Expanded Reincarnation Table(s)


Homebrew and House Rules


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Ok,
So, given that BIII is out, I thought I should go through and redo the reincarnation tables for my game. Here's what I have so far. When I'm done, I'll put it all in my 'houserules' booklet. My rules :

A) Only Humanoids on the list.
B) Any humanoid with a modifier greater than 4 is left off.
C) Any humanoid with a CR greater than 3 is left off.
D) Any half-human species with a floating bonus modified to have no adjustments.

NOTE: .'s are for alignment only. Sorry it's hard to read, it's impoosible to make tables in this posting system.

Range...Race...Str/Dex/Con
1-1...Boggard...4/-2/4
2-3...Bugbear...4/2/2
4-8...Catfolk...0/2/0
9-9...Dhampir...0/2/-2
10-12...Drow...0/2/-2
13-14...Duerger...0/0/2
15-21...Dwarf...0/0/2
22-28...Elf...0/2/-2
29-30...Gnoll...4/0/2
31-37...Gnome...-2/0/2
38-40...Goblin...-2/2/0
41-43...Grippli...-2/2/0
44-50...Half-elf...0/0/0
51-57...Halfling...-2/2/0
58-62...Half-orc...0/0/0
63-72...Human...0/0/0
73-74...Kobold...-4/2/-2
75-76...Lizardfolk...2/0/2
77-77...Merfolk...0/2/2
78-78...Noble Drow...0/4/-2
79-83...Orc...4/0/0
84-86...Ratfolk...-2/2/0
87-87...Svirfneblin...-2/2/0
88-91...Tengu...0/2/-2
92-92...Troglodyte...0/-2/4
93-95...Vanara...0/2/0
96-98...Vishkanya...0/2/0
99-100...Other (GM's choice)...?/?/?

So, first off, did I miss any humanoids? Second, are the ranges reasonable?

Sczarni RPG Superstar 2012 Top 32

Just wait a few months and update using the ARG. You missed a few on the leaked lists.

Featured

Puzzling - second post


Thomas LeBlanc wrote:

Just wait a few months and update using the ARG. You missed a few on the leaked lists.

Featured

Puzzling - second post

I'm guessing the ones you're thinking are missing are the Aasimar, Tiefling, Suni, Oread, Ifrit, etc. Those are not Humanoids, they're native outsiders. So they don't go on the list.

The only humanoid from the ARG that I know of that I didn't put on was the Kitsune, primarily because I don't have the stats for them, and the second part of this plan is to put together a list of what you get when you reincarnate (racial traits etc) and what you don't (mental things).

Sczarni RPG Superstar 2012 Top 32

changling, fetchling, gillmen, hobgoblin, nagaji, samsarans, strix

If you dont want to get the plane-touched. Since their are more PC races to choose from, I dropped bugbear, lizardfolk, and troglodyte from my players choices in my game.


Changling : Not in B1, B2, or B3.
Fetchling : Outsider (Native)
Gillmen : Not in B1, B2, or B3.
Hogboglin : Shoot, I thought I had them in there, will add them in and repost.
Nagaji : Not in B1, B2, or B3.
Samsarans : Not in B1, B2, or B3.
Strix : Not in B1, B2, or B3.

I don't want to do the plane touched because they are outsiders, not humanoids. The original spell only lists humanoid races. It specifically states that other types should have their own list (ie: fey with a fey list, outsiders with an outsider list, monstrous humanoids with a monstrous humanoids list, etc). That would be part 3 of my plan, to set up those other lists.


Min Max Race Str Dex Con
1 1 Boggard 4 -2 4
2 3 Bugbear 4 2 2
4 8 Catfolk 0 2 0
9 9 Dhampir 0 2 -2
10 11 Drow 0 2 -2
12 13 Duerger 0 0 2
14 21 Dwarf 0 0 2
22 29 Elf 0 2 -2
30 31 Gnoll 4 0 2
32 39 Gnome -2 0 2
40 41 Goblin -2 2 0
42 43 Grippli -2 2 0
44 51 Half-elf 0 0 0
52 59 Halfling -2 2 0
60 64 Half-orc 0 0 0
65 66 Hobgoblin 0 2 2
67 78 Human 0 0 0
79 80 Kobold -4 2 -2
81 82 Lizardfolk 2 0 2
83 83 Merfolk 0 2 2
84 84 Noble Drow 0 4 -2
85 89 Orc 4 0 0
90 91 Ratfolk -2 2 0
92 92 Svirfneblin -2 2 0
93 94 Tengu 0 2 -2
95 95 Troglodyte 0 -2 4
96 96 Vanara 0 2 0
97 98 Vishkanya 0 2 0
99 100 Other (GM's choice) ? ? ?


