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Zurai |
![Blue Dragon](http://cdn.paizo.com/image/avatar/greyhawk-dragon-2.jpg)
Assuming we get more Metamagic feats (which seems a safe assumption), I'd really, really prefer Metamagic feats more along the lines of Black Lore of Moil, Lord of the Uttercold, and Born of Three Thunders, from Complete Arcane, rather than yet another boring generic Metamagic. Empower Spell is useful and all, but it's very boring and not very evocative. Lord of the Uttercold, however, is also useful (to the right character -- try it on a necromancer with lots of skeletal minions ...), and it positively oozes flavor.
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Tim4488 |
Assuming we get more Metamagic feats (which seems a safe assumption), I'd really, really prefer Metamagic feats more along the lines of Black Lore of Moil, Lord of the Uttercold, and Born of Three Thunders, from Complete Arcane, rather than yet another boring generic Metamagic. Empower Spell is useful and all, but it's very boring and not very evocative. Lord of the Uttercold, however, is also useful (to the right character -- try it on a necromancer with lots of skeletal minions ...), and it positively oozes flavor.
Agreed. Those were a lot of fun. I always wanted to make a villain with Black Lore of Moil but never got around to it.
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SmiloDan RPG Superstar 2012 Top 32 |
![Graypelt](http://cdn.paizo.com/image/avatar/ancientworgfinal.jpg)
Eric, a lot of that looks really cool. Some are old class features (Insightful Strike, Skirmish Attack), while others are new and definitely worthwhile (Blast Mage and Spell Aegis stand out to me.)
Smilodan, your thing about trump cards kind of reminds me of the old Luck feats. Something similar, or are you looking for something different from that?
Yeah, something like Luck feats, but different, since they already have them in the Complete Scoundrel. Although I REALLY, REALLY like the idea of re-rolls....it's the main reason my current PC is a Chaos Gnome. My favorite 3.5 Domain was Luck.
But I think the "Trump Card Feats" should be more about getting to do something special instead of getting a second chance to do something better. For example, using a Swift Action to get an extra attack, or an extra move action, a boost to speed, or a +10 bonus on a CMB, a bonus to damage, an auto success on a critical skill check, etc. etc. I'm inspired by the Rage Powers of the Pathfinder Barbarian.
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Eric Tillemans |
![Adventuring Wizard](http://cdn.paizo.com/image/avatar/AdventuringWizard.jpg)
Here some more feats, again some are retreads with slight modifications and some are new feats:
Battle Dancer
Prerequisites: Bardic Music ability, Perform (dance) 3 ranks
Benefit: While performing bardic music and moving more than 5’ in a round, you gain +2 to your attack rolls for that round.
Harmonic Casting
Prerequisites: Bardic Music ability
Benefit: You may activate one of your bardic music abilities while casting a spell. Doing so costs 3 rounds of your bardic music use for the day.
Battle Awareness
Prerequisites: Wisdom 11, 3 ranks Spot or Listen
Benefit: Any time a spot or listen check is called for in order to determine if you are surprised, you may choose to reroll your result before you find out whether or not you have succeeded. You must keep the results of the second roll if you choose to reroll.
Combat Tactician
Prerequisites: Battle Awareness, BAB +1
Benefit: While flanking you gain a +2 bonus to damage.
Perfect Timing
Prerequisites: Battle Awarenes
Benefit: You may ready a full round action. Normally you may only ready a standard action.
Tactical Delay
Prerequisites: Battle Awareness
Benefit: When you delay your action until later in the round, your initiative is unchanged in subsequent rounds. Also, if you are performing a full attack, you may delay some of the iteratives until later in the round. (Note: If you delay the iteratives and no opponents are within your threat range for the remainder of the round, then you lose the remaining attacks).
Vexing Flanker
Prerequisites: Battle Awareness
Benefit: Your bonus while attacking a foe you flank is +4 (instead of the normal +2 bonus).
Focused Channeling
Prerequisites: Channel Energy ability
Benefit: With this feat you may select to channel energy as a touch attack. If you hit, the effects of your channel energy (either healing or damage) is increased by 50% and the save DC is increased by 2.
Holy Warrior
Prerequisites: Cleric with War Domain
Benefit: You may expend one use of Channel Energy and one of your cleric spell slots in order to gain a damage bonus equal to the level of the spell with any weapon you use. This damage bonus lasts for 24 hours and only the highest level spell slot which has been expended applies to damage in the case of the Holy Warrior feat being used multiple times on the same day.
