Pathfinder Society Rules v2.1 FAQ


Pathfinder Society

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Liberty's Edge

Alrighty. Thanks for the help guys.

Scarab Sages 2/5

Edit: Ignore this post, it was all about the Alchemist but I just saw the other thread that answered all my questions.

Scarab Sages 2/5

Oh, and one final question. I've been allowing a player to do this for his Day Job since the rules seem pretty clear, but just want to make sure. Can Sleight of Hand be used in place of a Perform check for one's Day Job, according to the below text?

"You can also use Sleight of Hand to entertain an audience as though you were using the Perform skill. In such a case, your “act” encompasses elements of legerdemain, juggling, and the like."

The Exchange 5/5

Karui Kage wrote:

Oh, and one final question. I've been allowing a player to do this for his Day Job since the rules seem pretty clear, but just want to make sure. Can Sleight of Hand be used in place of a Perform check for one's Day Job, according to the below text?

"You can also use Sleight of Hand to entertain an audience as though you were using the Perform skill. In such a case, your “act” encompasses elements of legerdemain, juggling, and the like."

The rules are pretty clear on this. From page 21 of the Guide to PFS Organized Play, "If your character has any ranks in a Craft, Perform, or Profession skill, he may choose one of those skills and make one roll at the end of every scenario." So the answer is no, players may not substitute Sleight of Hand for a Perform check. I understand that Sleight of Hand seems like a skill that would be appropriate for a Day Job but this question has been raised before and the Guide speaks clearly to this.

Scarab Sages 2/5

Doug Doug wrote:
Karui Kage wrote:

Oh, and one final question. I've been allowing a player to do this for his Day Job since the rules seem pretty clear, but just want to make sure. Can Sleight of Hand be used in place of a Perform check for one's Day Job, according to the below text?

"You can also use Sleight of Hand to entertain an audience as though you were using the Perform skill. In such a case, your “act” encompasses elements of legerdemain, juggling, and the like."

The rules are pretty clear on this. From page 21 of the Guide to PFS Organized Play, "If your character has any ranks in a Craft, Perform, or Profession skill, he may choose one of those skills and make one roll at the end of every scenario." So the answer is no, players may not substitute Sleight of Hand for a Perform check. I understand that Sleight of Hand seems like a skill that would be appropriate for a Day Job but this question has been raised before and the Guide speaks clearly to this.

If the rules were clear, I wouldn't have asked my question. I've gone over that same text. :) The Sleight of Hand skill says it can be used to do the same thing as Perform, so I think the question is still worth asking.

In any case, not to sound rude, but I'm just hoping for a simple 'yay' or 'nay' ruling from Mr. Frost. If the question has indeed been raised before and Josh has commented on it, I'd love for you to point me to the thread. :D


Karui Kage wrote:
In any case, not to sound rude, but I'm just hoping for a simple 'yay' or 'nay' ruling from Mr. Frost. If the question has indeed been raised before and Josh has commented on it, I'd love for you to point me to the thread. :D

Josh's response is cleverly hidden in this recent thread:

Using Acrobatics and Sleight of Hand for Day Job?

The Exchange 5/5

Karui Kage wrote:


If the rules were clear, I wouldn't have asked my question. I've gone over that same text. :) The Sleight of Hand skill says it can be used to do the same thing as Perform, so I think the question is still worth asking.

In any case, not to sound rude, but I'm just hoping for a simple 'yay' or 'nay' ruling from Mr. Frost. If the question has indeed been raised before and Josh has commented on it, I'd love for you to point me to the thread. :D

Thank you Hogarth. Karui Kage, I apologize for my terse reply. I seem to be in a sour mood this morning.

Scarab Sages 2/5

hogarth wrote:
Karui Kage wrote:
In any case, not to sound rude, but I'm just hoping for a simple 'yay' or 'nay' ruling from Mr. Frost. If the question has indeed been raised before and Josh has commented on it, I'd love for you to point me to the thread. :D

Josh's response is cleverly hidden in this recent thread:

Using Acrobatics and Sleight of Hand for Day Job?

