
A Man In Black RPG Superstar 2010 Top 32 |
1 person marked this as FAQ candidate. |
I was leafing through some of the bestiary PRD files for another discussion, and I ran across the dire lion, already a nasty customer for its CR in 3.5.
...and it's been hugely buffed, as a result of buffs to rake, claw attacks, and the feat changes.
In this post, I tested Bill the 5th-level fighter, a scratch character for testing, against a handful of CR 5 opponents for demonstration purposes. They were all 3.5 opponents, because, at the time, that's what I had.
But with the buffs to a dire lion, I believe it's been pushed past even large earth elementals (who are absolutely brutal to fight in melee).
Here's Bill again.
Bill the fighter specializes in greatswordery. His stats (same 28 point buy) are 19/14/16/8/10/8 after racial and statup. His feats are Power Attack, Weapon Focus (greatsword), Weapon Spec (greatsword), Dodge, Improved Initiative, and some other junk. He has a +1 greatsword, +1 full plate, and +2 str gloves and some minor stuff. (Wiser than the +2 str gloves would be paying for a permanent Enlarge Person but let's say he's not that clever.)
52 HP
AC 21 (22 when Dodge is applied)
CMD 22
Attacks: +13 greatsword (2d6+11)
And here's a PF dire lion.
The dire lion is laying in some underbrush, waiting for a meal on the hoof. When you're a lion the size of a bull, able to down and devour ogres, you tend to be a tad fearless. The lion has nestled down into the dry grass, a task it has done many times before.
The conditions are dry grass on either side of a road that can barely be called more than a cart rut. The lion has taken 10 on hiding in the grass, making the Perception target to spot it DC 25.
Bill the fighter is at the head of the party, as they traipse down the road, out to find the snarling, voracious beast that has been attacking travelers. They pass by the lion's hiding place and...
...roll Perception. The cleric has a +5 bonus at best, the rogue has a +8 or +9 if he's been taking Perception, the wizard and Bill are screwed. So the rogue might be acting in the surprise round but probably isn't, everyone else is exceedingly unlikely to or has no chance whatsoever.
Roger the rogue barely squawks out a warning when the lion bursts from the underbrush, intent on tearing apart the nearest foe, which happens to be Bill the fighter.The lion pounces at Bill, claws outstretched, seeking to tear the hapless swordsman to bloody ribbons.
So here is our test. Since this is a foe that can easily hide from anyone in the party, can Bill survive a surprise round, then survive to fight or escape? I'm going to abstract the rest of the party; we're mostly looking at this creature's effect on a level-appropriate character.
First off, Bill is flatfooted, for AC 19. The lion, on average, hits with three of four claws, doing 31-ish damage. Then he bites, hitting 3/4 of the time for 11 damage and grappling most of the time. So this pounce could kill Bill but probably won't, but he's now at 15-ish or less HP and is grappled something like 60% of the time.
Bill is knocked sprawling, overwhelmed by the lion's attack.
So now the lion's surprise round is done. It's initiative time! The lion has +6, and so does Bill. The rogue may have better if he has II, the wizard might be on the same level, and the cleric is almost certainly not keeping up.
If Bill wins initiative, he can't kill the lion. He'd need power attack, a crit, and a good roll to do 60 damage in a turn. He generally does 24, which is a pile of damage but not enough to even two-man the lion this turn.
The rogue isn't killing the lion unless he TWFs and has weapons in hand and can make a full attack or can Quick Draw and pull off some archery shenanigans. Even expecting the 36 damage it would take to two-man the lion this turn is pretty far out of his reach.
The wizard could SOD the lion and will most certainly make it if he has a will SOD handy.
The cleric is unlikely to have a will SOD, but a fort SOD might go the distance, or he can probably swing for decent-ish damage (probably in the teens), or he can heal for ~18. The healing won't get Bill out of two-shot range.
So to keep this same-CR creature from killing a party member, the party will need a great deal of luck from initiative and attack rolls OR someone with a really high Perception mod OR a high-init will-save save-or-lose. Otherwise a melee class will usually die before the lion is stopped, or a non-melee class will just get eaten in the surprise round.
I'm thinking this might be a little bit overkill for its CR.

mdt |

Well,
Not trying to be a snark or anything, but I'd expect just about any CR 5 to come close to killing a 5th level anything if he get's surprise round. That's just the way it is. Surprise is devastating.
I think the CR's are more calculated as 'Let's put them in an arena, open the cage doors, and see what happens'. If you take that approach, the lion is probably dead in one round, as everyone unloads on him, but with his initiative he's probably shreded someone pretty thoroughly, requiring the cleric to expend a couple of spells to heal them back up.
In other words, used about 25% of their resources, as advertised. Any monster of any CR can be overwhelming if you give them the right circumstances. Imagine a dozen CR1 goblins using long bows and snipping a level 6 party from the tops of a canyon wall. Those goblins can't total up to more than a CR3 or 4 by themselves, but the situation has boosted them up to a CR 7 or so.
In your example, I'd boost the Lion up to a CR6 based on the situation (preset ambush, only a 15% chance of the rogue seeing him). A GM has to always keep in mind that CR is highly situational. For example, a black dragon is super dangerous... unless you corner him in a large cave with no exit and collapse the rocks to trap him inside. Then while he's digging his way out you snipe him and drop flaming oil on him. Now you've taken a CR 10 threat and gotten him so he's not a threat to even a level 4 party, because of the situation.

A Man In Black RPG Superstar 2010 Top 32 |
Well,
Not trying to be a snark or anything, but I'd expect just about any CR 5 to come close to killing a 5th level anything if he get's surprise round. That's just the way it is. Surprise is devastating.
If surprise means you just kill people, why does a lion have a Stealth bonus so high that no level-appropriate party is likely to spot it? In 3.5, its Hide check was +10 in tall grass. DC 20 is reasonable for a level 5 party. DC 25 is not.
On top of this, goblins do not have longbows in their statblocks nor is their natural environment "the top of canyon walls." Lions seriously only live in places where they can hide and then ambush things. They are ambush predators. They have three abilities in their text, and hiding in undergrowth is one of them.
However, even if the lion isn't expected to use one of the three abilities it has, if it pounces someone who doesn't have full plate or a d10 or better hit die that someone just dies. Against AC 15, the lion pounces for an average of 52 effing damage. If it wins init, someone just dies, in the lamest way possible.

