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jsin horm |
Hi, i recently began playing a summoner and in order to fit in i made him lvl 8. at first lvl i took spell focus conj feat and the augment summoning feat.
After that i hit a real roadblock. 70% of the summoner is his pets and there is only 1 feat for them. true i could decide to join melee and go nuts, but i prefer to focus on my creations.
suggestion is in 3.5PH2 there is imbue summoning metamagic feat
allows u to apply a spell of 3rd lvl or lower to a creature as it comes into play. such as invis.
or take a note from libris mortis and maybe feats for keeping pets under ur control. eidolon is nice, but the ability to summon is vanilla
Here is a feat that popped into head and i <3
Pet combat Maneuvers. make summon'd pets easier to tactically herd around map. things like flank while avoiding attacks of op. a person can move around threat space. a pet can't? maybe make it a prereq of intelligence? or even better, have the feat be similar to augment summoning but increase the summon'd creatures intelligence and wisdom.
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Zurai |
![Blue Dragon](http://cdn.paizo.com/image/avatar/greyhawk-dragon-2.jpg)
I think its very likely that when the Advanced player guide comes out it will have several new feats/spells/items that will be tailor made to fit the new classes (or at least made with their implications in mind.)
This. The Summoner is part of a 320 page rulebook, which is roughly three-fifths larger than the Complete series and about the same size as the Bestiary. There will be new feats and spells for the new classes and old classes alike.