Boons vs hexes


Round 2: Summoner and Witch


One thing that sticks out as "funny" to me are some of the hexes. In particular the healing and buff types. It just seems weird to hex someone with mended wounds...

How about dividing up the hexes between Boons and Hexes. While Boons would be the perview of good witches (Glenda) and hexes belonging to evil witches. Neutral witches however would have the option to choose from both pools.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Pathos wrote:

One thing that sticks out as "funny" to me are some of the hexes. In particular the healing and buff types. It just seems weird to hex someone with mended wounds...

How about dividing up the hexes between Boons and Hexes. While Boons would be the perview of good witches (Glenda) and hexes belonging to evil witches. Neutral witches however would have the option to choose from both pools.

I think I'm okay with names, but not restrictions. A witches powers aren't granted supernaturally, the witch actually manipulates the source of arcane energy. So their is nothing that stops an evil witch from healing, or a good witch from blighting. Now their alignment might change if they run around blighting farms all the live long day.

Basically let the witch's alignment be dictated by behaviour, not dictating behaviour by alignment.


Galnörag wrote:
Pathos wrote:

One thing that sticks out as "funny" to me are some of the hexes. In particular the healing and buff types. It just seems weird to hex someone with mended wounds...

How about dividing up the hexes between Boons and Hexes. While Boons would be the perview of good witches (Glenda) and hexes belonging to evil witches. Neutral witches however would have the option to choose from both pools.

I think I'm okay with names, but not restrictions. A witches powers aren't granted supernaturally, the witch actually manipulates the source of arcane energy. So their is nothing that stops an evil witch from healing, or a good witch from blighting. Now their alignment might change if they run around blighting farms all the live long day.

Basically let the witch's alignment be dictated by behaviour, not dictating behaviour by alignment.

I agree. There is nothing that prevents Glenda from putting a nasty hex on someone She just choses not to.

But I do like the names

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