Hiding alignment


Pathfinder First Edition General Discussion


Is there a way to protect one self against alignment detection from spells and the like, besides the mislead spell? Is there some permanent solution besides casting mislead all the time?


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Sort_vampyr wrote:
Is there a way to protect one self against alignment detection from spells and the like, besides the mislead spell? Is there some permanent solution besides casting mislead all the time?

A sheet of lead and some fast reflexes? http://www.giantitp.com/comics/oots0281.html

Complete Scoundrel (a WotC splatbook) includes planar motes and greater planar motes for giving detect alignment spells false readings, which were good for about a wee if I remember correctly.

Sovereign Court

You could always just be neutral, that keeps you pretty safe from alignment detection spells.

Plus Undetectable Alignment is pretty straight forward and should come in an affordable potion version. There is a ring of mind shielding which I believe keeps that up 24/7.

(EDIT: Wraith had the right spell, I had the high level one Nondetection)


Undetectable Alignment is a Bard 1st/Cleric 2nd/ Paladin 2nd-level spell with a duration of 24 hours which shields from Alignment detection only (easy to make a Potion, since it has 'Target: One creature or object').

Nondetection is a Ranger 4th/Sorcerer-Wizard 3rd-level spell with a duration of 1h per caster level and an additional component cost of 50 gp which shields from Divination spells (including the various Detect -insert Alignment here- spells), but, being more powerful, it has a chance to 'leak out' your true alignment when the detection is on (again, it can be found in Potions since it has 'Target: One creature or object' but only the Sorcerer-Wizard version can be found, due to spell-level restrictions on Potions - alternatively, it can be found in Wands).

Mind Blank shields without error from all Divination spells, lasts 24 hours, and gives a bonus vs. Mind-affecting effects, but it's a Sorcerer-Wizard 8th-level spell, so hard to find (but it can be cast on another creature).

And a Ring of Mind Shielding (as Morgen pointed out) is an 8000 gp item which constantly (and without failure) shields from alignment detection, discern lies and detect thoughts.


As a side note, Mislead does not thwart Alignment detection - I think you are referring to Misdirection (which needs another target which basically 'gives' his alignment aura to yours, unless the caster of the detector makes a Will save).


Yeah it was misdirection I meant.

I think I'll go for the ring of mind shielding, it's probably the cheapest, most convenient method of hiding alignment.

Im creating this LE Sorc with infernal bloodline, which will be playing in a group of mostly good characters. The idea was that she would be able to disguise her evil selfish scheming as at least "questionable good-doing" without any of the other gamers in my group ( or npc's for that matter ) finding out her true intents :)


All said, I've routinely allowed people who spend a lot of time in each others company to make sense motive checks to determine someone's alignment.

You know how it goes. some people just give you the creeps. Rubs you the wrong way etc. Typically PC groups know each other's alignments by the hundreds of little things said and done outside of direct roleplaying.

Batts.


Iczer wrote:

All said, I've routinely allowed people who spend a lot of time in each others company to make sense motive checks to determine someone's alignment.

You know how it goes. some people just give you the creeps. Rubs you the wrong way etc. Typically PC groups know each other's alignments by the hundreds of little things said and done outside of direct roleplaying.

Batts.

Makes sence, my GM might allow the other players to do exactly that. I'm just hoping that my bluff (which i will max out) will outclass the sence motive of the other characters ( which i expect it will, since i know the builds of everyone in the group ). It'll probably still take quite some roleplaying on my part to throw them off since i want my alignment unknown IRL too :p


The Wraith wrote:

Undetectable Alignment is a Bard 1st/Cleric 2nd/ Paladin 2nd-level spell with a duration of 24 hours which shields from Alignment detection only (easy to make a Potion, since it has 'Target: One creature or object').

Nondetection is a Ranger 4th/Sorcerer-Wizard 3rd-level spell with a duration of 1h per caster level and an additional component cost of 50 gp which shields from Divination spells (including the various Detect -insert Alignment here- spells), but, being more powerful, it has a chance to 'leak out' your true alignment when the detection is on (again, it can be found in Potions since it has 'Target: One creature or object' but only the Sorcerer-Wizard version can be found, due to spell-level restrictions on Potions - alternatively, it can be found in Wands).

Mind Blank shields without error from all Divination spells, lasts 24 hours, and gives a bonus vs. Mind-affecting effects, but it's a Sorcerer-Wizard 8th-level spell, so hard to find (but it can be cast on another creature).

And a Ring of Mind Shielding (as Morgen pointed out) is an 8000 gp item which constantly (and without failure) shields from alignment detection, discern lies and detect thoughts.

