Cavalier's Challenge


Advanced Player's Guide Playtest: Final Playtest


Since the extra damage is no longer extra dice, and not stated to be precision damage, is this damage multiplied on a critical hit?


As it is currently stated in the write up, I see no reason it shouldn't be multiplied. Pretty much like Power Attack damage.


Black Harlequin wrote:
As it is currently stated in the write up, I see no reason it shouldn't be multiplied. Pretty much like Power Attack damage.

It certainly makes Lance+Spirited charge scarier...

Here, have 3x your level added to your charge attack damage.
Oh, and 3x that on a critical hit!


Ya, if a Cavalier is on horse back and points at you it is time to get some rough ground between you and him.

6x on a critical. 3x normal. So if a Cavalier gets a good hit in (don't forget a Lance in his hands is 19-20/x3 for a charge) it will really hurt bad. It gets to its top at 20th level. 7x on crit, 4x normal. Which means any mounted charge with a lance at 20th level does a base 1d8 + 80 damage to a challenged foe. Even more depending on the order.

Headless Horseman as Ghost Cavalier... [hoarse whisper]Death... Death![/hoarse whisper]


Dorje Sylas wrote:

Ya, if a Cavalier is on horse back and points at you it is time to get some rough ground between you and him.

6x on a critical. 3x normal. So if a Cavalier gets a good hit in (don't forget a Lance in his hands is 19-20/x3 for a charge) it will really hurt bad. It gets to its top at 20th level. 7x on crit, 4x normal. Which means any mounted charge with a lance at 20th level does a base 1d8 + 80 damage to a challenged foe. Even more depending on the order.

Headless Horseman as Ghost Cavalier... [hoarse whisper]Death... Death![/hoarse whisper]

Technically, the exact numbers are:

Spirited Charge: damage x3
Critical Hit: damage x3
Spirited Charge AND Critical Hit: damage x5 (see page 179 for rules on multiplying damage)

Spoiler:

"Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage."

(you can see the result as additions of the base damage, as suggested in the D&D 3.0 PHB; basically, a weapon which normally deals 1d8 with a x3 multiplier adds an additional +2d8 when the critical hit is successful; with another x3, it would deal an additional +2d8, for a total of 5d8 - exactly x5)

Spirited Charge + Supreme Charge: damage x5
Spirited Charge + Supreme Charge + Critical Hit: damage x7

Even with a nonmagical lance and a lousy Str 10 (almost impossible to see in a Melee character at that level), the Cavalier could deal an average damage of 171.5 to his Challenged foe with a single strike ('only' 122.5 without a Critical Hit)...

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