Weylin |
Generally if the creature is in an ambush position I would increase the CR for the encounter by one or two.
I also take the CR as an arena fight scenario that does not factor in tactics from either side.
Have seen characers mop the floor with creatures 3 or 4 CR higher than their level because of good tactics. Have also seen a single level 3 bugbear maul a party of 4 6th level characters through tactics.
And honestly, there are some creatures you just dont engage in melee if you can help it...dire lion has always been among them to me.
-Weylin

A Man In Black RPG Superstar 2010 Top 32 |
And honestly, there are some creatures you just dont engage in melee if you can help it...dire lion has always been among them to me.
It has higher speed than you, at least as good an init roll as you, and when it hides you cannot see it. Additionally, its stated environment is naturally a hiding place. It's like saying, "Oh, they can't have figured that a giant ant lion would live at the bottom of a pit trap, you'll have to raise the CR for that."
How do you suggest that you avoid melee with it, without already knowing where it is beforehand?

Zurai |

Weylin wrote:And honestly, there are some creatures you just dont engage in melee if you can help it...dire lion has always been among them to me.It has higher speed than you, at least as good an init roll as you, and when it hides you cannot see it. Additionally, its stated environment is naturally a hiding place. It's like saying, "Oh, they can't have figured that a giant ant lion would live at the bottom of a pit trap, you'll have to raise the CR for that."
How do you suggest that you avoid melee with it, without already knowing where it is beforehand?
Wait, I thought stealth didn't work in Pathfinder?

Mirror, Mirror |
Since a Deep Slumber spell can end the encounter, or a druid with a good perception could convince it it wants to eat something else, or 4 fighters could easily maul the cat after it gets initiative, or rangers would know what to look for and take the party futher away from the hunting grounds, or rouges should see it (perception again) and could set up a counter-ambush, I really don't see what the problem is. Pure fighting potential, yes, the Dire Lion is a powerhouse above what it's CR would suggest. That is true for all animals, ever since 3.0. That's why the Summon Natures Ally spells were generally better for brawlers than the Summon Monster spells. Animals and magical beasts always got the benefit of the doubt because there are just so many ways to beat them.
Ask any necromancer if they would rather a skeleton animal or humanoid to stand in front and get hit. Humanoids tend to get better with class levels, feats, and equipment. Animals are born with everything they need to be deadly.
Anyway, a Dire Lion, being a hunter, wouldn't attack a party of 4 preadators unless driven by intense hunger. Lacking clerics, animals tend to only fight when the stakes are very high or when they are sure of their win. Otherwise a serious injure could lead easily to death. If the Dire Lion ambushes Bob when he goes away from the others to relieve himself, that is very reasonable, but not a CR5 encounter. Bob, having to solo the cat for a bit, would have to be at least level 7 or 8, as would his allies on round 3 when they get there and act.

Mirror, Mirror |
Wait, I thought stealth didn't work in Pathfinder?
LOLOLOLOLOLOLOLOLOLOL!
and +1 FTW
Bright light condition on the plains, and grass not providing cover, only concealment, which is negated by the bright light condition means EVERYONE taking 10 can see the hiding Dire Lion, DC0!!
The Lion is actually under-powered!

A Man In Black RPG Superstar 2010 Top 32 |
Wait, I thought stealth didn't work in Pathfinder?
It does when you don't need to move and live in an environment with concealment.
Since a Deep Slumber spell can end the encounter, or a druid with a good perception could convince it it wants to eat something else, or 4 fighters could easily maul the cat after it gets initiative, or rangers would know what to look for and take the party futher away from the hunting grounds, or rouges should see it (perception again) and could set up a counter-ambush, I really don't see what the problem is. Pure fighting potential, yes, the Dire Lion is a powerhouse above what it's CR would suggest. That is true for all animals, ever since 3.0.
The 3.5 Dire Lion would seriously mangle someone with the pounce, but needed to pounce a non-armor-wearer with low-ish HP or roll exceedingly well to kill someone with the pounce. A 3.5 dire lion would do ~35 damage to AC 15 on a pounce, and probably 20-25-ish to AC 19. It kills a low-con d6 class without uncanny dodge (d6 and 10 con is 24 HP) or a d4 class on the pounce, which is fearsome enough. It also didn't have a +6 init mod, which is as good as most parties will have.
The AC range didn't change in PF. Most characters will have a flat-foot AC in the 15-19 range. HP totals went up a bit, granted, so you're looking at 43 base on the high end and 25 on the low end. Problem is, the PF dire lion's offense went waaaaay up.
Expected damage to AC 15 is ~40. Expected damage to AC 17 is ~36. Expected damage to AC 19 is ~27. So let's look at expected AC and HP by class, assuming you single-classed and took the HP. Barbarians are AC 17 (+6 from armor, uncanny dodge) and 43 HP base. Bards are AC 15 (+5 from armor) and have 31 HP base. Clerics are AC 16-19 (+7 from armor, only class likely to have negative dex or carry a sheld) and have 31 HP base. Druids are AC 15 (+5 or less from armor), and have 31 HP base. Fighters are AC 19 (+9 from armor), and have 37 HP base. Monks are AC...um...screwed (+wis mod armor) and 31 HP base. Paladins are AC 19 (+9 from armor), and have 37 HP base. Rangers are AC 17 (+7 from armor) and have 37 HP base. Rogues are AC 17 (+4 armor, uncanny dodger with generally high dex) and have 31 HP base. Sorcerers and wizards are AC bad (+4 from mage armor) and have 25 HP base.
So, on a pounce from a dire lion, here's who dies at what con, given average damage.
10 con: Bards, some clerics, druids, monks, rogues, sorcerers, wizards.
12 con: Bards, druids, monks, rogues, sorcerers, wizards.
14 con: Bards, monks, sorcerers, wizards.
16 con: Nearly nobody.
If you're not single-classed or took skill points instead of HP, kick yourself down a notch.
And you're right. The 3.5 dire lion was a powerhouse. Why did it need to be buffed without a CR increase? I thought the point of the Bestiary was to redesign monsters to better reflect their CR.
LOLOLOLOLOLOLOLOLOLOL!
and +1 FTW
I cannot imagine what you thought this would add to the conversation.