Leap Attack
Prerequisites: Power Attack, Acrobatics 4 ranks
Benefit: You can combine a jump with a charge attack against an opponent. If your jump covers at least 10' of horizontal distance, you deal 1d6 extra damage. If your jump covers 25’ or more, you deal 2d6 extra damage instead.
Shock Trooper
Prerequisites: Improved Bull Rush
Benefit: When using Power Attack at the end of a charge, you may subtract from your Armor Class instead of your attack roll to gain the extra damage for power attacking.
Improvement: If your BAB is +10 or higher and you hit your target while using the Shock Trooper feat you may choose to make a Bull Rush attempt against the opponent you hit as a free action after you roll damage.
Spellblade
Prerequisites: Arcane Strike
Benefit: You may imbue a weapon with one of your spells (up to 2 levels lower than your highest level spell). As a swift action, when you hit an opponent with a spell imbued weapon you may choose to release the spell. The spell targets the opponent struck and any area effects are centered on the opponent.
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meatrace |
![Bishop Ze Ravenka](http://cdn.paizo.com/image/avatar/A5-pathfinder11_demilichev.jpg)
Two things. Practiced Spellcaster like feat to make caster/non caster multiclassing hurt less. For those of you unfamiliar it increases your caster level by 4 up to a maximum of your HD. Doesn't increase your spellcasting progression, just level-dependent benefits of your spells based on level.
Also a feat that lets you give up an attack, and use a swift action, to cast a spell as part of an attack.
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Tim4488 |
Here some more feats, again some are retreads with slight modifications and some are new feats: ...
I like a lot of these. Vexing Flanker suffers the problem of being verbatim from a non-OGL source (Battle Dancer too, I think? And Leap Attack looks familiar...), but overall they look good and balanced. Of course that's not a huge problem for purposes of board discussions, but it does mean Paizo can't make those feats for the APG.
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Eric Tillemans |
![Adventuring Wizard](http://cdn.paizo.com/image/avatar/AdventuringWizard.jpg)
Eric Tillemans wrote:Here some more feats, again some are retreads with slight modifications and some are new feats: ...I like a lot of these. Vexing Flanker suffers the problem of being verbatim from a non-OGL source (Battle Dancer too, I think? And Leap Attack looks familiar...), but overall they look good and balanced. Of course that's not a huge problem for purposes of board discussions, but it does mean Paizo can't make those feats for the APG.
I was hoping some of the better ones could be slightly modified and maybe renamed and used.
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SmiloDan RPG Superstar 2012 Top 32 |
![Graypelt](http://cdn.paizo.com/image/avatar/ancientworgfinal.jpg)
I'd also like to see some feats that add a carrier effect to different types of spells, like being dazzled from fire spells, or stunned by sonic spells, or confused by enchantment spells.
I'd also like to see a version of the Reserve feats from Complete Mage; those look nifty (I've never had a chance to play a spellcaster with them). I really like the Resource Management aspect of them, too!
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Tim4488 |
Callous Jack wrote:Feat trees for specific weapons like axes, polearms and hammers.I agree, feat trees for specific weapons sounds fun.
Yes.
I'd also like to see a version of the Reserve feats from Complete Mage; those look nifty (I've never had a chance to play a spellcaster with them). I really like the Resource Management aspect of them, too!
Reserve Feats are nice. I may have been cheating a little as a DM to allow this, but a Shadowcaster in my party had Winter's Chill IIRC, the one for cold spells. It helped him out a lot, as the rest of the party was a Warlock, a Druid, a Fighter and a Ranger and thus could go all day, he was the only one with significantly limited resources.
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Oncehawk |
![Vrock](http://cdn.paizo.com/image/avatar/A7-Vrock.jpg)
I would also like to see more two-weapon feats, particularly an expanded defense tree, a charge feat, and the option to use a non-light off-hand weapon at reduced penalty.
An expansion of the Improved Familiar list would be appreciated. (Specifically, riding dog familiars are very popular with my group.)
A feat lowering the penalty for using over/under size weapons would be nice. Think of Amiri!
Some feats would be appreciated for the crossbow and sling, to make them more competitive with the bow group. (I miss Harsk's old feat...)
