tdewitt274 |
Hopefully others can use this thread to clarify questions arising in this adventure. If you happen to see another thread, please link post a link in this one to try and keep things tied together.
Chapter 1: Stolen Land
Chapter 2: Rivers Run Red
Chapter 3: The Varnhold Vanishing
Chapter 4: Blood for Blood
Chapter 5: War of the River Kings
Chapter 6: Sound of a Thousand Screams
Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Chris Mortika RPG Superstar 2010 Top 16 |
Scipion del Ferro RPG Superstar 2011 Top 4 |
Scipion del Ferro RPG Superstar 2011 Top 4 |
James Jacobs Creative Director |
Could we have a hint as to what the third minor kingdom event was? I gather it was removed for space but the events all seem to help the overarching story along.
I can't really remember; it wasn't anything major. I wanna say it was a "Someone saw a big honkin' owlbear in the woods!" or something like that.
EDIT: No; wait. I think it was a visit from a Brevic nobleman who was all stuffy and intolerant and annoying, and helped to foreshadow the fact that Brevoy's got internal problems and would soon be pulling out of direct support of the PCs.
Scipion del Ferro RPG Superstar 2011 Top 4 |
Melianse's stat block shows her light crossbow as doing 1d6-2 damage. Shouldn't this be 1d8? Or 1d6 if it's small. I don't get where the -2 comes from though. Maybe just carried from the short sword and the Str penalty?
By the way, I love the Scythe Tree. I've always had a soft spot for giant killer plants.
James Jacobs Creative Director |
Melianse's stat block shows her light crossbow as doing 1d6-2 damage. Shouldn't this be 1d8? Or 1d6 if it's small. I don't get where the -2 comes from though. Maybe just carried from the short sword and the Str penalty?
By the way, I love the Scythe Tree. I've always had a soft spot for giant killer plants.
It should just be 1d6, since it's a small light crossbow. The –2 penalty should go away (her strength penalty accidentally got applied to the crossbow damage).
Scipion del Ferro RPG Superstar 2011 Top 4 |
Dark Arioch |
Ok, I was confused before on what exactly a heavy horses speed actually was because in the core rule book it gives differing overland travel distances for them than your average draft horse. So when I saw Windchaser's stat block I said, "Finally! The official answer!" only to be further boggled by his speed of 30' feet. Heavy horses have move of only 30' feet?!?! Color me confused.
James Jacobs Creative Director |
Ok, I was confused before on what exactly a heavy horses speed actually was because in the core rule book it gives differing overland travel distances for them than your average draft horse. So when I saw Windchaser's stat block I said, "Finally! The official answer!" only to be further boggled by his speed of 30' feet. Heavy horses have move of only 30' feet?!?! Color me confused.
That's a typo, unfortunately. And probably 100% my fault. We've started using an excel-based spreadsheet to ensure our stats are correct, but speed is one area that I, personally, had a blind spot for—if you don't change it to match the monster's speed, it defaults to 30 feet. HOPEFULLY I've trained myself away from this inexcusable bit of bone-headded idiocy.
In any event, Windchaser should have a speed of 50 feet. We haven't yet reconciled this discrepancy between the horse speeds in the Bestiary and the Core Rules; when we do, I suspect we'll be errataing the horse's speed up to 60 feet and setting the heavy horse's speed at 50 feet.
wraithstrike |
wraithstrike wrote:pg. 52I can't find Ovinrbaan's stats and abilities. I know it can cast aid, but what are its motivation, ego score, and so on.
The book says "see sidebar", but I dont see the sidebar.
It takes up a quarter of the page. How could I miss that? I guess new my excuse is that is was to far away from the main bad guy.
Scipion del Ferro RPG Superstar 2011 Top 4 |
Glass Castle |
Mentioning this is probably a little cutting, but...
along with a group of #### barbarians and some
enormous trolls! I pretended to be one of them until they
drew near, then slipped away to warn you.”
So she pretended to be a troll- quite amazing.
Scipion del Ferro RPG Superstar 2011 Top 4 |
Scipion del Ferro RPG Superstar 2011 Top 4 |
wraithstrike |
Geistlinger wrote:Tatzlford is missing a house in its stats. It has 5 buildings that need a house adjacent to it (Brothel, Inn, Shop, Tavern, and Tradesman) but is listed as having 4 houses.Huh, I was under the impression that one house block could serve for multiple buildings like that.
