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5d8 + 10 ⇒ (1, 3, 7, 7, 2) + 10 = 30

1d8 ⇒ 1


1st:1d20 + 14 ⇒ (10) + 14 = 24 for 2d4 + 11 ⇒ (4, 3) + 11 = 18
2nd:1d20 + 9 ⇒ (7) + 9 = 16 for 2d4 + 11 ⇒ (4, 3) + 11 = 18
Crit: 1d20 + 14 ⇒ (7) + 14 = 21 for 8d4 + 44 ⇒ (1, 4, 4, 1, 3, 1, 2, 4) + 44 = 64
Vital:1d20 + 14 ⇒ (12) + 14 = 26 for 4d4 + 11 ⇒ (1, 3, 1, 2) + 11 = 18
PA1:1d20 + 14 ⇒ (4) + 14 = 18 for 2d4 + 17 ⇒ (1, 3) + 17 = 21
PA2:1d20 + 7 ⇒ (13) + 7 = 20 for 2d4 + 11 ⇒ (4, 3) + 11 = 18

Silver Crusade

13d7 ⇒ (2, 3, 1, 6, 3, 2, 4, 2, 6, 6, 6, 4, 1) = 46


6d6 ⇒ (5, 4, 5, 1, 2, 6) = 23
6d6 ⇒ (5, 2, 1, 4, 6, 6) = 24
6d6 ⇒ (3, 3, 6, 1, 1, 1) = 15
6d6 ⇒ (5, 3, 6, 2, 5, 4) = 25
6d6 ⇒ (5, 6, 3, 5, 2, 5) = 26
6d6 ⇒ (2, 6, 4, 1, 5, 1) = 19


3d6 ⇒ (6, 1, 3) = 10
3d6 ⇒ (3, 5, 2) = 10
3d6 ⇒ (5, 4, 6) = 15
3d6 ⇒ (1, 6, 6) = 13
3d6 ⇒ (6, 3, 4) = 13
3d6 ⇒ (5, 6, 6) = 17


4d6 ⇒ (5, 4, 4, 1) = 14
4d6 ⇒ (4, 3, 1, 5) = 13
4d6 ⇒ (6, 1, 6, 3) = 16
4d6 ⇒ (2, 6, 5, 6) = 19
4d6 ⇒ (3, 3, 1, 3) = 10
4d6 ⇒ (1, 2, 5, 1) = 9


10d6 ⇒ (6, 4, 3, 5, 2, 4, 3, 4, 6, 5) = 42
10d6 ⇒ (4, 4, 3, 1, 5, 5, 2, 5, 3, 4) = 36
10d6 ⇒ (5, 5, 5, 3, 3, 5, 4, 2, 1, 1) = 34
10d6 ⇒ (5, 2, 5, 5, 4, 6, 3, 5, 5, 5) = 45
10d6 ⇒ (5, 5, 6, 2, 1, 3, 6, 1, 3, 4) = 36
10d6 ⇒ (3, 5, 2, 1, 2, 5, 3, 1, 1, 5) = 28

The Exchange

1d1001 ⇒ 369

6d1001 ⇒ (660, 545, 115, 836, 64, 431) = 2651

Scarab Sages

Spoiler:
1d20 + 6 ⇒ (5) + 6 = 11

Scarab Sages

Spoiler:
  • Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
  • Attack: 1d20 + 3 ⇒ (18) + 3 = 21
  • Damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Liberty's Edge

Assorted oddness:

4d10 + 2d6 - 1d20 ⇒ (6, 5, 3, 2) + (2, 5) - (12) = 11
5d4d20 ⇒ (18, 13, 2, 4, 6, 11, 13, 8, 7, 1, 18, 20, 4, 3) = 128
0d6 ⇒ (-) = 0
-1d4 ⇒ -(2) = -2

[ dice]5dddd10[ /dice] yields;
100d10 ⇒ (4, 6, 8, 4, 3, 5, 7, 10, 10, 10, 1, 1, 3, 5, 2, 5, 10, 2, 7, 7, 2, 8, 4, 6, 1, 5, 6, 6, 6, 7, 6, 4, 8, 1, 10, 7, 10, 4, 5, 10, 10, 1, 2, 2, 5, 1, 9, 9, 3, 2, 8, 9, 1, 1, 4, 9, 8, 2, 6, 5, 9, 2, 3, 1, 3, 6, 5, 8, 3, 6, 7, 7, 2, 4, 9, 2, 7, 7, 8, 1, 3, 2, 2, 6, 1, 9, 7, 9, 10, 1, 1, 7, 4, 4, 8, 8, 4, 10, 4, 1) = 524

