Errata for Print Bestiary.


Product Discussion


Well I recieved my print copy of the Bestiary and found an error. I couldn't find a thread for print errata so I thought I'd start one.

Page 283 (1st printing)

Quote:
Xills are the scourge of the Ethereal Plane, conquering everything in their paths with only one purpose: to perpetuate their race at the expense of others. All xills are female and capable of fertilizing their own eggs, but require living hosts to incubate these eggs, which they inject into paralyzed victims by means of a grotesque ovipositor normally kept retracted behind their mandibles. Evil and alien, the plane-shifting xills possess impressive intelligence and a totalitarian, militaristic culture all their
The missing text:
Quote:
own. Though they see most other life forms as incubators, they particularly prize phase spiders for this purpose.

Sovereign Court

Here's another cut off entry.

Demon, Nalfeshnee pg 65

Quote:
Nalfeshnees stand 20 feet tall and weigh 8,000 pounds. They form from the souls of greedy or avaricious evil

The missing text

Quote:
mortals, particularly those who ruled over empires of slavery, theft, banditry, and more violent vices.

--Orbital Drop Vrock Troopers

Paizo Employee Creative Director

Yeah... those are my two least-favorite errors in the book. Not sure how they happened, which is the frustrating part, since the errors weren't there in the final proofing pass... grrrr. At least the missing info isn't critical to run the monsters in play, I guess, and at least it only happened twice...

RPG Superstar 2009 Top 16, 2012 Top 32

[humor] I think it happened three times:

Spoiler:
Bestiary text:
Quote:
[everything in the book]

Missing text:

Quote:
FOR THE LOVE OF ALL THAT'S LAWFUL AND GOOD! THIS IS A MONSTER BOOK, NOT A CHARACTER RACES BOOK! IF YOU WANT SAVAGE SPECIES, YOU'RE JUST GOING TO HAVE TO WAIT!

[/humor]

Here's a fluff/crunch issue
Green hag's have the disguise self spell-like ability, which is said to enable them to impersonate young ladies to bring men into disrepute. (which is so much fun)

Only trouble is with the changes to disguise self in the core rulebook they now can't impersonate anything except another monstrous humanoid, so unless you're bringing centaur or yeti men into disrepute your flat out of luck.

I would suggest alter self as a substitute ability.


Golem, Wood p 164
Organization: solitary or gang (24)
I'm thinking there's a missing hyphen.

Paizo Employee Creative Director

Maugan22 wrote:

Here's a fluff/crunch issue

Green hag's have the disguise self spell-like ability, which is said to enable them to impersonate young ladies to bring men into disrepute. (which is so much fun)

Only trouble is with the changes to disguise self in the core rulebook they now can't impersonate anything except another monstrous humanoid, so unless you're bringing centaur or yeti men into disrepute your flat out of luck.

I would suggest alter self as a substitute ability.

I'd actually consider just giving them change self into any humanoid form as the best solution.


Maybe this isn't an error, but looking at the animal companion information for the roc:

PRD wrote:

Roc Companions

Starting Statistics: Size Medium; AC +5 natural armor; Speed 20 ft., fly 80 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision.

7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +4.

Does the roc's natural armor bonus really get worse at level 7? That seems a bit odd.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber
hogarth wrote:

Maybe this isn't an error, but looking at the animal companion information for the roc:

PRD wrote:

Roc Companions

Starting Statistics: Size Medium; AC +5 natural armor; Speed 20 ft., fly 80 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision.

7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +4.

Does the roc's natural armor bonus really get worse at level 7? That seems a bit odd.

I read it (and this stands for all animal companions) that it gains 3 more natural armor in addition to it's 5 natural armor. I.E. A wolf has 2 natural armor at starting level, however at level 7 that increases to 4 natural armor.


Alizor wrote:
hogarth wrote:

Maybe this isn't an error, but looking at the animal companion information for the roc:

PRD wrote:

Roc Companions

Starting Statistics: Size Medium; AC +5 natural armor; Speed 20 ft., fly 80 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision.

7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +4.

