vip00 |
1 person marked this as FAQ candidate. |
I'm not sure if this has been brought up before, but I've seen a few creatures that have the stunning critical feat without having the staggering critical prereq... is that intentional?
For examples, please see ancient red dragon (and implicitly, its older bretheren) or shoggoth.
Thanks!
vip00 |
1 person marked this as FAQ candidate. |
I'm not sure if this has been brought up before, but I've seen a few creatures that have the stunning critical feat without having the staggering critical prereq... is that intentional?
For examples, please see ancient red dragon (and implicitly, its older bretheren) or shoggoth.
Thanks!
Add Tarrasque to that list
James Jacobs Creative Director |
I'm not sure if this has been brought up before, but I've seen a few creatures that have the stunning critical feat without having the staggering critical prereq... is that intentional?
For examples, please see ancient red dragon (and implicitly, its older bretheren) or shoggoth.
Thanks!
It's not intentional, but it's hardly game breaking. If you want to actually make them follow the rules, switch the feats to staggering critical or swap out a lesser feat for staggering critical.
Kor - Orc Scrollkeeper |
1 person marked this as FAQ candidate. Staff response: no reply required. |
Skill Calculation Errors:
Page 168
Griffon
Listed Skills: Acrobatics +10, Fly +5, Perception +12
Calculation Errors: Fly and Perception are both +1 too high
This 5 HD large magical beast (2 + Int / HD skill points) has an Int of 5, so it gets 5 skill points.
Calculations should be as follows:
Acrobatics +10 (1 rank, +3 class skill, +2 Dex (15), +4 racial modifier)
Fly +4 (1 rank, +3 class skill, +2 Dex (15), -2 size)
Perception +11 (3 ranks, +3 class skill, +1 Wis (13), +4 racial modifier)
Sean K Reynolds Contributor |
Skill Calculation Errors:
Page 168
Griffon
Listed Skills: Acrobatics +10, Fly +5, Perception +12
Calculation Errors: Fly and Perception are both +1 too high
This 5 HD large magical beast (2 + Int / HD skill points) has an Int of 5, so it gets 5 skill points.
Calculations should be as follows:
Acrobatics +10 (1 rank, +3 class skill, +2 Dex (15), +4 racial modifier)
Fly +4 (1 rank, +3 class skill, +2 Dex (15), -2 size)
Perception +11 (3 ranks, +3 class skill, +1 Wis (13), +4 racial modifier)
The version in Bestiary 2nd printing is correct (Acro +10, Fly +6, Perc +12; Acro 1 rank, Fly 3 ranks, Perception 1 rank). You forgot to account for the +3 from Skill Focus (Perception).
Kor - Orc Scrollkeeper |
The version in Bestiary 2nd printing is correct (Acro +10, Fly +6, Perc +12; Acro 1 rank, Fly 3 ranks, Perception 1 rank). You forgot to account for the +3 from Skill Focus (Perception).
Okay, thanks, I haven't been following the Bestiary quite as closely and didn't review the errata. (Plus I guess my input is sort of diminished when trying to point out a calculation error, I make one of my own such as not including Skill Focus). I'll try to be more accurate so I don't needlessly waste your time.
chopswil |
Possible Skill Calculation Errors:
Page 178
Hydra
Listed Skills: Perception +10, Swim +11
Calculation Error: Swim seems too high, I can't see how Swim is +11
This 5 HD magical beast (2 + Int / HD skill points) has an Int of 2, so it gets 5 skill points (min one skill point per HD).
Calculations should be as follows:
Perception +10 (5 rank, +3 class skill, +0 Dex (11), +2 racial modifier)
Swim +6 (0 rank, +3 class skill, +3 Str (17))
chopswil |
chopswil wrote:Monsters with a swim speed get a +8 racial bonus on Swim checks. So the breakdown is +3 Str, +8 racial = +11.Calculations should be as follows:
Perception +10 (5 rank, +3 class skill, +0 Dex (11), +2 racial modifier)
Swim +6 (0 rank, +3 class skill, +3 Str (17))
Thanks for your help
chopswil |
Possible Skill Calculation Errors:
Page 237
Roper
Listed Skills: Climb +27, Knowledge (dungeoneering) +16, Knowledge
(religion) +13, Perception +24, Stealth +18 (+26 in stony or icy
areas); Racial Modifiers +8 Stealth in stony or icy areas
Calculation Error: I seem to run out of ranks by the time I get to Stealth and the ranks are too high for Perception & Stealth, over 12 and there are only 12 HD.