[ dice]4d0[ /dice] yields
4d1 ⇒ (1, 1, 1, 1) = 4

After edit, more oddness:
4 + 3 = 7

[ dice]d[ /dice] yields;
1d6 ⇒ 2

[ dice]1d6 frog 1d4[ /dice] yields;
1d61d4 ⇒ (1, 2, 3, 4, 1, 3, 1, 1, 2, 2) = 20

[ dice]ddd[ /dice] yields;
1d6d6d6 ⇒ (2, 5, 3, 2, 2, 5, 4, 4, 6, 6, 3, 3, 4, 6, 4, 4, 4, 1, 1, 1, 5, 1, 6, 1) = 83


My familiar is going to kill you for me.

Atk: 1d20 + 4 ⇒ (15) + 4 = 19 Dmg: 1d3 - 4 ⇒ (3) - 4 = -1

Hold still! This could take a while...


1d20 + 10 ⇒ (6) + 10 = 16

3d6 ⇒ (4, 3, 1) = 8
3d6 ⇒ (3, 1, 1) = 5
3d6 ⇒ (3, 3, 6) = 12
3d6 ⇒ (2, 6, 1) = 9
3d6 ⇒ (6, 4, 1) = 11
3d6 ⇒ (1, 5, 6) = 12
3d6 ⇒ (6, 6, 5) = 17

4d6 ⇒ (2, 1, 4, 1) = 8
4d6 ⇒ (6, 6, 6, 4) = 22
4d6 ⇒ (4, 5, 3, 5) = 17
4d6 ⇒ (3, 1, 3, 6) = 13
4d6 ⇒ (4, 6, 1, 2) = 13
4d6 ⇒ (6, 3, 6, 1) = 16


Circles the thread and drops some dice looking for strong numbers

2d6 + 8 ⇒ (6, 3) + 8 = 17 Str
2d6 + 8 ⇒ (5, 5) + 8 = 18 Int
2d6 + 8 ⇒ (6, 1) + 8 = 15 Wis
2d6 + 8 ⇒ (1, 5) + 8 = 14 Dex
2d6 + 8 ⇒ (6, 6) + 8 = 20 Con
2d6 + 8 ⇒ (4, 4) + 8 = 16 Cha

Something for a d20 home brew Super-Hero RPG (a shape changer or an aquatic sub-type) or a post apocalyptic uber-mutant or Neo-Human ala old school Gamma World.

Scarab Sages

1d20 + 3 ⇒ (17) + 3 = 201d6 + 2 ⇒ (4) + 2 = 6


1d3 + 1 ⇒ (3) + 1 = 4 Boo Yah! Eat evoker cantrip, suckahs!


3d6 ⇒ (4, 4, 4) = 12


Hungry and cold, Tristan the Waif attempts to pilfer the coin pouch from Darb the Merchant-Priest. If Tristan succeeds, he have a full belly and a warm place to sleep tonight.

Darb the Merchant-Priest - Wis 19 (He is very observant)

Tristan the Waif - Dex 17 (Yea, he's a slippery waif)

Tristan is a third level rogue needs to perform both Stealth [TB = AM + R + MM] and Sleight of Hand [TB = AM + R + MM] skill checks

Tristan has a guardian angel watching him so he gains a +02 circumstance bonus

Stealth: 1d20 + 3 + 4 + 2 ⇒ (19) + 3 + 4 + 2 = 28
Sleight of Hand/Pick Pocket: 1d20 + 3 + 4 + 2 ⇒ (16) + 3 + 4 + 2 = 25

Darb is a seventh level LE cleric of Ayeares, God of Law and Taxes, performing an important courier service in the name of righteousness and government service. He gets two perception checks.

Darb has Owl's Wisdom in effect prior to the encounter.

Perception: 1d20 + 4 + 7 + 3 ⇒ (16) + 4 + 7 + 3 = 30
Perception: 1d20 + 4 + 7 + 3 ⇒ (11) + 4 + 7 + 3 = 25

Although, Darb notices the young waif behind him and of to his side he has yet to pay attention to him. Both tied on the Sleight of Hand and Perception skills check, so the dice must be rolled again.

