Reading the Core Rules? Post observations HERE


Pathfinder First Edition General Discussion

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Some of us may not see our copies till November!

Will those of you who received copies today please do me the immense favor of posting all the little things you notice here in this thread?

On behalf of the unfortunate wretches, I thank you!

Paizo Employee Director of Brand Strategy

toyrobots wrote:

Some of us may not see our copies till November!

Will those of you who received copies today please do me the immense favor of posting all the little things you notice here in this thread?

On behalf of the unfortunate wretches, I thank you!

Keep in mind that some people are under the confines of an NDA and can't post about the rules until the official release. Everyone will be able to post about it in less than a week.


yoda8myhead wrote:
toyrobots wrote:

Some of us may not see our copies till November!

Will those of you who received copies today please do me the immense favor of posting all the little things you notice here in this thread?

On behalf of the unfortunate wretches, I thank you!

Keep in mind that some people are under the confines of an NDA and can't post about the rules until the official release. Everyone will be able to post about it in less than a week.

Hence the timing of this post.

Those who received it purchased in the mail should be able to speak their minds.

I'm not asking anyone to violate their NDAs, nor am I trying to rob Paizo. I am just intensely curious, as I am sure many others are.

Plus, at this stage, more information does nothing to cost Paizo a sale. There are no books to buy at this moment.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
toyrobots wrote:
yoda8myhead wrote:
toyrobots wrote:

Some of us may not see our copies till November!

Will those of you who received copies today please do me the immense favor of posting all the little things you notice here in this thread?

On behalf of the unfortunate wretches, I thank you!

Keep in mind that some people are under the confines of an NDA and can't post about the rules until the official release. Everyone will be able to post about it in less than a week.

Hence the timing of this post.

Those who received it purchased in the mail should be able to speak their minds.

I'm not asking anyone to violate their NDAs, nor am I trying to rob Paizo. I am just intensely curious, as I am sure many others are.

Plus, at this stage, more information does nothing to cost Paizo a sale. There are no books to buy at this moment.

Not quite right. Paizo have some to sell at GenCon. They have sold out to the distributors, but that does not mean that all the retailers will have no product left after the pre-orders are done.

Liberty's Edge

Humans lost martial weapon proficiency

Domains are vastly improved from Beta (still not happy with the War domain's 1st level ability though)

Sor/Wiz stayed d6

It suggests animal companions can have ints higher than 3 though I don't see how...

Nimble Moves and Acrobatic Steps feats allow you to ignore rough terrain for 5 and 20 feet respectively

Special Materials is in the Equipment section rather than by magic items (awesome)

Halfling Sling Staff is a sling that does 1d6 for small 1d8 for medium and can also be used as a club

Feats are still every odd level (yay!)

Liberty's Edge

Favored class bonus remains, Half Elves get to choose TWO favored classes

Skills work as they did in Beta

You die at - con score as in beta

I can answer any questions too

RPG Superstar 2011 Top 16

Not from the core rules, but I noticed in Crypt of the Everlame that incorporeal no longer is a 50% chance of out-right missing, but instead cuts damage done in half. Except non-magic weapons, which still do nothing.

Liberty's Edge

played DnD 3.5 off and on many years get together 8/10 times a year and play last year was my first at GEN-CON had a blast returning this year. we played Blackmoor last year they went 4.0 my friend who GMs for us suggested Pathfinder this year everthing looks cool with Pathfinder. I did't have a credit card to pre order my core rule book hes hoping to get his before the 11th gen-con starts the 12th but his work schdule is heavy as well as mine my question is I decided to run a cleric is year anywhere i can go to find my spell +domain spell list or are they not that differan't from dnd 3.5 players handbook or blackmoors

Liberty's Edge

Domain powers are very different, none of the domains just grant the bonus feats (like War) and others seem to have been nerfed (Glory's doesn't look as good). At a glance the domain spell lists look to be mostly unchaged. The elemental ones add replace their 7th with Elemental Body of that element only.