12 HD aberration (4 + Int / HD skill points) has an Int of 13 (+1), 60 skill points
Calculations as follows:
Climb +27 (12 rank, +3 class skill, +12 Str(34))
Knowledge (dungeoneering) +16 (12 rank, +3 class skill, +1 Int (13))
Knowledge (religion) +13 (12 rank, , +1 Int (13))
Perception +24 (15 rank, +3 class skill, +3 Wis(16), +3 Skill Focus)
Stealth +18 (15 rank, +3 class skill, +1 Dex(13), +3 Skill Focus, -4 Size(Large))
The Wraith |
Possible Skill Calculation Errors:
Page 237
Roper
Listed Skills: Climb +27, Knowledge (dungeoneering) +16, Knowledge
(religion) +13, Perception +24, Stealth +18 (+26 in stony or icy
areas); Racial Modifiers +8 Stealth in stony or icy areasCalculation Error: I seem to run out of ranks by the time I get to Stealth and the ranks are too high for Perception & Stealth, over 12 and there are only 12 HD.
12 HD aberration (4 + Int / HD skill points) has an Int of 13 (+1), 60 skill points
Calculations as follows:
Climb +27 (12 rank, +3 class skill, +12 Str(34))
Knowledge (dungeoneering) +16 (12 rank, +3 class skill, +1 Int (13))
Knowledge (religion) +13 (12 rank, , +1 Int (13))
Perception +24 (15 rank, +3 class skill, +3 Wis(16), +3 Skill Focus)
Stealth +18 (15 rank, +3 class skill, +1 Dex(13), +3 Skill Focus, -4 Size(Large))
Skill Focus gives +6 to a skill which has 10 o more skill ranks invested in.
"Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6."
In this case, with 12 ranks in both Perception and Stealth, the bonus granted by Skill Focus become +6, so the calculations are correct.
Perception: 12 ranks, +3 class skill, +3 Wis, +6 Skill Focus = +24
Stealth: 12 ranks, +3 class skill, +1 Dex, +6 Skill Focus, -4 Size = +18 (or +26 in stony or icy areas).
chopswil |
Skill Focus gives +6 to a skill which has 10 o more skill ranks invested in."Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6."
In this case, with 12 ranks in both Perception and Stealth, the bonus granted by Skill Focus become +6, so the calculations are correct.
you're correct
thank you
chopswil |
Dryad p. 116, unused skill points
skill points = 48
used = 42
Climb +9 = +6 ranks, +0 Str, +3 class skill
Craft (sculpture) +8 = +0 ranks, +2 Int, +6 extra mods
Escape Artist +15 = +6 ranks, +4 Dex, +3 class skill, +2 extra mods
Handle Animal +10 = +6 ranks, +4 Cha
Knowledge (nature) +11 = +6 ranks, +2 Int, +3 class skill
Perception +11 = +6 ranks, +2 Wis, +3 class skill
Stealth +15 = +6 ranks, +4 Dex, +3 class skill, +2 extra mods
Survival +8 = +6 ranks, +2 Wis
chopswil |
Centipede, Giant p. 43, Climb skill points don't add up
SB says Climb +10
having a climb speed only gives you +8, it doesn't make it an automatic class skill
skill points = 0 vermin
Climb +7 = +0 ranks, -1 Str, +8 extra mods
Perception +4 = +0 ranks, +0 Wis, +4 extra mods
Stealth +10 = +0 ranks, +2 Dex, +8 extra mods
chopswil |
Chuul p. 46, unused skill points
skill points = 40
used = 37
Knowledge (nature) +8 = +5 ranks, +0 Int, +3 class skill
Perception +19 = +10 ranks, +2 Wis, +3 class skill, +4 extra mods
Sense Motive +9 = +5 ranks, +2 Wis, +2 extra mods
Stealth +9 = +7 ranks, +3 Dex, +3 class skill, -4 extra mods
Swim +28 = +10 ranks, +7 Str, +3 class skill, +8 extra mods
chopswil |
Couatl p. 49, skill point issues
By my math Use Magic Device has 15 ranks, but the Couatl only has 12 HD and I've got 3 skill points unused
skill points = 108
used = 105
Acrobatics +18 = +12 ranks, +3 Dex, +3 class skill
Bluff +9 = +3 ranks, +3 Cha, +3 class skill
Diplomacy +18 = +12 ranks, +3 Cha, +3 class skill
