Into the depths - Maure Castle pbp (IC Thread)


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"Can someone cast a spell of light on my crowbar? I'll push it through the hole and light up the other side. I don't want to teleport somewhere I don't know anything about."


Male Human, Ulfen Summoner 12

Kjell gestures and Valorius's crowbar begins to glow with a pearlescent light. "Done! And I'll magick it in there to keep it from clattering around, too."

Cast light on the crowbar, then mage hand and have the hand float the crowbar through the gap in the wall into the room beyond.


Kjell Frostbeard wrote:

Kjell gestures and Valorius's crowbar begins to glow with a pearlescent light. "Done! And I'll magick it in there to keep it from clattering around, too."

Cast light on the crowbar, then mage hand and have the hand float the crowbar through the gap in the wall into the room beyond.

With crowbar now in the other room you can tell its about a 15ft by 15 ft room with a door directly across from the wall of stone, your thinking of teleporting through, the door seems old and is made of wood and look real sturdy. Aside from that nothing else of interest is in this small room.


Who all is dimenson dooring in?


"I shall go in with you, Kjell. But the question is, how do we plan on getting out?"


Male Human, Ulfen Summoner 12

"If I can get us in, I can get us out the same way. I've still got plenty of magical reserves for today. I'd also -- probably -- be able to get us back to town directly, if we needed it."


"Good then. I hope we'll find Kerfane's journal not too far from here. The sooner we're done with this place, the better."


Female Half Elf Ranger 12

"I personally think this is still a bad idea, but then again, my curiosity is getting the better of me."

Kara readies herself for whatever is going to happen, pulling out both a potion of Cure Serious Wounds and a potion of Lesser Restoration from her bag.

DM, i don't think you are always going to be evil and do evil things, but this is Maure's Castle, I don't remember much from the original version, but I do remember going through a few characters before finishing it many years ago.


Male Gnome Oracle (Waves) 12

"Sure, let's go through the wall. But don't mess with the door just yet; I want to talk to this gnoll. He has to know something about what's in here."


see below see below see below

I have no internet so into i do auto-play me.


Male Human, Ulfen Summoner 12

OK, it's been a couple days since I posted about trying dimension door again, including one whole weekday, so here goes...

"Alright, you all know the drill, link up hands and pray to go through the wall, not headfirst into it, haha!"

Kjell waits a moment for Val, Kara, and Whirlpool to link hands with each other and him, then chants the words to dimension door, aiming for the center of the room beyond the wall of stone.

3 3rd level spells remaining for today.


After linking hands Kjell cast dimension door, you all wink out of existence and re-appear in the room on the other side of the wall of stone. The light enspelled crowbar cast light across the room. to the north is the wooden door.


With his scimitar in one hand, Valorius tries to open the door.


Valorius wrote:
With his scimitar in one hand, Valorius tries to open the door.

In the room beyond the doorway you see a thin layer of dust covering the floor of this empty circular room. Nine shallow holes are aligned at perfect intervals about the periphery of the chamber’s stone floor. The room looks to be about 25ft by 25ft.


How wide are the holes? Are they the same size as the hole in the wall of stone?


Male Human, Ulfen Summoner 12

And any other exits? We need a room bigger than 15x15 if we want to keep the party together. 25x25 will do, but it'll be cramped. Kjell will scan the place with detect magic and a Perception check:

1d20 - 1 ⇒ (15) - 1 = 14


Female Half Elf Ranger 12

Kara will probably want to stay at the back of the group, so that she can take full advantage of the party blocking any route directly to her, she is a ranged combatant after all.


Male Gnome Oracle (Waves) 12

"Ah! This looks like the perfect place for a little quiet interrogation," McGoon whispers, rubbing his hands together eagerly. A faint sound of seagulls and dripping water sounds in the distance, and his clothing appears to float in an invisible current.

He scans the area for magical auras, then helps bring the gnoll inside. Once everyone is ready and the gnoll is tied up and gagged, he brings the hyena-man back to consciousness with a few spells of light healing.

"Sorry we had to knock you on the head, friend," he begins soothingly, "but we had to know that you wouldn't call out for help. We have a little proposition for you."

Hopefully this guy speaks Taldan...


'Whirlpool' McGoon wrote:

"Ah! This looks like the perfect place for a little quiet interrogation," McGoon whispers, rubbing his hands together eagerly. A faint sound of seagulls and dripping water sounds in the distance, and his clothing appears to float in an invisible current.