Thanks Hogarth! And no worries Doug Doug, I just like to make sure to get the official word. :)

4/5

Karui Kage wrote:
hogarth wrote:
Karui Kage wrote:
In any case, not to sound rude, but I'm just hoping for a simple 'yay' or 'nay' ruling from Mr. Frost. If the question has indeed been raised before and Josh has commented on it, I'd love for you to point me to the thread. :D

Josh's response is cleverly hidden in this recent thread:

Using Acrobatics and Sleight of Hand for Day Job?

Thanks Hogarth! And no worries Doug Doug, I just like to make sure to get the official word. :)

This question comes up a lot even though the rule is clear. Wishful thinking perhaps. As it has been given multiple times in the past, I would not hold your breath for that answer. A simple search for sleight of hand turned this up.

link
Hopefully this clears it up for you.

Grand Lodge

Is there a Feat, available for play in Pathfinder Society that gives a PC Extra Traits (probably 2 extra) and allow more than one Trait from a single "category"?

Thus, a Society PC would have 4 traits with this Feat (2 at character creation and 2 w/ the Feat) and they wouldn't have to be from different categories -- 2 Campaign traits, for example, and 1 Social and 1 Racial trait, perhaps.


Check the trait document, page 6. There's a feat called Additional Traits. But with that feat you can still only select 1 trait from one category, meaning with that feat you get 4 traits from 4 categories.

There isn't and likely won't be a way to get multiple traits from a single category.

2/5

W E Ray wrote:
Is there a Feat, available for play in Pathfinder Society that gives a PC Extra Traits (probably 2 extra) and allow more than one Trait from a single "category"?

Try "Additional Traits", found in the Web trait document. You are still only allowed 1 per category though.

Edit: Doh! Josh beat me to it by a few seconds.

The Exchange 2/5

So the feat additional traits is allowed? It seemed like it wasn't from the wording in the campaign guide? Just making sure, cuz my Summoner could probably use another couple traits! :)

"The following traits are NOT legal for
play: Hedge Magician, Magical Knack, Natural-Born Leader, and
Rich Parents—all other traits are legal; Feat: Additional Traits"

Joshua J. Frost wrote:

Check the trait document, page 6. There's a feat called Additional Traits. But with that feat you can still only select 1 trait from one category, meaning with that feat you get 4 traits from 4 categories.

There isn't and likely won't be a way to get multiple traits from a single category.


That's a permissive list. The exception is where instead of noting every other trait in the trait guide, I only call out the traits that are NOT allowed (note it says traits) and follow that by an entry that shows that the Additional Traits feat is allowed.


Joshua J. Frost wrote:
Mosaic wrote:
Joshua J. Frost wrote:
I was a bit vague. Anything available to you on your chronicle sheet is always available so long as you can afford it.
Always available for the next three chronicles.
For now, yes. I intend to change that restriction in a future update.

Thank you! That rule was always annoying in LG. In the end, it's about fun, and what's fun about getting access to something you really want, and you can't afford it within 3 adventures?


Uninvited Ghost wrote:
Joshua J. Frost wrote:
Mosaic wrote:
Joshua J. Frost wrote:
I was a bit vague. Anything available to you on your chronicle sheet is always available so long as you can afford it.
Always available for the next three chronicles.
For now, yes. I intend to change that restriction in a future update.
Thank you! That rule was always annoying in LG. In the end, it's about fun, and what's fun about getting access to something you really want, and you can't afford it within 3 adventures?

I remember a certain staff of frost that was like 50k that came up in a mod. Sure I’ve been saving for the past 60 mods 'just in case' something like this would appear

The Exchange 2/5

Thank you!

Joshua J. Frost wrote:
That's a permissive list. The exception is where instead of noting every other trait in the trait guide, I only call out the traits that are NOT allowed (note it says traits) and follow that by an entry that shows that the Additional Traits feat is allowed.


