Treppa |
1st:1d20 + 14 ⇒ (10) + 14 = 24 for 2d4 + 11 ⇒ (4, 3) + 11 = 18
2nd:1d20 + 9 ⇒ (7) + 9 = 16 for 2d4 + 11 ⇒ (4, 3) + 11 = 18
Crit: 1d20 + 14 ⇒ (7) + 14 = 21 for 8d4 + 44 ⇒ (1, 4, 4, 1, 3, 1, 2, 4) + 44 = 64
Vital:1d20 + 14 ⇒ (12) + 14 = 26 for 4d4 + 11 ⇒ (1, 3, 1, 2) + 11 = 18
PA1:1d20 + 14 ⇒ (4) + 14 = 18 for 2d4 + 17 ⇒ (1, 3) + 17 = 21
PA2:1d20 + 7 ⇒ (13) + 7 = 20 for 2d4 + 11 ⇒ (4, 3) + 11 = 18
CBDunkerson |
Assorted oddness:
4d10 + 2d6 - 1d20 ⇒ (6, 5, 3, 2) + (2, 5) - (12) = 11
5d4d20 ⇒ (18, 13, 2, 4, 6, 11, 13, 8, 7, 1, 18, 20, 4, 3) = 128
0d6 ⇒ (-) = 0
-1d4 ⇒ -(2) = -2
[ dice]5dddd10[ /dice] yields;
100d10 ⇒ (4, 6, 8, 4, 3, 5, 7, 10, 10, 10, 1, 1, 3, 5, 2, 5, 10, 2, 7, 7, 2, 8, 4, 6, 1, 5, 6, 6, 6, 7, 6, 4, 8, 1, 10, 7, 10, 4, 5, 10, 10, 1, 2, 2, 5, 1, 9, 9, 3, 2, 8, 9, 1, 1, 4, 9, 8, 2, 6, 5, 9, 2, 3, 1, 3, 6, 5, 8, 3, 6, 7, 7, 2, 4, 9, 2, 7, 7, 8, 1, 3, 2, 2, 6, 1, 9, 7, 9, 10, 1, 1, 7, 4, 4, 8, 8, 4, 10, 4, 1) = 524
[ dice]4d0[ /dice] yields
4d1 ⇒ (1, 1, 1, 1) = 4
After edit, more oddness:
4 + 3 = 7
[ dice]d[ /dice] yields;
1d6 ⇒ 2
[ dice]1d6 frog 1d4[ /dice] yields;
1d61d4 ⇒ (1, 2, 3, 4, 1, 3, 1, 1, 2, 2) = 20
[ dice]ddd[ /dice] yields;
1d6d6d6 ⇒ (2, 5, 3, 2, 2, 5, 4, 4, 6, 6, 3, 3, 4, 6, 4, 4, 4, 1, 1, 1, 5, 1, 6, 1) = 83
Bill Lumberg |
1d20 + 10 ⇒ (6) + 10 = 16
3d6 ⇒ (4, 3, 1) = 8
3d6 ⇒ (3, 1, 1) = 5
3d6 ⇒ (3, 3, 6) = 12
3d6 ⇒ (2, 6, 1) = 9
3d6 ⇒ (6, 4, 1) = 11
3d6 ⇒ (1, 5, 6) = 12
3d6 ⇒ (6, 6, 5) = 17
4d6 ⇒ (2, 1, 4, 1) = 8
4d6 ⇒ (6, 6, 6, 4) = 22
4d6 ⇒ (4, 5, 3, 5) = 17
4d6 ⇒ (3, 1, 3, 6) = 13
4d6 ⇒ (4, 6, 1, 2) = 13
4d6 ⇒ (6, 3, 6, 1) = 16
BluePigeon |
Circles the thread and drops some dice looking for strong numbers
2d6 + 8 ⇒ (6, 3) + 8 = 17 Str
2d6 + 8 ⇒ (5, 5) + 8 = 18 Int
2d6 + 8 ⇒ (6, 1) + 8 = 15 Wis
2d6 + 8 ⇒ (1, 5) + 8 = 14 Dex
2d6 + 8 ⇒ (6, 6) + 8 = 20 Con
2d6 + 8 ⇒ (4, 4) + 8 = 16 Cha
Something for a d20 home brew Super-Hero RPG (a shape changer or an aquatic sub-type) or a post apocalyptic uber-mutant or Neo-Human ala old school Gamma World.
Tristan the Waif |
Hungry and cold, Tristan the Waif attempts to pilfer the coin pouch from Darb the Merchant-Priest. If Tristan succeeds, he have a full belly and a warm place to sleep tonight.