At low levels the spell lists look identical (minus the Cure/Inflict minor)

Liberty's Edge

Does the book specifically state in one place that spells with 1 round casting time can be quickened?

Does it discuss how to handle Perception and Stealth rolls when an invisible creature is walking merrily across twigs?


Coridan wrote:


I can answer any questions too

I am most curious about the exact formula for CMB/CMD!

Dark Archive

I have a couple questions ...

1) What replaced the martial proficiency for humans? Anything?

2) Did any non-combatant rogue talents make the cut?

3) Did any shape changing spells (ie Beast Shape) get added so characters can become monstrous humanoids?

4) What happened with Reincarnate?

Liberty's Edge

Pygon wrote:

Does the book specifically state in one place that spells with 1 round casting time can be quickened?

Does it discuss how to handle Perception and Stealth rolls when an invisible creature is walking merrily across twigs?

"A spell whose casting time is more than a full round action cannot be quickened." -under Quickened Spell

As for the second part, it's a little contradictory.

Undergrowth increases the DC of stealth checks by 2 because leaves and branches get in the way, Heavy Undergrowth however provides a +5 bonus to stealth checks.

CMB = BAB + Str + size
CMD = 10 + BAB + Str + Dex + size


Coridan wrote:


CMB = BAB + Str + size
CMD = 10 + BAB + Str + Dex + size

Surely the Size modifier there is a special size modifier?


toyrobots wrote:
Coridan wrote:


CMB = BAB + Str + size
CMD = 10 + BAB + Str + Dex + size
Surely the Size modifier there is a special size modifier?

What happened to Deflection [Ring of Protection] bonuses to CMD?

Liberty's Edge

Archade wrote:

I have a couple questions ...

1) What replaced the martial proficiency for humans? Anything?

2) Did any non-combatant rogue talents make the cut?

3) Did any shape changing spells (ie Beast Shape) get added so characters can become monstrous humanoids?

4) What happened with Reincarnate?

1 - Nada, Half Elves get to choose two favored classes though!

2 - Fast Stealth, Ledge Walker, Quick Disable, Trap Spotter (Elven detect secret doors ability for traps)

3 - Looks like just Beast, Elemental and Plant. Though there's always Polymorph

4 - Keep all your feats, class abilities, skill rangs, lost racial physical ability adjustments, gain movement forms, natural armor, natural attacks and (ex) abilities. Seems pretty much identical to 3.5

Liberty's Edge

stuart haffenden wrote:
toyrobots wrote:
Coridan wrote:


CMB = BAB + Str + size
CMD = 10 + BAB + Str + Dex + size
Surely the Size modifier there is a special size modifier?
What happened to Deflection [Ring of Protection] bonuses to CMD?

Yes, special size modifier

Add circumstance, deflection, dodge, insight, morale, profane and sacred AC bonuses to CMD. Flat footed = lose dex bonus to CMD. That wasn't in the big bold text that I just glanced at =p


Not sure why it's this early but

I GOT MY BOOK TODAY!!!!

Hmm... so much to read so little time.

For my own selfish reasons I was poking through prestige classes. These things stuck out at me:

Arcane Archer Now has 4/3 spell progression

Arcane Trickster can be entered with 2nd level spells (was 3rd) plus gets some cool new abilities (Free silent/ still at 5th and swift greater invis at 9th)

Assassin has no spells (same as beta)

Dragon Disciple now gets a bite attack

Mystic Theuge now progresses in both classes at every level plus some abilities to cross spells over between the two.

Overall I gotta say looks like Jason really listened to the play testers.


Death Spells, do they still deal damage?

Death Ward, does it still grant a bonus to save?

Liberty's Edge

What about STARTING HIT POINTS???

In the beta, they were playing with different possible methods of generation 1st level hit points (max hit points, double max hit points, max plus con. score etc)

So, what is the official default method? I assume they give alternate optional methods but I am thinking one method is assumed to be the default method right?