Joshua J. Frost wrote:
That's a permissive list. The exception is where instead of noting every other trait in the trait guide, I only call out the traits that are NOT allowed (note it says traits) and follow that by an entry that shows that the Additional Traits feat is allowed.

Would it be possible for either:

1. Paizo to make a list of allowable feats/spells/gear/etc for Pathfinder Society?

2. Some third party to do so and distribute it for free?

Having a long list of 'all feats from here except X' is *very* unwieldy in getting a picture of what's out there.

Thanks,

James

Sczarni 4/5

james maissen wrote:


Would it be possible for either:

1. Paizo to make a list of allowable feats/spells/gear/etc for Pathfinder Society?

2. Some third party to do so and distribute it for free?

Having a long list of 'all feats from here except X' is *very* unwieldy in getting a picture of what's out there.

Thanks,

James

1. that's what the list there is, the issue with listing the individual names is that even using one per line, they would span multiple pages, and even in PDFs page count matters

2. To use any of the traits you need to have a copy of the book itself present with you when you play. So a third party supplement may be able to consolidate them all, but they would not be legal for PFS play without the pages from the paizo book

2/5

I've put together a spreadsheet of all the traits, with a notation of the ones that are allowed in PFS. It's very handy for players to use when creating a new character. It prints out in 3 pages. It lists the trait, Pathfinder legal, trait category, trait subcategory, any prerequisites, basic bonuses. It's not fully up-to-date, as I just recently received my copy of Cheliax and Dwarven Companions.

I've also started similar spreadsheets for feats and spells not from the core rule book. These are not fully functioning, as they do not give all the information, just the basics, something similar to what you see in the feat table of the core rule book.

I just put these together for our local group as they make character creation and advancement a little easier.

1/5

Would you be willing to post a link to your spreadsheet? I would like to see it if it is not on a filesharing site.


Cpt_kirstov wrote:


1. that's what the list there is, the issue with listing the individual names is that even using one per line, they would span multiple pages, and even in PDFs page count matters

2. To use any of the traits you need to have a copy of the book itself present with you when you play. So a third party supplement may be able to consolidate them all, but they would not be legal for PFS play without the pages from the paizo book

You're missing my point. Sure an exhaustive list would be long. But it doesn't need to be in a PDF for download.. maintain it on a web site. That way you could simply say in the PDF, for a list of legal non-core material (i.e. feats/spells/gear/PrCs/etc) please check the website.

Likewise then the website could be updated more often than the campaign document.

It's not a question of having the feat/whatever on the cheap. It's a question of being able to even look at all of your options and know what's out there.

I know in the case of LG someone took it upon themselves to make such a list of all the spells, PrCs and the like that were LG-legal and their source. I, for one, found it incredibly useful both as a player and when I went to write mods & stat blocks.

-James

Dark Archive

Are PCs restricted to purchasing mounts from p159 of the Core Book for use in PFS though camels and axe beaks are more common in Absalom?

Scarab Sages 2/5

In reference to those talking about a comprehensive list of stuff, I started work a week or so ago on a website specifically for that kind of thing. The end result will have all the feats and traits on two giant lists, along with marking all that are legal for the Society. Any other OGL legal things I'll be throwing up there too, like spells or items that are covered. It has a similar look to the official PRD, just it includes only non-core Paizo material that's legal under the OGL.

I don't want to hijack the thread, so I'll just leave it at that until it's done. The feats section is all but completed, so I can't imagine it'll be that much longer.


Elessar1971 wrote:
Are PCs restricted to purchasing mounts from p159 of the Core Book for use in PFS though camels and axe beaks are more common in Absalom?

With regards to anything that you may want to purchase, you can only purchase something if it's part of the Core Assumption or on the list in Chapter 13 as legal for play.

To specifically answer your question, no, neither of those are legal for play.

2/5

silverhair2008 wrote:
Would you be willing to post a link to your spreadsheet? I would like to see it if it is not on a filesharing site.