Darb the Merchant-Priest - Wis 19 (He is very observant)
Tristan the Waif - Dex 17 (Yea, he's a slippery waif)
Tristan is a third level rogue needs to perform both Stealth [TB = AM + R + MM] and Sleight of Hand [TB = AM + R + MM] skill checks
Tristan has a guardian angel watching him so he gains a +02 circumstance bonus
Stealth: 1d20 + 3 + 4 + 2 ⇒ (19) + 3 + 4 + 2 = 28
Sleight of Hand/Pick Pocket: 1d20 + 3 + 4 + 2 ⇒ (16) + 3 + 4 + 2 = 25
Darb is a seventh level LE cleric of Ayeares, God of Law and Taxes, performing an important courier service in the name of righteousness and government service. He gets two perception checks.
Darb has Owl's Wisdom in effect prior to the encounter.
Perception: 1d20 + 4 + 7 + 3 ⇒ (16) + 4 + 7 + 3 = 30
Perception: 1d20 + 4 + 7 + 3 ⇒ (11) + 4 + 7 + 3 = 25
Although, Darb notices the young waif behind him and of to his side he has yet to pay attention to him. Both tied on the Sleight of Hand and Perception skills check, so the dice must be rolled again.
Tristan - Sleight of Hand: 1d20 + 3 + 4 + 2 ⇒ (8) + 3 + 4 + 2 = 17
Darb - Perception: 1d20 + 4 + 7 + 3 ⇒ (4) + 4 + 7 + 3 = 18
Darb spots Tristan by one. Darb reaches to grab the young waif and must roll a BAB [+8] to succeed verses Tristan AC. This is consider a touch attack, but Tristan is allowed to retain his dexterity modifier and circumstance bonus. Tristan's AC is 15.
Tristan's AC 15 vs. 1d20 + 8 ⇒ (7) + 8 = 15
TIE!
Tristan uses his Dodge feat against Darb and gains a +01 to his AC.
Tristan's AC 16 vs. Darb's attack roll 1d20 + 8 ⇒ (2) + 8 = 10
Darb misses. Seeing an opening, Tristan makes one more attempt at Darb's coin pouch. Darb, wearing Bracers of Armor +04 neglected to wear his chain mail and settled for weaing his masterwork leather.
His AC 02 + 02 + 04 = 18 verses Tristans Sleight of Hand roll substituted for his BAB. Tristan's target is the coin pouch, not Darb
Darb's AC 18 vs. Sleight of Hand 1d20 + 3 + 4 + 2 ⇒ (12) + 3 + 4 + 2 = 21
Success! Tristan cuts the pouch free with speed and determination and is off with it while Darb is yelling for the city guards.
Veshly |
Just testing
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Knowledge(Noblity) 1d20 + 5 ⇒ (13) + 5 = 18
Sense Motive 1d20 + 8 ⇒ (10) + 8 = 18
Attack w/ Greatsword 1d20 + 4 ⇒ (5) + 4 = 9
Damage Greatsword on Hit 2d6 + 4 ⇒ (4, 1) + 4 = 9
On Critical w/Greatsword to Confirm Threat 1d20 + 4 ⇒ (1) + 4 = 5
Critical Damage 2d6 + 4 ⇒ (3, 5) + 4 = 12
Solmyr of the Azure Flame |
Enraged by the sudden and unexplained presence of sad flute ninja clan in his dungeon, the sorcerer scatters the clan with a spell of seemingly poisonous vapors [Fogcloud] followed by spheres of crackling energy [Ball Lightning].
Fogcloud - Durration: 110 Minutes
Ball lightning (3) - Damage 3d6 for each ball = 3d6 ⇒ (4, 1, 3) = 8, 3d6 ⇒ (4, 2, 4) = 10, 3d6 ⇒ (1, 3, 3) = 7
As a free action, he throws a Fireball (Damage 1d6 = 10d6 ⇒ (2, 1, 4, 5, 5, 5, 2, 3, 6, 5) = 38) from his Rod of Absorption to eliminate any potential challengers.
Benicio Del Espada |
Old school character roll up.
Str 3d6
Dex 3d6
Con 3d6
Int 3d6
Wis 3d6
Cha 3d6
Hi, cleric! Even older school:
Str: 3d6 ⇒ (6, 3, 2) = 11
Int: 3d6 ⇒ (5, 1, 4) = 10
Wis: 3d6 ⇒ (1, 2, 6) = 9
Con: 3d6 ⇒ (2, 4, 1) = 7
Dex: 3d6 ⇒ (4, 2, 2) = 8
Cha: 3d6 ⇒ (5, 6, 5) = 16
Ooh! Can't make the 17 cha for paladin, but a druid could work. Just won't cast any spells... Actually, I think you needed a 12 wis for druid. I'll just play a charming but frail and clumsy fighter. 11 str! Above average!
^This is why I like point buy.