Full Name |
Dunleary spelltricker |
Race |
see below |
Classes/Levels |
see below |
Gender |
see below |
Size |
see below |
Age |
see below |
Special Abilities |
see below |
Alignment |
see below |
Deity |
none |
About Dunleary spelltricker
DUNLEARY SPELLTRICKER CR 11
Male Halfling Arcane Trickster 3 Rogue 4 Sorcerer 5
TN Small
Init +11; Perception +19
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DEFENSE
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AC 25, touch 17, flat-footed 19 (+7 armor, +6 Dex, +1 size, +1 natural)
hp 108 (4d8+8d6+28)
Fort +7, Ref +16, Will +11
Defensive Abilities Evasion, Trap Sense +1, Uncanny Dodge
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OFFENSE
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Spd 20 ft.
Melee +1 Shortsword +13 (1d4+1) and
+2 Rapier +16/+11 (1d4+2) and
Unarmed Strike +14/+9 (1d2)
Special Attacks Acidic Ray, Long Limbs +5', Sneak Attack +3d6
Sorcerer Spells Known (CL 8, +7 melee touch, +14 ranged touch):
4 (DC 19, 4/day)Black Tentacles
3 (DC 18, 6/day)Slow, Vampiric Touch
2 (DC 17, 7/day)Rope Trick, See Invisibility, Touch of Idiocy, Web
1 (DC 16, 8/day)Color Spray, Enlarge Person, Grease, Magic Missile, Shield, True Strike
0 (DC 15)Detect Magic, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic
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STATISTICS
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Str 7/11, Dex 20/24, Con 15, Int 15, Wis 14, Cha 20
Base Atk +7/+2; CMB +5; CMD 22
Feats Arcane Strike, Eschew Materials (Eschew Materials (bonus feat)), Improved Initiative, Rogue Weapon Proficiencies, Two-weapon Defense, Two-weapon Fighting, Vital Strike, Weapon Finesse
Skills Acrobatics +16, Bluff +13, Climb +2, Disable Device +17, Escape Artist +17, Fly +9, Knowledge: Arcana +15, Knowledge: Dungeoneering +10, Perception +19, Spellcraft +9, Stealth +26, Use Magic Device +20
Languages Abyssal, Common, Elven, Halfling
SQ Aberrant, Fearless, Impromptu Sneak Attack 1/day (Ex), Ranged Legerdemain (Su), Surprise Attacks (Ex), Trap Spotter (Ex), Trapfinding +2
Combat Gear +1 Shortsword, +2 Rapier, +3 Mithral Chain Shirt; Other Gear Amulet of Natural Armor +1, Belt of Physical Might, STR & DEX +4, Cloak of Resistance, +1, Scroll: Invisibility, Wand of Cure Light Wounds, Wand of Magic Missile
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SPECIAL ABILITIES
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Aberrant Increase the duration of [polymorph] spells by 50%.
Acidic Ray (Sp) Ranged touch attack deals 1d6+2 acid damage.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Eschew Materials (Eschew Materials (bonus feat)) Cast without materials, if material cost is <= 1gp.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fearless +2 morale bonus vs Fear saves.
Impromptu Sneak Attack 1/day (Ex) You can declare any melee or ranged attack to be a sneak attack.
Long Limbs +5' (Ex) Your reach for melee touch attacks increases +5'
Ranged Legerdemain (Su) Disable Device, Sleight of Hand from 30 feet away.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Surprise Attacks (Ex) Opponents are always flat-footed against you in the surprise round.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 +2 to find or disable traps.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vital Strike You make a single attack that deals significantly more damage than normal.