Pathfinder Society Rules v2.1 FAQ


Pathfinder Society

151 to 200 of 328 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Austin Morgan wrote:
Again, I'm NOT asking about crafting!

I think you necessarily are asking about crafting since there are no items legal for play that are class specific and you'd have to craft a weapon to be "fighter-only" (or whatever your class is) in order to get a class-specific weapon. In order to make an item class-specific (and get the 30% reduction in price) you have to include that restriction as you craft the weapon. This cannot be added later. So, again, this is a crafting question which isn't applicable to the Society. :-)

Grand Lodge 3/5

Charlie Bell wrote:
Herald wrote:
What is a class restriced weapon? I don't know of any "class restriced" weapons.

According to the PFSRD rules for crafting magic items, you can get a discount on an item if it has limitations on its use, such as "can only be used by fighters" or "can only be used by lawful-aligned persons."

PFSRD wrote:

Item Requires Skill to Use: Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.

Item Requires Specific Class or Alignment to Use: Even more restrictive than requiring a skill, this limitation cuts the price by 30%.

If this were allowed in PFS play, every character would get a 60% discount on all their magic items by making them "usable only by my class/alignment." It's an attempt to circumvent the prices of magic items.

Ah, you have made this clearer for me. Thank you.

Grand Lodge 4/5 5/55/5 ***

I've searched through the archives and cannot locate this, and I appologize if it has already been answered, but am I correct in assuming that the GM does NOT gain a day job roll as one of his rewards?

The Exchange 5/5

TwilightKnight wrote:
I've searched through the archives and cannot locate this, and I appologize if it has already been answered, but am I correct in assuming that the GM does NOT gain a day job roll as one of his rewards?

Correct

Grand Lodge 4/5 5/55/5 ***

Are alternate character record sheets permitted or are all players required to use the official Pathfinder sheet, society version, during gameplay?

The Exchange 5/5

TwilightKnight wrote:
Are alternate character record sheets permitted or are all players required to use the official Pathfinder sheet, society version, during gameplay?

I am not aware of any requirement the official character record sheet at the back of the Guide to Pathfinder Society Organized Play must only be used. There shouldn't be a conflict as long as the alternate sheet holds all the same information and the player understands how that information was calculated.

Paizo Employee Director of Brand Strategy

Doug Doug wrote:
TwilightKnight wrote:
Are alternate character record sheets permitted or are all players required to use the official Pathfinder sheet, society version, during gameplay?
I am not aware of any requirement the official character record sheet at the back of the Guide to Pathfinder Society Organized Play must only be used. There shouldn't be a conflict as long as the alternate sheet holds all the same information and the player understands how that information was calculated.

I play with a lot of people who keep their PCs on the computer and print them out when the play. Some people use online character creation tools and play using their laptop. It's never been a problem. It seems that adding extra restrictions in this area might discourage people from participating and violate the Play Play Play rule.

Grand Lodge 4/5 5/55/5 ***

yoda8myhead wrote:
I play with a lot of people who keep their PCs on the computer and print them out when the play. Some people use online character creation tools and play using their laptop. It's never been a problem. It seems that adding extra restrictions in this area might discourage people from participating and violate the Play Play Play rule.

That was my opinion as well, but the subject came up at a recent game I run and wanted the society as backup. Thanks

Grand Lodge 3/5

Doug Doug wrote:
TwilightKnight wrote:
Are alternate character record sheets permitted or are all players required to use the official Pathfinder sheet, society version, during gameplay?
I am not aware of any requirement the official character record sheet at the back of the Guide to Pathfinder Society Organized Play must only be used. There shouldn't be a conflict as long as the alternate sheet holds all the same information and the player understands how that information was calculated.

I would go just a little further and say that it should be clear to the GM as well, but maybe that goes without saying.


I have no intention of creating a character sheet requirement rule. So long as you're tracking Prestige Award somewhere on whatever character sheet you're using, I'm happy.

