
RiTz21 |

While adding the new Animal Companions to my Character Sheet product, I noticed that, unlike the the Giant Moray Eel, the Electric Eel on page 119 of the Bestiary is missing the Aquatic sub-type.
I am also curious as to why that fish would have a 5' Land Speed...!!
RiTz21
http://TheOnlySheet.com

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This is actually NOT an error.
Electric eels breathe air. They can drown. They live in the water and have a swim speed, but can't breathe water. They're what's known as obligate air-breathers; there's actually a fair number of fish like this. And they CAN crawl around on land... just not that well. They're pretty fascinating animals... moray eels as well, with their second set of jaws.
For all of the animals in this book, one of the things we required our writers to do was research the real world animal. That's why you have air breathing eels and crocodiles with sprint and death rolls and so on.

The 8th Dwarf |

This is actually NOT an error.
Electric eels breathe air. They can drown. They live in the water and have a swim speed, but can't breathe water. They're what's known as obligate air-breathers; there's actually a fair number of fish like this. And they CAN crawl around on land... just not that well. They're pretty fascinating animals... moray eels as well, with their second set of jaws.
For all of the animals in this book, one of the things we required our writers to do was research the real world animal. That's why you have air breathing eels and crocodiles with sprint and death rolls and so on.
What if it had a duck bill :-)

Weylin |
This is actually NOT an error.
Electric eels breathe air. They can drown. They live in the water and have a swim speed, but can't breathe water. They're what's known as obligate air-breathers; there's actually a fair number of fish like this. And they CAN crawl around on land... just not that well. They're pretty fascinating animals... moray eels as well, with their second set of jaws.
For all of the animals in this book, one of the things we required our writers to do was research the real world animal. That's why you have air breathing eels and crocodiles with sprint and death rolls and so on.
That is fantastic, James. That is the sort of research in gaming I love to see.
-Weylin

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James Jacobs wrote:What if it had a duck bill :-)This is actually NOT an error.
Electric eels breathe air. They can drown. They live in the water and have a swim speed, but can't breathe water. They're what's known as obligate air-breathers; there's actually a fair number of fish like this. And they CAN crawl around on land... just not that well. They're pretty fascinating animals... moray eels as well, with their second set of jaws.
For all of the animals in this book, one of the things we required our writers to do was research the real world animal. That's why you have air breathing eels and crocodiles with sprint and death rolls and so on.
GRRRR!
It would have probably been a magical beast or an aberration. But only for a few moments before it ended up on the cutting room floor, along with the duckbear, the quackapus, the dire mallard, and the duck of ill omen.

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This is actually NOT an error.
Electric eels breathe air. They can drown. They live in the water and have a swim speed, but can't breathe water. They're what's known as obligate air-breathers; there's actually a fair number of fish like this. And they CAN crawl around on land... just not that well. They're pretty fascinating animals... moray eels as well, with their second set of jaws.
They're actually remarkably similar to the tree octopus in that regard.

tejón RPG Superstar 2010 Top 16 |

It would have probably been a magical beast or an aberration. But only for a few moments before it ended up on the cutting room floor, along with the duckbear, the quackapus, the dire mallard, and the duck of ill omen.
Whatever. I'm still pissed that you axed the shoggoose.
They're actually remarkably similar to the tree octopus in that regard.
Except for, y'know, existing. Good pick for Bestiary II, though. ;)

Daniel Moyer |

They're actually remarkably similar to the tree octopus in that regard.
LOL, that's pretty good. Gonna make this short, I need to go on Ebay and find a Tree Octopus Hat.
BTW, this explains where a Druid summons octopi from during land-based combat. :D

The 8th Dwarf |

GRRRR!It would have probably been a magical beast or an aberration. But only for a few moments before it ended up on the cutting room floor, along with the duckbear, the quackapus, the dire mallard, and the duck of ill omen.
HA have at you JJ
Duckbear
N Large Magical Aberration
Ini+0; Perception +1
__________________
DEFENCE
__________________
AC 13, Touch 13, Flat-footed 13; (+4 natural, -1 size)
hp 38 (4d8) +12
Fort +8, Ref +3, Will +1
___________________
OFFENCE
_____________________
Spd 30 ft.. swim 50', Glide 20' (Poor)
Melee 2 Claws + 8 (1d8+5 and grab)
Reach 10 ft.
Special attacks: Pounce only if gliding
_______________________
STATISTICS
____________________
Str 20, Dex 10, Con 18, Int 3, Wis 8, Cha 8
Base Atk +3; CMB +9; CMD 19
Skills Climb + 8, Swim + 14, Fly +2, Perception +1,
____________________
ECOLOGY
____________________
Environment Swamp
Organisation Flock 2-5
____________________
SPECIAL ABILITIES
____________________
Gliding Pounce, The Duckbear can launch its self from a tree branch gliding for 20 feet for every 10 foot in hight that it starts from.
The Duckbear is similar to the Owlbear except that there is bill in place of the beak and its feet are webbed allowing to move surprisingly fast through the water.
This monstrosity hunts by lurking in trees and launching its self at its prey. Once it buries its claws into its victim, it will then attempt to hold the unfortunate being under the water until it drowns.
The Duckbear is said to have been created by Fnaaard The Truly Bent, a powerful and insane wizard that inhabited the Mushfens approximately two centuries ago.
Finding the Owlbear unsuitable to guard his damp territory Fnaaard experimented with various swamp dwelling beasts, his most successfully being the Duckbear the quackapus, the dire mallard, and the duck of ill omen.
Duckbears have since carved a successful niche as a mid level predator in Mushfens.
It is said that Duckbears have found their way to the sodden lands and the river kingdoms.