Each building needs its own house.
Erik Freund RPG Superstar 2011 Top 16 |
If Agma is supposed to have weilded a greataxe most of his life (as per the picture on the cover and the fact that he's carrying a keen greataxe in his statblock) then why does he have five feats focused on Greatswords? He *just* got Ovinrbaan - was he really planning for this moment for his entire life?
Nitpick aside - amazing module. I didn't care for the 3rd book as much, but this one looks like it might be my favorite of the four! Great stuff!
James Jacobs Creative Director |
Geistlinger wrote:Tatzlford is missing a house in its stats. It has 5 buildings that need a house adjacent to it (Brothel, Inn, Shop, Tavern, and Tradesman) but is listed as having 4 houses.Huh, I was under the impression that one house block could serve for multiple buildings like that.
The rules for villages from PF 32 aren't perfect matches to how authors design villages. It's fine if the number of buildings a village grants aren't exactly matching the number of buildings in its city grid, since each building in a city grid is assumed to have a variable number of buildings associated with it. There's wiggle room, in other words.
James Jacobs Creative Director |
James Jacobs Creative Director |
2 people marked this as a favorite. |
If Agma is supposed to have weilded a greataxe most of his life (as per the picture on the cover and the fact that he's carrying a keen greataxe in his statblock) then why does he have five feats focused on Greatswords? He *just* got Ovinrbaan - was he really planning for this moment for his entire life?
Nitpick aside - amazing module. I didn't care for the 3rd book as much, but this one looks like it might be my favorite of the four! Great stuff!
Actually, yes. He was indeed planning to get Ovinrbaane his entire career. Feats are a limited resource, and while he could probably have used a greatsword instead of an axe before he found the powerful sword, as it worked out the benefit of wielding a +2 keen battleaxe outweighed any lesser greatsword he may have found.
Not all NPCs immediately go shopping to cash out unwanted magic items to numbercrunch their gear after every adventure, in other words.
Ninjaiguana |
Erik Freund wrote:If Agma is supposed to have weilded a greataxe most of his life (as per the picture on the cover and the fact that he's carrying a keen greataxe in his statblock) then why does he have five feats focused on Greatswords? He *just* got Ovinrbaan - was he really planning for this moment for his entire life?
Nitpick aside - amazing module. I didn't care for the 3rd book as much, but this one looks like it might be my favorite of the four! Great stuff!
Actually, yes. He was indeed planning to get Ovinrbaane his entire career. Feats are a limited resource, and while he could probably have used a greatsword instead of an axe before he found the powerful sword, as it worked out the benefit of wielding a +2 keen battleaxe outweighed any lesser greatsword he may have found.
Not all NPCs immediately go shopping to cash out unwanted magic items to numbercrunch their gear after every adventure, in other words.
Also there's the fact that the sword specifically modifies memories to make the wielder more like Armag. As a minor artifact, I wouldn't see it being able to change Weapon Focus (greataxe) to Weapon Focus (greatsword) and so on as beyond its powers.
wraithstrike |
James Jacobs wrote:Also there's the fact that the sword specifically modifies memories to make the wielder more like Armag. As a minor artifact, I wouldn't see it being able to change Weapon Focus (greataxe) to Weapon Focus (greatsword) and so on as beyond its powers.Erik Freund wrote:If Agma is supposed to have weilded a greataxe most of his life (as per the picture on the cover and the fact that he's carrying a keen greataxe in his statblock) then why does he have five feats focused on Greatswords? He *just* got Ovinrbaan - was he really planning for this moment for his entire life?
Nitpick aside - amazing module. I didn't care for the 3rd book as much, but this one looks like it might be my favorite of the four! Great stuff!
Actually, yes. He was indeed planning to get Ovinrbaane his entire career. Feats are a limited resource, and while he could probably have used a greatsword instead of an axe before he found the powerful sword, as it worked out the benefit of wielding a +2 keen battleaxe outweighed any lesser greatsword he may have found.
Not all NPCs immediately go shopping to cash out unwanted magic items to numbercrunch their gear after every adventure, in other words.
I am assuming the greataxe was the best weapons available, but he practiced with a greatsword to prepare for Ovinrbaane.
Erik Freund RPG Superstar 2011 Top 16 |
During the siege of Tatzlford, what are the PCs supposed to be doing during phases 1-3? Once phase 4 hits, they are supposed to run out and kill the trolls in normal combat. Okay.