Thanks

Liberty's Edge

Coridan wrote:


"A spell whose casting time is more than a full round action cannot be quickened." -under Quickened Spell

Undergrowth increases the DC of stealth checks by 2 because leaves and branches get in the way, Heavy Undergrowth however provides a +5 bonus to stealth checks.

Sigh, so it was left ambiguous. In the Spells section, you'll likely find the description of a 1 round spell being "a full round action that finishes at the beginning of your next turn", or something like that.

This makes it more than a full round action, yet it is a full round action, hence the ambiguity. Shame.

........

As for the undergrowth thing, a rogue with Steath and Invisibility could pretty easily walk across heavy undergrowth and still not be noticed at all, per Perception. This was oddness I encountered in one of my games.

I may houserule that a single Stealth roll has both a sight and sound aspect to it, modified by certain conditions (Invisibility gives you +20 to the sight aspect but not the sound aspect). A Perception roll will also have both aspects, and if one succeeds, you are noticed in that aspect.

This adds some complexity, but prevents splitting it back into two skills and requiring two opposed rolls each.


Marc Radle 81 wrote:
What about STARTING HIT POINTS???

Max of character's first class unless it's an NPC class in which case it's rolled. I don't see a sidebar with alternate rules for this like there was in the beta/

Dark Archive

Dennis da Ogre wrote:


Assassin has no spells (same as beta)

Does he get something instead of spells then?


By the way, thank you to those of you answering questions! It is grand that you're willing to share your blessing with others.


Ack!!! All Sorcerer 1st level attack powers are weaker and limited to 3+CHA per day and do less damage. This includes the claws.

On the flip side, Bloodline arcana makes up for it in spades.

Draconic sorcerers do +1 damage per die for their energy type

Elemental sorcerers get free energy substitution for their energy type which rocks.


Kevin Mack wrote:
Dennis da Ogre wrote:


Assassin has no spells (same as beta)

Does he get something instead of spells then?

He kills things... forever. (DC 15+ Assassin level CLC to cast Raise dead)

There are other powers also... most I think in the beta

Dark Archive

Dennis da Ogre wrote:

Ack!!! All Sorcerer 1st level attack powers are weaker and limited to 3+CHA per day and do less damage. This includes the claws.

On the flip side, Bloodline arcana makes up for it in spades.

Draconic sorcerers do +1 damage per die for their energy type

Does the dragon disciple give 'at will' claws?


Jadeite wrote:
Does the dragon disciple give 'at will' claws?

Strangely no. They get the bite attack but it's still apparently limited to 3+CHA rounds per day... kind of a disappointment on that front.


@Toyrobots:
The Bonus Bestiary already reveals that functionally it works 100% like Maneuver AC. (Maneuver Attacks take all Attack mods, CMD = 10 + Dodge Mods(Touch AC) + BAB + STR) Since ALL Attack Bonuses apply, I assume Dex. Maneuvers is gone, since double-stacking w/ Wpn Finesse seems wonky.

For whatever reason, CMD is not explicitly PRESENTED as 'derived' from Touch AC (or even as being another AC variant), and a discrete CMB is retained (rather than just saying "when making a Maneuver Attack Roll apply your Maneuver Mod to the roll"), which of course means the "Special"/Maneuver Size Modifier ISN'T "cancelling out" normal Size Mods already factored into Touch AC/ Attack numbers, so should equal (-)Size Mod, not (-2)Size Mod.

Since they ARE functionally the same in outcome, you or I can of course play & design our character sheets to work according to the "ManAC" presentation if we prefer, and still be 100% compatable, even for Organized Play. ...Maneuver AC lives!!!

Dark Archive

Dennis da Ogre wrote:
Strangely no. They get the bite attack but it's still apparently limited to 3+CHA rounds per day... kind of a disappointment on that front.