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SmiloDan RPG Superstar 2012 Top 32 |
![Graypelt](http://cdn.paizo.com/image/avatar/ancientworgfinal.jpg)
Swift Spell (metamagic)
Requirements: Quicken Spell
Benefit: You can cast any spell you have have prepared (or know if you cast spells spontaneously) with a casting time of 1 round or less and a duration other than instantaneous or permanent as a swift action. The duration of the affected spell is reduced to 1 round. This does not increase the level of the affected spell.
Normal: A spell you cast has its normal casting time and duration.
Immediate Spell (metamagic)
Requirements: Quicken Spell, Swift Spell
Benefit: You can cast any spell you have have prepared (or know if you cast spells spontaneously) with a casting time of 1 round or less and a duration other than instantaneous or permanent as an immediate action. The duration of the affected spell is reduced to 1 round. This does not increase the level of the affected spell.
Normal: A spell you cast has its normal casting time and duration and can only be cast on your turn.
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MaverickWolf |
![Hoary Muntjac](http://cdn.paizo.com/image/avatar/9HoarynMuntjac.jpg)
I would also like to see more two-weapon feats, particularly an expanded defense tree, a charge feat, and the option to use a non-light off-hand weapon at reduced penalty.
A feat lowering the penalty for using over/under size weapons would be nice. Think of Amiri!
I really like the sound of these two. I'd like to see a Monkey Grip that didn't apply an attack penalty, though it would need decent pre-reqs (like a 15 or 17 Str and +5 BAB). I'd also like to see the TWF tree finished off with a Superior Two-Weapon Fighting so your off-hand matches your main hand in number of attacks.
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kyrt-ryder |
Swift Spell (metamagic)
Requirements: Quicken Spell
Benefit: You can cast any spell you have have prepared (or know if you cast spells spontaneously) with a casting time of 1 round or less and a duration other than instantaneous or permanent as a swift action. The duration of the affected spell is reduced to 1 round. This does not increase the level of the affected spell.
Normal: A spell you cast has its normal casting time and duration.
Immediate Spell (metamagic)
Requirements: Quicken Spell, Swift Spell
Benefit: You can cast any spell you have have prepared (or know if you cast spells spontaneously) with a casting time of 1 round or less and a duration other than instantaneous or permanent as an immediate action. The duration of the affected spell is reduced to 1 round. This does not increase the level of the affected spell.
Normal: A spell you cast has its normal casting time and duration and can only be cast on your turn.
Now THIS is interesting. With this metamagic under their belts blasters might actually manage to meaningfully impact combat (granted it takes twice the spells per round to do so, but it does seem useful)
Of course... it also works with battlefield controls like wall of stone etc lol.
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![Danse Macabre](http://cdn.paizo.com/image/avatar/b6_dance_macabre_final.jpg)
Well, keep in mind that it would only apply to spells that have a duration other than instant or permanent, so most blasters would find it mostly useless. However, it would be great for many, many spells. It would also eliminate the need to copy WoTC's "swift" spells. Imagine an Immediate Grease against a charging opponent ;)
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kyrt-ryder |
Well, keep in mind that it would only apply to spells that have a duration other than instant or permanent, so most blasters would find it mostly useless. However, it would be great for many, many spells. It would also eliminate the need to copy WoTC's "swift" spells. Imagine an Immediate Grease against a charging opponent ;)
Oh... other than instantaneous... wups... totally misread that.
I'm sure it has it's uses, but I've got the feeling I probably wouldn't take it. When I read it I saw something that wasn't there and thought it might be an avenue to make a certain archetype actually work, now it's just another tool in the belt, and a minor one at that. (also it makes them swift, not immediate, so that example you gave against a charging target is a no-go as well)
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Eric Tillemans |
![Adventuring Wizard](http://cdn.paizo.com/image/avatar/AdventuringWizard.jpg)
Here's a few in the vein of 'weapon tree' feats:
Shuirken Master
Prerequisites: Weapon Focus (shuirken)
You gain ½ your wisdom bonus to your strength bonus to damage with thrown shuirkens.
Nerve Shot
Prerequisites: Shuirken Master, BAB +6
If you hit the same opponent with 2 or more thrown shuirken in the same round, your opponent must make a fortitude save (vs. DC of 10 + your BAB) or be dazed for 1 round. Opponents may not be dazed by this feat on consecutive rounds.