The Exchange 5/5

Pathfinder Rulebook Subscriber
Joshua J. Frost wrote:
YuenglingDragon wrote:
On page 30 it states that none of the feats from the Pathfinder RPG Bestiary are legal. Is that true only for PC's or may Eidolons and Animal companions also not take those feats?
None of those feats are legal for any aspect of your character (companions included).

so our animal companions can't take Improved Natural Attack ? and monks can't take it either? Why? none of them are overpowered for their level and they all list appropriate pre-requisites.

The Exchange 5/5

Pathfinder Rulebook Subscriber
Joshua J. Frost wrote:
Austin Morgan wrote:
Again, I'm NOT asking about crafting!
I think you necessarily are asking about crafting since there are no items legal for play that are class specific and you'd have to craft a weapon to be "fighter-only" (or whatever your class is) in order to get a class-specific weapon. In order to make an item class-specific (and get the 30% reduction in price) you have to include that restriction as you craft the weapon. This cannot be added later. So, again, this is a crafting question which isn't applicable to the Society. :-)

he's not talking about crafting the item himself. he is talking about buying a unique version of an item that's already been crafted by someone else in the world, and is for example sitting in a market stall in katapesh, waiting to be bought. and since his character has enough PA to meet the gold piece value of said reduced price item, he wants to buy said item.

in the same vein. purchasing partial wands ( a wand of magic missile from a 9th level caster with 10 charges remaining ). would be under the gp value of some PA awards, is that allowed ? i've been doing it presuming it is. and likewise buying 10 +1 flaming arrows at a time, rather than 50. since the value of the reduced bundle of arrows or the used up wand is under the PA value limit, i presumed it was possible.


Seraphimpunk wrote:
he is talking about buying a unique version of an item that's already been crafted by someone else in the world...

Can you find that item and it's price in the Core Rulebook without using the crafting rules to determine its cost?

Seraphimpunk wrote:
in the same vein. purchasing partial wands ( a wand of magic missile from a 9th level caster with 10 charges remaining ). would be under the gp value of some PA awards, is that allowed ? i've been doing it presuming it is. and likewise buying 10 +1 flaming arrows at a time, rather than 50. since the value of the reduced bundle of arrows or the used up wand is under the PA value limit, i presumed it was possible.

This is absolutely not legal. You can only buy partially charged wands and smaller quantities of magical ammunition when they appear on a chronicle sheet that way. Otherwise, purchasing these items requires you to purchase them at full--50 charges, 50 pieces of ammo, etc. Things purchased from the Core are purchased at full value. You can't, for example, buy a broken longsword on the cheap and then repair it to save money. The Guide doesn't allow for that.

I will add this clarification to 2.2 of the Guide. Until then, cease purchasing items in this way.


Joshua J. Frost wrote:


This is absolutely not legal. You can only buy partially charged wands and smaller quantities of magical ammunition when they appear on a chronicle sheet that way. Otherwise, purchasing these items requires you to purchase them at full--50 charges, 50 pieces of ammo, etc. Things purchased from the Core are purchased at full value. You can't, for example, buy a broken longsword on the cheap and then repair it to save money. The Guide doesn't allow for that.

I will add this clarification to 2.2 of the Guide. Until then, cease purchasing items in this way.

Would I be assuming correctly, that since characters are supposed to have all their gear before a scenario starts and before all the PC's even meet each other, that in the example of ammo, two players can't pool their resources to purchase that 50-arrow bundle of +1 flaming arrows and then split it between them? Would something like this be allowed if both players met the PA requirements but one of them did not have enough gold to make the purchase on his own but could afford half a bundle? I know the rules about not being allowed to buy stuff from another PC, but does this situation still fall under that rule or is there a different rule for this?

{edited for more clarity}

1/5

Enevhar Aldarion wrote:
Would I be assuming correctly, that since characters are supposed to have all their gear before a scenario starts and before all the PC's even meet each other, that in the example of ammo, two players can't pool their resources to purchase that 50-arrow bundle of +1 flaming arrows and then split it between them? Would something like this be allowed if both players met the PA requirements but one of them did not have enough gold to make the purchase on his own? I know the rules about not being allowed to buy stuff from another PC, but does this situation still fall under that rule or is there a different rule for this?

