Bombs, telekinesis and snatch arrows...


Advanced Player's Guide Playtest: Final Playtest


My group had a run in with a powerful wizard earlier today. My Alchemist was about to Finnish him off with my last bomb when he snatched it out of the air with telekinesis. I would have been a goner if it weren't for our ranger that caught up with the rest of the group and "Bandit-Kinged" the guy.

My question however is how would that have played out otherwise? Is a Bomb considered a to be armed like a handgrenade when it's thrown?

What about the feat Snatch Arrows? What's the DC for such an attempt?


Another thing that came to my mind was how ineffective an Alchemist becomes underwater. You can't throw bombs at all, and it takes several levels before you get extracts that aid you underwater.

Am I missing something here?

The Exchange RPG Superstar 2010 Top 16

Underwater? I guess that's what mutagens are for.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Advanced Player's Guide Playtest / Advanced Player's Guide Playtest: Final Playtest / Bombs, telekinesis and snatch arrows... All Messageboards
Recent threads in Advanced Player's Guide Playtest: Final Playtest