What about Derro? They're humanoids and their CR is only 3.


Derro violate restriction B (+8 Con), so I didn't put them on the list.

Same with Ogres (+8 Str)


oh......forgot about that.....


No problem! Thanks for the help! I'd rather respond why I left something off than have to go redo it (ala Hobgoblins). :)

I'll work up a list of what each reincarnation gets, and post it, this week. Once I get it hammered out, I'll work on the other race listings.


I am not sure I agree with increasing the likelyhood of the races that are mechanically superior (ignoring the social drawbacks), such as bugbear and lizardfolk. When others like hobgoblin, noble drow and boggard are added to the list, I think the chance for stat-increase through reincarnation gets too high.
Specifically the Boggard, and to a lesser degree the noble drow, has racial abilities which need to be determined beforehand if you get them through reincarnate.


You can handle some of them like you can handle were creatures. They start as a normal drow and grow into the noble abilities.


The Boggard is a 1% chance, can't get much lower than 1%.

Bugbear, Gnoll, and Lizardfolk all increased to 2% from 1%. Along with them, the newly added 'superior' races went to 2%. I wanted to keep 1% races to the really powerful ones that actually got on the list (Noble Drow, Boggard, etc).


And theoretically, by the time they're reincarnating, they're about 4th or 5th level, which means reincarnating as a CR adjusted race just means they don't gain a level for a bit.


Ok, after reincarnation, you get things based on your body, but not cultural things or mental things. I'm going to assume that spell like abilities and extraordinary abilities are based on the form, but supernatural ones would be based off the 'soul' and probably wouldn't be granted by reincarnate. Skill bonuses I'll probably put in unless they're based on racial training. And nothing like racial hatred or weapons training. I'm open to discussions about individual abilities obviously.

Boggard
Darkvision (60ft)
Low-Light Vision
+3 Natural Armor
+14 Acrobatics (Jumps only, based on legs)
+4 Perception (Large eyes)
+8 Stealth (Swamps only, coloration)
Hold Breath (Ex)
Sticky Tongue (Ex)
Swamp Stride (Ex)
Speed 20ft, Swim 30ft (+8 Swim Racial bonus)

Bugbear
Darkvision (60ft)
Scent
+3 Natural Armor
+4 Intimidate (Appearance)
+4 Stealth (Fur coloration)
Stalker (Ex) (Because it's Extraordinary, I'm thinking it's a natural affinity to the skills based on the form)

Catfolk
Low-Light Vision
Sprinter (Ex)
Natural Hunter
(Leaving out Cat's Luck, even though it's Extraordinary, that seems more of a actually being a catfolk, not just being reincarnated as one).

Dhampir
Darkvision (60ft)
Low-Light Vision
negative energy affinity
resist level drain (Both of this and NEA are based on being half-undead)
+2 Bluff, +2 Deception
+2 vs Disease & Mind Affecting
Light Sensitivity
Spell Like Abilities

Drow
Darkvision (120ft)
Light Blindness
Spell Like Abilities
+2 Perception
(Not putting in poison use, as that seems more of a culturally learned thing)

Duerger
Darkvision (120ft)
Immune paralysis, phantasms, poison
light sensitivity
Speed 20ft
Spell Like Abilities
Slow & Steady, Stability

Dwarf
Darkvision (60ft)
Speed 20ft
Slow & Steady, Stability
Hardy

Elf
Low-Light Vision
Immunity to magic sleep effects
+2 vs enchantment spells and effects.
+2 caster level to overcome spell resistance
+2 to Spellcraft to identify the magic items
+2 on Perception skill

Gnoll
Darkvision (60ft)
+1 Natural Armor

Gnome
Low-Light Vision
Small
Speed 20 feet.
Gnome Magic & Spell Like Abilities
+2 bonus vs illusion spells or effects.
+2 Perception


mdt wrote:

Changling : Not in B1, B2, or B3.

Fetchling : Outsider (Native)
Gillmen : Not in B1, B2, or B3.
Hogboglin : Shoot, I thought I had them in there, will add them in and repost.
Nagaji : Not in B1, B2, or B3.
Samsarans : Not in B1, B2, or B3.
Strix : Not in B1, B2, or B3.

