Ekaym Smallcask

Valorius's page

28 posts. Alias of JZ.


About Valorius

Valorius Ulfurt

Male Human
Fighter 12
Neutral Good

Languages Common, Elven

Str 18 (+2 Human bonus)
Dex 18 (+3 from level advancements)
Con 14
Int 12
Wis 11
Cha 13

HP 83 (59 HD + 24 Con)

AC 29 (4 Dex, 1 dodge, 8 magic chain, 4 ring of force shield, 2 shield focus/ greater shield focus)
Touch 15
Flat 24

Fort 10
(8 + 2 Con)
Ref 8
(4 + 4 Dex)
Will 4
(4)

Initative +8
(4 Dex, 4 Improved Initiative)

BAB 12/7/2

+1 vorpal sword (scimitar) +21/+16/+11 attack, 1d6+7 damage, 18-20/X2
(4 Str, 2 light weapon training, 2 weapon focus/greater weapon focus, 1 ench. bonus)

+2 dagger +20/+15/+10 attack, 1d4+8 damage, 19-20/x2
(4 Str, 2 light weapon training, 2 ench. bonus)

+2 heavy crossbow +7 attack, 1d10+3 damage, 19-20/X2
(4 Dex, 1 crossbow weapon proficiency, 2 ench. bonus)

Skills

4 Skill Ranks per level (2 class + 1 Int + 1 Human) , 48 Skill points

Acrobatics 10
(7 rank + 3 Dex)
Climb 10
(3 class + 3 rank + 4 Str)
Handle Animal 10
(4 class + 5 rank + 1 Cha)
Intimidate 20
(3 class + 12 rank + 1 Cha + 4 Intmidating Prowess)
Knowledge (dungeoneering) 16
(3 class + 12 rank + 1 Int)
Ride 10
(3 class + 3 rank + 4 Dex)
Survival 10
(3 class + 6 rank)
Swim 10
(3 class + 3 rank + 4 Str)

Feats

14 Feats (6 class + 1 Human + 7 fighter bonus)

Lvl 1 - Intimidating Prowess
Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

Lvl 1 - Weapon Focus (scimitar)
You gain a +1 bonus on all attack rolls you make using the selected weapon.

Lvl 1 - Dodge
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Lvl 2 - Dazzling Display
While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

Lvl 3 - Shield Focus
Increase the AC bonus granted by any shield you are using by 1.

Lvl 4 - Improved Initiative
You get a +4 bonus on initiative checks.

Lvl 5 - Blind Fight

Lvl 6 - Shatter Defenses
Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round.

Lvl 7 - Combat Reflexes
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Lvl 8 - Greater Weapon Focus (scimitar)
You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including those from Weapon Focus.

Lvl 9 - Greater Shield Focus
Increase the AC bonus granted by any shield you are using by 1. This bonus stacks with the bonus granted by Shield Focus.

Lvl 10 - Critical Focus
You receive a +4 circumstance bonus on attack rolls made to confirm critical hits

Lvl 11 - Bleeding Critical
Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage (see Conditions) each round on his turn, in addition to the damage dealt by the critical hit. Bleed damage can be stopped by a DC 15 Heal skill check or through any magical healing. The effects of this feat stack.

Lvl 12 - Deadly Stroke
As a standard action, make a single attack with the weapon for which you have Greater Weapon Focus against a stunned or flat-footed opponent. If you hit, you deal double the normal damage and the target takes 1 point of Constitution bleed (see Conditions). The additional damage and bleed is not multiplied on a critical hit.

Class Powers

Bravery

Armor Training
max –3 reduction of the armor check penalty
max +4 increase of the maximum Dexterity bonus allowed.

Weapon Training
+2 to Heavy Blade weapons group
+1 to Crossbow weapons group

Equipment

backpack
sack
bedroll
waterskin
10 day rations
flint and steel
4 torches
rope 50'
grappling hook
crowbar

+1 vorpal sword (scimitar), 50,000 gp
+2 dagger, 8,000 gp
+2 heavy crossbow 8,000 gp
ring of force shield (heavy shield +2, AC +4) 8,500 gp
+4 Chain Shirt (AC +8, Max Dex +4, check penalty -1, 30/20, 25 lbs) 16,000 gp
horn of blasting 20,000 gp
boots of levitation 7,500 gp