Does the roc's natural armor bonus really get worse at level 7? That seems a bit odd.
I read it (and this stands for all animal companions) that it gains 3 more natural armor in addition to it's 5 natural armor. I.E. A wolf has 2 natural armor at starting level, however at level 7 that increases to 4 natural armor.

Ah, that makes sense. I didn't see any similar examples in the Core rulebook, but now that you mention it the Wolf is the same way.

Thanks!


P 324
Dungeon mid-level encounter chart,

1 minotaur is listed as a CR 6 encounter, should be CR 4.


Ok here goes.

Pg. 275-276 of the Core rulebook. The spell Elemental Body I states for earth elemental: "...You gain darkvision 60 feet, the push ability, and the ability to earth glide."

None of the size categories for earth elemental, pg 122-123 in the Bestiary has any reference to a Push ability.

Should this be removed from the spell? or the ability added to the earth elemental?

Only asking here because I didn't see it listed in the core errata.

Thanks


Pg 6 gives the elite array as 15,14,12,11,10,8 while the Core Rulebook lists it on pg 451 as 15,14,13,12,10,8. The stat blocks for PC classed entries in the Bestiary (well Aasimar and Tiefling, at least) use the Core elite array rather than the one listed in the Bestiary.


James Jacobs wrote:
Yeah... those are my two least-favorite errors in the book. Not sure how they happened, which is the frustrating part, since the errors weren't there in the final proofing pass... grrrr. At least the missing info isn't critical to run the monsters in play, I guess, and at least it only happened twice...

Just noticed in my printed version, too; it seems that the 'transparent color' of the picture has overlapped in some ways the text on the page (at least for the printer... the PDF is fine), cutting off the final sentences.

Just my 2c.


Not sure if this is a mistake or an intentional exception to the rule, but the save DC for the giant ant's poison attack is only 12; according to the general rule, it should be 14 (10 + 1 for HD + 3 for Con).

Also noticed that the Gorilla's CMB is +6; near as I can figure, it should be +5 (+2 BAB, +2 Str, +1 size), unless I'm missing something.

Scarab Sages

Minor errata for the Sea Serpent:

the attack for this creature is listed as:
"Melee bite +23 (4d8+12 plus grab), tail slap +18 (3d6+6 plus grab)"
but it is listed as having Improved Critical as one of it's feats.
Somewhere the (19-20,x2) needs to be inserted.

That is all.

RPG Superstar 2011 Top 16

pg. 247, the dire shark (megalodon) is missing the leap special quality.

Spoiler:
:P


In the merfolk entry (p204 of the PDF)

a) the merfolk's heavy crossbow only deals 1d8 points of damage, rather than 1d10.
b) the Merfolk as Character is missing the merfolk warrior's +2 natural armor. Oddly, in 3.5, merfolk warriors wore leather armor instead of having any natural.

I hope I'm not being silly by posting errata for the print version when I only have the pdf. Please let me know if that's just crazy.


@ ohako,
No you are not crazy. It just happened that there are two different threads for the print and PDF copies of the Bestiary. It shouldn't have been this way, but when I started the PDF thread I thought most people would realize that what was found in the PDF would also apply to the print version. I believe both threads are being checked by the Paizo staff.

Just my 2 cp.

Dark Archive

Snake, Venomous

Flat-footed AC should be 13 not 3

Contributor

coff wrote:

Snake, Venomous

Flat-footed AC should be 13 not 3

Amusing how a snake can be "flat-footed" at all.


In the "Monsters as PC's" section, monsters with racial HD are accounted for, but templates such as the lich which greatly increase power have no guidelines on how to gauge their character levels.


Hey all,

I've gone through the Bestiary and resolved most of the skill calculations. I only have 18 critters that have skills bonuses that I can't resolve. Is there a place I can post the file (word document), without having a webpage?

Mead

The Exchange

meadmaster wrote:

Hey all,

I've gone through the Bestiary and resolved most of the skill calculations. I only have 18 critters that have skills bonuses that I can't resolve. Is there a place I can post the file (word document), without having a webpage?

Mead

Could you perhaps create a new thread with "Bestiary Skills : check my working" and paste the text in there? People would quickly jump in with comments, I'm sure.

If you are desperate to create a web page, I could stick it on Google Docs (or you could, with an account) and make it world accessible.

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