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Kerian Valentine |
![Mothman](http://cdn.paizo.com/image/avatar/B4_mothman2_final.jpg)
This has nothing to do with the confusing wording of the text. I'm well aware it's a typo.
But...it shouldn't be. 0-level extracts couldn't possibly make that big a difference. Alright, so the alchemist has brewed a couple Cure Minor Wounds extracts to keep people off the brink of death. An Oil of Prestidigitation cleans away the glasses just right! An Oil of Repair fixes up those broken hinges and doors.
Why did something so obviously useful and interesting as 0-level extracts get wiped from the Alchemist's portfolio? 0-level extracts (spells in general, really) get a horrible rap from people, but orisons are some of the most useful spells in the game.
Where's the extract of Light being poured onto the sword? Where's the Daze extract tossed to the ground for a lot of flashing lights and fireworks?
Dare I say it - where's Dancing Lights extract? We want fireworks, people!
Bring back Level 0 Formulae!
That is all.
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seekerofshadowlight |
![Lamatar Bayden](http://cdn.paizo.com/image/avatar/18_Undead-Fort-Commander_c.jpg)
Umm, so you think they should just get a few or unlimited? I can see them getting a few but not cantrip like as he does not have unlimited supplies in which to make them
I myself could care less if they have 2 or 3 per day, I can take or leave em. I am not for them gaining cantrips as it does not fit the class or theme
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Kerian Valentine |
![Mothman](http://cdn.paizo.com/image/avatar/B4_mothman2_final.jpg)
Ehhhh, I could go either way, so long as they're present. If they're not unlimited, they could always be crafted as a normal alchemical item (and gain the bonuses therein when they hit the proper levels to speed it up) or something.
I'm just looking to see them put back in. Something utilitarian about 0-level stuff that feels missing here.
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Eric Stipe |
![Owl](http://cdn.paizo.com/image/avatar/owl.jpg)
This has nothing to do with the confusing wording of the text. I'm well aware it's a typo.
i would prefer just a list of some new alchemical items for them to build. never forget they get those abilities too, the 1/2 your level to the checks is nice.
the current list of alchemical items include a sun rod, a smoke stick, all the poisons. it's a nice list, but it should be bigger.
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Malachi Tarchannen |
![Verik Vancaskerkin](http://cdn.paizo.com/image/avatar/A16_Verik-Vankaskerkin.jpg)
I also really, really, really want to see an exhaustive list of new and exciting alchemical items, whole gobs of things at various potencies with Craft DCs ranging from the entry-level DC 10 to the crowning-achievement-level DC 50+. I have seen handfuls of alchemical items scattered about the various splatbooks of various companies for many years now, and I have a hard time keeping up with them all.
Isn't it about time for a amalgamated (pun intended) catalog?