flash_cxxi RPG Superstar 2009 Top 32 |
Steven Tindall |
My favourite experience in an Adventure Path came from the whole Path being Evil-oriented. We ran through AGE OF WORMS with an Evil party and it was actually better organized and more cohesive then any other party I've played in during my 20 odd years of gaming.
I see a lot of assumptions about what being Evil means, with little acknowledgement that the sheer need for...
My group is in a similar situation. I am playing a LE wizard of vecna. All the rest are neutral something or other. The only reson I played evil is to have access to the spells from the BoVD.
I'm haveing a ball useing spells that nobody else uses. Not even the other bad guys cause our dm sticks strickly to the PHB because thats what the module uses.
When I unleashed Dance of Ruin for the first time and wiped out 15 guys with one spell my DM was too through.
Now I have to change alignments and whorship boccob because my DM brought in a demon to try and posses me saying that since I was already evil the underworld was intrested in me.
His way of saying "be good or neutral or I take your charecter"
It sucks because HE opened up the alignment restrictions first, he just wasnt counting on how powerful evil spells were. seriously compare the raw damage done from BoVD against the BoED and you'll see what I'm talking about.
My final 2cp here is evil doesn't mean a murdering psyco it simply frees you from constraints and opens up a whole new world of rp.
Moorluck |
gladiusdei wrote:My favourite experience in an Adventure Path came from the whole Path being Evil-oriented. We ran through AGE OF WORMS with an Evil party and it was actually better organized and more cohesive then any other party I've played in during my 20 odd years of gaming.
I see a lot of assumptions about what being Evil means, with little acknowledgement that the sheer need for...
My group is in a similar situation. I am playing a LE wizard of vecna. All the rest are neutral something or other. The only reson I played evil is to have access to the spells from the BoVD.
I'm haveing a ball useing spells that nobody else uses. Not even the other bad guys cause our dm sticks strickly to the PHB because thats what the module uses.
When I unleashed Dance of Ruin for the first time and wiped out 15 guys with one spell my DM was too through.
Now I have to change alignments and whorship boccob because my DM brought in a demon to try and posses me saying that since I was already evil the underworld was intrested in me.
His way of saying "be good or neutral or I take your charecter"
It sucks because HE opened up the alignment restrictions first, he just wasnt counting on how powerful evil spells were. seriously compare the raw damage done from BoVD against the BoED and you'll see what I'm talking about.My final 2cp here is evil doesn't mean a murdering psyco it simply frees you from constraints and opens up a whole new world of rp.
I'd think that a demon would be more interested in corrupting a good soul, not wasting it's time on one that was already dark. That sucks.
As to what evil means, understand I'm not saying that evil must always be crazy murder rapist guy. But an unfortunate ammount of players play it that way. I've allowed evil PCs 3 times in my games, and all three times the players was disruptive to the adventures. And all three times I heard the same BS excuse, "But I'm evil". I think evil APs are a bad idea, fine for a module but not for an entire campaign wraped around it. Run your evil PCs through any of the APs and you'll find it woks just fine, sometimes the villains are the heroes too.
David Fryer |
As to what evil means, understand I'm not saying that evil must always be crazy murder rapist guy. But an unfortunate ammount of players play it that way. I've allowed evil PCs 3 times in my games, and all three times the players was disruptive to the adventures. And all three times I heard the same BS excuse, "But I'm evil".
That is because most players only look at the evil component of an evil alignment. Most evil people even today have their own coade of ethics which they live by, which is why rapists and child molesters usually do not do well in general pop. I am going to try running an evil campaign but I a going to have the players write out for me what their character's goals and motivations are and what lines they will ad will not cross. To be honest, it takes bettr role playing chops to successfully play and evil character than a good one.
Beercifer |
I'd love an AP where you get to be the bad guys for once. Nope, no skirting the edges of depravity, no shades of grey. You are bad guys.
Now, does that mean running around murdering innocents, making deals with the devil, that sort of stuff? Not necessarily, but that would be cool, too. I don't want an AP that assumes you to be inexplicably vile, either. Give me a motive and set me to doing it, is all I really ask.
Maybe a module, it's all I ask. You say you're the best writers in the industry, remaking flumphs and all that, but can you make an evil adventure that isn't a) corny or b)cliche? Just wondering.
You start in Cheliax, as the acquaintances of the Noble Family (insert name here). At dinner one night, one of the dinner guests, Nor Manuel, stands up and starts naming an enemies list, obviously getting angrier and angrier as he does.
Finally, he picks the remainder of the fillet of fish he was eating and as he punctuates his desires, he plunges his dinner knife into it, screaming "DEAD!" as he recites those he would like to see perish. His friend, Orama, steadies him and offers your party something they haven't had the chance to do just yet with their short lives: a purpose.