Thanks. Than I'll have to houserule that. One of the characters in my group is a draconic sorcerer who uses the claws as his main weapon.

It hasn't been overpowered, so I see no reason to destroy his concept.


I take it that the monk bonus feat list is expanded, yes?

Do monks get any cool abilities that they didn't get before (esp. past level 12)?


Is the Wish spell like the beta, or more like standard 3.5? The beta made you trade out a point to raise an ability score point. Is that still there or did they change it back to the traditional way?


not relevant to thread:
This thread makes me rage so much. For every nice think mentioned there's an aggravating thing to make me lose hope with pathfinder. Assassins without spells and sorcerers with limited number of claw attacks are at the top of my rage list.

@Toyrobots three posts down, fair enough.


stuart haffenden wrote:

Death Spells, do they still deal damage?

Death Ward, does it still grant a bonus to save?

anyone, please?

Liberty's Edge

stuart haffenden wrote:
stuart haffenden wrote:

Death Spells, do they still deal damage?

Death Ward, does it still grant a bonus to save?

anyone, please?

Finger of Death does damage if you make the save

Death Ward grants a +4 morale bonus to saves.


Lehmuska wrote:
This thread makes me rage so much. For every nice think mentioned there's an aggravating thing to make me lose hope with pathfinder. Assassins without spells and sorcerers with limited number of claw attacks are at the top of my rage list.

I'm sorry you feel that way Lehmuska, but let's try and keep the interpretations out of this thread.

I'm happy to discuss it elsewhere but this thread ought to be one-stop-shopping for SPOILERS SPOILERS SPOILERS

Spoiler:

SPOILERS!

Liberty's Edge

DaveMage wrote:
Is the Wish spell like the beta, or more like standard 3.5? The beta made you trade out a point to raise an ability score point. Is that still there or did they change it back to the traditional way?

Traditional way for increasing ability scores.


Coridan wrote:
DaveMage wrote:
Is the Wish spell like the beta, or more like standard 3.5? The beta made you trade out a point to raise an ability score point. Is that still there or did they change it back to the traditional way?
Traditional way for increasing ability scores.

Woohoo!

Thanks!

Paizo Employee Director of Brand Strategy

Lehmuska wrote:
This thread makes me rage so much. For every nice think mentioned there's an aggravating thing to make me lose hope with pathfinder. Assassins without spells and sorcerers with limited number of claw attacks are at the top of my rage list.

This is why I'm not mentioning anything. People without the rules shouldn't be subjected to bits and pieces of the final rulesset. We should all wait to discuss these things on Thursday when we can all have access to the pdf (at least) and discuss things with everyone looking at the same thing.


Lehmuska wrote:
This thread makes me rage so much. For every nice think mentioned there's an aggravating thing to make me lose hope with pathfinder. Assassins without spells and sorcerers with limited number of claw attacks are at the top of my rage list.

Dude, house-rule them!

It's your game, use the rules that suit you. Jason and his team have done an amazing job but whatever the final book contains, it isn't going to suit everyone’s "perfect" rule set.

The obvious difficulty of making Pathfinder was the fact that all existing players will already have their own set of preferred rules. Jason can't satisfy all of us 100%, it's just crazy to think he could.

Be thankful that 3.5/.75/PF exists !

All is good!

Liberty's Edge

hogarth wrote:

I take it that the monk bonus feat list is expanded, yes?

Do monks get any cool abilities that they didn't get before (esp. past level 12)?

Don't have the Beta in front of me (don't know what to do with it now), but after 12th Monks get:

Dimension Door (essentially), Spell Resistance, and Etherealness which are at least new from 3.5 (I think, never played high level monk)

Edit: Oh Arcane Archer iconic is awesome, I demand a write-up.


Coridan wrote:
stuart haffenden wrote:
stuart haffenden wrote:

Death Spells, do they still deal damage?

Death Ward, does it still grant a bonus to save?

anyone, please?

Finger of Death does damage if you make the save

Death Ward grants a +4 morale bonus to saves.