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GRRRR!
It would have probably been a magical beast or an aberration. But only for a few moments before it ended up on the cutting room floor, along with the duckbear, the quackapus, the dire mallard, and the duck of ill omen.
Hey James ! Hiya doing ?
I guess I have found JUST the RIGHT product for you on RPG now.
:)
Now, don't thank me, really, it's natural.
http://www.rapidejdr.fr/product_info.php?products_id=18083&it=1
Now I must admit, I just bought it for the joke, I am far from sure i would ever use this !

Sean FitzSimon |

James Jacobs wrote:This is actually NOT an error.
Electric eels breathe air. They can drown. They live in the water and have a swim speed, but can't breathe water. They're what's known as obligate air-breathers; there's actually a fair number of fish like this. And they CAN crawl around on land... just not that well. They're pretty fascinating animals... moray eels as well, with their second set of jaws.
They're actually remarkably similar to the tree octopus in that regard.
Ha! I went to the site and actually believed it for a couple minutes. I was absolutely in awe.
...then I googled it.

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James Jacobs wrote:
GRRRR!It would have probably been a magical beast or an aberration. But only for a few moments before it ended up on the cutting room floor, along with the duckbear, the quackapus, the dire mallard, and the duck of ill omen.
HA have at you JJ
Duckbear
N Large Magical Aberration
Does the Duckbear ever come into conflict with the Starfishpanda?

The 8th Dwarf |

The 8th Dwarf wrote:Does the Duckbear ever come into conflict with the Starfishpanda?James Jacobs wrote:
GRRRR!It would have probably been a magical beast or an aberration. But only for a few moments before it ended up on the cutting room floor, along with the duckbear, the quackapus, the dire mallard, and the duck of ill omen.
HA have at you JJ
Duckbear
N Large Magical Aberration
The Great Old Duckbear who dwells in the not quite as great beyond often comes into conflict with the machinations of the Unseen Starfishpanda.
It is a battle by proxy with its horde of minion (some recruiting problems) battling the secretive cult of Ninja Pirate Starfishpanda's.
For if the Great Old Duckbear were to battle the Unseen Starfishpanda at the Mountains of Grumpiness then the universe would be..... a little miffed and ask them to clean up the mess.

pres man |

This is actually NOT an error.
Electric eels breathe air. They can drown. They live in the water and have a swim speed, but can't breathe water. They're what's known as obligate air-breathers; there's actually a fair number of fish like this. And they CAN crawl around on land... just not that well. They're pretty fascinating animals... moray eels as well, with their second set of jaws.
For all of the animals in this book, one of the things we required our writers to do was research the real world animal. That's why you have air breathing eels and crocodiles with sprint and death rolls and so on.
But they rise to breathe every 10 minutes or so, therefore they should have had the hold breathe feature, correct?

Carnivorous_Bean |
GRRRR!
It would have probably been a magical beast or an aberration. But only for a few moments before it ended up on the cutting room floor, along with the duckbear, the quackapus, the dire mallard, and the duck of ill omen.
Dang, I had my heart set on a tribe of marsh-dwelling hobgoblins with Dire Mallard cavalry, too.

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Interesting fact:
If you polymorph an electric eel into an electric eel, it gains the ability to breathe water.
Only if you don't apply the "Common Sense" rule... and only until I can convince Jason to fix that rule so that instead of instantly granting breathe water if your new shape has a swim speed (this also works, say, if you polymorph someone into a rat or a snake), it instead just grants you the aquatic type as appropriate for the new form.

A Man In Black RPG Superstar 2010 Top 32 |
Only if you don't apply the "Common Sense" rule... and only until I can convince Jason to fix that rule so that instead of instantly granting breathe water if your new shape has a swim speed (this also works, say, if you polymorph someone into a rat or a snake), it instead just grants you the aquatic type as appropriate for the new form.
Setting aside the Oberoni fallacy for a moment, the polymorph rules stop making any sense at all if you fiddle with them in random ways because of "common sense." Does common sense mean that you get extra abilities that the spells don't say you get? Does common sense mean that Baleful Polymorphing an elder dragon into a rabbit mean you don't get a rabbit that can lift a car even though Baleful Polymorph is very specific in saying that it does not affect physical stats? Does common sense mean that a str 6 druid who wild shapes into dire bear gets more than 10 str because he's got the body of a bear?
Polymorph working as intended doesn't make a lot of sense, so it's hard to pick out something that doesn't make sense and say, "Yeah, we need to fix that."