Tristan - Sleight of Hand: 1d20 + 3 + 4 + 2 ⇒ (8) + 3 + 4 + 2 = 17
Darb - Perception: 1d20 + 4 + 7 + 3 ⇒ (4) + 4 + 7 + 3 = 18

Darb spots Tristan by one. Darb reaches to grab the young waif and must roll a BAB [+8] to succeed verses Tristan AC. This is consider a touch attack, but Tristan is allowed to retain his dexterity modifier and circumstance bonus. Tristan's AC is 15.

Tristan's AC 15 vs. 1d20 + 8 ⇒ (7) + 8 = 15

TIE!

Tristan uses his Dodge feat against Darb and gains a +01 to his AC.

Tristan's AC 16 vs. Darb's attack roll 1d20 + 8 ⇒ (2) + 8 = 10

Darb misses. Seeing an opening, Tristan makes one more attempt at Darb's coin pouch. Darb, wearing Bracers of Armor +04 neglected to wear his chain mail and settled for weaing his masterwork leather.

His AC 02 + 02 + 04 = 18 verses Tristans Sleight of Hand roll substituted for his BAB. Tristan's target is the coin pouch, not Darb

Darb's AC 18 vs. Sleight of Hand 1d20 + 3 + 4 + 2 ⇒ (12) + 3 + 4 + 2 = 21

Success! Tristan cuts the pouch free with speed and determination and is off with it while Darb is yelling for the city guards.


Just testing

Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Knowledge(Noblity) 1d20 + 5 ⇒ (13) + 5 = 18
Sense Motive 1d20 + 8 ⇒ (10) + 8 = 18

Attack w/ Greatsword 1d20 + 4 ⇒ (5) + 4 = 9
Damage Greatsword on Hit 2d6 + 4 ⇒ (4, 1) + 4 = 9
On Critical w/Greatsword to Confirm Threat 1d20 + 4 ⇒ (1) + 4 = 5
Critical Damage 2d6 + 4 ⇒ (3, 5) + 4 = 12

Liberty's Edge

Herp a derp.

1d20 + 1d20 ⇒ (17) + (10) = 27

I got a 27!


3d6 ⇒ (5, 2, 6) = 13


4d6 ⇒ (3, 5, 1, 1) = 10
4d6 ⇒ (1, 2, 5, 1) = 9

4d6 ⇒ (4, 6, 4, 6) = 20
4d6 ⇒ (3, 5, 3, 5) = 16
4d6 ⇒ (5, 1, 2, 2) = 10

Liberty's Edge

(dice)xdy + z(/dice)

[dice]1000d20 + 0

Liberty's Edge

1d20 + 0 ⇒ (13) + 0 = 13


Old school character roll up.

Str 3d6 ⇒ (3, 5, 1) = 9
Dex 3d6 ⇒ (1, 5, 5) = 11
Con 3d6 ⇒ (3, 3, 3) = 9
Int 3d6 ⇒ (6, 3, 3) = 12
Wis 3d6 ⇒ (4, 6, 6) = 16
Cha 3d6 ⇒ (6, 2, 3) = 11


Enraged by the sudden and unexplained presence of sad flute ninja clan in his dungeon, the sorcerer scatters the clan with a spell of seemingly poisonous vapors [Fogcloud] followed by spheres of crackling energy [Ball Lightning].

Fogcloud - Durration: 110 Minutes

Ball lightning (3) - Damage 3d6 for each ball = 3d6 ⇒ (4, 1, 3) = 8, 3d6 ⇒ (4, 2, 4) = 10, 3d6 ⇒ (1, 3, 3) = 7

As a free action, he throws a Fireball (Damage 1d6 = 10d6 ⇒ (2, 1, 4, 5, 5, 5, 2, 3, 6, 5) = 38) from his Rod of Absorption to eliminate any potential challengers.


Don't look at this:
I told you not to look!

1d20 + 5 ⇒ (4) + 5 = 91d8 + 3 ⇒ (2) + 3 = 5

but is there a way to change the text on the button?


Rite Publishing wrote:

Old school character roll up.

Str 3d6
Dex 3d6
Con 3d6
Int 3d6
Wis 3d6
Cha 3d6

Hi, cleric! Even older school:

Str: 3d6 ⇒ (6, 3, 2) = 11
Int: 3d6 ⇒ (5, 1, 4) = 10
Wis: 3d6 ⇒ (1, 2, 6) = 9
Con: 3d6 ⇒ (2, 4, 1) = 7
Dex: 3d6 ⇒ (4, 2, 2) = 8
Cha: 3d6 ⇒ (5, 6, 5) = 16

Ooh! Can't make the 17 cha for paladin, but a druid could work. Just won't cast any spells... Actually, I think you needed a 12 wis for druid. I'll just play a charming but frail and clumsy fighter. 11 str! Above average!