I am not official rules clarification persona, but the way I see what you are asking is still under the umbrella of one PC buying the +1 Flaming arrows at full price then selling half of them to another PC. As Joshua has said that should make it illegal.

Just my 2 cp.


Enevhar Aldarion wrote:
I know the rules about not being allowed to buy stuff from another PC, but does this situation still fall under that rule or is there a different rule for this?

Players are prohibited from selling or trading items or gold. The only exception is that players can give gold to aid in the purchasing of spellcasting services such as raise dead or remove disease.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Seraphimpunk wrote:

in the same vein. purchasing partial wands ( a wand of magic missile from a 9th level caster with 10 charges remaining ). would be under the gp value of some PA awards, is that allowed ? i've been doing it presuming it is. and likewise buying 10 +1 flaming arrows at a time, rather than 50. since the value of the reduced bundle of arrows or the used up wand is under the PA value limit, i presumed it was possible.

I know Josh has answered this, but I thought I might try to explain. The point is that the crafting rules, whether they are the easy set in stone ones like partial wands or the harder ones like a class requirement, require some form of DM intervention. As there is no set DM in Pathfinder Society, therefore there is no way to make crafting rules the same for everyone through every adventure in every table in every part of the world for Pathfinder Society.

Could the rule be laxed a little? Probably, at least to crafting the set items in the Core Rules. However the overall DM (Josh) has said no, so that's how it stands.

While personally I don't like it (my cleric really would like to take craft wondrous item - and I'm finding it hard to find feats I really want), it makes perfect sense to me. In a small one DM, four player environment crafting is fine. But when you're talking about 10,000+ players, crafting could get to be a major headache.

Hope this helps!

Scarab Sages 1/5

Doug Doug wrote:
TwilightKnight wrote:
I've searched through the archives and cannot locate this, and I appologize if it has already been answered, but am I correct in assuming that the GM does NOT gain a day job roll as one of his rewards?
Correct

Is this correct?

The Day Job section just refers to finishing a scenario. It doesn't refer to how you finish it. GMs get a chronicle sheet just like everyone else. Their gold is just limited as per their "reward". There is even a paragraph referring to what they don't get, which doesn't seem to cover the Day Job roll but other "boons" that might be on the sheet. It seems like you would explicitly say that the Day Job roll is not included if that it what was meant. Are you seriously suggesting that GMs be punished *even further* by choosing to run games rather than play in them?

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
aptinuviel wrote:


Is this correct?

The Day Job section just refers to finishing a scenario. It doesn't refer to how you finish it. GMs get a chronicle sheet just like everyone else. Their gold is just limited as per their "reward". There is even a paragraph referring to what they don't get, which doesn't seem to cover the Day Job roll but other "boons" that might be on the sheet. It seems like you would explicitly say that the Day Job roll is not included if that it what was meant. Are you seriously suggesting that GMs be punished *even further* by choosing to run games rather than play in them?

As of now this is how it works... It's been noted here that the GM rewards system is being revamped.

Scarab Sages 1/5

Alizor wrote:

As of now this is how it works... It's been noted here that the GM rewards system is being revamped.

I'm aware the GM reward system is being revamped. What I was asking was if there were some actual official word that Doug Doug's interpretation was correct. It seems to me that a more reasonable reading of the guide allows any chronicle sheet for any character to include a Day Job roll.

Liberty's Edge 3/5

aptinuviel wrote:
It seems to me that a more reasonable reading of the guide allows any chronicle sheet for any character to include a Day Job roll.

Why is that a 'more reasonable' reading of the guide? The guide mentions exactly what partial credit gets (page 28) and Day Job is not on the list.

Grand Lodge 3/5

aptinuviel wrote:
Alizor wrote:

As of now this is how it works... It's been noted here that the GM rewards system is being revamped.

I'm aware the GM reward system is being revamped. What I was asking was if there were some actual official word that Doug Doug's interpretation was correct. It seems to me that a more reasonable reading of the guide allows any chronicle sheet for any character to include a Day Job roll.