Mirror, Mirror |
And you're right. The 3.5 dire lion was a powerhouse. Why did it need to be buffed without a CR increase? I thought the point of the Bestiary was to redesign monsters to better reflect their CR.
Excuse me. After reading the whole Jack/chicken thread, Zurai's post seemed incredibly hilarious in this context. I apologize.
As to the buff, recall many PC HD and stat blocks were increased in PFRPG, making them deadlier than their 3.5 counterparts. Not to mention the classes, especially the meele types. Save level PC's are deadlier, so the same CR creatures should be, too.
And, everyone doing just average, a single WILL save seriously sets back the Lion (with an 11, being kind, that's still DC14). This includes spells like Deeper Slumber and Slow as well as alchemical items. Even cantrips are in range to affect the Lion (Flare).
And 25 perception is not too much to ask for lvl 5. 5 ranks + 3 class skill + 3 feat (rogue is well served by taking this) OR + 3 WIS (from druid) + 5 magic item = +16 or 26 taking 10. The lion is spotted. Or another PC got a lucky roll. THEY got to roll 4 times, while our Lion only got to take 10.

KaeYoss |

When you're a lion the size of a bull, able to down and devour ogres
That's just not true.
Not even a great wyrm dragon can devour ogres. It's not about size, it's about things no living thing will do.
Imagine a piece of really rotten meat. Crawling with maggots. And spiders. And poison. And excrement.
Could you eat that?
Ogres are worse.
:P

Zurai |

A Man In Black wrote:When you're a lion the size of a bull, able to down and devour ogresThat's just not true.
Not even a great wyrm dragon can devour ogres. It's not about size, it's about things no living thing will do.
Imagine a piece of really rotten meat. Crawling with maggots. And spiders. And poison. And excrement.
Could you eat that?
Ogres are worse.
:P
Black dragons like that kind of thing.

Zurai |

Zurai wrote:eally it would here. , if the lion was black maybe not, but he is the same color as his environment, not a dark allyA Man In Black wrote:It does when you don't need to move and live in an environment with concealment.But concealment doesn't count in bright sunlight, remember?
Not according to A Man In Black, it wouldn't. I'm just pointing out that he's not using his own rules.

The Weave05 |

First, let me say that I really enjoy reading your analyses on the boards, they're quite interesting. That aside, I don't have much to add to the conversation, but I will add this:
Unless specifically driven by something, I would think that a Dire Lion would be apt to live another day than waste its life on something that can take a serious chunk of its HP out. Now in this particular instance, you could make the claim that it was, for some reason, driven to get this fighter, but more often then not I would think an injured lion would flee in favor of savoring a less damaging prey. That is, as soon as it took the hit from the fighter and the rest of the party, I would think it would run away to lick its wounds. Of course, I would give the party XP for having defeated it, as normal.

A Man In Black RPG Superstar 2010 Top 32 |
And 25 perception is not too much to ask for lvl 5. 5 ranks + 3 class skill + 3 feat (rogue is well served by taking this) OR + 3 WIS (from druid) + 5 magic item = +16 or 26 taking 10. The lion is spotted. Or another PC got a lucky roll. THEY got to roll 4 times, while our Lion only got to take 10.
...seriously? I don't expect it's reasonable to expect that from your average party. And keep in mind that half or more of the party doesn't even get to roll. You need a +5 modifier at least just to be able to have a chance.
Not according to A Man In Black, it wouldn't. I'm just pointing out that he's not using his own rules.
The Jack Doesn't Steal A Chicken thread is that way. *points*
I don't think I could have added more "nobody actually plays with the rules this way" disclaimers to that thread if I tried. Is there a way to make text blinking and red?
Unless specifically driven by something, I would think that a Dire Lion would be apt to live another day than waste its life on something that can take a serious chunk of its HP out. Now in this particular instance, you could make the claim that it was, for some reason, driven to get this fighter, but more often then not I would think an injured lion would flee in favor of savoring a less damaging prey. That is, as soon as it took the hit from the fighter and the rest of the party, I would think it would run away to lick its wounds. Of course, I would give the party XP for having defeated it, as normal.
There are two arguments against this here that I don't think really reduce its challenge. (I don't think you're actually making the first, but what you said reminded me of it.)
"A dire lion would never attack a well-armed and well-armored party of four." In which case why bother having it in a bestiary at all? Its only mode of interaction with possible PCs is trying to eat them or trying to avoid them. Int 2 doesn't allow for a lot of subtlety.
"A dire lion would run away after a significant amount of damage." That's fine (and if we're talking about a wild dire lion I'd totally agree), but the problem is the damage it can do before anyone can react and the fact that it's extremely difficult to keep it from attacking before you do. Bill the fighter and Barbara the barbarian and Patricia the paladin can eat a charge, but Jack B. Quick is probably dead (dude does not live a charmed life) and even Drucilla the druid would be catfood.

DM_Blake |

I hate to feel like I'm always picking on you, MIB, so let's just say I'm picking on your scenario.
First, I agree, this critter is very dangerous.
But you need to rethink the lion's surprise round.
First, how does he attack so much? Surely not the Pounce ability, which requires a Charge, and Charge is a Full-Round action. The surprise round is only a partial action, so it's impossible to Charge or Pounce during a surprise round.
(note, even if you could bite and claw during the surprise round - let's say the DM is being sadistic today - it's still only two claws since the lion cannot use Rake unless it starts the round grappling).
So the lion will only bite, zero claw attacks.
The bite will probably hit and the Grab will take place most of the time, just as you described.
Then on the first real round of the combat Bill won't be anywhere near death. The rest of his team can act to kill the beast or heal Bill as needed, and this encounter is going to end with a dead dire lion and a living Bill (critical hits aside, of course).

