
thelemonache |

I'll try to be a little more specific.
The Summoner gets a level one ability called life link (su). "Whenever an Eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice and number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the Eidolon"
So the question is, is this truly intended to only be a free action (free actions can only be performed on your turn) or was this intended to be an immediate action?

![]() |

I'll try to be a little more specific.
The Summoner gets a level one ability called life link (su). "Whenever an Eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice and number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the Eidolon"
So the question is, is this truly intended to only be a free action (free actions can only be performed on your turn) or was this intended to be an immediate action?
EDIT: I think this was meant so that you could do it more than once per turn. As an immediate action it is only useable once per turn. A free action can be used more than once per turn and ( when I went back and read free action ) it did not specify that it had to be used only on your turn.

lenankamp |

Zurai's interpretation is correct, it's a free action that can be taken "Whenever an Eidolon takes enough damage to send it back to its home plane".
I still have questions on this ability, mainly if it requires any line of effect, or can a summoner sit fortified in a resilient sphere with a healer while the eidolon is nearly unkillable?
And that's just one simple example, and I'm aware that it has to be a completely killing blow, so if you can just deal a blow that send it to being unconscious you're good to go.

![]() |

Zurai's interpretation is correct, it's a free action that can be taken "Whenever an Eidolon takes enough damage to send it back to its home plane".
I still have questions on this ability, mainly if it requires any line of effect, or can a summoner sit fortified in a resilient sphere with a healer while the eidolon is nearly unkillable?
And that's just one simple example, and I'm aware that it has to be a completely killing blow, so if you can just deal a blow that send it to being unconscious you're good to go.
Die hard!!!

jersey |

Zurai's interpretation is correct, it's a free action that can be taken "Whenever an Eidolon takes enough damage to send it back to its home plane".
I still have questions on this ability, mainly if it requires any line of effect, or can a summoner sit fortified in a resilient sphere with a healer while the eidolon is nearly unkillable?
Well since the life link ability can only be done when an eidolon takes enough damge to send him back to his plane, the summoner would be able to use this ability once the eidolon takes that much damage however an eidolon can still be brought to negs within 1 of its con, if the summoner can stay alive while taking the eidolons damage the answer is yes but the eidolon would be rendered useless once it goes into the negatives unless it has a fierocity ability associated with it. The downside is that one the healer must keep up with all damage taken and the summoner has a poor hit die and healers cant heal all day. also the sphere wont last forever

![]() |

lenankamp wrote:Well since the life link ability can only be done when an eidolon takes enough damge to send him back to his plane, the summoner would be able to use this ability once the eidolon takes that much damage however an eidolon can still be brought to negs within 1 of its con, if the summoner can stay alive while taking the eidolons damage the answer is yes but the eidolon would be rendered useless once it goes into the negatives unless it has a fierocity ability associated with it. The downside is that one the healer must keep up with all damage taken and the summoner has a poor hit die and healers cant heal all day. also the sphere wont last foreverZurai's interpretation is correct, it's a free action that can be taken "Whenever an Eidolon takes enough damage to send it back to its home plane".
I still have questions on this ability, mainly if it requires any line of effect, or can a summoner sit fortified in a resilient sphere with a healer while the eidolon is nearly unkillable?
Read my above post and channel energy effects both the eidolon and the summoner. So, by giving hp to the eidolon and having a cleric with channel energy( selective channeling ) You are increasing the effectiveness of the channel energy ability.

lenankamp |

Well since the life link ability can only be done when an eidolon takes enough damge to send him back to his plane, the summoner would be able to use this ability once the eidolon takes that much damage however an eidolon can still be brought to negs within 1 of its con, if the summoner can stay alive while taking the eidolons damage the answer is yes but the eidolon would be rendered useless once it goes into the negatives unless it has a fierocity ability associated with it. The downside is that one the healer must keep up with all damage taken and the summoner has a poor hit die and healers cant heal all day. also the sphere wont last forever
Like I said, one example, if you prefer the summoner and healer to be a mile away it works just as well, just suggesting line of effect would be a good requirement for common sense. And Die Hard works very well for both pets and summoners, no problem with that.

![]() |

jersey wrote:Well since the life link ability can only be done when an eidolon takes enough damge to send him back to his plane, the su.mmoner would be able to use this ability once the eidolon takes that much damage however an eidolon can still be brought to negs within 1 of its con, if the summoner can stay alive while taking the eidolons damage the answer is yes but the eidolon would be rendered useless once it goes into the negatives unless it has a fierocity ability associated with it. The downside is that one the healer must keep up with all damage taken and the summoner has a poor hit die and healers cant heal all day. also the sphere wont last foreverLike I said, one example, if you prefer the summoner and healer to be a mile away it works just as well, just suggesting line of effect would be a good requirement for common sense. And Die Hard works very well for both pets and summoners, no problem with that.
. Actually if the creature is an excessive distance from the summoner, it dies. I don't have the book, but I know it's max hp drop to75% after 100 ft and get worse the farther away you are.

lenankamp |

lenankamp wrote:Like I said, one example, if you prefer the summoner and healer to be a mile away it works just as well, just suggesting line of effect would be a good requirement for common sense. And Die Hard works very well for both pets and summoners, no problem with that.. Actually if the creature is an excessive distance from the summoner, it dies. I don't have the book, but I know it's max hp drop to75% after 100 ft and get worse the farther away you are.
It goes out to 10,000 ft, well within a mile, at 75% max health, max health isn't much a factor in this scenario since it's the summoner's max that matters, and he has an average hit die.

![]() |

Draeke Raefel wrote:It goes out to 10,000 ft, well within a mile, at 75% max health, max health isn't much a factor in this scenario since it's the summoner's max that matters, and he has an average hit die.lenankamp wrote:Like I said, one example, if you prefer the summoner and healer to be a mile away it works just as well, just suggesting line of effect would be a good requirement for common sense. And Die Hard works very well for both pets and summoners, no problem with that.. Actually if the creature is an excessive distance from the summoner, it dies. I don't have the book, but I know it's max hp drop to75% after 100 ft and get worse the farther away you are.
Um a mile is 5,280 ft... 10,000 ft is almost 2 miles.
But another question, the life link ability also says the Summoner can sacrifice any amount of hit points. Shouldn't it be limited to the amount of the last attack on the Eidolon? Otherwise there's a weird temporary hitpoint thing going on...
--Jingle Bell Vrock