I believe the issue is that the GM watches the player rolling the day job roll to see what the result is. The GM doesn't have his (or her)own GM to watch what the result of his roll.

And no, I don't think the players should over see that. Where ever there can be a confict of interest avoided, it should be. Honestly as GM who has yet to get to play in a game, but will a Paizo Con, it doesn't really seam to be a big deal.

Scarab Sages 1/5

Githzilla wrote:
aptinuviel wrote:
It seems to me that a more reasonable reading of the guide allows any chronicle sheet for any character to include a Day Job roll.
Why is that a 'more reasonable' reading of the guide? The guide mentions exactly what partial credit gets (page 28) and Day Job is not on the list.

It's "more reasonable" because the Day Job section only refers to finishing a session and the GM section mentions what isn't included in their reward (it specifically mentions boons as not being included). Allowing them to have Day Job is "more reasonable" as there's no reason not to allow it and the guide doesn't say they don't get it. I understand that there is a basis for an opposite ruling, but I believe that rules should be read as permissive if debatable.

As to oversight...this can't possibly be an issue in an organization like the Pathfinder Society. I understand the need to limit conflicts of interest, but the GM already fills out their own session sheet. If we can't trust them to have a player sign off on a roll then how can we possible trust them to accurately record anything else (for the players or for themselves)?


What the Guide currently lists as rewards for GMs for their PCs is all they receive. In other words, they don't get the Day Job roll for reasons already mentioned above.

Since we're in the process of revamping the GM rewards system, we'll also review the Day Job roll and see if that's something GMs need as well. To be fair, though, the Day Job roll helps offset the cost (especially at lower levels) of the constant stream of consumables low level PCs need to buy. A GM PC doesn't need to buy and use consumables for a scenario he didn't play in ... so I hope you can see why we might not lean toward allowing GMs to get the Day Job roll.

Scarab Sages 1/5

Joshua J. Frost wrote:

What the Guide currently lists as rewards for GMs for their PCs is all they receive. In other words, they don't get the Day Job roll for reasons already mentioned above.

I'd suggest that in future revisions you make this more clear.

Quote:


Since we're in the process of revamping the GM rewards system, we'll also review the Day Job roll and see if that's something GMs need as well. To be fair, though, the Day Job roll helps offset the cost (especially at lower levels) of the constant stream of consumables low level PCs need to buy. A GM PC doesn't need to buy and use consumables for a scenario he didn't play in ... so I hope you can see why we might not lean toward allowing GMs to get the Day Job roll.

I assumed the Day Job roll was to award characters who have taken skills whose primary use in games is nullified by the Pathfinder Society rules (that is, making a little extra gold). If it's to offset the use of consumables I don't see how it actually does that. At low levels especially, given the very low amount of gold that a lower level character will be earning through the Day Job roll. But really, at any level I don't see how the Day Job roll could possibly have been meant to offset consumable purchases. Was it just meant to for the handful of character concepts that have the skill? I suppose that's obvious, but then, why not for the other characters? If consumables were your motive it seems that there are a variety of other ways to solve the problem that don't involve mixing the solution with fixing skills that would otherwise not get used in your games. For example, having a gold pool from which players purchase their equipment before each module rather than a purchase/sale list that is very difficult to keep track of and which allows for the possibility of easy cheating. This is but one example, and I can certainly see the appeal of not using this option (as it's even more artificial than what we currently have).

In the end, I have to say that I can't actually think of why you'd use the Day Job roll to offset the consumable use. GMs must certainly have characters that have these skills. It seems like a perfectly good idea to encourage these skills even in characters played by GMs (and there seems to be no reason to *discourage* these skills.) There's really no problem with recording given the other things that the society doesn't worry about. And quite frankly, the minus 50% gold should more than cover any conceivable use of consumables (though I understand you're in the process of changing the current rules).


Like I said, we're reviewing the current system and have changes in the works. The day job roll is *one of* the ways we offset the early expenditures for consumables--others include the Prestige Award purchasing system and an increase in average gold per scenario to be slightly above the line for wealth by level per PC.