Mirror, Mirror |
To get more mechanical, we cannot judge combat by " 10 would hit, so the lion's attacks all hit". This is just statistically wrong.
To truly understand the power of the lion in combat, we need to factor in the hit%, the averege dmg, the % chance of a crit with avg addt'l damage, and compare all that to the PC's HP, a static #.
~sigh~
Bill's AC is 22 (let's NOT assume the Lion will ambush. This isn't an Animal Planet series)
Lion attacks at +15/+15/+14. +2 for charge
Chances of hitting are 70%/70%/65%. Avg dmg is 6.5/6.5/7.5. After %ages, that's 4.6/4.6/4.9 (rounding to 10ths). Additionally, the Lion can grapple Bill (85%). Let's assume he succeeds, for simplicity. 2 more clays from the rake at the same bonus and damage as the claws before. The Lion is done.
Is Bill? Statistically, Bill took some damage, 23.3 hp on average. Rounding to 24, Bill still has 28hp. Which means that, if the lion does it all again, chances are that Bill will live till round 3, at which time his buddies have had 2 rounds of beating on the thing to convince it to leave Bill alone.
Overall, it seems the party will win, the Lion will die, and all will be well. CR5.
EDIT: Dooh! forgot to add in crit's, but that will be about 3 points total. So, Bill CAN die if the Lion crit's

A Man In Black RPG Superstar 2010 Top 32 |
I hate to feel like I'm always picking on you, MIB, so let's just say I'm picking on your scenario.
Pick away. If you see a hole in my reasoning or my memory, go ahead and call me on it.
First, how does he attack so much? Surely not the Pounce ability, which requires a Charge, and Charge is a Full-Round action. The surprise round is only a partial action, so it's impossible to Charge or Pounce during a surprise round.
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat.
To get more mechanical, we cannot judge combat by " 10 would hit, so the lion's attacks all hit". This is just statistically wrong.
I'm not. For the rough average damage, I'm multiplying expected damage by expected chance to hit. That's not a great model for a handful of reasons, but it suffices for our purposes.
let's NOT assume the Lion will ambush.
Then it's just toast. It's a one-trick pony. If it pounces someone who hasn't reacted yet, they're grievously wounded or dead. If it doesn't, then it dies horribly because it is an animal and thus has no AC to speak of. If it doesn't ambush, it does middling damage then gets swarmed.
The problem is that preventing it from ambushing is easier said than done, and that preventing it from ambushing isn't tactically interesting. I don't mind gimmick monsters at all, but the PF dire lion is a bit too much of a Gygax falling rock trap. "Hey, guys, roll DC 26 Perception. ...okay, you fail? *rolls dice* Okay, a lion jumps out and eats Bob. Roll init?"
It was like that in 3.5 for a small set of characters, but PF widened that set considerably.

Mirror, Mirror |
Mirror, Mirror wrote:And 25 perception is not too much to ask for lvl 5. 5 ranks + 3 class skill + 3 feat (rogue is well served by taking this) OR + 3 WIS (from druid) + 5 magic item = +16 or 26 taking 10. The lion is spotted. Or another PC got a lucky roll. THEY got to roll 4 times, while our Lion only got to take 10....seriously? I don't expect it's reasonable to expect that from your average party. And keep in mind that half or more of the party doesn't even get to roll. You need a +5 modifier at least just to be able to have a chance.
Actually, yes. Perception is one of those skills useful for things like avoiding ambushes, listening in on enemies, and searching around for treasure! In our current PF game, EVERYBODY has max ranks in it. Nobody wants to be caught FF in a fight, after all. Now, that may not really work for the average party, but I would gladly pay the rogue with the high perception to have at the ready a tanglefoot bag or wand of grease to stop any such ambushes from happening!
Get ambushed enough, and you get paranoid.

mdt |

mdt wrote:Well,
Not trying to be a snark or anything, but I'd expect just about any CR 5 to come close to killing a 5th level anything if he get's surprise round. That's just the way it is. Surprise is devastating.If surprise means you just kill people, why does a lion have a Stealth bonus so high that no level-appropriate party is likely to spot it? In 3.5, its Hide check was +10 in tall grass. DC 20 is reasonable for a level 5 party. DC 25 is not.
As stated by others above, Perception is not a skill to be left out. My group also maxes out Perception in their builds (I previously houseruled under 3.5 that EVERY PC class had Spot and Listen as class skills, it makes no sense that any adventurer wouldn't). One of my favorite changes in Pathfinder is the way the skills work now. Now it makes sense for some classes to have Perception as a class skill and some not. As currently recreated, my players would have at level 5 :
Druid : 4 Ranks + 4 Wis + 3 Trained + 2 Racial = 13 Perception
Cleric : 5 Ranks + 4 Wis = 9 Perception
Wizard : 5 Ranks + 2 Wis = 7 Perception
Duskblade : 5 Ranks + 1 Wis = 6 Perception
So, even the lowest of the group get's him on a 19-20, the wizard on a 18-20, the cleric on a whopping 16-20 and the druid on a 12-20. Note that the druid is a catfolk with Scent and lots of movement when she takes a feline form (she took the shapechange ability instead of the wild shape ability) so it's very unlikely she would have failed to notice the Dire Lion.
On top of this, goblins do not have longbows in their statblocks nor is their natural environment "the top of canyon walls." Lions seriously only live in places where they can hide and then ambush things. They are ambush predators. They have three abilities in their text, and hiding in undergrowth is one of them.
Seriously? Seriously? This is the best argument you can come up with? Goblins don't have longbows in their stat blocks nor is their natural environment 'the top of canyone walls'? So goblins, despite having sentience, and despite it stating in the book that they use class levels only use the weapons in the sample statblock even if they don't have weapon proficiency with it because the only weapon they have is what's in their statblock? You run your game so rigidly that a creature that is sentient and uses class levels has exactly and only the weapons listed in the statblock for it, regardless of level or class? I think I begin to see the problem you are having getting the game to work the way you think it should.
However, even if the lion isn't expected to use one of the three abilities it has, if it pounces someone who doesn't have full plate or a d10 or better hit die that someone just dies. Against AC 15, the lion pounces for an average of 52 effing damage. If it wins init, someone just dies, in the lamest way possible.
I think we are back to the GM needing to balance the game. A CR 5 creature that you give an advantage to is going to perform as a higher CR, that's just the way the game works. Take any CR 5 creature, give them an upper hand (and Ambush is the ultimate leveler of playing fields, just ask any historian) then you have to adjust the CR on the fly. Would you be quite as surprised if a CR 6 creature almost killed a single level 5 character in one round?

