
Calinder |

So old man, who did we spy upstairs as we came in? Would that be the "kind" donations you speak of? Turning to Lecian he says I think we should investigate upstairs but we should be prepared for a fight. After hearing the priest out he heads to the stairs {guessing around number 5 on map} ready to go up if Lecian is.

DM_Pol |

Pit fight:
-----------------
Rodrik: 6
Centipede: 10
Nalia: 17, (14 nonlethal)
The mace connects with a satisfying sound of broken chitine plates, smashing the side of the centipede. The creature fails wildly and sinks its mandibles on Nalia's shoulder before retreating 5ft. The crowd cheers for the girl!
1d20 + 2 ⇒ (18) + 2 = 20 damage 1d6 ⇒ 3
Save Fort DC14 vs poison...
Your turn

DM_Pol |

St Caspieran.
-------------------
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The old priest agrees obsequiously. Of course brother! The Dawn be with you, please check wherever you want. Maybe you'll help with this humble shelter . He unlocks the double doors and gestures for you to climb the wide stairs to the first floor.
You reach a big room separated by a makeshift wooden wall into two bedrooms. One of them hasn't been used in a while, while the other seems to be a mess, with empty liquor bottles strewn all over the floor. There's a door leading south bolted from the inside.

Urza Sha'rahad |

I figure Ushari can take out the big guy by herself now, so I'm going for the last thug. I'll take out my crossbow and shoot him.
Crossbow 1d20 + 2 ⇒ (20) + 2 = 22 Damage 1d8 ⇒ 4
Confirm crit 1d20 + 2 ⇒ (7) + 2 = 9 Damage 1d8 ⇒ 3

Lecian |

Lecian whispers to Calinder, "I don't think the priest was being entirely honest with us." He walks over through the littered bedroom and casts [i]Diviner's Fortune[i] on himself, then puts his ear to the door, listening for any noise from the other side.
Perception: 1d20 - 1 ⇒ (14) - 1 = 13

DM_Pol |

St Caspierans:
--------------
The wooden door is bolted from the inside of the room. As soon as Lecian approaches it he hears a dogs furious barking on the other side.
The pit fight:
--------------------
The poison on Nalia's wound makes her feel numb and dizzy, but she still advances on the wounded beast. When she steps forward for the killing blow her foot gets stuck in something that seems to be a metal ring hidden under the sand.
Still, her mace swing connects to the creature head, crushing it with a splash of ichor. The twitching body falls back and the crowd roars.
poison: 1d3 ⇒ 3dex
Fight is over, make 5 more poison saves until you make Fort DC14

DM_Pol |

The Foamrunner
------------
Old K: 13 Blinded, stunned 1 rounds
Thug1: 4
Urza: 4
While the fighter staggers stunned and blind around the crates, Ushari darts in and out of his reach, her dagger flashing red with blood.
Urza's bolt finds its target on the crossbow thug. The Foamrunner captain is prone behind a crate trembling
your turn again

Urza Sha'rahad |

Urza glances at the man behind the crate and registers him as not a threat. "Don't worry we won't hurt you any."
He then reloads the crossbow for another shot at the crossbow thug.
Crossbow 1d20 + 2 ⇒ (19) + 2 = 21 Damage 1d8 ⇒ 5
Confirm crit 1d20 + 2 ⇒ (13) + 2 = 15 Damage 1d8 ⇒ 5
If the crossbow thug is close enough, I'd rather rush him and attack with my claws.
Claws 1d20 + 1 ⇒ (18) + 1 = 19 Damage 1d4 + 1 ⇒ (3) + 1 = 4

Urza Sha'rahad |

In that case, I'll move to flank with Ushari
Claw 1d20 + 1 ⇒ (17) + 1 = 18 Damage 1d4 + 1 ⇒ (1) + 1 = 2
not sure if I get a full attack, so just in case
Claw 1d20 + 1 ⇒ (10) + 1 = 11 Damage 1d4 + 1 ⇒ (1) + 1 = 2

![]() |

Nalia spends a moment or two down on one knee to recover from the bite, taking the opportunity to see just what is buried beneath the sand.
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (8) + 6 = 14
After that, she rises back up to her feet and takes in the acclaim from the crowd.

