| Evil Emperor |
Druids, clerics, Rangers, Paladins and sure some one more "know" all the spells.
The GM choice what sources will use in his/her game.
The gm even can limit more creating home rules like you only know x spells each level being druid.
But following the rules a druid know all the existents spells for his/her level
Druids are overpowered like other pure casters (wizards, clerics even sorcerer) dont worry about that
Thanks for your reply. I suppose the druid can keep his spells then.
Druids are a powerful class but aren't necessarily more powerful then an other full caster.....and if you are using other full casters as the measure then they certainly aren't overpowered regardless of spell selection.
As far as if they "should"....It would depend on how you view them gaining spells. Druids get their spells from nature and through communing with nature. It doesn't indicate anywhere that anything would be preventing them from having those spells but as a GM, you certainly get to set limits as you see fit.
If a druid communes with nature in the desert would they gain a bunch of ice spells?
One could argue that they would since nature encompasses all ecosystems and environments so regardless of where they do their communing they would have access to all of what nature is able to provide.
However, one could argue that spells could be regionally locked in some way. Gaining an abundance of ice spells in the desert doesn't make sense as that part of nature is fairly if not totally unfamiliar with ice and the natural properties of ice and therefor cannot grant ice spells.....of course doing this greatly hinders the effectiveness of the druid in a way that no other class would be hindered by and is unsupported by the rules as written.
If you don't want spells from a certain source just ban anything from that source at your game. If you are only banning some things from it be prepared to justify with more then "because I'm GM and I say so".
I don't have any particular spells that bother me (I haven't even read all of them yet). I was just wondering how others do it, since the amount of spells is huge, at least compared to what I'm used to in other RPGs and also D&D-based computer games (I think in Baldur's Gate and Icewind Dale divine spellcasters have to learn spells same as arcane spell casters).
I was just basically double-checking I understand the rules properly, and also to find out how others do it. I don't want to give the players something very powerful that they shouldn't have due to my inexperience.
As the spell list, with sourcebook spells included, is quite large, the druid player is a bit overwhelmed too as what spells to prepare, but I'm sure he'll manage.