grasshopper_ea |

I was leafing through some of the bestiary PRD files for another discussion, and I ran across the dire lion, already a nasty customer for its CR in 3.5.
...and it's been hugely buffed, as a result of buffs to rake, claw attacks, and the feat changes.
In this post, I tested Bill the 5th-level fighter, a scratch character for testing, against a handful of CR 5 opponents for demonstration purposes. They were all 3.5 opponents, because, at the time, that's what I had.
But with the buffs to a dire lion, I believe it's been pushed past even large earth elementals (who are absolutely brutal to fight in melee).
Here's Bill again.
Quote:Bill the fighter specializes in greatswordery. His stats (same 28 point buy) are 19/14/16/8/10/8 after racial and statup. His feats are Power Attack, Weapon Focus (greatsword), Weapon Spec (greatsword), Dodge, Improved Initiative, and some other junk. He has a +1 greatsword, +1 full plate, and +2 str gloves and some minor stuff. (Wiser than the +2 str gloves would be paying for a permanent Enlarge Person but let's say he's not that clever.)
52 HP
AC 21 (22 when Dodge is applied)
CMD 22
Attacks: +13 greatsword (2d6+11)And here's a PF dire lion.
The dire lion is laying in some underbrush, waiting for a meal on the hoof. When you're a lion the size of a bull, able to down and devour ogres, you tend to be a tad fearless. The lion has nestled down into the dry grass, a task it has done many times before.
The conditions are dry grass on either side of a road that can barely be called more than a cart rut. The lion has taken 10 on hiding in the grass, making the Perception target to spot it DC 25.
Bill the fighter is at the head of the party, as they traipse down the...
Enter the arcane archer, well future arcane archer. He's from the plains and he knows about these crazy predators, he has several dire lion heads on his wall.
"Dire Lion, I'm happy for you, and I'm gonna let you finish, but Elfman has one of the best perception checks of all time!"
Elfman the 1 Diviner/4 Ranger Half-elf
5 ranks +3 class skill +1 wis + 2 racial +2 favored enemy +2 favored terrain = +15 perception vs Lions +15 stealth if in tall grass.
50% chance he sees the lion without any feats to boost it
5 ranks +3 class skill +4 dex +2 favored enemy +2 favored terrain = +16 vs lions +11
Most likely Elfman will be ambushing the lion
He knows they're bad and he doesn't want to get charged, so he lays down an entangle. 2 rounds later we have lion for dinner
If the lion ambushes Elfman, he still knows something is wrong and readies an action to entangle the first non-friendly that moves. You can't charge through that so Elfman has saved his friends and provided dinner.
Is this an unlikely character.. possibly, in a 4 person fighter wizard cleric rogue group yes. What does this prove? It proves that in the right circumstance a set monster or character can reign supreme. Putting up a +15 stealth pouncer against a group with no perception is going to do some damage, just like an invisible creature against a group without any way to deal with invisibility.

nathan blackmer |

A Man In Black wrote:...I was leafing through some of the bestiary PRD files for another discussion, and I ran across the dire lion, already a nasty customer for its CR in 3.5.
...and it's been hugely buffed, as a result of buffs to rake, claw attacks, and the feat changes.
In this post, I tested Bill the 5th-level fighter, a scratch character for testing, against a handful of CR 5 opponents for demonstration purposes. They were all 3.5 opponents, because, at the time, that's what I had.
But with the buffs to a dire lion, I believe it's been pushed past even large earth elementals (who are absolutely brutal to fight in melee).
Here's Bill again.
Quote:Bill the fighter specializes in greatswordery. His stats (same 28 point buy) are 19/14/16/8/10/8 after racial and statup. His feats are Power Attack, Weapon Focus (greatsword), Weapon Spec (greatsword), Dodge, Improved Initiative, and some other junk. He has a +1 greatsword, +1 full plate, and +2 str gloves and some minor stuff. (Wiser than the +2 str gloves would be paying for a permanent Enlarge Person but let's say he's not that clever.)
52 HP
AC 21 (22 when Dodge is applied)
CMD 22
Attacks: +13 greatsword (2d6+11)And here's a PF dire lion.
The dire lion is laying in some underbrush, waiting for a meal on the hoof. When you're a lion the size of a bull, able to down and devour ogres, you tend to be a tad fearless. The lion has nestled down into the dry grass, a task it has done many times before.
The conditions are dry grass on either side of a road that can barely be called more than a cart rut. The lion has taken 10 on hiding in the grass, making the Perception target to spot it DC 25.
Bill the fighter is at the head of the party, as
Wait, you're all assuming your PC's are even MAKING the perception checks. Reflexive perception checks to avoid an ambush are not always a gaurantee. I believe the original point the poster was trying to make was that the Dire Lion is BUILT to ambush the party (your average party, not a diviner/ranger/perception monkey). It's racial powers are built around stealth and a really, really nasty charge.
So I guess I see two main points;
1. The creature is designed to be used in a way that makes it nastier then it's CR reflects -- I agree completely.
2. Should a creature with a CR equivalent to the prevailing level average be killing a character in the opening round of combat? -- HELL no. this game is about fun....in what conceivable world is that fun?!?!

grasshopper_ea |

Wait, you're all assuming your PC's are even MAKING the perception checks. Reflexive perception checks to avoid an ambush are not always a gaurantee. I believe the original point the poster was trying to make was that the Dire Lion is BUILT to ambush the party (your average party, not a diviner/ranger/perception monkey). It's racial powers are built around stealth and a really, really nasty charge.
So I guess I see two main points;
1. The creature is designed to be used in a way that makes it nastier then it's CR reflects -- I agree completely.
2. Should a creature with a CR equivalent to the prevailing level average be killing a character in the opening round of combat? -- HELL no. this game is about fun....in what conceivable world is that fun?!?!
I guess I didn't get the point across very well. The point of my character presented was if you give one person or Dire Lion all the advantages they SHOULD win. If you have 4 drunken clerics of Caiden Kayleen or however you spell it walking along and their wisdom is down to 6 because they've been drinking for 3 days and they can't even read the label to see what they're drinking, they're not going to spot this Dire lion and they're probably going to die. If your group comes across the dire lion while he's sleeping because he just killed a buffalo and ate half of it himself and his perception is at -10 for being asleep + all the other penalties, they can sneak up and coup de grace him with a scythe.
Also for the record perception vs stealth is an opposed roll. If you get to roll a stealth check I get to roll a perception check hands down 100% of the time, otherwise your DM is cheating in my book. Unless of course your character is blindfolded or purposefully has his eyes closed and has wax in his ears. This is a pet peve of mine because I find it highly annoying when someone every five seconds wants to make a spot check, it bogs down the game and is stupid.. not ignorant, stupid.