Calinder |

I agree Lecian, let's go have another chat with this so called priest. With that Cal will head downstairs again to confront the priest telling him, come clean about whats really going on here, why are there dogs locked upstairs and who's been sleeping up there, who are you protecting. He'll study the guy closely, his mannerisms and responses and try to work out what he's hiding. Insight 1d20 + 10 ⇒ (19) + 10 = 29

DM_Pol |

The pit fight:
--------------
Kicking aside the carcass of the huge vermin, Nalia knees on the arena floor. Right in the middle of it, buried under the bloodied and dirty sand, she finds what she stumbled upon. A heavy metal ring, bolted to a sturdy metallic trapdoor. It is locked tough, a big keyhole stands out, it seems to fit a big and weird shaped key.

DM_Pol |

St Caspieran
--------------
You don't see the priest anywhere near the pulpit. After walking through the first floor you find the old man in the kitchen. He seems unconsious, drooling in on of the tables. A strong smell of alcohol reeks from what can only be a makeshift distillery, mixing with the greasy odor coming from a huge pot on the stove. A large woman, with curled mouse gray hair and a warty face is stirring the pot. When you enter the kitchen she grabs a BIG rolling pin and shakes it at you.
It ain't ready yet! You wait your turn for food like everyone else! If you wanna some of Mumsy's catblind hooch, grab a tankard

Calinder |

What in Sarenraes name are you doing woman. You should be preparing meals for these poor retches, not making stinking gin and keeping them in this cesspool forever away from the dawnlights morning kiss Cal says, berating her. He continues With the proper treatment these people could be productive members of Riddleport and not layed up here like some flotsam the seas thrown up. Where is your compassion woman?
Intimidate at first then Diplomacy followed by sense motive to guage her true feelings. 1d20 + 1 ⇒ (13) + 1 = 141d20 + 5 ⇒ (20) + 5 = 251d20 + 10 ⇒ (17) + 10 = 27

DM_Pol |

FoamRunner:
-----------
Old K: 19
Urza: 4
Ushari: 6
Recovered from Urza's initial spell, the big fighter fends off all attacks while he retrieves his sword. Nevertheless, Ushari´s small dagger slashes through the inside of his arm under his armor.
He swings at the pesky rogue.
Longsword: 1d20 + 6 ⇒ (13) + 6 = 19 damage 1d8 + 5 ⇒ (1) + 5 = 6

DM_Pol |

St Caspierans
--------------
Calinders admonitions don't seem to make much of an impression on the haggish woman. But when he talks about the dispossesed she's taking care of, a sad smile crosses her wart ridden face. It seems to Calinder that she really cares about her chargees.
Mumsy´s hooch is what buy the porridge for the morning and some old vegetables for the soup. We aint get too much help here. And if some ppor sod wants a drink to stave off the cold, Mumsy will provide.
Still you can see that you've managed to shame her a little, because she start's to wake up the priest conforting him and almost carrying the thin man upstairs to her bedroom.
Lecian meanwhile open one of the side doors of the entrance. He sees a rickety stair up, and hears the barking again. Upstairs, two mean looking vagrants and a mangy dog are trying to listen behind a closed door, probably leading to the priest's quarters where you were before.
map later

Ushari Velnokal |

Ushari cries out in pain, after the sword blade strikes her first blood, woo joo! and waits until Urza moves to flank position before striking. If Urza casts spell, then she will attack anyway.
Attack 1d20 - 1 ⇒ (4) - 1 = 3, +2 if flanking. Damage 1d4 - 1 ⇒ (2) - 1 = 1,plus sneak attack 1d6 ⇒ 1, if applicable.

Calinder |

stepping back out the kitchen to join Lecian, Calinder says in a hushed voice. Okay, lets get up there and see whats really going on. We might have to put down a dog by the sound of it too. He quickly casts guidance on both himself and Lecian before they head up the stairs Lecian found. We must be quick, Sarenraes guiding gift is powerfull but all too brief.

Urza Sha'rahad |

Oh well. If I can get in a Color Spray without catching Ushari in the AoE, Old K will need to make another Will Save DC14. If I can't I'll attack him with my claws
Claw 1d20 + 1 ⇒ (7) + 1 = 8 Damage1d4 + 1 ⇒ (4) + 1 = 5
Claw 1d20 + 1 ⇒ (5) + 1 = 6 Damage1d4 + 1 ⇒ (3) + 1 = 4