Liver Blow
Prerequisites: Weapon Focus, wielding a blunt weapon
If you hit your opponent with a blunt weapon with which you have the Weapon Focus feat, your opponent gains the sickened condition for 1 round. If you hit an opponent who is already sickened, they must make a fortitude save (vs DC of 10 + your BAB) or become nauseated for 1 round. Opponents may not be nauseated by this feat on consecutive rounds.
Grevious Blow
Prerequisite: Weapon Focus (pick or light pick), Vital Strike
Any time you hit with a pick using the Vital Strike feat(or the Improved and Greater versions), you double the damage dice for the weapon. (with a medium sized pick the damage for Vital Strike would be 2d6 and that would increase to 4d6 with Grevious Blow).
Disarming Master
Prerequisite: Weapon Focus (any weapon that gives a disarm bonus), Greater Disarm
If you hit with a weapon that gives you a bonus to disarming and with which you have the weapon focus feat, you roll damage as normal then make a disarm attempt as a swift action against the opponent you just hit.
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![Danse Macabre](http://cdn.paizo.com/image/avatar/b6_dance_macabre_final.jpg)
Apparently you skipped the second feat he listed, called "Immediate Spell". I know I may have neglected to mention it, but I had assumed you had read both and would know that I was referring to.
EDIT: Also, if it worked the way you wanted it to, it would be absurdly powerful, seeing as [Quicken Spell] does just that, but increases the spell's level by 4. I can see this (SmiloDan's Swift Spell feat) being justified because it decreases the amount of use you would get out of the spell by taking it's duration down to one round. Although, I do think that maybe the immediate one should increase the spell's level by one, because it is a step up from the other feat and would give a reason prepare one spell as swift and another as immediate, as opposed to just having it override the first feat you take. Immediate spells have oh so many uses, and I think it is leagues better than the swift version. But that's just my opinion
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kyrt-ryder |
Apparently you skipped the second feat he listed, called "Immediate Spell". I know I may have neglected to mention it, but I had assumed you had read both and would know that I was referring to.
Yeah, I did skip it, my bad. It's a heavy feat price, but the no spell level adjustment point makes it seem rather balanced really. Sweet. Thanks for pointing it out Hunter.
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![Seltyiel](http://cdn.paizo.com/image/avatar/PZO1126-Seltyiel_500.jpeg)
Blade Balance:
Prereq - bab +6, two weapon fighting, dex +16
Bonus: When dual wielding, reduce penalty of attacks by 1. (so when dual wielding light weapons, it's -1,-1 whilw two medium weapons is -3,-3)
Greater Blade Balance:
Prereq - bab +11, two weapon fighting, improved two weapon fighting, blade balance, dex +18
Bonus: As Blade Balance but reduce the penalty by 1 more. (0,0) and (-2,-2).
Tempest:
Prereq- bab +15, two weapon fighting, improved two weapon fighting, blade balance, greater blade balance, dex +20
Bonus: No matter the weapon size, if you take a full attack action to attack with both weapons, you can use your dex instead of your strength to add to your attack (as per weapon finesse feat). Also, you gain a + 2 deflection bonus to AC that stacks with other deflection bonuses until the start of your next turn. (Both abilities only function during a full attack action)
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![Yzahnum](http://cdn.paizo.com/image/avatar/A11-Cunning-EfreetiR.jpg)
I'd like to see more Feats that let you replace (or add) "x" stat to "y" bonus.
For example:
Weapon Finesse (we all know that one), Force of Personality (Cha-based Will save), Steadfast Determination (Con-based Will save), Insightful Reflexes (Int to Ref save), Zen Archery (Wis to ranged attacks), Carmendine Monk (Int for some Monk stuff ;) and so on.
I think they add flavor and reduce MAD for people who want to trade a feat slot to do so.
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Eric Tillemans |
![Adventuring Wizard](http://cdn.paizo.com/image/avatar/AdventuringWizard.jpg)
Greater Counterspell
Prerequisite: Improved Counterspell
Benefit: As an immediate action when an opponent casts a spell
while in line of sight and line of effect to you, you may attempt
to counter the spell with any spell of the same school which is
equal or higher level (or with dispel magic or greater dispel
magic). To do so you must first identify the spell with a
successful spellcraft check, then you must succeed on a
check of d20 + your caster level + your spell's level vs. a
DC10+opponent's caster level+opponent's spell level. The
DC is raised by 2 if you don't know the spell and raised by
another 2 if it is an opposing magic (i.e. Divine vs. Arcane).