mdt |

Wait, you're all assuming your PC's are even MAKING the perception checks. Reflexive perception checks to avoid an ambush are not always a gaurantee. I believe the original point the poster was trying to make was that the Dire Lion is BUILT to ambush the party (your average party, not a diviner/ranger/perception monkey). It's racial powers are built around stealth and a really, really nasty charge.
Uhm,
No, we are not assuming. The original post stated the four characters were out hunting down whatever had been attacking travelers on the road. If you are hunting something attacking people on the road, you really do sort of have to look.
A Man In Black RPG Superstar 2010 Top 32 |
The point of my character presented was if you give one person or Dire Lion all the advantages they SHOULD win.
It's not a matter of "all of the advantages." It's a matter of "if the lion uses one of the abilities in its statblock, an ability lions in the real world use all the time when they are hunting, then a PC is likely to die."
Reasonable modifiers, not characters optimized to maximize their ability in an edge case (someone suggested a savannah-specialized, animal-focused ranger >:| ), mean that the PCs have only a slim chance to avoid this, whereas in 3.5, the dire lion had a reasonable Hide modifier and did level-appropriate damage.
I want to know what this was playtested against and what the party is expected to do against this lion without spending 2.5K gold on magic items (that's a quarter of your personal wealth at this level) or making several levels worth of anti-lion optimization choices.
Arguments by analogy, especially bad analogies (like plainly ridiculous parties or completely unlike monsters), don't answer these questions.

Weylin |
If in the scenario these four adventurers are going out looking for the whatever it is (in this case the dire lion) and are not being careful, not moving as quietly as possible, not trying to figure out what they might be facing by the signs left from the attacks, not using the rogue to scout for them, not moving with weapons out then they deserve to get eaten in my view. And the CR could easily remain the same. It will teach the players not to have their characters go blundering after things when they dont know what they are.
On the other hand if the party does take the above steps, they have a big advantage over the dire lion. They know what it is, they probably have an idea where it is, and it doesnt know they are coming. And are probably going to come out of the encounter with less resource loss than the CR would suggest.
This does not even touch on the IRL issues of the amount of undergrowth necessary to conceal a 6 foot tall, 15 foot long, 3500lb animal. Or the hunting fixation problems most felines suffer from once they get prey in sight.
Worth noting that the Masai have been hunting lions for generations with spears, knives and hide shields...some of them solo kills.
-Weylin

totoro |

If in the scenario these four adventurers are going out looking for the whatever it is (in this case the dire lion) and are not being careful, not moving as quietly as possible, not trying to figure out what they might be facing by the signs left from the attacks, not using the rogue to scout for them, not moving with weapons out then they deserve to get eaten in my view. And the CR could easily remain the same. It will teach the players not to have their characters go blundering after things when they dont know what they are.
On the other hand if the party does take the above steps, they have a big advantage over the dire lion. They know what it is, they probably have an idea where it is, and it doesnt know they are coming. And are probably going to come out of the encounter with less resource loss than the CR would suggest.
This does not even touch on the IRL issues of the amount of undergrowth necessary to conceal a 6 foot tall, 15 foot long, 3500lb animal. Or the hunting fixation problems most felines suffer from once they get prey in sight.
Worth noting that the Masai have been hunting lions for generations with spears, knives and hide shields...some of them solo kills.
-Weylin
This sounds suspiciously like the old "Dragons have low CR because adventurers know they are there" technique for CR assignment. I think the merits of the dire lion should be as compared to other CR 5 monsters. Haven't gotten my bestiary, yet; so I don't know. Grrr!

seekerofshadowlight |

Looking over other CR 5 critters he is pretty much spot on. Most have a lesser to hit number but more damage. The same hp range normally more AC, some have such fun things as rend or have breath weapons can regenerate or have reach.
Really he is in the same power scale of other CR 5 critters You can see them here take a look see

totoro |

Looking over other CR 5 critters he is pretty much spot on. Most have a lesser to hit number but more damage. The same hp range normally more AC, some have such fun things as rend or have breath weapons can regenerate or have reach.
Really he is in the same power scale of other CR 5 critters You can see them here take a look see
I think I love you.

A Man In Black RPG Superstar 2010 Top 32 |
If in the scenario these four adventurers are going out looking for the whatever it is (in this case the dire lion) and are not being careful, not moving as quietly as possible, not trying to figure out what they might be facing by the signs left from the attacks, not using the rogue to scout for them, not moving with weapons out then they deserve to get eaten in my view
Without a magic item or a feat, the rogue has something like a +12-ish Stealth check. The lion sees this just slightly less than half of the time, with its +11 Perception.
Conversely, the rogue has a +8-ish Perception, against the lion's +15 Stealth. He's going to miss the lion entirely three-quarters of the time.
And, if the lion does spot the rogue, the rogue is screwed. If the rogue doesn't have 14 con and his single-class benefit in HP (or 16 con), the lion is likely killing him in an instant. Otherwise, the rogue is grievously wounded, in melee with and possibly grappled by a blender.
Jack B. Nimble wisely does not volunteer for scouting duty.
As for the other plans, the party is obviously looking for the lion but DC 25 Perception checks are out of reach of most level 5 characters, knowing that it's a lion doesn't benefit them significantly, and having weapons drawn isn't a "lol dire animals won't attack us" magic word. So knowing that a lion is in store for them isn't much protection because there's no expenditure of resources to up your Perception checks other than the +5 Perception lenses (which are 1/4 of a level-appropriate character's wealth, as I mentioned).
So not only is this a complete blender if you're not prepared, nobody has yet suggested any preparations that would work even knowing that there's a dire lion hiding along the path somewhere. So far, the only plan I can think of is to send someone who can absorb a lion charge up ahead, covered with raw meat and making wounded deer noises.

