Baron Galdur Vendikon

Solmyr of the Azure Flame's page

103 posts. Alias of BluePigeon.


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Happy New Year


I'm from Las Vegas and all I can truely say is we want is your money.


Swipes the win and leaves ice cubes for his troubles...


1 person marked this as a favorite.

Look on the bright side, it wasn't a beholder.


That was definitely the win I was going to use, so I'll add insult to injury.

*places several beer steins and alcohol-fileld shot glass on top of the new table*

I always wanted my own R2-D2 unit, even if it's a bit gnomish.


*Casts the False Fiend back into the Nine Pits of Hell for the win.*


Banned for chewing on the cat nip


rashly5 is banned for Magic the Gathering and all the other card games.


It's worth the 2,000 sum gold pieces I spent throught the travel agency.

The next poster will tell us how the weather fares in his homeland. I have other places to go and experience.


It's how I cast spells darling. Monica Bellucci is banned for applying too much cosmetics and too much jewelry to herself.


MythrilDragon is banned for failing to perceive the obvious.


Matt Damon Puppet is banned for abusing school furniture/equipment.

Stop that! You're scaring the children!


Pompous wizards!


Quiche Lisp is banned for failing to correct a simple spelling error.

I win!


I knew I was forgetting something. SnowJade is banneed for not having oure white fur.


Prude! Monica Bellucci is banned for not showing enough


Captain Bria Tharen wrote:


CHA check: 1d20 + 5 ⇒ (18) + 5 = 23

Hey Hot Stuff!

Diplomacy Check 1d20 + 5 ⇒ (8) + 5 = 13 vs. DC 10

Wanna rent a room at the Lonely Satyr?


I will be a god of knowledge and magic, not big pussy cats with cap-nip. Hence, I win again.


Ah! An archmage ascending to godhood. A winner every time.

I win!


Like watching one too many cheesy Josh Whedon plotlines, you look like lichdom gone awfully wrong,

Now it's back to the sarcophagus with you.

And I win again!


yea, you look like a deformed dwarf that dabbled with a polymorph other spell that backfired.

Oh, I win!


If I were to place the soul of a Slaad <any color> into a vessel like a war-forged automaton or similar construct, would it function properly and obey my commands?


I have my PDF for a week and the mailman delivered my copy today.

Thank you KQ for the immediate service.

The source material looks very good, very crunchy, and I can integrate it with any Third Edition/Third Edition revised/Pathfinder I need. DR&GH is a good utility book on planar adventures and an excellent player's guide.


Conjures a magical wood broom +03 Bane Weapon vs. Rust Monsters

You, you stay from my nephew's toy chest, and scrap metal collection of nuts, bolts and spare iron golem parts.

Swats Rusty the Poodle repeatedly


I can never find free RPG day in my section of the southwest.


The Post on Christmas Day


Enraged by the sudden and unexplained presence of sad flute ninja clan in his dungeon, the sorcerer scatters the clan with a spell of seemingly poisonous vapors [Fogcloud] followed by spheres of crackling energy [Ball Lightning].

Fogcloud - Durration: 110 Minutes

Ball lightning (3) - Damage 3d6 for each ball = 3d6 ⇒ (4, 1, 3) = 8, 3d6 ⇒ (4, 2, 4) = 10, 3d6 ⇒ (1, 3, 3) = 7

As a free action, he throws a Fireball (Damage 1d6 = 10d6 ⇒ (2, 1, 4, 5, 5, 5, 2, 3, 6, 5) = 38) from his Rod of Absorption to eliminate any potential challengers.


As the group descends the stair into the Undercellars, they soon approach a seat of double doors. Solmyr turns to Tristan.

"Open the doors Tristan. It's okay."

A look of doubt and concern cross Tristan's face, but Solmyr merely nods. Tristan looks at the other, then place his hand upon the door and pushes it open. There is a vision consuming burst of bright white light and forces everyone to shield their eyes. Then all goes blank.

When their vision comes to, they see and hear the sights and sounds of the Bazaar and Tristan's Estate and Manor is rightfully returned to the World. Tristan looks around, but see no trace of his only relative.

:::Uncle Solmyr? Where are you?:::

"Fear not Tristan, I shall return," replies a disembodied voice. "The house is yours to use as you see fit. The automatons and unseen servants will repair any damage and place the house in proper order. You may want to spend some time, or have your friends help you with the house's inventory. I trust they are of good character and will aid you until my return. Until then, do not fear and do despair."

The others hear Solmyr's last words and begin to ponder what's next to come.

