Oracle abilities....


Round 1: Cavalier and Oracle


I was sooooooo jazzed when I hear a Oracle class was being made and to see the pre-release of it really made my poor barbarian character seem destined for the bone pile as soon as my DM would allow it.
But after sitting down and reading the Oracle stuff, I noticed on small problem. Where are the "seeing" abilities? No foresight or precognition abilities at all. Is it just me or do they seem like kinda "rogue" or "confused" clerics? I mean, the Seer class from the Warlords of the Accordlands had abilities to see into the future (something a Oracle can or supposedly can do) and then act on those visions to help his friends, and hurt his foes, in the here and now.
This mainly from what I can remember in reading the book over 3 yrs ago, was the ability to roll 5 D20s and then hand them out to friends and foes and as levels progressed, he could arrange them as see fit and other abilities as well. That one is the one that stuck in my head the most.
I just don't see anything fortune teller or "oracle" like in the class abilities right now. Some of the ones they do have are touch and go, but it seems that the ability to "see the will of the divine" is left to a fluff part for this class.

Dark Archive

James Badore 791 wrote:

I was sooooooo jazzed when I hear a Oracle class was being made and to see the pre-release of it really made my poor barbarian character seem destined for the bone pile as soon as my DM would allow it.

But after sitting down and reading the Oracle stuff, I noticed on small problem. Where are the "seeing" abilities? No foresight or precognition abilities at all. Is it just me or do they seem like kinda "rogue" or "confused" clerics? I mean, the Seer class from the Warlords of the Accordlands had abilities to see into the future (something a Oracle can or supposedly can do) and then act on those visions to help his friends, and hurt his foes, in the here and now.
This mainly from what I can remember in reading the book over 3 yrs ago, was the ability to roll 5 D20s and then hand them out to friends and foes and as levels progressed, he could arrange them as see fit and other abilities as well. That one is the one that stuck in my head the most.
I just don't see anything fortune teller or "oracle" like in the class abilities right now. Some of the ones they do have are touch and go, but it seems that the ability to "see the will of the divine" is left to a fluff part for this class.

That isn't the definition of Oracle they were going with.

Definitions:

1. (esp. in ancient Greece) an utterance, often ambiguous or obscure, given by a priest or priestess at a shrine as the response of a god to an inquiry.
2. the agency or medium giving such responses.
3. a shrine or place at which such responses were given: the oracle of Apollo at Delphi.
4. a person who delivers authoritative, wise, or highly regarded and influential pronouncements.
5. a divine communication or revelation.
6. any person or thing serving as an agency of divine communication.
7. any utterance made or received as authoritative, extremely wise, or infallible.
8. oracles, the Scriptures.
9. the holy of holies of the Temple built by Solomon in Jerusalem. I Kings 6:16, 19–23.

None specifically deal with proclamations of of the future. They just deal with someone who is the representative for or conduit to some higher power. #5 is probably where they got the revelations tag for their abilities.


Though not all the foci are released, and there likely will be one focused on divinations, thats not the purpose of the class as a whole.

Grand Lodge

The oracle spell learning progression is flawed in that there is a qwuestion on page 9 of the pdf. It says that the oracle gets a bonus number of spells and says check table 1-3. But less than 1 paragraph later it seems to say that it is not a bonus of spells known, just a bonus of spells cast. Would you please check this out and make it a little clearer when you go to the next level, because people will think this is like legal jargon when they read it. I like the new classes after a swift overview. I hope that the other classes are as good. We do need more groups for the Cavalier And more foci for the Oracle.

Grand Lodge

Michael Fox 706 wrote:
The oracle spell learning progression is flawed in that there is a qwuestion on page 9 of the pdf. It says that the oracle gets a bonus number of spells and says check table 1-3. But less than 1 paragraph later it seems to say that it is not a bonus of spells known, just a bonus of spells cast. Would you please check this out and make it a little clearer when you go to the next level, because people will think this is like legal jargon when they read it. I like the new classes after a swift overview. I hope that the other classes are as good. We do need more groups for the Cavalier And more foci for the Oracle.

To clarify this for you, when it mentions Table 1-3 in the sentence that spans pages 8 and 9, it refers you to the PCRB (The Pathfinder RPG Core Rulebook). In the first full paragraph on page 9, it refers to table 1-3, but it doesn't mention the PRCB. This is supposed to mean Table 1-3 on page 11 of the Advanced Player's Guide Playtest Round 1: Cavalier and Oracle.

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