Weylin |
Weylin wrote:If in the scenario these four adventurers are going out looking for the whatever it is (in this case the dire lion) and are not being careful, not moving as quietly as possible, not trying to figure out what they might be facing by the signs left from the attacks, not using the rogue to scout for them, not moving with weapons out then they deserve to get eaten in my viewWithout a magic item or a feat, the rogue has something like a +12-ish Stealth check. The lion sees this just slightly less than half of the time, with its +11 Perception.
Conversely, the rogue has a +8-ish Perception, against the lion's +15 Stealth. He's going to miss the lion entirely three-quarters of the time.
And, if the lion does spot the rogue, the rogue is screwed. If the rogue doesn't have 14 con and his single-class benefit in HP (or 16 con), the lion is likely killing him in an instant. Otherwise, the rogue is grievously wounded, in melee with and possibly grappled by a blender.
Jack B. Nimble wisely does not volunteer for scouting duty.
As for the other plans, the party is obviously looking for the lion but DC 25 Perception checks are out of reach of most level 5 characters, knowing that it's a lion doesn't benefit them significantly, and having weapons drawn isn't a "lol dire animals won't attack us" magic word.
So knowing that a lion is in store for them isn't much protection because there's no expenditure of resources to up your Perception checks other than the +5 Perception lenses (which are 1/4 of a level-appropriate character's wealth, as I mentioned).
So not only is this a complete blender if you're not prepared, nobody has yet suggested any preparations that would work even knowing that there's a dire lion hiding along the path somewhere.
(So far, the only plan I can think of is to send someone who can absorb a lion charge up ahead, covered with raw meat and making wounded deer noises.)
You keep fixating back on the +15 Stealth. That is optimum. The standard score is +7 Stealth.
To hide the lion has to know the party is coming. If it doesnt, why would it hide? What if the local undergrowth is not dense enough for it to get that +15 Stealth? this thing cant really just duck behind a rose bush.
As for resource, those are too variable to predict for a party. What if the wizard has a familair capable of flight? The lion would be located easily with no risk to the party or to the familiar. Some scrawny crow is not going to register as a threat or food for a 3500 pound animal.
And as was pointed out, Bob only needs to last two rounds, which on average he will before the rest of his party to open on the lion with everything they have. An average lightning bolt would remove almost a third of the Dire Lion's average hit points in on action alone. Then the cleric and rogue get their turns...with the rogue probably getting his sneak attack as he flanks with the cleric. If using a short sword then there is another quarter of the HP gone on average. This doesnt even count whatever attack of spells the cleric uses. After one round the Dire Lion is on average down to less than half its hit points. After that the cleric can quickly have him back in fighting shape.
-Weylin

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The dire lion has two feats allowing attacks in the same round, that would occur normally in separate rounds:
Grab: allowing a grapple immediately after a succesfull melee attack
and
Pounce: allowing the 2 rakes attacks in the same round the grapple is won.
The combination of these two makes the dire lion pretty nasty.
At least, I would add the following line to the Pounce description
The creature can make the rake attacks only if he wins the grapple check (just for clarity).

A Man In Black RPG Superstar 2010 Top 32 |
You keep fixating back on the +15 Stealth. That is optimum. The standard score is +7 Stealth.
Under what other circumstances is a lion going to hide? Behind a tree? In a crowd of people?
To hide the lion has to know the party is coming. If it doesnt, why would it hide? What if the local undergrowth is not dense enough for it to get that +15 Stealth?
No, it doesn't. It hides because it is an ambush predator, and it's smart enough to figure out food travels along this path. If there isn't underbrush enough for it to hide, then it moves to somewhere where there is enough underbrush. (And if there isn't enough underbrush, where the heck has the lion been hiding to attack people in the first place?) Lions sleep, eat, screw, and attack from ambush. That is seriously all they do.
What if the wizard has a familair capable of flight?
It'd have to be a hawk. Owls get +10, which is better than most but only spots the lion 1/4 of the time, and ravens get +6.
Anyway. My wife is extremely disappointed that nobody has said JESUS CHRIST IT'S A LION GET IN THE CAR.

Shadowlord |

::OFF TOPIC:: I can't say I agree with the entire scenario, or some of the posts about stealth (you can't break your rules just because the creature lives in that environment). If concealment (less than total concealment) is acceptable for the lion to hide in during the day it should be acceptable for everyone. So, house-rule it or go by RAW or make up your own system entirely, but give everyone the same standard.
::ON TOPIC::
That said, I do agree with OP that this lion would be rough on a party if he got surprise round advantage, or even highest initiative in first round of combat. And with a slight change to the scenario, he might even take out the whole party. In fact it could be quite a bit worse than the OP stated.
Judging from what I see on a quick look at the lion I noticed two major things: 1) Huge Stealth bonus 2) Low-light vision. Both of these give the creature the highest advantage if he is a nocturnal hunter.
So, let’s say for a second that the party didn't find him their first day out in the wilderness looking. Night falls and the make camp. Now let's say the lion tracks them to their camp, or even just happens by them.
His Stealth now works and is 100% effective because it is night time, in fact any Perception check to spot him would suffer negatives for unfavorable or even terrible conditions. He pounces and tears up the first guy. Now combat begins. You would think the lion is going to suffer now that the whole party can attack him but not necessarily. They all have a 20% miss chance because they are in the dim light of a moonlit night. The lion however doesn't suffer this miss chance to hit the party members because he has low-light vision.
Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
This scenario would vary a bit due to racial makeup of the party and whether or not they had a camp fire going but you get the point.
Now, to be fair I would roll a percentage to see which of the party members he would attack first. I must admit, the shinny Fighter would be tempting, but imagine if he went after the Wizard of the party first, or even worse what if he took out the Cleric in round one.
That is why if you are hunting this guy, you should probably have a Ranger who is ridiculously good at tracking and you should attack the lion during the day when he is sleeping in his thicket or den or whatever.