"All I ask is that you operate with these parameters in mind, you keep yourselves hidden, and the people we designate, you remove from active society. You are allowed to use any and all methods possible, as long as we are not implied in their demise. Should you be caught, you will be executed immediately for the heinousness of this.
"Should you deny this opportunity, never expect to show your face in Westcrown".
As Orama finishes, you can hear the night beasts howl as they parade the streets.
You don't really want the fish anymore. But the idea of making enough money so you don't have to work as a temple prostitute sounds interesting.
Caineach |
Jared Ouimette wrote:I'd love an AP where you get to be the bad guys for once. Nope, no skirting the edges of depravity, no shades of grey. You are bad guys.
Now, does that mean running around murdering innocents, making deals with the devil, that sort of stuff? Not necessarily, but that would be cool, too. I don't want an AP that assumes you to be inexplicably vile, either. Give me a motive and set me to doing it, is all I really ask.
Maybe a module, it's all I ask. You say you're the best writers in the industry, remaking flumphs and all that, but can you make an evil adventure that isn't a) corny or b)cliche? Just wondering.
You start in Cheliax, as the acquaintances of the Noble Family (insert name here). At dinner one night, one of the dinner guests, Nor Manuel, stands up and starts naming an enemies list, obviously getting angrier and angrier as he does.
Finally, he picks the remainder of the fillet of fish he was eating and as he punctuates his desires, he plunges his dinner knife into it, screaming "DEAD!" as he recites those he would like to see perish. His friend, Orama, steadies him and offers your party something they haven't had the chance to do just yet with their short lives: a purpose.
"All I ask is that you operate with these parameters in mind, you keep yourselves hidden, and the people we designate, you remove from active society. You are allowed to use any and all methods possible, as long as we are not implied in their demise. Should you be caught, you will be executed immediately for the heinousness of this.
"Should you deny this opportunity, never expect to show your face in Westcrown".
As Orama finishes, you can hear the night beasts howl as they parade the streets.
You don't really want the fish anymore. But the idea of making enough money so you don't have to work as a temple prostitute sounds interesting.
I'd calmly eat the fish and assure him his hands will be kept clean. Then I will slowly build up evidence against him that will topple him if he ever betrays me.
gigglestick |
Personally, I'd hate to see an Evil adventure.
Like a lot of you, I've played in those campaigns and they were never as fun as a "stop Evil" adventure. And they always degraded eventually into PVP situations.
And at the risk of sounding age-ist, too many of today's players have a hard enough time playing good guys without giving them carte blanche to run roughshod over the campaign without regard for morality. (Not all of them but there are some in every campaign these days who try to play Chaotic Neutral so that they can be selfish, pushy, arrogant, and devisive...)
So, let the 3rd party publishers handle this one.
Caineach |
Caineach wrote:Slowly?Then I will slowly build up evidence against him that will topple him if he ever betrays me.
yeah, that was an artifact in the sentace from it orriginally being a longer post. It was slowly plant evidence so I could betray him in before I decided to change it.
Jared Ouimette |
Personally, I'd hate to see an Evil adventure.
Like a lot of you, I've played in those campaigns and they were never as fun as a "stop Evil" adventure. And they always degraded eventually into PVP situations.
And at the risk of sounding age-ist, too many of today's players have a hard enough time playing good guys without giving them carte blanche to run roughshod over the campaign without regard for morality. (Not all of them but there are some in every campaign these days who try to play Chaotic Neutral so that they can be selfish, pushy, arrogant, and devisive...)
So, let the 3rd party publishers handle this one.
Some of them may, but depending on how you handle presenting the adventure to them may dictate their actions:
A: KAPOW! BLAM! Beat Good's ASS!!!!
B: Engage in a dark conspiracy blah blah blah.
Option B makes them think of schemeing together, option A really doesn't offer much but psychotic killing.
Moorluck |
Moorluck wrote:Can I be one of the heroic pre-gen characters fighting against the evil frenchies?I Know!! I'll write an evil AP all about the french.... hmmmm so basicly petty rude evil. ;)
(Any French please do not take this as anything but a good...er, EVIL natured joke.) ;)
Not with that haircut.
Clinically Depressed Poodle |
Clinically Depressed Poodle wrote:Not with that haircut.Moorluck wrote:Can I be one of the heroic pre-gen characters fighting against the evil frenchies?I Know!! I'll write an evil AP all about the french.... hmmmm so basicly petty rude evil. ;)
(Any French please do not take this as anything but a good...er, EVIL natured joke.) ;)
Awww, come on! I can be fierce! I can be tough! And I'm really good at mauling old french dudes.