Melee Touch Attacker


Pathfinder First Edition General Discussion


What sort of feats/spells/strategies/builds would you use?


Touch AC is low and generally pretty easy even for casters to hit, in particular at higher levels. Maybe focus on defense. Dodge and mobility are probably good. Perhaps spring attack as well so you can cast charge in and touch then retreat.

Lunge is another good feat, from my casual reading you can use lunge to deliver touch attacks from behind your martial characters. (really casual reading)... But that's not available until higher level.

Aberrant sorcerer bloodline is a good touch attacker and it's reach would probably stack with lunge. You can also take weapon focus (touch attack) for a bonus to hit. We have allowed casters to use weapon finesse with touch spells (I'm not entirely sure if this right though).


I like the idea of Weapon Focus and Weapon Finesse with touch attacks, but I'm not sure if the rulebook supports that.

Dennis da Ogre wrote:
You can also take weapon focus (touch attack) for a bonus to hit. We have allowed casters to use weapon finesse with touch spells (I'm not entirely sure if this right though).


Uninvited Ghost wrote:
I like the idea of Weapon Focus and Weapon Finesse with touch attacks, but I'm not sure if the rulebook supports that.

Well weapon focus pretty clearly does:

Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

If your GM won't go for WF(touch) it is certainly an unarmed strike and should be allowed.

As for weapon finesse, there is another thread where they are debating that. I figure the rules do support it but as you suggest it's not entirely clear.

prd wrote:
“Armed” Unarmed Attacks: Sometimes a character's or creature's unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed (see natural attacks)."

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Too bad they nerfed unlimited use on caster 1d6+1/2 level attacks. I made a PFRPG Beta wiz(necro)1/rog10 who was a melee touch sneak attacker with the necro's chill touch. It was pretty brutal. Of course you could achieve much the same effect with a sorc/rogue using the chill touch spell.

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Uninvited Ghost wrote:
I like the idea of Weapon Focus and Weapon Finesse with touch attacks, but I'm not sure if the rulebook supports that.

Weapon Focus (Unarmed Attack)

Weapon Finesse (because Unarmed Attacks are light weapons)

Both work fine.


Hmm... I'm reading Chill Touch. I'm a bit confused on the "You can use this melee touch attack up to one time per level." If you're a level 5 caster, you can cast Chill Touch, touch as a free action, and have 4 charges left over?

Charlie Bell wrote:
Of course you could achieve much the same effect with a sorc/rogue using the chill touch spell.


Uninvited Ghost wrote:
Hmm... I'm reading Chill Touch. I'm a bit confused on the "You can use this melee touch attack up to one time per level." If you're a level 5 caster, you can cast Chill Touch, touch as a free action, and have 4 charges left over?

That's how I see it. Also, as long as you are holding a charge you threaten the squares around you.


Thanks for all the answers, by the way.

How many opponents can you touch in a turn? I know you get one free touch as part of casting the spell... what about on a following round? Based on your BAB, and as a Standard Action?


Uninvited Ghost wrote:

Thanks for all the answers, by the way.

How many opponents can you touch in a turn? I know you get one free touch as part of casting the spell... what about on a following round? Based on your BAB, and as a Standard Action?

Doesn't really say, but it's an unarmed attack so the obvious answer is based on BAB. I don't remember anywhere saying you can only make one touch attack in a round.


It does say actually, you get one free touch as part of the casting and you can touch up to six targets as a full round action. *Edit actually that would only be in consideration to willing targets. It'd actually just be as a full attack with consideration to your BaB.

SRD wrote:
Touch: You must touch a creature or object to affect it. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Some touch spells allow you to touch multiple targets. You can touch up to 6 willing targets as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell. If the spell allows you to touch targets over multiple rounds, touching 6 creatures is a full-round action

As for feats, improved critical can be very nice if your focusing on spells that deal either hp damage or ability damage (they're the two types that can be critted with) Combat casting since you'll be casting spells while threatened most likely. Lunge would be a great choice as well, Say 5 ft step out a threatened square, cast without the AoO risk and then use lunge to make the touch attack. Depending on how your DM plays certain feats like Blind Fight are a must have. I personally like it alot.

There are two categories of spells when considering weapon like spells. Theres melee touch spells and ranged touch spells. These two represent two different weapon categories for things like combat&weapon feats like imp. critical or imp. weapons. Details are in Complete Arcane.


Just thought I'd point out, the rules on touching 6 targets as a full round action do specify willing targets. I'd imagine making multiple touches with chill touch would consist of the one free one you get when you cast the spell, and in subsequent rounds you would take iterative attacks just as if you were wielding a weapon.

Edit: Ah, you caught that. :) Carry on.

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Druid can really hit those Touch Attacks hard. Halfling druid wildshaped into a bat(tiny) with flame blade for melee or produce flame for ranged attacks.

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