grasshopper_ea |

grasshopper_ea wrote:The point of my character presented was if you give one person or Dire Lion all the advantages they SHOULD win.It's not a matter of "all of the advantages." It's a matter of "if the lion uses one of the abilities in its statblock, an ability lions in the real world use all the time when they are hunting, then a PC is likely to die."
Reasonable modifiers, not characters optimized to maximize their ability in an edge case (someone suggested a savannah-specialized, animal-focused ranger >:| ), mean that the PCs have only a slim chance to avoid this, whereas in 3.5, the dire lion had a reasonable Hide modifier and did level-appropriate damage.
I want to know what this was playtested against and what the party is expected to do against this lion without spending 2.5K gold on magic items (that's a quarter of your personal wealth at this level) or making several levels worth of anti-lion optimization choices.
Arguments by analogy, especially bad analogies (like plainly ridiculous parties or completely unlike monsters), don't answer these questions.
It is a matter of all the advantages. In this scenario the lion has been made aware of the PC's, while the PC's are assumed to be unable to spot the lion. It has had time to find cover and hide to take full advantage of it's improved stealth. It has been assumed to be able to charge through this cover, typically natural cover will also be hindering terrain and stop a charge. Everything has been stacked against the PC's. This isn't a problem, the PC's can still win, but in this scenario they SHOULD have a hard fight on their hands. Also the dire lion is by definition a one trick pony. It can't do anything but kill.
The PC's have the kill it option. They can also use a lot of other options, charm animal, calm animal, dominate animal, hold animal, calm emotions, slow, deep slumber, fear, bestow curse, blindness/deafness, hide from animals, summon swarm, grease, web, glitterdust, ray of enfeeblement, color spray, fog cloud, stinking cloud, hideous laughter, scare, ray of exhaustion all options for a party of this level, not to mention using wild empath to make it your friend.

grasshopper_ea |

Grab: allowing a grapple immediately after a succesfull melee attack
and
You brought up good points. One nitpick, you have to start the round already grappling to get rakes with grab. So you need minimum 2 successful grapple checks in a row to make the rakes. The pounce works as you put it.

Weylin |
There also seems to be a certain level of clairsentience and higher intellect going on with this dire lion.
how does it know where the party is going? How does it know when? This would be new prey for it and usually fairly erratically acting prey at that.
Why does it even bother to ambush them? Most animals dont fight unless they have to. And many predators when confronted by a challenge to their territory take uncharacteristically direct actions, as well as usually trying to warn the intruder of first (getting hurt wont help the lion).
If it has been hunting local farmers, well these four things sure dont look like food. The dont smell like food (that thing with the loose flapping skin (wizard) definitely doesnt, in fact it smells kind of toxic) In fact those two shiny walking things defintely dont look like food. So why (aside from DM say so) would it be in hunting posture?
Predators rely on instinctual knowledge of their food sources to be successful. Which is why transplanted predators dont always do very well when hunting.

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I don't see an issue here, either with the CR Rating or the Scenario.
Lion (modern day, 400-800lb kitty of doom), hides in tall elephant grass or savannah brush. Lion jump dude, eats his head, drags him back into grass.
If a lion gets the pounce on you, unless you are a very very tricksy kind of dude, you get eaten. That being said, there are PLENTY of defenses for this.
1: Maximize your AC/Flatfooted AC. I know Bob the Fighter is pretty decent, but it could be higher, especially if it KNOWN the party is looking for an ambush-predator (even more so if its known to be a Dire Lion).
2: Maximize your ability to act before he does. Rogue stealth, possibly while invisible (wait, the wizard cast a spell on a friend, gasp?!?), Druid AC with Scent, flying animal familiar (High grass from 90 degrees above provides NO cover, maybe concealment), diviner with "act in the surprise round" ability.
3: Maximize your grapple ability: Monk/Fighter/Barb with IUS, Imp Grapple, Enlarged and possibly Bull Strength-ed will have a CMB approaching the same as the Lion (+15 or so with just the listed stuff above, can get trickier and trickier). Do this right, and you have Heracles wrestling the Nemean Lion, rather than kitty chow in the grass.
4: Confuse the kitty. Oh, that dude you just pounced on was actually an illusion...commence beatdown. For extra evil points, that was actually a hireling named "Kibbles".
Point being, the Dire Lion is a serious threat to a Level 5 party (as I believe it should be) and requires serious planning/thought/tactics to walk away from alive.
(with a Diviner and the "Ray of Stupidity" spell-noncore, but humor me-, this becomes a non-issue. Surprise round happens, lion eats someone or not, lion becomes unconscious for a couple of days...I've seen it happen, more than a few times...)
-t

Weylin |
I don't see an issue here, either with the CR Rating or the Scenario.
Lion (modern day, 400-800lb kitty of doom), hides in tall elephant grass or savannah brush. Lion jump dude, eats his head, drags him back into grass.
If a lion gets the pounce on you, unless you are a very very tricksy kind of dude, you get eaten. That being said, there are PLENTY of defenses for this.
1: Maximize your AC/Flatfooted AC. I know Bob the Fighter is pretty decent, but it could be higher, especially if it KNOWN the party is looking for an ambush-predator (even more so if its known to be a Dire Lion).
2: Maximize your ability to act before he does. Rogue stealth, possibly while invisible (wait, the wizard cast a spell on a friend, gasp?!?), Druid AC with Scent, flying animal familiar (High grass from 90 degrees above provides NO cover, maybe concealment), diviner with "act in the surprise round" ability.
3: Maximize your grapple ability: Monk/Fighter/Barb with IUS, Imp Grapple, Enlarged and possibly Bull Strength-ed will have a CMB approaching the same as the Lion (+15 or so with just the listed stuff above, can get trickier and trickier). Do this right, and you have Heracles wrestling the Nemean Lion, rather than kitty chow in the grass.
4: Confuse the kitty. Oh, that dude you just pounced on was actually an illusion...commence beatdown. For extra evil points, that was actually a hireling named "Kibbles".
Point being, the Dire Lion is a serious threat to a Level 5 party (as I believe it should be) and requires serious planning/thought/tactics to walk away from alive.
(with a Diviner and the "Ray of Stupidity" spell-noncore, but humor me-, this becomes a non-issue. Surprise round happens, lion eats someone or not, lion becomes unconscious for a couple of days...I've seen it happen, more than a few times...)
-t
you left out "party has new rug for very very large room"

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If a lion gets the pounce on you, unless you are a very very tricksy kind of dude, you get eaten. That being said, there are PLENTY of defenses for this.
Also the night attack senario talked about earlier:
1) build easy traps ( a pit trap, a tripwire with bells on it, ect) to allow the party to be alerted as the preditor attacks
2) as others have said - the scenario included 'hunting what has been eating farmers' if the party gathers information on the type/location of the attacks, it could lead them to a boon on their perception checks as well, even without a ranger (I would rule this wouldn't work for a ranger who already was getting a bonus from favored enemy/terrain).