Fly +20 = +12 ranks, +3 Dex, +3 class skill, +2 extra mods
Knowledge (arcana) +9 = +3 ranks, +3 Int, +3 class skill
Knowledge (religion) +12 = +6 ranks, +3 Int, +3 class skill
Perception +23 = +12 ranks, +4 Wis, +3 class skill, +4 extra mods
Sense Motive +15 = +6 ranks, +4 Wis, +3 class skill, +2 extra mods
Spellcraft +15 = +12 ranks, +3 Int
Survival +16 = +12 ranks, +4 Wis
Use Magic Device +18 = +15 ranks, +3 Cha
Gorbacz |
Couatl p. 49, skill point issues
By my math Use Magic Device has 15 ranks, but the Couatl only has 12 HD and I've got 3 skill points unused
skill points = 108
used = 105Acrobatics +18 = +12 ranks, +3 Dex, +3 class skill
Bluff +9 = +3 ranks, +3 Cha, +3 class skill
Diplomacy +18 = +12 ranks, +3 Cha, +3 class skill
Fly +20 = +12 ranks, +3 Dex, +3 class skill, +2 extra mods
Knowledge (arcana) +9 = +3 ranks, +3 Int, +3 class skill
Knowledge (religion) +12 = +6 ranks, +3 Int, +3 class skill
Perception +23 = +12 ranks, +4 Wis, +3 class skill, +4 extra mods
Sense Motive +15 = +6 ranks, +4 Wis, +3 class skill, +2 extra mods
Spellcraft +15 = +12 ranks, +3 Int
Survival +16 = +12 ranks, +4 Wis
Use Magic Device +18 = +15 ranks, +3 Cha
UMD is a class skill in his case, likely. From the Outsider type description: Due to their varied nature, outsiders also receive 4 additional class skills determined by the creature's theme.
chopswil |
Crocodile, Dire p. 51, Stealth skill point issues
if I add a rank to Stealth it is also a class skill so +4 which takes me to Stealth -5 and I'll still have 5 skill points left over.
SB says Stealth -6
skill points = 12
used = 6
Perception +14 = +6 ranks, +2 Wis, +3 class skill, +3 extra mods
Stealth -9 = +0 ranks, +0 Dex, -9 extra mods
Swim +21 = +0 ranks, +13 Str, +8 extra mods
chopswil |
chopswil wrote:UMD is a class skill in his case, likely. From the Outsider type description: Due to their varied nature, outsiders also receive 4 additional class skills determined by the creature's theme.Couatl p. 49, skill point issues
By my math Use Magic Device has 15 ranks, but the Couatl only has 12 HD and I've got 3 skill points unused
skill points = 108
used = 105Acrobatics +18 = +12 ranks, +3 Dex, +3 class skill
Bluff +9 = +3 ranks, +3 Cha, +3 class skill
Diplomacy +18 = +12 ranks, +3 Cha, +3 class skill
Fly +20 = +12 ranks, +3 Dex, +3 class skill, +2 extra mods
Knowledge (arcana) +9 = +3 ranks, +3 Int, +3 class skill
Knowledge (religion) +12 = +6 ranks, +3 Int, +3 class skill
Perception +23 = +12 ranks, +4 Wis, +3 class skill, +4 extra mods
Sense Motive +15 = +6 ranks, +4 Wis, +3 class skill, +2 extra mods
Spellcraft +15 = +12 ranks, +3 Int
Survival +16 = +12 ranks, +4 Wis
Use Magic Device +18 = +15 ranks, +3 Cha
true
these are Outsider class skills, marked with * belowBluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth
plus 4 additional theme class skills, marked with # below
fly is due to a fly speed, @
#Acrobatics +18
*Bluff +9
#Diplomacy +18
@Fly +20
#Knowledge (arcana) +9
#Knowledge (religion) +12
*Perception +23
*Sense Motive +15
Spellcraft +15
Survival +16
Use Magic Device +18
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
Centipede Swarm p. 43, Climb skill points don't add up
SB says Climb +12
having a climb speed only gives you +8, it doesn't make it an automatic class skill
skill points = 0 vermin
Climb +3 = +0 ranks, -5 Str, +8 extra mods
Perception +4 = +0 ranks, +0 Wis, +4 extra mods
Don't smaller creatures with a climb speed get to use their Dex instead of Str for climb skill?