Sorry about the delay, but real life and work is hectic right now and I have a few other projects needing my attention. So fret not, I have remain on the list for the time being and hopefully pick this up in few weeks or three. Until then, I go into happy lurker mode on the Paizo list. :)


"Let's go," he says. "Once we complete our task the quicker my nephew can return us home." Solmyr picks up his pace and proceeds on Tristan's heels. He follows the young sorcerer. "Looks likes he is heading towards the under cellars."


The Dalesman wrote:
Devlyn makes sure the kids aren't injured, then checks with Allura to make sure Solmyr is okay to move or needs more healing.

"I'm fine Devlyn. My soul and mind will need a rest after this debacle is over." He thumbs the card-key.

Seeing Tristan move ahead of everybody else, He says, "Ah, the impatience of youth. Come, let's make out way downstairs before my wayward nephew cause more unforeseen trouble."


Db3's Narrator wrote:

It takes a moment for Lk to realize the fight is over, and even longer for him to return to his human form. When he does though, he is shaking slightly. Aidan lets out a victory yell and pumps a fist in the air.

"So, should we get the gem before we run into the other inhabitants of a reptile zoo?"

Back with Solmyr, Oroth grins and relaxes a bit
"Looks like you won't need my help this time. Where to next?"

"Now we get to Tristan's spell pool and get this house back where it belongs."

He presses a panel and it continues to push inward until it reaches as far back as it can. A second open face box drops revealing a flat shining engraved card. A closer inspection reveals small pin-sized bumps on the card.

"House key," he says modestly.


Arielle wrote:
The young storm elemental looks blankly at Tristan before doing as he asked. Lightning wreathes her entire body and a large bolt of it sizzles towards Tristan.

Surprisingly, Tristan's armor absorbs the lightning, containing it briefly until it builds and discharges from his chest and hands. Electricity crackles in the hall and strike the slithering monstrocity. It twitches and spasms with the bolt but refuses to go down, that is until Oroth and allura grasp the Solmyr's eldritch staff. Taking a part of their powers, it concentrates them and loosens a bolt of energy from its tip. The charge hits the creature dead center and blows a hole out the other side. It convulses violently and drops to the ground. The nightmare disipates like a broken cloud.

"Is everyone okay?"


Oroth Sunschild wrote:
"Yeah, but I don't know how much. My source isn't exactly easy to feel in this location."

"I should be able to channel it through my staff. Lady Allura? Can you aid us as well?"


Retrieving his staff from the ground, he looks to Allura and Oroth,

"If you have any innate magics or abilities, I'll need use of them, anything that will work as an evocation or damaging attack. I need to fire a burst of concentrated energy at the thing to effectively kill it all at once." He looks at both and blinks. "Oroth, can you channel divine energy?"


Oroth Sunschild wrote:
Solmyr of the Azure Flame wrote:
"Go help Tristan."

"Allura, if that snake is anything like the earth creature in the Bazaar, you'll be more helpful than me. Go skin that thing so we can make Tristan some new boots!"

Oroth begins to work quickly, pale golden shining from his hands. He begins to push his magic through Solmyr's body to remove any lasting problems that Oneirodemon left behind, and through Solmyr's mind, working to set it right quickly and without error.

My way of taking Oroth out of the current fight. Still not sure I want either of the brothers here, or at least at full strength.

Sorry for my long absense, but real life and a sickly laptop got in my way again this week. I'll have the second post tomorrow morning.

Oroth's magics work and allow Solmyr to regain his composure, if not all of his strength. He wobbles once then stands with Allura's and Oroth's help.

"I hate those things. Nearly Damn impossible to find. Where's Tristan? And where did that monstrosity slither off?"


Oroth Sunschild wrote:

"The one that ran away or the ones that just sank down into the floor?"

Oroth let's his hands hover over Solmyr as a healing glow passes from them into his back.

"Shouldn't mages have a spell to ward off poison? How did that thing get the jump on you anyway?"

"The one that ran away. That thing spilling into the floor," he gasps, "is called an Oneirodemon. It's a parasite, like a tapeworm or a leech but only as powerful as a quasit by itself. It rides the spine of a host and sifts through the nightmares of its host without their knowledge. Once it has what it needs, it draws from the Abyss and the Ethereal planes to give its new body a form. What stays behind, a dying cast-off aspect, usually devours its host's mind. It's probably what they are fighting right now. A magic-eater of some sort."

Grunting and whincing, he points his hand and with an arcane gesture, fire a stream of fire and the floor. Speeping through the cracks, it finds its target. The black mass whines, hisses, then dies.

"Go help Tristan."


Allura wrote:
Allura quickly rifles through Solmyr's pouch looking for potion bottles. If there's more than one she'll just give him all of them as there isn't time to identify anything.