^This is why I like point buy.

Dark Archive

This thread is bananas. Wouldn't you agree?

Diplomacy Check: 1d20 - 3 ⇒ (1) - 3 = -2

I guess not...


1d20 + 5 ⇒ (4) + 5 = 9

Just had to check


4d4 + 2 ⇒ (1, 3, 3, 4) + 2 = 13

Arr....


1d20 + 15 ⇒ (11) + 15 = 26 attack
2d6 + 5 ⇒ (1, 5) + 5 = 11 damage

3d6 ⇒ (1, 5, 5) = 11str
3d6 ⇒ (1, 5, 3) = 9dex
3d6 ⇒ (1, 1, 1) = 3con
3d6 ⇒ (3, 3, 1) = 7int
3d6 ⇒ (4, 1, 4) = 9wis
3d6 ⇒ (4, 1, 3) = 8cha


2d10 ⇒ (2, 1) = 3


1 person marked this as a favorite.

31000000 + 5000000 = 36000000

THAT HOW MUCH DAMAGE NON-CRAPPY BARBARIAN AM DEALING PER ROUND.

EDIT: AM ENOUGH TO BREAK CODE. WHAT MEAN CANNOT ROLL D 1 MILLION?

Shadow Lodge

Pathfinder Rulebook Subscriber

Need some die rolls:

1d8 ⇒ 2
1d8 ⇒ 2
1d8 ⇒ 1
1d8 ⇒ 3

Shadow Lodge

Pathfinder Rulebook Subscriber

More dice rolls please:

1d8 ⇒ 5
1d8 ⇒ 6

Shadow Lodge

Pathfinder Rulebook Subscriber

5 3d12 ⇒ (3, 9, 5) = 17
4 3d12 ⇒ (2, 4, 6) = 12
3 3d12 ⇒ (7, 1, 6) = 14
2 3d12 ⇒ (9, 7, 11) = 27
1 3d12 ⇒ (10, 10, 3) = 23

Shadow Lodge

Pathfinder Rulebook Subscriber

1d100 ⇒ 43

Hmmmm...

That necessitates this...

Spoiler:
2d8 ⇒ (3, 3) = 6

This may be interesting.

Shadow Lodge

Pathfinder Rulebook Subscriber

Time for a stealth check: 1d20 + 5 ⇒ (19) + 5 = 24 and 1d20 + 2 ⇒ (13) + 2 = 15


1d20 + 6 ⇒ (2) + 6 = 8

Shadow Lodge

Pathfinder Rulebook Subscriber

1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 1 ⇒ (5) + 1 = 6

Shadow Lodge

Big Bang character gen.

18d6 ⇒ (3, 4, 4, 5, 2, 1, 5, 3, 2, 3, 5, 5, 5, 4, 5, 4, 6, 3) = 69

Lantern Lodge

10d100 + 10d100 ⇒ (17, 34, 1, 62, 33, 16, 26, 35, 18, 34) + (28, 9, 78, 83, 18, 76, 45, 9, 78, 84) = 784


Experiment part 2

1d20 ⇒ 6


Final Experiment
1d100 ⇒ 97

1d12 ⇒ 1

1d8 ⇒ 8

Liberty's Edge

STR: 3d6 ⇒ (5, 2, 6) = 13
DEX: 3d6 ⇒ (6, 2, 6) = 14
CON: 3d6 ⇒ (1, 4, 2) = 7
INT: 3d6 ⇒ (4, 2, 4) = 10
WIS: 3d6 ⇒ (5, 2, 4) = 11
CHA: 3d6 ⇒ (4, 6, 4) = 14

Hmmm...maybe a skill-less rogue, or I suppose a fighter wouldn't be too horrible (except for that little heath detail there).

Shadow Lodge

Pathfinder Rulebook Subscriber

Let's see if the bandits are going to run.

1d20 - 1 ⇒ (1) - 1 = 0
1d20 + 1 ⇒ (17) + 1 = 18

Liberty's Edge

1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (17) + 2 = 19

Long-term Heal checks.

Shadow Lodge

Pathfinder Rulebook Subscriber

1d8 + 2 ⇒ (2) + 2 = 4
1d8 + 2 ⇒ (1) + 2 = 3
1d8 + 2 ⇒ (7) + 2 = 9
1d8 + 2 ⇒ (5) + 2 = 7

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