I'll post what I have on my gamer page. PM me for the address.

1/5

Forget it. I don't know how to PM you.

EDIT: I didn't think so. That is the reason for my statement above.


We don't have a PM system. :-)


Joshua J. Frost wrote:
Elessar1971 wrote:
Are PCs restricted to purchasing mounts from p159 of the Core Book for use in PFS though camels and axe beaks are more common in Absalom?

With regards to anything that you may want to purchase, you can only purchase something if it's part of the Core Assumption or on the list in Chapter 13 as legal for play.

To specifically answer your question, no, neither of those are legal for play.

So, one could, for example, purchase a Pegasus, right?

-James


Can you show me a place in any parts of our books that are legal for play where the Pegasus has a price associated with it?


And before you say, "bestiary" let me point out that the Bestiary is not a core assumption for players. ;-)

2/5

silverhair2008 wrote:

Forget it. I don't know how to PM you.

EDIT: I didn't think so. That is the reason for my statement above.

Sorry, didn't realize that couldn't be done.

Here is my Gamer's Closet webpage. I'm currenlty reconstructing it, as we have started a new home campaign, and have switched from 4E to Pathfinder. I do not believe that I have broken any OGL rules, but if I have, I apologize ahead of time and will promptly remove the file if it is inappropriate.

Gamer's Closet, since most gamers I know always seem to be the people you least expect. And my wife never wants to admit that I'm a gamer.


shieldknight01 wrote:


Here is my Gamer's Closet webpage. I'm currenlty reconstructing it, as we have started a new home campaign, and have switched from 4E to Pathfinder. I do not believe that I have broken any OGL rules, but if I have, I apologize ahead of time and will promptly remove the file if it is inappropriate.

Gamer's Closet, since most gamers I know always seem to be the people you least expect. And my wife never wants to admit that I'm a gamer.

Great job, thanks!


Joshua J. Frost wrote:
And before you say, "bestiary" let me point out that the Bestiary is not a core assumption for players. ;-)

I'm sorry I guess I'm misread it.

So *all* things in the bestiary are not legal for PCs?

But *should* the PC be given access to something therein (via a campaign document), they would not have to bring a copy of it to the table?

Is that right?

James


From Chapter 13:

Quote:

Pathfinder RPG Bestiary

[Legal For Play]
Animal Companions: dire bat, ankylosaurus, brachiosaurus,
elasmosaurus, pteranodon, stegosaurus, triceratops, tyrannosaurus,
dolphin, orca, electric eel, moray eel, elephant/mastodon, frog, goblin
dog, aurochs, hyena, monitor lizard, octopus, dire rat, rhinoceros,
roc, and squid; Familiars: all familiars listed on pages 131-133; Feats: none of the feats are legal for play

I won't be giving anything away that's in the Bestiary via a chronicle sheet. What's mentioned above in the listing in Chapter 13 is what's legal for play. Purchasing a Pegasus is not listed as legal for play.

2/5

shieldknight01 wrote:
Here is my Gamer's Closet webpage. I'm currenlty reconstructing it, as we have started a new home campaign, and have switched from 4E to Pathfinder. I do not believe that I have broken any OGL rules, but if I have, I apologize ahead of time and will promptly remove the file if it is inappropriate.

I have updated this file to include feats, spells, and traits from Cheliax Empire of Devils and Dwarves of Golarion.

I only recently became a subscriber to the Adventure Path (yesterday), so I don't have any of the information on feats, spells and traits from the adventure paths. And I only buy occasional Chronicles, so I don't have some of that either. I should become a subscriber to the Companions as I have been buying all of them anyway, but I want to support my LFGS, and so I have compromised and buy half and half. Half from Paizo directly, and half from my LFGS. Not that I can really complain, my LFGS does give me a 20% discount on all RPG gaming products I buy (I just don't get the free pdf that comes with subscriptions). Maybe that's a sign that I spend too much money there. :)

Grand Lodge

GM Credit Question:

If I run a Scenario for my Players how exactly will I get (report)credit for it for my PC?