One of the options for defenses is "a PC sits there and spams AoE attacks." Okay.
But what does everyone else do for those phases? Say, the archer or paladin in the group? Are they "too busy" leading?
I'm trying to envision a way of running this that allows me to transition to "okay, now you can fight the trolls" without it looking too forced.
Also, once phase 4 kicks in and the PCs are fighting the trolls, I guess the mass combat is over at that point? It seems that no further rolls are made. If they ask "so how's it going, is the leader dead yet?" should I just respond with "it's too chaotic"?
HNB |
During the siege of Tatzlford, what are the PCs supposed to be doing during phases 1-3? Once phase 4 hits, they are supposed to run out and kill the trolls in normal combat. Okay.
One of the options for defenses is "a PC sits there and spams AoE attacks." Okay.
But what does everyone else do for those phases? Say, the archer or paladin in the group? Are they "too busy" leading?I'm trying to envision a way of running this that allows me to transition to "okay, now you can fight the trolls" without it looking too forced.
Also, once phase 4 kicks in and the PCs are fighting the trolls, I guess the mass combat is over at that point? It seems that no further rolls are made. If they ask "so how's it going, is the leader dead yet?" should I just respond with "it's too chaotic"?
Why start with the Trolls? Give your players the chance to plan the fight. (Maybe kill off/send away the mayor) This town is easy to defend, so just lay the city map before your players and let them prepare the battleplan
Your ranger, for example, probably wants to be at the bridge when the battle starts. So let him.
Scipion del Ferro RPG Superstar 2011 Top 4 |
Scipion del Ferro RPG Superstar 2011 Top 4 |
Can multiple swarms affect the same character?
I ask because if the dErGHodaEMoN manages to summon another one and they both cast creeping doom and insect plague. That will be 16 swarms in a 10ft wide hallway attacking 4 PCs flanked by the two 10ft wide demon.
With 16 saving throws might see the paladin fail one!
edit: C&P out of the PDF is awesome on a mac!
James Jacobs Creative Director |
Can multiple swarms affect the same character?
I ask because if the dErGHodaEMoN manages to summon another one and they both cast creeping doom and insect plague. That will be 16 swarms in a 10ft wide hallway attacking 4 PCs flanked by the two 10ft wide demon.
With 16 saving throws might see the paladin fail one!
edit: C&P out of the PDF is awesome on a mac!
Multiple swarms can't affect one creature more than once, unless the creature's space is so big that multiple swarms can get on him. Basically... a square occupied by a swarm cannot be occupied by a second swarm. Swarms don't "stack."
Scipion del Ferro RPG Superstar 2011 Top 4 |
Huh, makes it seem kinda pointless for them both to spend two rounds casting both spells. One casting of creeping doom would cover a 40-foot swathe of hallway. Both types of swarms only have DC 13 distraction and poisons so that's no good. Must be the free 4d6 damage on anyone in the area.
What about the fact that creeping doom summons centipedes and insect plague summons flying creatures? Could the ground vs. aerial swarms take up separate space? 6d6 to anyone standing in a square with both would be pretty mean.
I see why stacking like swarms would be a terrible idea since they automatically deal damage.
Ninjaiguana |
3 people marked this as a favorite. |
Quick skim of errors post:
Ameon Trask, p14: Damage on his offhand should mirror his on-hand, since he has Double Slice, rather than being 1 point lower.
Baron Drelev: His damage confused me for a moment, until I realised he must wield his longsword two-handed. Seems like an odd choice for a coward - why not use a shield?
Tiger Lord Barbarians, p46: Same old song as in previous books; their CMD should be 2 points lower due to the AC penalty from rage.
Armag, p55: Armag's attacks are wrong in a weird way. The numbers give attacks of 14 bab, 6 str, 3 magic weapon, 2 focus, 1 training, 1 aid, for a total +27/+22/+17. The damage computes to 9 str, 3 magic weapon, 2 specialisation, 1 training for a total +15. He then Power Attacks, which *should* be -4 to hit for +12 damage, giving +23/18/13 (2d6+27). However, he seems to Power Attack for -3, gaining only +6 damage...? Whatever happens there, something is obviously off. Armag's attacks with Power Attack should be as I listed above. Someone shout up if they spot something I missed that explains this.
Oh, and Armag suffers from Barbarian CMD failure as well, it should be 2 lower.
All I got right now.