Conundrum |
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Sure, that makes perfect sense, although with that and certain other things we Roll again and add to the 20 rolled. Perfect example being my fighter attempted to disarm Orik Vancaskerkin in RotRL, and Oriks CMD is 18, my fighters CMB was +8 so when I rolled a natural twenty I rolled again and got 7 for a total of 35, enough to disarm his sword and board with one fell stroke! See you have to beat the opponents CMD by 10 to knock out items held in both hands.
Sean K Reynolds Designer, RPG Superstar Judge |
mplindustries |
Ok, well if it were a creature with a 25 Cmd and I rolled a nat 20 would I still then disarm weapon and shield both? I mean if we're talking critical success with the nat 20 right?
No, you automatically succeed, but you would still need your total (20+CMB) to beat their CMD+10 to knock a second item out.
blackbloodtroll |
No. Only Saves and Attack Rolls use the Auto Success/Failure rules for rolling a D20 roll.
That's it.
Trust me, at some tables, I have to repeat this often.
Things like "yeah, I rolled a twenty on my Acrobatics!", and I respond "okay, but what's your total".
Like SKR said(and surprisingly a thing I have said often) there are no jumps to the moon.
Kayerloth |
No. Only Saves and Attack Rolls use the Auto Success/Failure rules for rolling a D20 roll.
That's it.
Trust me, at some tables, I have to repeat this often.
Things like "yeah, I rolled a twenty on my Acrobatics!", and I respond "okay, but what's your total".
Like SKR said(and surprisingly a thing I have said often) there are no jumps to the moon.
Well it would be one hell of a Acrobatics (Jump) check DC=238,900 x 4 or just under DC 1,000,000 :p Yeah go for it.
Oops Need to multiply by 5280 as well
Interzone |
blackbloodtroll wrote:No. Only Saves and Attack Rolls use the Auto Success/Failure rules for rolling a D20 roll.
That's it.
Trust me, at some tables, I have to repeat this often.
Things like "yeah, I rolled a twenty on my Acrobatics!", and I respond "okay, but what's your total".
Like SKR said(and surprisingly a thing I have said often) there are no jumps to the moon.
Well it would be one hell of a Acrobatics (Jump) check DC=238,900 x 4 or just under DC 1,000,000 :p Yeah go for it.
Oops Need to multiply by 5280 as well
Not to mention you also can't jump further than you can normally move :P
30ft movement = max jump 30ft.But yeah, only saves and attack rolls.
Adamantine Dragon |
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For the record you can't apply our distance from the moon to Golarion's distance from the moon. It's possible it's much closer, or that you jump and hit an extraplanar eddies carrying you over the moon.
Or you could be a cow. Cows get a +6,000,000,000 modifier for moon-jumping if assisted by a fiddling cat.
Wolf Munroe |
For the record you can't apply our distance from the moon to Golarion's distance from the moon. It's possible it's much closer, or that you jump and hit an extraplanar eddies carrying you over the moon.
I think they actually touch on the idea of "mundane" travel to and from Golarion's moon in the module The Moonscar. Apparently it takes a very long time.
I so want to run a short campaign for a female minotaur and a catfolk bard now.
There would have to be a laughing dog NPC as well, and somehow ... a dish and a spoon?
All that said, no auto-success on 20s for skill checks. And the thing about rolling three 20s in a row for an instant kill? Also a house-rule. I know it wasn't mentioned, but that's what I thought this thread might be about.
Fayteri |
It doesn't apply to skill checks.
If you try to jump over the moon, you don't succeed 1 in 20 times just because you rolled a 20.
If you try to remember your name, you don't fail 1 in 20 times just because you rolled a 1.
I thought it also does not apply to ability score checks.
What about caster level checks, and their derivatives (concentration, dispel, spell resistance)?
What about skill checks used "in place of" a combat maneuver, like using Escape Artist to escape a grapple?
blackbloodtroll |
As many have stated, Attack rolls and Saving Throws only.
The only thing that resembles an exception, is Use Magic Device, which only happens when you roll a natural 1, and you fail the check.
Don't feel bad though.
I don't know how many times I have heard "I rolled a twenty!" or "I rolled a one!" when neither a Attack roll or Saving Throw was rolled, and I have to ask "but what is the total?"
bbangerter |
Was that a bonus the cow had, or was it an ability of the cat? Also, if one cleared the ozone, what would lack of gravity do to your check?
The cat has an ability called Bovine Launch. Gives all friendly bovines a +6,000,000,000 to jump checks.
Not to be confused with Yertle's climb ability. +6,000,000,000 on climb checks if the climbing surface is turtles.
Buri |
As many have stated, Attack rolls and Saving Throws only.
The only thing that resembles an exception, is Use Magic Device, which only happens when you roll a natural 1, and you fail the check.
Don't feel bad though.
I don't know how many times I have heard "I rolled a twenty!" or "I rolled a one!" when neither a Attack roll or Saving Throw was rolled, and I have to ask "but what is the total?"
I deal with the same. There seems to be a reactional "oh man" when people roll a 1 on a skill check. I had a fairly low level rogue roll a 3 and get a 30 on stealth. Most characters in my party couldn't beat that with a 20 at the time.