My PC wouldn't get a Chronicle, no? How do I officially keep track of how much XP and gold he earns because I'm running Scenarios?


You do get a chronicle. GM credit for a GM character is applied to that character just like a player's character gets credit. The GM adds his character that he's taking credit for to the end of the report for that session and then takes an appropriate chronicle sheet for his PC. There's already some specific language on this in chapter 12 of the Guide, but I'm also updating that language in v2.2.

The Exchange 5/5

W E Ray wrote:

GM Credit Question:

If I run a Scenario for my Players how exactly will I get (report)credit for it for my PC?

My PC wouldn't get a Chronicle, no? How do I officially keep track of how much XP and gold he earns because I'm running Scenarios?

If you eat the scenario (GM it for players making yourself ineligible to play it afterwards) you may claim GM Reward credit by filling out a Chronicle for yourself following the guidelines Josh has given. When you report the session, add your character onto the session as the last PC. If you are uneasy about rewarding yourself with a Chronicle sheet, have a fellow GM fill it out and sign it.

Grand Lodge

Okay, thanks.

But the PC hasn't actually played the Scenario. Would we just pretend that, in some parallel universe, for example, the PC did have that Pathfinder mission, for the sake of maintaining reality in the PC's backstory?


I don't think there is anything that specifically says you *have* to take GM credit for eating a module. If you have a problem adjudicating the 'roleplaying' aspect of gaining the Chronicle Sheet just don't take it. Of course you can never play it again for credit.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
W E Ray wrote:

Okay, thanks.

But the PC hasn't actually played the Scenario. Would we just pretend that, in some parallel universe, for example, the PC did have that Pathfinder mission, for the sake of maintaining reality in the PC's backstory?

That is what I did.

When I played The Devil We Know Part II after Running The Devil We Know Part I. I just imagined that my Character actually did run through the Adventure.

Though I could be wrong *and I have been*, I doubt Josh would have a problem with that.


Dragnmoon wrote:
When I played The Devil We Know Part II after Running The Devil We Know Part I. I just imagined that my Character actually did run through the Adventure.

I have no problem with this. In fact, this was my base assumption.

Grand Lodge 4/5 5/55/5 ***

Do the new (limited) replay rules trump the no-play rules for GM's? Meaing if I arrive at an event as a player only to find out it is a scenario I have previously GM'd, and without me there will be fewer than four players, can I play that scenario for credit or do I need to use a pre-gen for no credit?


In that instance, you could either play it for credit with a character that has never received credit for it and with a different faction or you could take a pre-gen and play for no credit.


I spotted what I take to be a slight typing error browsing the 2.1 Guide:

Guide to Pathfinder Society Organized Play, Page 7 wrote:
...No problem! Make a 7th level wizard, or a 7th-level rogue, or a wizard 5/fighter 1/edritch knight 1...

'edritch knight' should be 'eldritch knight'?

Grand Lodge

What, you didn't see the new "Edritch Knight" PrC in the Pathfinder Chronicles: Guide to Bizarro World?

Grand Lodge

Treasure / Reward Question:

What is a Pathfinder Society "Boon"?

In Ch.11 it says you can spend PA on "boons" as well as magic items. In the "New GM Rewards" Sticky it says GMs don't get "boons" -- only XP, PA and gold/ magic items.

I've only played through #29 & #30 and I haven't read either of them (I'm trying to play, not DM) so, maybe the answer is in DMing (reading) these Scenarios, but still -- what is a "boon"?

I'm playing again tomorrow -- successfully bribed my friend into running a couple Scenarios for me and our small group again -- but part of our "deal" is that I explain all the stuff (as the grognard among newbies).


A "boon" is a little reward like "on your next adventure, you get a +2 bonus on Diplomacy checks against lizardfolk", or something like that.

Grand Lodge

So, how would you "purchase" that with PA???

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