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CunningMongoose |
![Leucrotta](http://cdn.paizo.com/image/avatar/B2-Leucrotta.jpg)
Blood potency
As you work with your innate power, you learn to tap into it more efficiently. You learn to use your first bloodline power at will.
Prerequisite: sorcerer level 3, bloodline giving a relevant ability (Aberrant, Abyssal, Celestial, Destined, Draconic, Elemental, Fey, Infernal, Undead.)
Benefit: Your first level bloodline power can be used at will.
Normal: You can use your first level power 3 + Charisma modifier/day.
Would also help to balance against the Arcane bloodline who already have a really good power at first level.
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![Simulacrum of Vraxeris the Illusionist](http://cdn.paizo.com/image/avatar/A13_Vraxeris.jpg)
I want a feat to make non-full BAB classes able to perform a CMB decently
Something along the lines of and mirror to Defensive Combat Training only for a single CMB
I.E.
Offensive Combat Training When you select this feat choose a combat maneuver (trip, disarm, etc.) when performing this combat maneuver substitute your character level for your BAB. You may select this feat multiple times its effects do not stack. Each time you select this feat it applies to a different combat maneuver.
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Eric Tillemans |
![Adventuring Wizard](http://cdn.paizo.com/image/avatar/AdventuringWizard.jpg)
I want a feat to make non-full BAB classes able to perform a CMB decently
Something along the lines of and mirror to Defensive Combat Training only for a single CMB
I.E.
Offensive Combat Training When you select this feat choose a combat maneuver (trip, disarm, etc.) when performing this combat maneuver substitute your character level for your BAB. You may select this feat multiple times its effects do not stack. Each time you select this feat it applies to a different combat maneuver.
I like the idea behind this, but I'd like to see it grant a +4 bonus to your bab while performing a specific combat manuever up to your character level (mirroring the way practiced spellcaster works).
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![Simulacrum of Vraxeris the Illusionist](http://cdn.paizo.com/image/avatar/A13_Vraxeris.jpg)
lastknightleft wrote:I like the idea behind this, but I'd like to see it grant a +4 bonus to your bab while performing a specific combat manuever up to your character level (mirroring the way practiced spellcaster works).I want a feat to make non-full BAB classes able to perform a CMB decently
Something along the lines of and mirror to Defensive Combat Training only for a single CMB
I.E.
Offensive Combat Training When you select this feat choose a combat maneuver (trip, disarm, etc.) when performing this combat maneuver substitute your character level for your BAB. You may select this feat multiple times its effects do not stack. Each time you select this feat it applies to a different combat maneuver.
You want it to mirror a feat that isn't part of pathfinder instead of mirroring a feat that is pathfinder? and why?
The main reason to do it my way instead of the practiced spellcaster route is that even with a +4 bonus you are going to eventually fall behind making it a trap feat at higher levels. My way keeps it relevant with meleers and give some caution to automatically seeing lower BAB classes as something you grapple or trip, you never know when they might be just as good as you, also it brings non-full BAB classes to the place they were in 3.5 if you had a wizard that tripped and now that concept has been killed in pathfinder (raises hand, poor, poor Marcus)
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nathan blackmer |
![Friendly Fighter](http://cdn.paizo.com/image/avatar/opener4.jpg)
Eric Tillemans wrote:lastknightleft wrote:I like the idea behind this, but I'd like to see it grant a +4 bonus to your bab while performing a specific combat manuever up to your character level (mirroring the way practiced spellcaster works).I want a feat to make non-full BAB classes able to perform a CMB decently
Something along the lines of and mirror to Defensive Combat Training only for a single CMB
I.E.
Offensive Combat Training When you select this feat choose a combat maneuver (trip, disarm, etc.) when performing this combat maneuver substitute your character level for your BAB. You may select this feat multiple times its effects do not stack. Each time you select this feat it applies to a different combat maneuver.
You want it to mirror a feat that isn't part of pathfinder instead of mirroring a feat that is pathfinder? and why?