Two house rules for me there then! Am I upset? Hell no!

There is Soooooooooooooooooooooo much good stuff!


yoda8myhead wrote:


This is why I'm not mentioning anything. People without the rules shouldn't be subjected to bits and pieces of the final rulesset. We should all wait to discuss these things on Thursday when we can all have access to the pdf (at least) and discuss things with everyone looking at the same thing.

Just don't look.

More spoilers please!

How about Spell Schools? Has transmutation shrunk at all (no pun intended)?


Not relevant to thread:

stuart haffenden wrote:
Dude, house-rule them!

If I could I would and I wouldn't be half as angry. I'll mainly use these rules in Pathfinder Society games. Can't houserule those.

Say, do assassins still have to be evil?

And what is 4/3 arcane archer spell progression? Is it just a typo for 3/4 spell progression or do they actually get spellcasting faster than a regular caster?

Liberty's Edge

Monks who become unlawful keep everything and just can't level back up in Monk again (wonder if they can if they relawfulize).

Transmutation gives +1 enhancement bonus to a physical ability score for every 5 levels, you can change it when you prepare spells

You get a ranged touch attack that does 1d4 bludgeoning +1 per 2 levels

and at 8th they get beast shape 2/elemental body 1 and that improves to beast shape 3/eb 2


Coridan wrote:


Transmutation gives +1 enhancement bonus to a physical ability score for every 5 levels, you can change it when you prepare spells

Thanks, but I meant the number spells in that school, which affects the balance between specialists in a big way.

If it's not an easy thing to look up and compare, don't bother, I'll wait and check it out on my own. (thanks again)

Oooo... on that note, did they do anything about the school descriptions? That was something I wanted them to fix very much.


yoda8myhead wrote:
This is why I'm not mentioning anything. People without the rules shouldn't be subjected to bits and pieces of the final rulesset. We should all wait to discuss these things on Thursday when we can all have access to the pdf (at least) and discuss things with everyone looking at the same thing.

It's like Christmas Yoda, you couldn't stop it if you tried. Might as well let the kids have their fun.

As for me, looks like I have to wait till Monday. <shrug>

Liberty's Edge

toyrobots wrote:
Coridan wrote:


Transmutation gives +1 enhancement bonus to a physical ability score for every 5 levels, you can change it when you prepare spells

Thanks, but I meant the number spells in that school, which affects the balance between specialists in a big way.

If it's not an easy thing to look up and compare, don't bother, I'll wait and check it out on my own. (thanks again)

Oooo... on that note, did they do anything about the school descriptions? That was something I wanted them to fix very much.

Transmutation has far and away the biggest number of spells to choose from.

I never noticed it, but we use a ton of non-core spells.

Liberty's Edge

Watcher wrote:
yoda8myhead wrote:
This is why I'm not mentioning anything. People without the rules shouldn't be subjected to bits and pieces of the final rulesset. We should all wait to discuss these things on Thursday when we can all have access to the pdf (at least) and discuss things with everyone looking at the same thing.

It's like Christmas Yoda, you couldn't stop it if you tried. Might as well let the kids have their fun.

As for me, looks like I have to wait till Monday. <shrug>

I'm drunk with power. Like dangling a shiny toy for a cat =p


yoda8myhead wrote:
Lehmuska wrote:
This thread makes me rage so much. For every nice think mentioned there's an aggravating thing to make me lose hope with pathfinder. Assassins without spells and sorcerers with limited number of claw attacks are at the top of my rage list.
This is why I'm not mentioning anything. People without the rules shouldn't be subjected to bits and pieces of the final rulesset. We should all wait to discuss these things on Thursday when we can all have access to the pdf (at least) and discuss things with everyone looking at the same thing.

After all the previews does it really make a difference now about a few tidbits? People are already making their own assumptions.

My biggest take-away from the book is that playtesters got heard. I'll leave it at that. (and go back to reading)

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