The day job roll also functions to reward PCs who take Craft, Perform, or Profession skills for RP (or even crunch) reasons. It encourages all Pathfinders to think of their PC as a Pathfinder first as well as a bartender/blacksmith/scribe/etc second. It adds dimension.

As for making the GM rewards section more clear ... I'm confused.

Quote:

Starting with Season 1 (and not retroactive to any previous scenarios that were run) any Game Master “eating” a scenario gets partial credit for that scenario applied to their own character one time. For example, if you run Scenario 40 three times, your character gets credit for it once. If you have multiple characters, you must choose which character gets the credit. You may only assign credit for a single scenario to a single character.

Partial credit means the GM gets the following:
• +1 XP for the scenario
• 50% of the max gold for the tier appropriate to the GM’s character; for example, a level 1 GM character gets 50% of the Tier 1–2 gold (see below)
• 1 Prestige Award

The Game Master’s character does not get any “special” bonuses bestowed by a chronicle sheet such as free magical treasure, boons, or bonus dice rolls in the future.

It says right there in the Guide exactly what a GM gets for GM rewards and the Day Job roll isn't included.

Now, that's RAW now and like I said a few posts up, we'll look at the day job roll, too, while reexamining the GM reward system.

Scarab Sages 1/5

Joshua J. Frost wrote:

Like I said, we're reviewing the current system and have changes in the works. The day job roll is *one of* the ways we offset the early expenditures for consumables--others include the Prestige Award purchasing system and an increase in average gold per scenario to be slightly above the line for wealth by level per PC.

The day job roll also functions to reward PCs who take Craft, Perform, or Profession skills for RP (or even crunch) reasons. It encourages all Pathfinders to think of their PC as a Pathfinder first as well as a bartender/blacksmith/scribe/etc second. It adds dimension.

Then I'll just say again that using Day Job to offset the cost of consumables isn't necessary, nor does it actually accomplish that goal. It does, however, reward characters that have a skill whose only mechanical purpose is negated by Pathfinder Society rules. Which seems appropriate. Given this particular goal it doesn't make sense to not allow GM characters to have the roll.

Joshua J. Frost wrote:


As for making the GM rewards section more clear ... I'm confused.

Quote:

Starting with Season 1 (and not retroactive to any previous scenarios that were run) any Game Master “eating” a scenario gets partial credit for that scenario applied to their own character one time. For example, if you run Scenario 40 three times, your character gets credit for it once. If you have multiple characters, you must choose which character gets the credit. You may only assign credit for a single scenario to a single character.

Partial credit means the GM gets the following:
• +1 XP for the scenario
• 50% of the max gold for the tier appropriate to the GM’s character; for example, a level 1 GM character gets 50% of the Tier 1–2 gold (see below)
• 1 Prestige Award

The Game Master’s character does not get any “special” bonuses bestowed by a chronicle sheet such as free magical treasure, boons, or bonus dice rolls in the future.

I've stated before where the problem arises, but I'll state it again. The "After the Scenario" section details how to fill out your Chronicle Sheet. The GM awards section notes what places are different (1xp, 50% gold, and 1 prestige, no boons). It doesn't seem inconsistent to read these sections as allowing a Day Job roll (or it didn't before your clarification). Or do you not allow GMs to purchase equipment until they actually play the character in a game? In which case, you should probably recommend that they play at least every third module that they intend to assign to their character. This is emphasized by the section you quoted above that excludes "boons" (which have a specific definition in this context) but doesn't exclude anything else pertaining to filling out a normal Chronicle Sheet. I would think that a reasonable reading would be that a GM is permitted to do anything that a player could do, with the limitations being clearly laid out (that is, 50% gold and no "boons".) Apparently I am wrong, but I hope you can see where people might get confused and why a clarification is necessary.

Quote:


It says right there in the Guide exactly what a GM gets for GM rewards and the Day Job roll isn't included.