The main reason to do it my way instead of the practiced spellcaster route is that even with a +4 bonus you are going to eventually fall behind making it a trap feat at higher levels. My way keeps it relevant with meleers and give some caution to automatically seeing lower BAB classes as something you grapple or trip, you never know when they might be just as good as you, also it brings non-full BAB classes to the place they were in 3.5 if you had a wizard that tripped and now that concept has been killed in pathfinder (raises hand, poor, poor Marcus)
I think I like what you're saying. The CMB/CDM change from 3.5 is a really good start but it would be good for non full BAB classes to have a better CMB/CMD. How would you balance it out for a monk though, whose CMB can get really high as is?
EDIT -- just re-read monk. They already have this it's called Manuever Training.... I think it might be a little off to allow even a gimped version of Manuever training to be a feat, as it's another classes class power.
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![Simulacrum of Vraxeris the Illusionist](http://cdn.paizo.com/image/avatar/A13_Vraxeris.jpg)
lastknightleft wrote:Eric Tillemans wrote:lastknightleft wrote:I like the idea behind this, but I'd like to see it grant a +4 bonus to your bab while performing a specific combat manuever up to your character level (mirroring the way practiced spellcaster works).I want a feat to make non-full BAB classes able to perform a CMB decently
Something along the lines of and mirror to Defensive Combat Training only for a single CMB
I.E.
Offensive Combat Training When you select this feat choose a combat maneuver (trip, disarm, etc.) when performing this combat maneuver substitute your character level for your BAB. You may select this feat multiple times its effects do not stack. Each time you select this feat it applies to a different combat maneuver.
You want it to mirror a feat that isn't part of pathfinder instead of mirroring a feat that is pathfinder? and why?
The main reason to do it my way instead of the practiced spellcaster route is that even with a +4 bonus you are going to eventually fall behind making it a trap feat at higher levels. My way keeps it relevant with meleers and give some caution to automatically seeing lower BAB classes as something you grapple or trip, you never know when they might be just as good as you, also it brings non-full BAB classes to the place they were in 3.5 if you had a wizard that tripped and now that concept has been killed in pathfinder (raises hand, poor, poor Marcus)
I think I like what you're saying. The CMB/CDM change from 3.5 is a really good start but it would be good for non full BAB classes to have a better CMB/CMD. How would you balance it out for a monk though, whose CMB can get really high as is?
EDIT -- just re-read monk. They already have this it's called Manuever Training.... I think it might be a little off to allow even a gimped version of Manuever training to be a feat, as it's another classes class power.
Funny enough though that existed in 3.5, superior unarmed strike is a feat that does the same thing by giving non-monks a gimped version of unarmed strike.
Also it's not quite the same as in order to mimic a monk you would need to take it at least six times and it doesn't apply to CMD or your attack rolls when you make a full attack (as a monks does when he flurries) and as I said it mirrors a feat that already exists (defensive combat training). If anything I actually prefer this feat to superior unarmed strike, which does just give you the monk class feature, but at 4 levels back.
While I do see the similarity, I don't think it's the same. as it doesn't apply to any CMB you perform (remember monks can do things that you wouldn't even think of taking a feat for but that your DM rules as a CMB, this applies to a single CMB not all) and I'm not a fan of feats to mimic class features (I just grudgingly allowed a monk in my game to take SUS, but only because he had actual monk levels). I don't feel this is the same.
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Goblich |
![Ghoul](http://cdn.paizo.com/image/avatar/ghoul_PATH.jpg)
I have a couple of ideas. Not sure if they have been covered, but hey.
First off, a monk feat in line with the ones from eberron that give you different weapons as monk weapons. It would provide for different "Martial Arts" styles, and allows some variation for monks.
Prerequisite: Proficiency with selected weapon, weapon focus with selected weapon.
Benefit: You treat this weapon as a monk weapon for all monk class abilities.
Next, a couple of Shield fighter ideas.
This one is for an upcoming Roman-esque campaign I will be running, where tower shields will come into play alot.
Tower Shield Expertise
Prerequisites: Shield Focus, Tower Shield Proficiency
Benefit: You dont take the normal -2 penalty to attack rolls when using a tower shield.
Shield and Spear
Prerequisites: Improved Shield Bash, Shield Focus, Two-weapon fighting
Benefit: You can use a spear as a one-handed weapon in conjunction with a shield. however, you only add half of your strength modifier on damage rolls because of the weight and inherent difficulty of such a maneuver.
then maybe an improved Shield and Spear, with longspears? let me know what you all think, I am open to the idea of change.