I don't want to do the plane touched because they are outsiders, not humanoids. The original spell only lists humanoid races. It specifically states that other types should have their own list (ie: fey with a fey list, outsiders with an outsider list, monstrous humanoids with a monstrous humanoids list, etc). That would be part 3 of my plan, to set up those other lists.

Changlings are in one of the Adventure Paths.

Gillmen and Strix are in the Inner Sea World Guide.
Nagaji and Samsarans are in the Dragon Empires Primer (along with the Kitsune and another new PC race that escapes me).

Of the entire list, however, the one that I really suggest you changing your mind on is the Samsaran. Their entire racial background is pretty much based on the idea of entering the race via reincarnating.


I don't have access to any of those books, so.. yeah, not adding them.

If they're in ARG, I'll add them in when it comes out. But for now, without access to the books, I don't see any way to add them in.

The Exchange

dotted.....


Goblin
Small
Speed 30ft
Darkvision (60 ft)
+4 Stealth
+4 Ride

Grippli
Small
Speed 30 feet, climb 20 feet.
Darkvision (60 ft)
+4 Stealth in marshes or forested areas.
+8 Climb (Movement based)
Swamp Stride

Half-elf
Low-Light Vision
Elf Blood
Elven Immunities
Keen Senses

Halfling
Small
speed 20 feet
Keen Senses
+2 Acrobatics and Climb

Half-orc
Darkvision (60ft)
+2 Intimidate
Orc Blood
Orc Ferocity

Hobgoblin
Darkvision
+4 Stealth

Human
Skilled

Kobold
Small
Speed 30 feet
Darkvision (60ft)
+1 natural armor
+2 Perception
(Seemed like the miner and trapmaking was more societal, but the perception could be argued to be inherent to the form).
Light sensitivity.

Lizardfolk
+5 Natural AC
Speed 30ft, Swim 15ft
Hold Breath
+4 Stealth


Dot!


Merfolk
Aquatic
Speed 5 feet, swim 50 feet
Low-Light Vision
+2 natural armor
+8 Swim

Noble Drow
Darkvision (120ft)
Spell Like Abilities
+2 Perception
(NOTE : A reincarnated Noble Drow is actually not all that much more powerful than a regular Drow, due to only getting the dex bonus).
Spell Resistence
Immune To Sleep
Light Blindness

Orc
Darkvision (60ft)
Light Sensitivity
Ferocity

Ratfolk
Small
Darkvision (60ft)
+2 Perception
Rodent Empathy
Swarming

Svirfneblin
Small
Speed 20
darkvision (120 ft)
low-light vision
+2 all saving throws
+2 Stealth (+4 underground)
+2 Perception
Spell Resistence
1 to the DC of illusion spells they cast
Spell-Like Abilities

Tengu
low-light vision
+2 Perception
+2 Stealth.
Bite

Troglodyte
Darkvision (90ft)
+6 Natural Armor
Stench
+4 Stealth (+8 in rocky areas)
Claws (x2)
Bite

Vanara
Speed 30, Climb 20 feet.
Low-Light Vision
+2 Acrobatics
+2 Stealth
Prehensile Tail

Vishkanya
Low-Light Vision
+2 Perception
+2 Escape Artist
+2 Stealth
Poison Resistance
Poison Use (Yes, I took this from the Drow, but I take this one as more the fact their blood is poisonous than training)
Toxic

So, those are all the species on the list. So, now we can figure out what we lose from our old race : physical mods and anything that is on the list above for the old race. Then we pull what the new race gets, and viola, done.

Next up, Native Outsider list.


Ok,
Same rules as the normal chart, but one added one. Creature must be Outsider (Native). I think I caught all the native outsiders, but I might have missed a couple. They quit putting the 'creature by type' in after the first bestiary (who's brilliant idea was that by the way?).

Min Max Race Str Dex Con
1 15 Aasimar 0 0 0
16 20 Fetchling 0 2 0
21 32 Ifrit 0 2 0
33 44 Oread 2 0 0
45 56 Suli 4 0 2
57 68 Sylph 0 2 0
69 83 Tiefling 0 2 0
84 86 Triton 2 0 2
87 98 Undine 0 2 0
99 100 Other (GM's choice) ? ? ?


Witch's Forced Reincarnation grand hex basically requires a table be made for every creature type. I'd dread having to deal with that if running a high level game...


It's not too bad, until you start getting into high level things like giants, abberations, etc. But yeah, I agree. I'm only interested at this time in making tables for things that affect PCs.


