So which wondrous item...


RPG Superstar™ 2010 General Discussion


...would you pick, were you a judge? ;)

1. An item that was offensive (i.e., an "attacking" device) in nature.
2. An item that was defensive in nature.
3. A PC utility item.
4. A single-use item that probably only a GM would use but HOLY CRAP is this creative!
5. ...

OK. n/m. Answered my own question. The answer is #3. SIGH. It's just...DARN but my #4 is an awesome idea! I love it. :-/ SIGH

RPG Superstar 2010 Top 16 aka tejón

Yeah, my first idea was one of those too. It's all written up and I'll probably use it one day, but it occurred to me that it's really more of a set piece than anything else. And a set piece which will have more interaction with NPCs than PCs, for that matter.

But so cool! ;)


I would pick the one that seemed coolest.

(I dont think providing a possible list of criteria can completely encompass one's item?)

Contributor, RPG Superstar 2010 Top 4

varianor wrote:

I would pick the one that seemed coolest.

(I dont think providing a possible list of criteria can completely encompass one's item?)

I agree. Any of those catagories are something I'd vote for, but the prerequisite is something with the cool factor.

The broad intent alone does not make the item, sometimes its the execution.

Paizo Employee Chief Technical Officer

Count_Rugen wrote:

...would you pick, were you a judge? ;)

1. An item that was offensive (i.e., an "attacking" device) in nature.
2. An item that was defensive in nature.
3. A PC utility item.
4. A single-use item that probably only a GM would use but HOLY CRAP is this creative!
5. ...

OK. n/m. Answered my own question. The answer is #3. SIGH. It's just...DARN but my #4 is an awesome idea! I love it. :-/ SIGH

I'd pick the one that was designed well, written well, had correct mechanics, and showed enough creative flair that I want to see what the author does next. (But I'm not a judge.)

Dark Archive

Vic Wertz wrote:


I'd pick the one that was designed well, written well, had correct mechanics, and showed enough creative flair that I want to see what the author does next. (But I'm not a judge.)

I'm not a judge either, but I'm right there with Vic on this one. Cool + Creative + Well written = Kept. Minus one of those, it's less likely according to what I've seen in years previous.


Not to slam the above commentary, but the attributes described above (is it cool, mechanically sound, etc...) are not the only criteria that judges go by. As has been repeatedly stated over the past 2 contests, if it's a mostly GM item, it will not make the cut. If that guiding philosophy has changed, puh-leez someone speak up. :)

Paizo Employee Chief Technical Officer

Count_Rugen wrote:
... if it's a mostly GM item, it will not make the cut...

Um... can you back that up with a quote from a judge?

RPG Superstar 2010 Top 16 aka tejón

Vic Wertz wrote:
Count_Rugen wrote:
... if it's a mostly GM item, it will not make the cut...
Um... can you back that up with a quote from a judge?

Pretty strongly inferred from a couple of the reject comments in previous years. "This is a set piece" or "this is a plot device" were reasons to toss.

Not every time, mind. Migrus was mostly a GM item, after all. ;)

Liberty's Edge

Pathfinder Adventure Path Subscriber

I didn't see a bias against GM items, in fact I saw some excitement over items that would be better served to an NPC than a PC. I did see a bias against items that were not really wondrous items but rather plot devices and/or cursed items that were disguised as wondrous items. That is as it should be though.

Contributor, RPG Superstar 2010 Top 4

Brutesquad07 wrote:
I didn't see a bias against GM items, in fact I saw some excitement over items that would be better served to an NPC than a PC. I did see a bias against items that were not really wondrous items but rather plot devices and/or cursed items that were disguised as wondrous items. That is as it should be though.

Agreed.

A npc-favored wondrous item does not necessarily equate to a plot device.

Players have odd priorities about magic items sometimes. Especially optimizers and their close cousins, the munchkins; specifically with slotted items.

I've seen many really cool items with a lot of flavor and style and genuine usefulness.. get passed over just because the player doesn't want to dedicate a slot to that item. Sometimes they carry it around for a while to think about it, and end up selling it later. They might really want the item, but not enough to dedicate that slot to it. You see that a lot with anything occupying a belt or a headband slot. Cloaks too.

GMs assign magic items to NPCs with a different perspective.

Paizo Employee Chief Technical Officer

tejón wrote:
Vic Wertz wrote:
Count_Rugen wrote:
... if it's a mostly GM item, it will not make the cut...
Um... can you back that up with a quote from a judge?

Pretty strongly inferred from a couple of the reject comments in previous years. "This is a set piece" or "this is a plot device" were reasons to toss.

Not every time, mind. Migrus was mostly a GM item, after all. ;)

Items that might interest GMs more than most players are not in and of themselves a problem for the judges. If you're talking about what I think you might be talking about, the reason for rejection wasn't that the item appealed only to the GM, but that the item could have just as easily been entitled "Magic Plot Hammer."

RPG Superstar 2010 Top 16 aka tejón

Vic Wertz wrote:
If you're talking about what I think you might be talking about, the reason for rejection wasn't that the item appealed only to the GM, but that the item could have just as easily been entitled "Magic Plot Hammer."

Those are definitely the sort I was thinking about. Watcher's comment above was illuminating: I'd forgotten the "I'd love one but I don't have room" factor for many players.

I suppose I also find myself wondering which category you'd assign to a darkskull.


tejón wrote:
Vic Wertz wrote:
If you're talking about what I think you might be talking about, the reason for rejection wasn't that the item appealed only to the GM, but that the item could have just as easily been entitled "Magic Plot Hammer."

Those are definitely the sort I was thinking about. Watcher's comment above was illuminating: I'd forgotten the "I'd love one but I don't have room" factor for many players.

I suppose I also find myself wondering which category you'd assign to a darkskull.

Throughout this contest and on the boards, I would like to commend Watcher, his posts are always accurate and very helpful. Having said that, my .02 is that what is so cool about wondrous items is if it is a GM item or not, they can be used by anyone and everyone. Heck I GM'd a party made up of entirely rogues. This was the greediest, most exciting party I have ever GM'd. They didn't care if it was a 300gp magic item or not, they wanted it. It was pretty funny because the whole campaign was pretty much..."your doing what???" make another use magic device check LOL. There wasn't enough portable holes for this party to hoard their loot. Often enough the loot would be transferred from one hole to another....willingly or not!

Back to the point from Vic, if it is a wondrous item, if it is designed well and has "mojo" or cool factor, being a "GM" item will not make a difference. It can be used.

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