kenmckinney |
I give these classes both an 'A+' for flavor.
The Summoner gets an 'F' for game balance. I can think of about six different reasons why it is broken.
It needs to lose a lot to be a reasonable PC class. For starters, I see no need for it to have a better BAB or HD than a wizard, or to get access to light armor.
The Eidolon and the summoned monster SLAs should be either/or. Having both things plus the summoners own spells is just too much. I would suggest that a common point pool be used to both purchase access to the SLAs and to the Eidolon evolution pool.
The Eidolon has a huge potential for abuse, due to it's high natural armor bonus plus the ability to stack armor on it. It will be difficult for a DM to create enemies that can hit this thing that won't absolutely destroy the party fighter.
Having all these minute per level SLAs creates the possibility for the summoner to stack up a bunch of summoned monsters prior to a fight, easily doubling the parties ability
I saw where Sean Reynolds posted that the the thought behind the summoner was a PC that could 'solo' in D&D. The problem is, creating this ability in a PC results in the potential for great upstaging and abuse when the campaign is not a solo campaign.
There's also the time factor...a summoner with an eidolon and a summon monster or two up has as many actions as the rest of the party combined. It's his turn to go half the time! I think that's unfair to the other players.
Ken
kenmckinney |
Oh, and don't even get me started on making Haste 2nd level and greater Invisibility 3rd level. All sort of unintended consequences fall out of this choice. For example, rogues can now buy potions of greater invisibility. I would suggest that both of these spells should stay at their regular levels. Why should a summoner be better at casting either of these spells than a Bard?
Kolokotroni |
Oh, and don't even get me started on making Haste 2nd level and greater Invisibility 3rd level. All sort of unintended consequences fall out of this choice. For example, rogues can now buy potions of greater invisibility. I would suggest that both of these spells should stay at their regular levels. Why should a summoner be better at casting either of these spells than a Bard?
The rogue can only buy what you allow him to buy, does everyone have a magicOmart in their campaigns? I mean really if you are worried about rogues with improved invis potions its a painfully simple fix, there are none bam done. And if a summoner brews up some potions in the party, well he could have just cast the spell so basically he trades the rogues (drinking the potion) action for his. This isnt a reason to eliminate the very typical drop in level for some spells in a slower then normal casting progression.
Abraham spalding |
I don't know, I'm kind of against the Summoner getting these spells before the bard too. I'm not against him having them, I just don't see a reason to give them earlier access. They have the exact same spell progression as the bard -- the bard doesn't get these spells early... so I feel the summoner shouldn't either.
EDIT: Not to mention the summoner would now gain haste before the wizard and greater invisibility at the same time as the wizard. That doesn't exactly smack of "Lesser magical power due to focus" to me.
Netromancer |
I don't know, I'm kind of against the Summoner getting these spells before the bard too. I'm not against him having them, I just don't see a reason to give them earlier access. They have the exact same spell progression as the bard -- the bard doesn't get these spells early... so I feel the summoner shouldn't either.
Agreed.
Inphy |
well another thing my DM noticed that could be potentially Overpowered is the fact that the eidolon could be immune to all the basic energy types at level 7 making it godly vs spellcasters and dragons. one way to be balanced could be to make that one limited to 2 immunities max or each time you take it doubles the point cost to get it ie (1 immune = 2 points, 2nd immune = 4 points (total 6)3rd could be 6 points (12 points))
Mikael Sebag RPG Superstar 2014 Top 16 |
I completely agree with the balance issues that everyone has already brought up. After all, for every DM that house-rules certain class features or bans an item, there is another DM that doesn't. An really, as the consumers, we shouldn't be expected to fix errors in game design on a case-by-case basis!!!
Good design should be inherent in the rules as they are presented (and sold!) to us.
I really like the concept behind the summoner class, but it needs some work before it becomes playable, especially its spellcasting (dominate monster as a 6th-level summoner spell is a little crazy to me, even if it's only one level before the wizard).
If the class is about summoning creatures, then let it summon creatures, but really, loosely associated effects, like invisibility and the wall spells, are just silly. In fact, it almost makes it seem as if playing a conjuration or transmutation specialist wizard is a little obsolete . . .
Otherwise, I LOVE the witch! Good job guys!
Its flavor kind of borders on an almost Mediaeval perspective on witches straight out of the Malleus Maleficarum, which is really quite nice and fitting for almost any Western setting. I just hope that the game has evolved beyond external misconceptions of "D&D = Devil Worship" . . . !
Inphy |
well i think my DM wants to be evil after reading about the summoner to show why he thinks its way to powerful >.< our party (6 level 7's) vs a level 11 summoner
8 for energy(all elements immune) , 3 for DR, 2 for armor, and 2 for weapon
so his eidalon will have 30 ac and 27 flatfooted AC >.< and our magic users will not be able to hurt it >.<
*glares at evil DM* lol but meh its gonna be fun (going to convince the party to kill the summoner only and ignore the eidolon)
Vaellen |
I am really digging the Summoner but I am rather worried it's just too good. I've only built test builds so far since they released it Monday instead of Friday. Without even looking at the summoner himself the eidolon is very strong. I built one at level 6, 10 and 14 since we usually cap out around 14. All are Quadrupeds
One of the things I dig the most about the Eidolon is you have the option to completely rebuild him every level. You can try out lots of different options to see which is most effective. Its fine to make the eidolon over specialized since its really only half your character and if you encounter a situation where your pet is useless you can just summon something else.
The transposition ability is great. There was a spell in 3.5 that worked similarly and it led to some very creative battlefield tactics.