Now, that's RAW now and like I said a few posts up, we'll look at the day job roll, too, while reexamining the GM reward system.

The issue is that the Day Job and purchasing equipment don't seem to be part of the "reward" for playing or running a scenario. They're just something you record on your chronicle sheet once the scenario is finished (as per After the Scenario). But if the Day Job *is* considered a "reward" then you should clearly say that it is. You might also consider explaining how a GM goes about purchasing equipment off their chronicle sheets or normal equipment for their characters if they rarely get to play in games.


GMs purchase equipment with their characters the same way that players do--namely, they buy what they are legally able to purchase and note it accurately on their chronicle sheet.

As for the rest of your post: fair enough. :-)


Josh,

Since you mentioned the Prestige Award purchasing system, I just wanted to put in my 2 cents. Because of the Prestige Award purchasing system the items found during the adventure seems a bit redundant. Honestly, by the time you get to the point you can afford to buy the things found at the end of the adventure you can buy it with the Prestige Award purchasing system.

I realize it is there in case someone isn't earning all the Prestige Awards. Most Faction Missions are easy enough to do that unless you don't want to do the missions (for whatever reason) it becomes a non-issue. People, also, tend to scower the adventure and jump at every shadow to fulfill these, as well.

You could solve this in various ways:

1) Restrict certain items or books so that the only way to get them is at the end of adventures.
2) Offer something aside from magic items in the way of "boons" (this had been mentioned before)

And/Or

3) Offer a slight discount on items found on your Chronicle sheet. You could always list this amount on the sheet. For example: A discount of 100 X Tier.

Honestly, I just ignore the "items found" section of the chronicle sheet or just scan it and move on. I'd like to be to be excited about what I found in a mod, but, under the current system I'm just not.


That's a fair assessment. I'll point out, though, that the chronicle sheet certainly works for folks (like GMs) who may not be as far ahead on the gear curve as you are. Between money-gained, PA, and chronicle sheets I think we have a solid system in place for keeping characters generally on the correct curve for monetary value of gear as well as insuring they have something to spend their money on when they have it. I can't see changing this system any time soon, though I absolutely appreciate your feedback.

Liberty's Edge 3/5

Joshua J. Frost wrote:
I can't see changing this system any time soon, though I absolutely appreciate your feedback.

I like the current PA purchase system, however it really does mean the items on the chronicle sheets are usually irrelevant. The best part of the PA system is the fact we don't have to worry about our characters missing out on any specific adventure in order to get access to some nice piece of equipment.

Offering a slight discount on the chronicle sheet items is an interesting idea, but I'm also content with the PFS system as is.

I'm looking forward to seeing what changes you are working on for GM rewards.

Scarab Sages 1/5

Have been unable to find any official rulings or discussions as to wether or not cleave or power attack can be used in conjunction with spring attack.

Also, with all the recent revisions and updates, as well as introduction of new materials, is there any consideration for a rebuild in the works?


Madara Uchiha wrote:
Have been unable to find any official rulings or discussions as to wether or not cleave or power attack can be used in conjunction with spring attack.

That sounds like a great question for this forum.

Madara Uchiha wrote:
Also, with all the recent revisions and updates, as well as introduction of new materials, is there any consideration for a rebuild in the works?

Come this August anyone playing an Advanced Player's Guide class will be required to rebuild their character using the final rules. There will be no other rebuilds available.

Sovereign Court 2/5

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Piety Godfury wrote:

3) Offer a slight discount on items found on your Chronicle sheet. You could always list this amount on the sheet. For example: A discount of 100 X Tier.

Honestly, I just ignore the "items found" section of the chronicle sheet or just scan it and move on. I'd like to be to be excited about what I found in a mod, but, under the current system I'm just not.

I totally agree. Lately, the only thing I've bought of the Chronicle was a wand with 5 chargers. For everything else I could pretty much just buy it anyway because of my PA. I'd love to see a discount on Chronicle items. After all, we found it during the adventure, why do we have to sell it for 50%, then buy it again for 100%. A nice steep discount would really encourage me to buy the "found" items.