Solmyr fumbles through three of the potions Allura hands him and quickly drops two for a shining white vial. Popping the cork, he swallows the contents. Within moments, he rolls away from Allura and Oroth to vomit a fiberous mass of Black ichor laced with blinking eyes. Looking punch drunk, the eyes roll and sag until the mass drains through a crack in the floor hissing with its defeat.

"Gods." His delirious eyes roll into his head. "Get those snakes."


Oroth Sunschild wrote:
Solmyr of the Azure Flame wrote:
As Oroth examines Solmyr to notices a particular stain along the center of his back.

Oroth glances over his shoulder as the snake leaves and Tristan gives chase, Lk not far behind. He looks at Arielle, Aidan, Devlyn, and Allura.

"Go after them! I can handle whatever's wrong with Solmyr!"

Turning back to the downed mage, Oroth goes through his spells to try and figure out what the stain is before he touches it, in case it could spread.

Spells used: Detect Magic and Detect Poison.
Spell-Like Abilities used: Detect Evil, Detect Law, and Detect Thoughts.

"Solmyr, if you can hear me, I need to know what that snake was and what this stain on your back is before I try and treat it. Just think about what you can tell me and I'll hear you."

Solmyr has too many enchantments for detect magic to be effective, however the ectoplasm(?) radiates evil and chaos enough to make Oroth avert his gaze. It appears poisonous too, but nothing derived on the Prime Material Plane. His goes for Allura too. If she has the appropriate knowledge skills or psionic powers she deduces that it is some sort of neuro-toxin, possibly derived from his plane. She is close enough to here Solmyr's plea.

He replies in stressed and weak voice. "Can't feel...., hands.... My Pouch...., Potion.., Hurry..." His hands look limp and tremble feverishly.


As Oroth examines Solmyr to notices a particular stain along the center of his back.


Solmyr jerks forward, his eyes open wide, then he passes out, falling to the floor with a hard thud. A third serpent critter raise off his cloak and back. All three strands suddenly intertwine and lunge forward towards one of the doors closest to Little Kiba.


Seeing the gigantic hoof enter the reception room and exit through the wall, Solmyr clutches Tristan tightly as they are slimed in mixture of ethereal protoplasm and abyssal brimstone.

"GODS!" He gestures some magic to remove the planar gunk off his persona and Tristan.


As the others enter the front room, Solmyr motions Tristan away from the door. "Stay behind the pillar and do not move until I say so." Soon as the other adventurers enter the front room he snaps his fingers and quickly seals the door shut and soiled house draps drop concealing the contents of the house.


Little Kiba wrote:
BluePigeon wrote:
As the blue flashes fade, the adventurers realize the background and scenery have changed. The sky is dull grey, mixed with ghostly white fog. Colors of red yellow and red flash deeply within the mists and the Bazaar is no where to be seen.
"Anyone know where we are? This place.. it doesn't feel right."

Arielle and you can still use your innate abilities as the manor is stiill anchored to the Prime Material. Arielle see if can, no, we better move inside.

Solmyr scans the area and ground rumbles beneath his feet.

They are coming. Let's move.

Taking Tristan by the arm, they proceed up the steps and through the doorway.


Arielle wrote:
Little Kiba wrote:
BluePigeon wrote:
As the blue flashes fade, the adventurers realize the background and scenery have changed. The sky is dull grey, mixed with ghostly white fog. Colors of red yellow and red flash deeply within the mists and the Bazaar is no where to be seen.
"Anyone know where we are? This place.. it doesn't feel right."
"I don't know. It's still a little bit part of the normal world, but I think maybe it's a demiplane."

I'm afraid the manor is being pushed closer into the Abyss. How close I do not know. We should be safe inside in the house wards still hold. Come let us not delay anymore.


As their vision returns, the assembled realize that they are still on the DeMach property, the property is no long in the vicinity of the Bazaar or any where on the world. The edges of the property give way to a swirl phantasm of light and reddish smoke. Faded images, snarls, and savage rumbling can be heard beyond the boundaries of the estate.

Solmyr studies his surrounding and mumbles deeply.

"It's worse than I feared. The estate is pushing away from the Prime and Ethereal planes. It's moving closer to the Abyss. Are judging by the sounds of our neighbors, it's best we go inside."


"You are the key that opens the door. This is the only way."


The Dalesman wrote:

"A house is stone and mortar, timber and thatch. It's just a thing. Home is something you always take with you, whether you realize it or not," Devlyn says almost absentmindedly, as if he were quoting someone else's words. A small smile plays across his lips.