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Smeelbo |
I'd like to see something like Songs of the Heart, from the Eberron Player's Guide, that increases the Morale Bonus on Bard's Song by +1. +1 Morale for low level Bard Song is pretty weeny, but +2 is worth it. Especially given that PF bard song is limited by rounds per day, this seems reasonable.
Also, Disguise Spell from Complete Adventurer (I think), which allows you to disguise the fact that you are casting a spell with a Spellcraft DC of your Perform Check to identify the spell.
Substitution Feats, that allow one stat to substitute for another for a specific purpose, like Charisma for Wisdom for Will Saves, Dexterity for Strength for Climb, or Wisdom for Charisma for Diplomacy. This allows for more robust character concepts, with weak stats not hurting quite as much.
Those are the ones that I would like to have available for my characters.
Smeelbo
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Arakhor |
![Asmodeus](http://cdn.paizo.com/image/avatar/Asmodeus2.jpg)
Potent Caster
Requirements: Int, Wis, or Cha 13+
Benefit: You add your primary spell-casting ability score bonus to your caster level, upto your character level.
I'd amend that to "to a total of twice your caster level". I don't want an Int 26 illithid taking a level of wizard and suddenly having a caster-level of 9.
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Zurai |
![Blue Dragon](http://cdn.paizo.com/image/avatar/greyhawk-dragon-2.jpg)
SmiloDan wrote:I'd amend that to "to a total of twice your caster level". I don't want an Int 26 illithid taking a level of wizard and suddenly having a caster-level of 9.Potent Caster
Requirements: Int, Wis, or Cha 13+
Benefit: You add your primary spell-casting ability score bonus to your caster level, upto your character level.
Why? Caster level doesn't let him cast higher level spells. All it would do would be to make his first level spells more potent.
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wynterknight |
![Vrock](http://cdn.paizo.com/image/avatar/vrock.gif)
An expansion of the Improved Familiar list would be appreciated. (Specifically, riding dog familiars are very popular with my group.)
I'm not sure I see the need for an expanded list. 3.5 had a bajillion options spread throughout the books. Complete Warrior had a strange list of really big familiars, like krenshars and hippogriffs. I just sort of took the lists given and extrapolated from them, giving myself a leopard familiar (with DM permission, of course...) which isn't any more powerful than those choices.
I think it would be more useful if instead of a set list there was a set of guidelines instead, which would make it easier to choose familiars when new books are inevitably released with new critters--that way we don't have to keep updating the "official" list. Kind of like with the rules for cohorts.
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![The Manyfaced One](http://cdn.paizo.com/image/avatar/Ghostmonkdwarf.jpg)
Feats that allowed for more things for the familiar of various familiar bearing classes might be interesting.
+1. All in all, I'd like to see most feats from PHB II "rewritten" for PF RPG and also feats that expand on the core abilities of each class (Arcane Bond, Nature Bond, Sneak Attack, Smite, Channeling etc.). Plus, naturally, the most coherent and balanced ones from the 'Complete' series (Adventurer, Arcana, Divine, Scroundel and Warrior). I wouldn't mind APG also including more Rage Powers, Rogue Talents, spells and so on.
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Carnivorous_Bean |
I might as well post this feat here, too, since this is a wishlist for feats and I'd like to see something like this in the APG:
GRIFFIN KILLER (Combat)
You are expert at shooting flying opponents in a place where you are able to bring them crashing to earth.
Prerequisites: Point Blank Shot, Far Shot, Base Attack Bonus +6
Benefits: As a full-round action, you can fire a single arrow or other missile weapon at your highest attack bonus at a flying opponent. If you hit, you do only the unmodified damage of your bow. Your opponent's wings or flying spells are temporarily disrupted, and they fall to the ground, although they are able to slow themselves enough to not take any damage from the fall. The opponent remains unable to fly for a number of rounds equal to 1/2 your level. If you score a critical hit with your shot, in place of double damage, your opponent remains unable to fly for a number of rounds equal to your level (rather than 1/2 level as normal).
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![Mothman](http://cdn.paizo.com/image/avatar/B4_mothman2_final.jpg)
Spell Template Feats would be a BIG draw for me. They may be the coolest idea Monte Cook ever came up with, and that's saying something, considering the sheer excellence of his stuff. Pathfinderize them, come up with some new ones, and just basically go to town on that concept. Your arcane spellcasters will thank you!
Seconded... Spell templates are amazing