Unique magic items, like one per mod would be fun too.

Sovereign Court

Piety Godfury wrote:
Honestly, by the time you get to the point you can afford to buy the things found at the end of the adventure you can buy it with the Prestige Award purchasing system.

Really? I have a level 2 wizard character who will be buying a Headband of Intellect some day (naturally). Right now he has 5 prestige points and 1,700 gp (from 5 Year 0 modules). At this rate, he'll be able to afford a Headband of Intellect +2 long before he can access it with prestige points.

My (minor) gripe is that the items I've gotten access to in the lowest tier were pretty lame -- a bunch of scrolls and some expensive potions (A 750 gp potion of Cure Serious Wounds? No thanks).

The Exchange 5/5

Pathfinder Rulebook Subscriber
Joshua J. Frost wrote:
Seraphimpunk wrote:
he is talking about buying a unique version of an item that's already been crafted by someone else in the world...

Can you find that item and it's price in the Core Rulebook without using the crafting rules to determine its cost?

Seraphimpunk wrote:
in the same vein. purchasing partial wands ( a wand of magic missile from a 9th level caster with 10 charges remaining ). would be under the gp value of some PA awards, is that allowed ? i've been doing it presuming it is. and likewise buying 10 +1 flaming arrows at a time, rather than 50. since the value of the reduced bundle of arrows or the used up wand is under the PA value limit, i presumed it was possible.

This is absolutely not legal. You can only buy partially charged wands and smaller quantities of magical ammunition when they appear on a chronicle sheet that way. Otherwise, purchasing these items requires you to purchase them at full--50 charges, 50 pieces of ammo, etc. Things purchased from the Core are purchased at full value. You can't, for example, buy a broken longsword on the cheap and then repair it to save money. The Guide doesn't allow for that.

I will add this clarification to 2.2 of the Guide. Until then, cease purchasing items in this way.

d'oh. should i refund the money to my character if he hasn't used them and ret-con it so that it was never purchased?

we're still able to buy scrolls and potions and wands at full value, even though every combination of scroll/potion/wand isn't listed in the core book, right?

The Exchange 5/5

Pathfinder Rulebook Subscriber
Joshua J. Frost wrote:
That's a fair assessment. I'll point out, though, that the chronicle sheet certainly works for folks (like GMs) who may not be as far ahead on the gear curve as you are. Between money-gained, PA, and chronicle sheets I think we have a solid system in place for keeping characters generally on the correct curve for monetary value of gear as well as insuring they have something to spend their money on when they have it. I can't see changing this system any time soon, though I absolutely appreciate your feedback.

a 25% discount on one item "found" per chronicle, player's choice ( maybe even just 10% ), sounds nice. I'm glad the GM rewards are going to get another look. as they currently stand, I never GM anything before I play it. Taking half gold AND half prestige automatically, on one or more chronicles, sets me way behind my gaming piers at the table. I'd become more of a hindrance than if i was a competently decked out character 1 or two levels lower.

As it stands, I agree. I ignore the items listed on the AR sheet. they're always useless.

If there were some more unique items found ( like a headband of wisdom and positive channeling ) in higher tier adventures, or a +3 sword that's "broken" and has to be repaired, and ends up costing less than a full +3 sword, that'd be nice and fun. A cloak of elvenkind that's discounted because it really only works for elves, unique stuff , or custom magical items from the All Stars that get listed and offered on the AR would be great.


Mosaic wrote:


Unique magic items, like one per mod would be fun too.

Having unique small items can be interesting. I would suggest that if this hasn't been done already remove the limit on number of chronicles that you can go back for access.

Also having items that can't be directly bought (partially charged wands, individual ammo) would be reasonable. Limits on number of purchase salted to taste,

James

The Exchange 5/5

Pathfinder Rulebook Subscriber
james maissen wrote:
Mosaic wrote:


Unique magic items, like one per mod would be fun too.

Having unique small items can be interesting. I would suggest that if this hasn't been done already remove the limit on number of chronicles that you can go back for access.