"As long as you still have the family, the home will always be there. Now let's get what we need and get out of here as quickly as we can....I have a feeling we've attracted the attention of something other than Zhalail's thralls," as he surveys the grounds, his smile fading to a look of concentration.

"Oh? We are? Then it's best we hurry and go inside. Tristan, you are the key. Touch the door. No worries lad, I'll make sure you're safe."


Whatever splendor this place possessed is now long gone. Weeds and insects choke the yard and was bushes, trees and shrubs adorned the grounds of the estate have withered and died. Thick vines cling and choke the walls, windows are caked with years of dust and mud. The building is in need of a new coat of paint. As the heroes enter the estate grounds, the gates behind them shrill to a close with a pronounced clack. All is silent and the last two survivors of the DeMach family have come home without welcome.

"Well, I suppose this old home had better days."

A tear comes to his eye.

"A proud house and a proud family. Pride cometh before the fall I suppose."


"Good, let's go. Follow me."

Solmyr proceeds to leave the room and heads towards the old Demach residence. Tristan nudges Arielle and Little Kiba on the way out.


Tristan the Waif wrote:
:::Uncle Solmyr, anyone, someone, make that snake go away!:::

"It's alright. Even though it is a Yugoloth, it's best to hear what he has to say. Though I don't trust mercenaries of their kind."

Sytt, Lesser Yugoloth wrote:
Syt looks angry for a moment, then changes his face into an even more unpleasant smile. "Kid, right now I'm on your side. That could change."

"Solmyr nods his head and Syt's remark."

Sytt, Lesser Yugoloth wrote:
He turns to stare at the others. "Don't say I didn't try to warn you. The Servants just got something that could tip the scales, and we just lost a few allies we could need. Beware of the deep and shadow, for they are no longer your friends." His simpering look changes into a malicious smirk. "I'll be watching." He vanishes.
Aidan Moonschild wrote:


"Anyone else suddenly want a snake-skin belt? What did him mean by 'Beware the deep and shadows'?"

the Deep = reference to deep ocean?

The Dalesman wrote:
I'm sure he meant something completely different from what we're thinking, so we'd best just stay focused on the problem at hand."

"Do we need anything else before we march off toward our next venture? Weapons, potions, scrolls, enchantments?"


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Well currently through Judge Daramid. She knew the Judge and she knew that the PCs were going to Lepidstadt to see her. So her initial letter (and the only one sent so far)was actually sent to the Judge's address. The Judge had the letter forwarded to the inn the PCs are staying at: The Brazen Skull (Rule of Fear source book).

Like I said, the Judge has played a much larger patron role in my game than as originally written (partially because I ran Feast of Ravenmoor with her as the contact and the party also likes her no-nonsense, stern contenance and attitude).

They are in Schloss Caromarc right now and as of now the player has only responded to the letter (not gotten another reply - I will be keeping the letter writing as realistic as possible in time frame as possible).

One thing I am doing is slowing down the events in the path. It makes me a little insane to imagine players going from 1 to 16 in a handful of months so I've been adding downtime for crafting and other threads (Feast of Ravenmoor, probably Carrion Hill)

The player is invested in continuing his contacts with Kendra and so my hope is that with the extra downtime he will either write her when he gets a chance or establish a place she can contact him at.

Like I said, I'm still just starting this letter writing chain. I'm trying to make sure that characters met in various of the books don't stay one shots but continue to guide and influence the story and provide additional background.

Oh god. This became a giant post. I'm done now.


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Using the great ideas in this thread I'm building up Caromarc and his wife. However, instead of a wand of speak with dead I'm going to be setting up the glass bell jar as being partially mechanized with strange knobs and pressurized, fluid-filled tubes. When used correctly, wires send stimulate Ceryse's brain and it answer questions through an audio box that transmits the answers she makes.

The guy is a hugely accomplished scientist, why should he necessarily have to rely on wands?


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So I actually just finished the Ravenmoor portion and it went over pretty well. I think I may have to let the Carrion Hill go for now though, it's too far away and I do want to keep the main story line rolling.

How it went:

I introduced the plot through Judge Daramid because it felt a bit weak for a woman of her obvious intelligence to rely on untested individuals for something "important" like defending the beast. After all, killing ghosts doesn't mean you are investigators.

The group arrived into a unworked up Lepidstadt and got to explore the city some (which is so flavorful that I wanted to showcase it some more) before they finally turned in their books. They met the Judge and a new PC who was the Judge's assistant and she asked them if they were interested in more work.

