
Andrew Troemner |
Historical oracles really weren't that helpful, divination-wise. At best, they rambled and led people to make absolutely terrible decisions.
Stylistically, I love this class. It's like an embodiment of the great forces of the universe (other than the gods, most of the time) toying around with a little plaything, and watching it squirm under the influence of its particular curse.

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Dissinger wrote:Remco Sommeling wrote:be that as it may, divine feats weren't broken in my campaign, clerics couldnt really afford the charisma to be on par with paladins use, and for paladins it worked well enough to make them very acceptable warriors.Right, so because they didn't buy nightsticks at 2k a pop and load up on turn uses to put into the divine metamagic feats, they weren't broken....pretty much that was a problem with nightsticks:
'The Almighty One struck down his Fiery Sword of the Heavens and the nightsticks were no more and thus all was well once more in Lala-land'
I could call this a stroke of genius on my part
That's kinda the point. Divine metamagic is fine, until nightsticks get thrown in the mix. They can't coexist.

Eric Stipe |

This is from Websters Dictionary
Main Entry: or·a·cle
Pronunciation: \ˈȯr-ə-kəl, ˈär-\
Function: noun
Etymology: Middle English, from Anglo-French, from Latin oraculum, from orare to speak — more at oration
Date: 15th century
1 a : a person (as a priestess of ancient Greece) through whom a deity is believed to speak b : a shrine in which a deity reveals hidden knowledge or the divine purpose through such a person c : an answer or decision given by an oracle
2 a : a person giving wise or authoritative decisions or opinions b : an authoritative or wise expression or answer
The oracle is a speaker, not a teller of the future!!!