Also having items that can't be directly bought (partially charged wands, individual ammo) would be reasonable. Limits on number of purchase salted to taste,

James

yeah, knowing this now makes some of those fey bane arrows look more enticing.


Seraphimpunk wrote:
d'oh. should i refund the money to my character if he hasn't used them and ret-con it so that it was never purchased?

Refund it pro-rated. If you used charges, you paid for those charges. Refund non-used charges.

Seraphimpunk wrote:
we're still able to buy scrolls and potions and wands at full value, even though every combination of scroll/potion/wand isn't listed in the core book, right?

Yes...

And I can see where you're going with this, and I'll stop you right there. You can buy a potion, for example, by consulting table 15-12 on page 478 in the Core Rulebook. Table 15-12 is not in the Item Creation section that begins on page 548. You don't have to consult the Item Creation section to use Table 15-12 for a potion.


james maissen wrote:
Having unique small items can be interesting. I would suggest that if this hasn't been done already remove the limit on number of chronicles that you can go back for access.

This is on the table and is one avenue we are exploring for possible future changes.


james maissen wrote:
Also having items that can't be directly bought (partially charged wands, individual ammo) would be reasonable. Limits on number of purchase salted to taste,

We're doing that now. ;-)

Sovereign Court

With the new final playtest for the APG out, the Cavalier's entry on mounts has been revised and made a lot more clear.

However with this one entry:

APG Final Playtest wrote:
A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.

Are Cavalier's mounts restricted to just the camel, horse, pony, wolf, board, and dog (riding dog?)? Or is the expanded list of animal companions out of the Bestiary, which are legal in PFS, an option for Cavaliers?

I've been playing a tarzan-like halfling cavalier mounted on "Jumo", my trusty elephant friend. Is Jumo going to have to head back to the jungle and be replaced by a dull pony? The game is far more flavorful and fun when exotic mounts are available and not just the standard tropes.


Several prestige classes from the Pathfinder Chronicles Campaign Setting are listed in Chapter 13 as legal to play, but no mention is made of the variant class features of the base classes in that book. I presume this means that these variants are not legal?

thanks Josh!

Grand Lodge 3/5

JaredSmith113 wrote:

Several prestige classes from the Pathfinder Chronicles Campaign Setting are listed in Chapter 13 as legal to play, but no mention is made of the variant class features of the base classes in that book. I presume this means that these variants are not legal?

thanks Josh!

Variants aren't legal as they were written for 3.5 rules. There will be new variants in the Advanced Players Guide. Once that book is out, I'm sure that Josh will evaluate those options and update the PS rules.


Mok wrote:
Are Cavalier's mounts restricted to just the camel, horse, pony, wolf, board, and dog (riding dog?)?

The cavalier's mounts are restricted as noted in the class description and I don't intend, at least until the APG is released in August, to expand that list. Keep in mind that all APG characters will need to be rebuilt using the APG rules in August--should the cavalier list expand in the final, you'll be able to change it up there.


Herald wrote:
*snip*

What he said.

Scarab Sages 1/5

I was under the impression that the class Cavalier had access to all Druid animal companions as the paladin has access to the same.

Sovereign Court

Madara Uchiha wrote:
I was under the impression that the class Cavalier had access to all Druid animal companions as the paladin has access to the same.

The original Cavalier mount description was wonderfully vague. Unfortunately with the final playtest version just recently released they clarified it, probably in part from some of my own postings (so it's my fault!) asking for clarification, resulting in tightening things up to the point where it's just some rather dull humdrum options for mounts.

Jumo sad now... he no understand why master's eye's rain, chasing him back into trees. They no longer together...


Madara Uchiha wrote:
I was under the impression that the class Cavalier had access to all Druid animal companions as the paladin has access to the same.

It says he has an animal companion like the druid and the list of companions he can choose from is X, whereas X is less than what the druid has access to. Same with the paladin. Same with the ranger. Etc.

They all say the GM can open up additional options if they choose. For now, I choose not to.

151 to 200 of 328 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / Pathfinder Society Rules v2.1 FAQ All Messageboards