Oracle of Fire


Round 1: Cavalier and Oracle

Dark Archive

So... Fiery Gaze + Obscuring Mist + Bow = win?

As far as I can tell this would allow you to use ranged attacks against enemies within the aoe of obscuring mist without penalty. I would also give you the bonuses labeled under invisibility as you can still see your target, but they can't see you if you are further than 10' away( but only if they are inside the obscuring mist too. It turns obscuring mist into a quasi-Improved Invisibility. Except the duration is 1 min/level and you are confined to a 20ft radius fog cloud.


Yes, indeed.

Sovereign Court

Draeke Raefel wrote:

So... Fiery Gaze + Obscuring Mist + Bow = win?

As far as I can tell this would allow you to use ranged attacks against enemies within the aoe of obscuring mist without penalty. I would also give you the bonuses labeled under invisibility as you can still see your target, but they can't see you if you are further than 10' away( but only if they are inside the obscuring mist too. It turns obscuring mist into a quasi-Improved Invisibility. Except the duration is 1 min/level and you are confined to a 20ft radius fog cloud.

Sounds like an awesome trick for an oracle/rogue multiclass.

RPG Superstar 2010 Top 32

Oracles don't get any extra damage to bows, don't get any bonus feats, may not even be proficient in bows, and take a long time to get iterative attacks. On top of this, Gaze of Flame is rounds/level.

Sounds fun, and shouldn't cause too many problems.

Dark Archive

A Man In Black wrote:

Oracles don't get any extra damage to bows, don't get any bonus feats, may not even be proficient in bows, and take a long time to get iterative attacks. On top of this, Gaze of Flame is rounds/level.

Sounds fun, and shouldn't cause too many problems.

Only the Clairvoyance part of Fiery Gaze is rounds per level, as clarified by Jason. Reference here

So, I have a minute/level to try to make pin-cushins out of people who can't see me shooting at them.

RPG Superstar 2010 Top 32

Draeke Raefel wrote:

Only the Clairvoyance part of Fiery Gaze is rounds per level, as clarified by Jason. Reference here

So, I have a minute/level to try to make pin-cushins out of people who can't see me shooting at them.

Interesting. They certainly know where you are, they just can't see you. Considering there's nothing stopping anyone from coming into the fog and punching you in the face, where's the harm?

Dark Archive

A Man In Black wrote:
Draeke Raefel wrote:

Only the Clairvoyance part of Fiery Gaze is rounds per level, as clarified by Jason. Reference here

So, I have a minute/level to try to make pin-cushins out of people who can't see me shooting at them.

Interesting. They certainly know where you are, they just can't see you. Considering there's nothing stopping anyone from coming into the fog and punching you in the face, where's the harm?

how do they know where I am again? I am somewhere within a 40' diameter sphere. You can only see 5' and even that grants concealment. Granted, they could try to locate me by something other than sight. I agree they could find me, but I think it would be a lot harder than "I walk into the Cloud of Fog that I can't see into at all and punch the guy shooting arrows in the face". A Perception check to see if they can locate my exact location via sound( and not just my general direction ) seem in order. And if you fire and then move *shrug* It's not perfect, but it is the same as trying to locate/attack an invisible attacker, unless you are within 5' of me.

RPG Superstar 2010 Top 32

Draeke Raefel wrote:
how do they know where I am again? I am somewhere within a 40' diameter sphere. You can only see 5' and even that grants concealment. Granted, they could try to locate me by something other than sight. I agree they could find me, but I think it would be a lot harder than "I walk into the Cloud of Fog that I can't see into at all and punch the guy shooting arrows in the face".

Arrows fly in a straight line. They simply need to follow that line. They know your general location, but not your exact location, so they run down the line of the arrow until they find you to punch you. And if you need to move around, suddenly it's not so overpowered since you need Rapid Reload or a bow.

Dark Archive

A Man In Black wrote:
Draeke Raefel wrote:
how do they know where I am again? I am somewhere within a 40' diameter sphere. You can only see 5' and even that grants concealment. Granted, they could try to locate me by something other than sight. I agree they could find me, but I think it would be a lot harder than "I walk into the Cloud of Fog that I can't see into at all and punch the guy shooting arrows in the face".
Arrows fly in a straight line. They simply need to follow that line.

And hope I haven't moved( Fire and then move ). And assume they haven't moved since they were hit. Even a small turn would send them in the wrong direction. If they are out of the cloud of fog, they might have a better chance of determining direction, but inside? They can't see where exactly the arrow came from.

Edit: And I am really glad I don't try to use invisibility in your game.