chopswil |
chopswil wrote:Don't smaller creatures with a climb speed get to use their Dex instead of Str for climb skill?Centipede Swarm p. 43, Climb skill points don't add up
SB says Climb +12
having a climb speed only gives you +8, it doesn't make it an automatic class skill
skill points = 0 vermin
Climb +3 = +0 ranks, -5 Str, +8 extra mods
Perception +4 = +0 ranks, +0 Wis, +4 extra mods
I see nothing in the skill description that says that
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
JoelF847 wrote:Don't smaller creatures with a climb speed get to use their Dex instead of Str for climb skill?I see nothing in the skill description that says that
Yet several smaller monsters (and giant centipedes, apparently) do indeed use their Dex instead of their Str for Climbing. That's either an error in the Climb skill description or an ability that wasn't mentioned in the individual monster descriptions, as opposed to a skill rank error.
chopswil |
Devil, Bone p. 74 Fly skill point issue
Fly has 11 ranks but Bone devil only has 10 HD
also I've used more points than possible to get to Fly +21
skill points = 90
used 91
Bluff +17 = +10 ranks, +4 Cha, +3 class skill
Diplomacy +17 = +10 ranks, +4 Cha, +3 class skill
Fly +21 = +11 ranks, +5 Dex, +3 class skill, +2 extra mods
Intimidate +17 = +10 ranks, +4 Cha, +3 class skill
Knowledge (planes) +16 = +10 ranks, +3 Int, +3 class skill
Perception +19 = +10 ranks, +2 Wis, +3 class skill, +4 extra mods
Sense Motive +19 = +10 ranks, +2 Wis, +3 class skill, +4 extra mods
Spellcraft +16 = +10 ranks, +3 Int, +3 class skill
Stealth +14 = +10 ranks, +5 Dex, +3 class skill, -4 extra mods
chopswil |
Cat Familiar p. 131, skill point issues
Had to use 3 ranks on Climb when I only had 1 point available and Perception is no where close to +5
Use Dex on Climb and racial mod for Perception maybe?
skill points = 1
Climb +6 = +3 ranks, -4 Str, +3 class skill, +4 extra mods
Perception +1 = +0 ranks, +1 Wis
Stealth +14 = +0 ranks, +2 Dex, +12 extra mods
chopswil |
Lizard Familiar p. 131, skill point issues
Had to use 3 ranks on Climb when I only had 1 point available and Perception is no where close to +5
Use Dex on Climb and racial mod for Stealth maybe?
skill points = 1
Acrobatics +10 = +0 ranks, +2 Dex, +8 extra mods
Climb +10 = +3 ranks, -4 Str, +3 class skill, +8 extra mods
Stealth +10 = +0 ranks, +2 Dex, +8 extra mods
jreyst |
Some monsters explicitly say in the Racial modifiers for skills:
"Racial Modifiers uses Dex to modify Climb and Swim"
but I am still searching to see if/where it is explicitly a feature of tiny and smaller creatures. It appears to be common among swarms and rodents at least.
jreyst |
The Familiar page says:
"Small animals like these use Dexterity to modify Climb and Swim checks."
but if you ask me the phrase "small animals like these" is overly vague lol
jreyst |
The phrase "Small animals like these use Dexterity to modify Climb and Swim checks" seems to exist ONLY in the description for Familiars.
The phrase "Racial Modifiers uses Dex to modify Climb and Swim" occurs only on the pages:
- dire rat
- rat swarm
- dire rat animal companion stat blocks
So if the rule is an accepted feature of tiny or smaller creatures, its exceptionally well-hidden. Either that or my search-fu sucks lol
chopswil |
Frog, Poison p. 135, Stealth skill point issue
I can only get Stealth to +9, SB says +13
missing racial mod?
skill points= 1
Acrobatics +5 = +0 ranks, +1 Dex, +4 extra mods
Perception +3 = +1 ranks, -1 Wis, +3 class skill
Stealth +9 = +0 ranks, +1 Dex, +8 extra mods
Swim +9 = +0 ranks, +1 Dex, +8 extra mods
chopswil |
The phrase "Small animals like these use Dexterity to modify Climb and Swim checks" seems to exist ONLY in the description for Familiars.
The phrase "Racial Modifiers uses Dex to modify Climb and Swim" occurs only on the pages:
- dire rat
- rat swarm
- dire rat animal companion stat blocks
So if the rule is an accepted feature of tiny or smaller creatures, its exceptionally well-hidden. Either that or my search-fu sucks lol
could also apply to Stealth too.