He scans the area for magical auras, then helps bring the gnoll inside. Once everyone is ready and the gnoll is tied up and gagged, he brings the hyena-man back to consciousness with a few spells of light healing.

"Sorry we had to knock you on the head, friend," he begins soothingly, "but we had to know that you wouldn't call out for help. We have a little proposition for you."

Hopefully this guy speaks Taldan...

are you doing this in the 15ft by 15ft room or the 25ft by 25ft room?


Male Gnome Oracle (Waves) 12

The 25x25...assuming it checks out OK


Male Human, Ulfen Summoner 12

In that case...

Kjell strides forward into the larger chamber in McGoon's wake (pun intended, sorry, Kjell made me do it) gives the room a brief look-about, then sends a mental communication to Neifelbjorn.


Eidolon

"Alright people, gather 'round, we're going to take a little trip." Neifelbjorn announces back in the corridor. He waits for the others to reach out a hand to touch him, then mentally signals Kjell. Moments later, the party is re-united.

Kjell uses 1 daily use of his Maker's Call ability to cast dimension door on Neifel, Jon, Dunleary, and Jon's Horse. They appear adjacent to Kjell. 1 daily use remains.


So we're no longer in the sealed chamber, right?


'Whirlpool' McGoon wrote:
The 25x25...assuming it checks out OK

sorry thought I had posted the result of the detect magic...

Kjell notices the holes in the 25x25 circular room are glowing magical, it seems it is moderately powerful enchantment of some sort.


Male Human, Ulfen Summoner 12
Valorius wrote:
So we're no longer in the sealed chamber, right?

We're in the 25x25 room past the sealed chamber.

"There's quite a lot of magic in this room. Try not to do anything to those depressions -- they've got enchantment magic all over 'em. No telling what they do. Dunleary, you wanna take a peek at them and see if they're some kinda trap?"


with that.....anyone in 25x25 room needs to roll Will save, which is everyone except Kara


Male Human, Ulfen Summoner 12

Kjell: 1d20 + 13 ⇒ (15) + 13 = 28
Neifel: 1d20 + 7 ⇒ (15) + 7 = 22

NOTE: Anyone within 10' of Neifelbjorn -- so Jon, Jon's Horse, and Dunleary at the minimum -- gets a +2 circumstance bonus on all saves thanks to his Shield Ally ability. Kjell gets +4 instead, which is already counted above.


Will 1d20 + 4 ⇒ (6) + 4 = 10


Male Gnome Oracle (Waves) 12

Will save: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31, +2 if it's a charm/compulsion


Female Half Elf Ranger 12

Kara sits and talks to Thropan wondering what is happening on the other side of the wall.

I'm starting to think that not putting up my hand to teleport into this room was a good idea...again, I'm not saying anything about your evil DM ways, Thasmudyan...:P


Male Human, Ulfen Summoner 12

Damn, I forgot Kara stayed behind. This is an inconveniently sized party for teleportation.


Kara Shalondel wrote:

Kara sits and talks to Thropan wondering what is happening on the other side of the wall.

I'm starting to think that not putting up my hand to teleport into this room was a good idea...again, I'm not saying anything about your evil DM ways, Thasmudyan...:P

hehe....oh and i thought you were in the 15x15 room?


Female Half Elf Ranger 12

No, no, I was reading the description wrong, I thought that the sealed room and the 15x15 room were different rooms, hence the not teleporting, but if the 15x15 room is the sealed room, then I would have teleported with the rest of the party.

I really should read the posts more closely from now on.

After reading the posts, Im still not sure of what is what. Could I please get another of those Google Doc maps, DM, that way I can make a map of my own to mirror so I can keep track from now on.

If I have to, I will say that my character is mapping the area with a sheet of parchment and some charcoal (if you will allow me to add it to my character sheet).


Kara Shalondel wrote:

No, no, I was reading the description wrong, I thought that the sealed room and the 15x15 room were different rooms, hence the not teleporting, but if the 15x15 room is the sealed room, then I would have teleported with the rest of the party.

Yeah that is fine kara, here is a copy of the map


Female Half Elf Ranger 12

Thank you DM.


Since Jon hasn't posted in awhile and Dun is unable to post right I will roll there saves for them...