Aasimar
Darkvision (60ft)
+2 Perception
Spell-Like Ability
acid resistance 5
cold resistance 5
electricity resistance 5.

Fetchling
Darkvision (60ft)
Low-Light Vision
+2 Stealth
Shadow Blending
cold resistance 5
electricity resistance 5
Spell-Like Abilities

Ifrit
Darkvision (60ft)
Spell-Like Ability
fire resistance 5
Elemental Affinity

Oread
Darkvision (60ft)
Speed 20
Spell-Like Ability
acid resistance 5
Elemental Affinity

Suli
Low-Light Vision
Elemental Assault
acid resistance 5
cold resistance 5
electricity resistance 5
fire resistance 5

Sylph
Darkvision (60ft)
Sylph Magic
electricity resistance 5
Elemental Affinity

Tiefling
Darkvision (60ft)
+2 Stealth
Spell-Like Ability
cold resistance 5
electricity resistance 5
fire resistance 5
Fiendish Sorcery

Triton
Darkvision (60ft)
Low-Light Vision
+4 Natural Armor
Speed 5ft, Swim 40ft
Spell-Like Ability
+8 Swim

Undine
Speed 30ft, Swim 30ft
Darkvision (60ft)
Spell-Like Ability
cold resistance 5
Elemental Affinity


mdt wrote:
It's not too bad, until you start getting into high level things like giants, abberations, etc. But yeah, I agree. I'm only interested at this time in making tables for things that affect PCs.

It cannot be gained until level 18+, so it's basically guaranteed to get used against higher level things. :p

Fair enough, though. I certainly don't want the task of doing tables for every monster type...


Well,
By the time you're using it on high level things, it's not too hard to do it on the fly. For example, dumping it on a giant, the GM can just pick another giant type at random (d6 on the list of giants) to reincarnate it.


Ok,
I have the ARG now, I'll go through it and see what I need to add. Probably this weekend or next week.

Liberty's Edge

mdt wrote:

Ok,

I have the ARG now, I'll go through it and see what I need to add. Probably this weekend or next week.

Not to seem too needy but have you made the list based on the arg yet? I like your topic here and just found it with a search cause i am going to play a druid catfolk with a background that I would like a updated Reincarnate list. She will have a ring that can reincarnate once a week. (got the idea from the reincarnated druid).

Liberty's Edge

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Ok Here is what i came up with. i just used what you all ready did and and added the 5 other races. I also (for our group) Redistributed the percentages to what was like on the spells table. So this is the break down to the race percentages based on the original table
Core races Old=12% new=8% (.25 reduction)
Featured races Old=4% new=3% (.25 reduction)
Uncommon races Old=1% new=1% (no change)
So I guess it would mean that now it is a higher percent chance to get a hard to play race then before. Also I left the Drow noble in for this post, but in our table it will be removed as we believe that the Drow noble is gained through living in the Drow caste system and is just perks for being of that stature and not a separate race.

D% Race Str Dex Con
01 Boggard 4 -2 4
02 Bugbear 4 2 2
03-05 Catfolk 0 2 0
06 Changlings 0 0 -2
07-09 Dhampir 0 2 -2
10-12 Drow 0 2 -2
13 Duerger 0 0 2
14-21 Dwarf 0 0 2
22-29 Elf 0 2 -2
30 Gillmen 0 0 2
31 Gnoll 4 0 2
32-39 Gnome -2 0 2
40-42 Goblin -2 2 0
43 Grippli -2 2 0
44-51 Half-elf 0 0 0
51-58 Halfling -2 2 0
59-66 Half-orc 0 0 0
67-69 Hobgoblin 0 2 2
70-77 Human 0 0 0
78 Kitsune -2 2 0
79-81 Kobold -4 2 -2
82 Lizardfolk 2 0 2
83 Merfolk 0 2 2
84 Nagaji 2 0 0
85 Noble Drow 0 4 -2
86-88 Orc 4 0 0
89-91 Ratfolk -2 2 0
92 Strix 0 2 0
93 Svirfneblin -2 2 0
94-96 Tengu 0 2 -2
97 Troglodyte 0 -2 4
98 Vanara 0 2 0
99 Vishkanya 0 2 0
100 Other (GM's choice) ? ? ?


Sorry, lately I"ve been buried in work and haven't had time to do extra RP stuff beyond what I need to do for my games. I'll look this over when I'm not in the middle of a migraine. :)

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