She explained the tax collector situation and while the party was confused as to why she was paying them so much gold (per the module) to track him down they basically chalked it down to "She's wealthy, respected, and focused on trying to keep the county together given the disfunction of the local council.

Edit: She explained the situation as: "I recently found out about a missing tax collector, the guards and the Council don't seem interested in finding him, I've done my own research (give details on his past, etc.) and I want you to determine if he ran off with the money so I can alert the other authorities of our neighboring counties to be on the look out.

It worked really well. I situated Ravenmoor on the edge of the Dipplemere and ran the module as is.

Now the group has a history with the Judge and it felt natural that when the Beast was captured a week later she would trust them to investigate for her.

Note:

One thing that one of my players mentioned was that there wasn't the same "gothic feel" to the adventure, that it felt different than Harrowstone. But IMO that was A) me not gothicizing it and B) the party knowing it was a module I was inserting (though nothing else).

It was a really good scenario though. Unfortunately the blightspawn survived and flew into the swamp. Maybe instead of a Manticore I'll have the blightspawn hiding on the graveyard island near Morast.


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As I mentioned in another thread I am inserting the Feast of Ravenmoor into the game to give the party some cool down before the race continues and I'm downplaying some of the timing for Trial of the Beast so that the party can get to explore a very interesting location (Lepidstadt) before being dragged off.

The party returns from Ravengro (and splits up, some returning to their work at the Lepidstadt University and others continuing on) and returns the Manual of the Palatine Eye to Judge Daramid. Using some of the background information from the Rule of Fear (about how dysfunctional the Vieland Council is) I'm portraying her as a canny old woman who is sick of how poorly the county is being run and, as someone who has amassed a personal fortune, who is willing to work around the system to get things done.

Needing useful assistants and having heard about the events at Ravengro, she asks them to search for a missing tax collector (The Feast of Ravenmoor)and has already already collected a lot of background on the man. She is concerned he has absconded with the tax money but wants to be certain before she alerts County and regional authorities.

The group heads to Ravenmoor and I will run things there exactly as written in the module (Location: the village is in the Dipplemere).

Their success with this mission is what then prompts her to hire them to assist the defense.


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Set wrote:
Kerney wrote:

Yes, I know he's not a god, but his 'clerics' seem to have one in order to do the whole fake god thing.

Can't find it anywhere.

It would have to be something *anyone* can use, so probably quarterstaff or dagger. (And if anyone has the stones to point out that anyone can use quarterstaves and daggers, and that it's pretty suspicious that his favored weapon is something like that, he can point and Nethys and Pharasma and say, 'Your point?')

If he ever became a real god, with his focus on luxury, a rapier might be an appropriate choice. Even a whip, perhaps, with the 'law and obedience' thing he's got going on.

Unsurprisngly, staff, dagger, rapier or whip, his favored weapon will be something a bard can use, as his best 'priests' are bards. :)

I vote cudgel. It's a club. But its a club used to beat people into submission!


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Ice Titan wrote:

I updated my blog post with what I changed about Adivion Adrissant and the plot of Shadows of Gallowspire.

It seemed better to put it there than here since it's all kind of a blog post anyways.

Nice work. You really put some thought into it. :)

So far in my campaign: They met him briefly when he stopped by (he rode in on a black carriage) to offer his sympathies to Kendra and visit Lorrimor's grave. I ended up making his ties to Ravengro stronger than I originally intended when the players wanted to know who owned the crypts at the top of the Restlands. Put on the spot I listed off one as a small Pharasman chapel, four as belonging to the families of the Council, and one that was very old and whose family name had worn away. They checked into it and found it belonged to the Adrissant family.

I think I am going to make his family the feudal owners of the village that became Ravengro before Canterwall became a Palatinate.


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Son of the Veterinarian wrote:
Given that an idealized colonial America is one of the basis for Andoran it might be worth doing some Google-Fu to find the rank structure and disposition of the U.S. military during, say, the War of 1812.

Seconded. Also the various citizen-militias used during the revolution.


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The entire idea behind archetypes in my mind is an attempt to enhance "modularity" (if this isn't a real word it's being used as one anyway) and allow players more flexibility in building the specific character they desire regardless. I applaud any changes to the game that increase player choices and the ability to pick and choose abilities and be rid of extraneous or uninteresting ones.

So I guess what I'm saying is I don't think there are/should be any sacred cows. In the end I think archetypes are simply easier to develop and publish (less space used) than entirely new classes. It allows people to develop their characters in a modular way and I think that sacred cows should all be put in the slaughter house. :)

Soapbox: If Paizo does put out a Pathfinder 2.0 I'd love if they'd do away with the 3.5 class system altogether and implement a completely modular system!