RPG Superstar 2010 Top 32

Draeke Raefel wrote:
how do they know where I am again? I am somewhere within a 40' diameter sphere. You can only see 5' and even that grants concealment. Granted, they could try to locate me by something other than sight. I agree they could find me, but I think it would be a lot harder than "I walk into the Cloud of Fog that I can't see into at all and punch the guy shooting arrows in the face". A Perception check to see if they can locate my exact location via sound( and not just my general direction ) seem in order. And if you fire and then move *shrug* It's not perfect, but it is the same as trying to locate/attack an invisible attacker, unless you are within 5' of me.

Not quite.

They can search a 10' wide column. One guy can check the whole thing with a double move, simply by moving in a circle. You can't move and shoot and reload in one turn without burning a feat. Plus, just like invisibility, they know your general location simply because you attacked them, so you won't be hard to find.

Dark Archive

A Man In Black wrote:
Draeke Raefel wrote:
how do they know where I am again? I am somewhere within a 40' diameter sphere. You can only see 5' and even that grants concealment. Granted, they could try to locate me by something other than sight. I agree they could find me, but I think it would be a lot harder than "I walk into the Cloud of Fog that I can't see into at all and punch the guy shooting arrows in the face". A Perception check to see if they can locate my exact location via sound( and not just my general direction ) seem in order. And if you fire and then move *shrug* It's not perfect, but it is the same as trying to locate/attack an invisible attacker, unless you are within 5' of me.

Not quite.

They can search a 10' wide column. One guy can check the whole thing with a double move, simply by moving in a circle. You can't move and shoot and reload in one turn without burning a feat. Plus, just like invisibility, they know your general location simply because you attacked them, so you won't be hard to find.

yeah, I guess there aren't any rules for disorientation do to lack of sight. You'd still get the benefit of the 20% miss in melee, but, since you apparently don't have to stumble blindly through an area you can't see in, you could use a double move to search the area. It seems like you'd be more likely to run into/through/trip on something though.

Edit: Guess it's just one of those situations where the game world doesn't model real life well.


Don't forget your allies can't see either so it might irritate them... plus enemies shouldn't stand there and take it... they will move behind cover unless the DM plays them dumb... nice combo but no different than the old darkness and night cloak ability of seeing in magical darkness...


Draeke Raefel wrote:

So... Fiery Gaze + Obscuring Mist + Bow = win?

As far as I can tell this would allow you to use ranged attacks against enemies within the aoe of obscuring mist without penalty. I would also give you the bonuses labeled under invisibility as you can still see your target, but they can't see you if you are further than 10' away( but only if they are inside the obscuring mist too. It turns obscuring mist into a quasi-Improved Invisibility. Except the duration is 1 min/level and you are confined to a 20ft radius fog cloud.

Hmm. So Gaze of Flames mentions fire, smoke, & fog as mediums your gaze can penetrate. Water Sight mentions fog & mist. Since Obscuring Mist describes a misty vapor and the terminology is different from Gaze of Flames and Water Sight, I would say that Gaze of Flames does not give you this ability.

But... you could be a Waves Oracle.

Dark Archive

Trample wrote:
Draeke Raefel wrote:

So... Fiery Gaze + Obscuring Mist + Bow = win?

As far as I can tell this would allow you to use ranged attacks against enemies within the aoe of obscuring mist without penalty. I would also give you the bonuses labeled under invisibility as you can still see your target, but they can't see you if you are further than 10' away( but only if they are inside the obscuring mist too. It turns obscuring mist into a quasi-Improved Invisibility. Except the duration is 1 min/level and you are confined to a 20ft radius fog cloud.

Hmm. So Gaze of Flames mentions fire, smoke, & fog as mediums your gaze can penetrate. Water Sight mentions fog & mist. Since Obscuring Mist describes a misty vapor and the terminology is different from Gaze of Flames and Water Sight, I would say that Gaze of Flames does not give you this ability.

But... you could be a Waves Oracle.

Dictionary definitions:

Fog: 1. a cloudlike mass or layer of minute water droplets or ice crystals near the surface of the earth, appreciably reducing visibility.

Mist: 1. a cloudlike aggregation of minute globules of water suspended in the atmosphere at or near the earth's surface, reducing visibility to a lesser degree than fog.

Seems to me that if you can see through fog you can see through mist...


Draeke Raefel wrote:


Dictionary definitions:
Fog: 1. a cloudlike mass or layer of minute water droplets or ice crystals near the surface of the earth, appreciably reducing visibility.

Mist: 1. a cloudlike aggregation of minute globules of water suspended in the atmosphere at or near the earth's surface, reducing visibility to a lesser degree than fog.

Seems to me that if you can see through fog you can see through mist...

Yup - I think you should be right, but there are different wordings in each of the abilities. I reckon it will be worked out by the time the APG is published.


This also is just arguing only versus obscuring mist.

What about when you eventually get Wall of Fire at 9th level.

You then protect your team and have the ability to attack with said bow or with any of the ray spells you are then granted while you can direct your party to effectively flank creatures coming through the wall.

Or give your party the chance to buff themselves up with better spells.

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