with a mixture my master was, well gone, he was simply gone, I still am not truly sure if he died or was transported to some unknown place. after waiting for awhile I picked up and moved back to the hallow. but as I age much more slowly than my adopted family did, I look like this while my niece is the elder of the family. its just not the same as it was as a boy.

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