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OK here goes:
1. if you vital strike with a firearm, do your extra dice gain exploding dice?
2. Can you vital strike without precision? (i.e. use it against undead constructs etc.) and if so can you use it with the scattergun?
3. On a similar note can you use deadly stroke with firearms, say as a sniper for the first shot.

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2 people marked this as a favorite. |

1. if you vital strike with a firearm, do your extra dice gain exploding dice?
No. The exploding dice damage is similar in concept to a critical hit or sneak attack. Only the weapon's base damage die/dice are increased by Vital Strike.
2. Can you vital strike without precision? (i.e. use it against undead constructs etc.) and if so can you use it with the scattergun?
Yes. Vital Strike works on any target with any weapon you have to make an attack roll to hit with.
3. On a similar note can you use deadly stroke with firearms, say as a sniper for the first shot.
Yes, provided (of course) you have Greater Weapon Focus with the firearm.

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No. The exploding dice damage is similar in concept to a critical hit or sneak attack. Only the weapon's base damage die/dice are increased by Vital Strike.
But do the extra dice granted by vital strike "explode"? i.e. I use vital strike and roll 6d6 with a scattergun, do all of these 6 dice get to reroll if they roll maximum?

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James Jacobs wrote:But do the extra dice granted by vital strike "explode"? i.e. I use vital strike and roll 6d6 with a scattergun, do all of these 6 dice get to reroll if they roll maximum?
No. The exploding dice damage is similar in concept to a critical hit or sneak attack. Only the weapon's base damage die/dice are increased by Vital Strike.
I would be guessing very strongly no. As it's like a critical, Vital Strike is unaffected by it.

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James Jacobs wrote:But do the extra dice granted by vital strike "explode"? i.e. I use vital strike and roll 6d6 with a scattergun, do all of these 6 dice get to reroll if they roll maximum?
No. The exploding dice damage is similar in concept to a critical hit or sneak attack. Only the weapon's base damage die/dice are increased by Vital Strike.
Nope; they're just extra dice. They don't explode.

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What have I missed, what do you all mean by "exploding" dice?
trick dice. When you roll all 6s they explode! So freaking cool!
No... seriously :)
ok ok ok... exploding dice is popularly used in Shadowrun (MIGHT have been introduced in that game as well). Roll your d6 and if the die rolls a 6, reroll it and ADD the second number to the 6. If the second roll was a 6, reroll it and ADD the third roll to 12, etc.
In this way, a single d6 could produce scores into the 20s! or higher. And yeah I had that happen once in Shadowrun. It was AWESOME! :) lol
The use of this rule for firearms allows firearms the potential to be extremely deadly. Something they seriously lacked.

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Deadly when rolling max damage, yes. But remember that they backfire on a natural one (and on a natural one and two, in the case of the revolver)
James: I have ruled in my campaign that MW versions are one step better (i.e. backfire on a 1 normally does not backfire if MW; bf on a 1-2 normally only bf on a 1 if MW). I'm also tempted to rule that magical firearms do not backfire. Thoughts? comments?
Cheers,
PDK

Fafhrdnorseman |

Deadly when rolling max damage, yes. But remember that they backfire on a natural one (and on a natural one and two, in the case of the revolver)
James: I have ruled in my campaign that MW versions are one step better (i.e. backfire on a 1 normally does not backfire if MW; bf on a 1-2 normally only bf on a 1 if MW). I'm also tempted to rule that magical firearms do not backfire. Thoughts? comments?
Cheers,
PDK
Good thoughts. I've been allowing some limited firearms in The Council of Thieve AP for the rogue in the party. Those ideas will be really useful. Though for balance, if not for realism, I've decided not to use exploding dice. I hadn't thought about masterwork affecting the backfire. I like that. And I think magic could rule it out.