I'm running a game and at some point the PCs might meet an evil character who wants to mask his alignment from them (one of them is an Inquisitor). It seems like there still is a drawback to Undetectable Alignment and Ring of Mind Shielding since if the Inquisitor tries to determine their alignment, they basically get an error message right? If they try to detect evil, and I tell them "you can't seem to determine their alignment", they're gonna get suspicious, aren't they? Or how does it work? If they use detect evil on a shielded character, or do they simply sense that they are not evil? So the PCs might just assume the character is good or neutral. If the Inquisitor tries to determine every possible alignment, and still get nothing, then it would be suspicious, but they probably won't do that.


Evil Emperor wrote:
The Wraith wrote:

Undetectable Alignment is a Bard 1st/Cleric 2nd/ Paladin 2nd-level spell with a duration of 24 hours which shields from Alignment detection only (easy to make a Potion, since it has 'Target: One creature or object').

Nondetection is a Ranger 4th/Sorcerer-Wizard 3rd-level spell with a duration of 1h per caster level and an additional component cost of 50 gp which shields from Divination spells (including the various Detect -insert Alignment here- spells), but, being more powerful, it has a chance to 'leak out' your true alignment when the detection is on (again, it can be found in Potions since it has 'Target: One creature or object' but only the Sorcerer-Wizard version can be found, due to spell-level restrictions on Potions - alternatively, it can be found in Wands).

Mind Blank shields without error from all Divination spells, lasts 24 hours, and gives a bonus vs. Mind-affecting effects, but it's a Sorcerer-Wizard 8th-level spell, so hard to find (but it can be cast on another creature).

And a Ring of Mind Shielding (as Morgen pointed out) is an 8000 gp item which constantly (and without failure) shields from alignment detection, discern lies and detect thoughts.

I'm running a game and at some point the PCs might meet an evil character who wants to mask his alignment from them (one of them is an Inquisitor). It seems like there still is a drawback to Undetectable Alignment and Ring of Mind Shielding since if the Inquisitor tries to determine their alignment, they basically get an error message right? If they try to detect evil, and I tell them "you can't seem to determine their alignment", they're gonna get suspicious, aren't they? Or how does it work? If they use detect evil on a shielded character, or do they simply sense that they are not evil? So the PCs might just assume the character is good or neutral. If the Inquisitor tries to determine every possible alignment, and still get nothing, then it would be suspicious, but they probably won't do that.

Detect evil just gives a strength of evil ranging from "none" to "overwhelming." Under no circumstances does it give an error message. If the inquisitor tries all four detects, after getting nothing they should conclude that either the person is neutral or the person has too few HD to register or the person is shielded. You need not suggest the last (or any other) possibility to the player yourself, of course. And someone shielded need not be concerned with their alignment in particular---maybe they're wearing a ring of mind shielding because they don't want their thoughts read, and as far as they're concerned the alignment thing is a side effect.


*looks twice at the thread date*

Nice work hiding it indeed.


Hey, it's thread necromancy, we know, let's not to turn this into another one of those 'is necromancy evil' threads, we just had one, y'know?

There's also a neat 1st tier universal ability in the Mythic Rules (maybe it's 3rd, too lazy to look) that basically makes you alignment-free.


Fuzzy-Wuzzy wrote:

Detect evil just gives a strength of evil ranging from "none" to "overwhelming." Under no circumstances does it give an error message. If the inquisitor tries all four detects, after getting nothing they should conclude that either the person is neutral or the person has too few HD to register or the person is shielded. You need not suggest the last (or any other) possibility to the player yourself, of course. And someone shielded need not be concerned with their alignment in particular---maybe they're wearing a ring of mind shielding because they don't want their thoughts read, and as far as they're concerned the alignment thing is a side effect.

Thanks for your quick reply and the clarification. That makes sense. I also forgot there is no Detect Neutral.


the player companion: heroes of the high court has a feat 'Conceal Aura' which lets you reduce the power of your aura by one step for one minute.


IMO, I figure if your evil character has goals that are not on their face abhorrent to non-evil people (e.g. "Security, Prosperity, Order" for a LE character) you shouldn't bother hiding your alignment. Doing that keeps you from having stirring in-character ethical discussions where you are literally the devil's advocate.

Secret evil characters that are just biding their time before they screw over the party are kind of bad form, so if you're not planning on a sudden but inevitable betrayal at some point, people will probably just figure out that you're evil when you do, well, evil things so it's better to just hash this out with the party before you start raising the dead.

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