Dun's will save: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Jon's will save: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Jon's Horse's will save: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8


So Val and Jon and Jon's horse all begin to feel tingly everyone else notices they get this kind of far off look in their eyes, Jon's horse is the first to have a reaction he bucks and then kicks, until Jon's Bag of Holding falls of, strangely it begins to fall and then in mid-air is sucked into one of the nine waiting holes which "chews" it up, Val is the next one with that far of glazed look he looks down at his scimitar and shrugs and toss it at one of the other holes. It as well proceeds to be "chewed". Jon having nothing better to do himself takes Val course of action and tosses his flaming bastard sword into the next waiting hole.
They all seem ready to continues throwing in objects at the holes.

its not a combat initiative I just need an order of actions as this effect will last for 4 rounds on all three of them.
rolled a 6;
Kara: 20
Dunleary: 17
Val: 14
Thropan: 12
Niefel: 9
Kjell: 8
McGoon and Jon and Cornelius (jon's horse): 7
Let me know what action you will take.


Female Half Elf Ranger 12

"Oh, gods, I hate arcane magic. Oh well nothing risked is nothing gained!"

Kara charges at Val, hoping to grab him and drag him out of the room, and the magical effect that has taken hold of him.

I will enter the room, and grab Val, I know this puts me in danger, but we need the him to kill stuff for us! :P

Will Save: 1d20 + 10 ⇒ (16) + 10 = 26


Kara Shalondel wrote:


Kara charges at Val, hoping to grab him and drag him out of the room, and the magical effect that has taken hold of him.

Give me a grapple check


No, my precious vorpal sword!


Female Half Elf Ranger 12

Grapple Check: 1d20 + 11 ⇒ (13) + 11 = 24


Male Gnome Oracle (Waves) 12

"Oh no...." McGoon moans as the precious magical treasure is seemingly lost forever.

Is it possible to cover the holes with a horizontal Wall of Ice?


Male Human, Ulfen Summoner 12

"Oh, for the love of..." Kjell mutters to himself, then swiftly touches Val, Jon, and Cornelius and utters the by-now-familiar arcane words to one of his spells.

Dimension door us back out to the hallway. 2 3rd level spells remaining for today.


After everyone takes a second to pick up there jaws off the ground after seeing both Jon and Val drop there wonderful swords into the holes that at the begin of the round spit back out nothing but gnarled de-magicked hunks of metal. Kara decides to try and tackle Val to prevent him from throwing anything else into the holes. She is able to grapple him quite effectively only to notice that the glazed over look seems to mostly have faded though he still seems quite confused about whats going on. Val then decides he is not sure why Kara is all over him and breaks the grapple on his turn and backs up a bit. Dun, Throp, and Niefel just stand there dumbfounded about what is going on and decided not to act this round. Kjell however thinks it would be a better idea to remove the effected people from the room and touch all three victims, before casting dimension doors. Unfortunately when Kjell finishes casting the only person who shifts back to the other side of the wall of stone with him is Val; as Jon and Jon's horse still seem unwilling to move from this room. During there turn Jon and Cornelius each shed more gear. the first tosses his +2 wooden shield at the hole which again begins to be chew. The horse begins bucking and kicking again and the lance that was stored on him falls off and flies towards an awaiting hole that starts a chewing.

McGoon I don't see why not but these things each magic and equipment it might not work for very long


Have I snapped out of the charm, or am I still confused?


Male Gnome Oracle (Waves) 12
DM Thasmudyan wrote:


McGoon I don't see why not but these things each magic and equipment it might not work for very long

Maybe I'm not understanding; I thought they chewed anything inside the holes. How could they chew a slab of ice that's on top of the holes?


Valorius wrote:
Have I snapped out of the charm, or am I still confused?

yep, you have. thats why I stated you had willing allowed yourself to be dimension door'd you are now on the other side of the wall of stone though


'Whirlpool' McGoon wrote:
DM Thasmudyan wrote:


McGoon I don't see why not but these things each magic and equipment it might not work for very long
Maybe I'm not understanding; I thought they chewed anything inside the holes. How could they chew a slab of ice that's on top of the holes?

the trap doesn't state it would but the thing is anything put near it gets sucked in


Valorius pulls his hair, horrified at what had just happened.

"My blade! My precious charmed blade of beheading! I had to go through such trouble to win it, and now it's gone!"

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