Large One-handed Weapon


Rules Questions


I've found ways for a medium creature to use large two handed weapons. Is there a way for a medium creature to use a large one-handed weapon?

I'm looking for stuff for PFS.


Sure---use both hands.

Equipment wrote:
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.

Of course you take the usual penalties for an inappropriately sized weapon.


Don't they just become two-handed weapons?

Or am I just waaaay out there now?

EDIT: Fuzzy-Wuzzy is totally right


I guess I was thinking about using the large one handed weapon in one hand. I have a few builds kicking around in my head and one of them involves duel wielding large weapons while being medium sized or other such shenanigans.


And what happens to reach when you use a large weapon while medium sized? Does your reach increase?


Fuzzy-Wuzzy, what would happen if a medium creature tried to wield a large whip in two hands?

What would happen if that character was then enlarged?


Kifaru wrote:
And what happens to reach when you use a large weapon while medium sized? Does your reach increase?

Nope. Reach increases are based on the nature of the weapon but the size of the wielder.

Kifaru wrote:
I guess I was thinking about using the large one handed weapon in one hand. I have a few builds kicking around in my head and one of them involves duel wielding large weapons while being medium sized or other such shenanigans.

Gotcha. I don't know of a way, but that doesn't mean there isn't one.


Thanks


Kifaru wrote:
Fuzzy-Wuzzy, what would happen if a medium creature tried to wield a large whip in two hands?

You get the attack roll penalty for inappropriate size, the damage of a Large whip, and the reach of a Medium creature wielding a whip (15' non-threatening).

Kifaru wrote:
What would happen if that character was then enlarged?

While holding the whip? Same attack roll penalty, damage of a Huge whip, and the reach of a Large creature wielding a whip... which has never been specified to my satisfaction. Is it 5' more than a Large creature wielding a normal reach weapon, so 25'? Is it double a Medium creature's whip reach, so 30'? Is it only 20', because, uh, I forget the argument for that one. Anyway, Paizo has never issued guidance on this. The Bestiaries have a Large creature or two with whips with reach specified, but I don't consider that much of a source for rules. Expect table variation.

Oh, and while asking after the reason you can't two-hand a whip (of your own size) for x1.5 Str damage I was told by people who know about whips that two-handing a whip would fail miserably and look really dumb, FWIW. :-) But a PFS GM doesn't get to use that against you, at least.


Oh yeah, the argument for a Large creature with a whip having only 20' reach is that that's what the Bestiaries give the Balor. Some people give that authority, I don't, continue to expect table variation.


Fuzzy-Wuzzy wrote:
Oh yeah, the argument for a Large creature with a whip having only 20' reach is that that's what the Bestiaries give the Balor. Some people give that authority, I don't, continue to expect table variation.

Well, with a whip, aren't you supposed to have 20' reach as large(tall)?


Shady Stranger wrote:
Fuzzy-Wuzzy wrote:
Oh yeah, the argument for a Large creature with a whip having only 20' reach is that that's what the Bestiaries give the Balor. Some people give that authority, I don't, continue to expect table variation.
Well, with a whip, aren't you supposed to have 20' reach as large(tall)?

That's what you would have with any other reach weapon, but a Medium creature using a whip can attack anything from adjacent to 15' away. So it seems like a Large creature using a whip should be able to attack anything from adjacent to farther-than-normal-reach-weapons-allow away.

Personally I think the Medium sequence of 5' normal, 10' reach, 15' whip should become 10' normal, 20' reach, 30' whip for Large and 15'/30'/45' for Huge, etc.


Fuzzy-Wuzzy wrote:
Shady Stranger wrote:
Fuzzy-Wuzzy wrote:
Oh yeah, the argument for a Large creature with a whip having only 20' reach is that that's what the Bestiaries give the Balor. Some people give that authority, I don't, continue to expect table variation.
Well, with a whip, aren't you supposed to have 20' reach as large(tall)?

That's what you would have with any other reach weapon, but a Medium creature using a whip can attack anything from adjacent to 15' away. So it seems like a Large creature using a whip should be able to attack anything from adjacent to farther-than-normal-reach-weapons-allow away.

Personally I think the Medium sequence of 5' normal, 10' reach, 15' whip should become 10' normal, 20' reach, 30' whip for Large and 15'/30'/45' for Huge, etc.

Well, enlarging a character to large(tall) only increases the natural reach by 5', adding the whip would make it 20', no?

The fact that you can attack an adjacent enemy doesn't matter. You take the limit of your now natural reach(10') + 10'(from whip which has 15'(but the 5 first feet are at the limit of your natural reach which used to be your adjacent square so what the whip does, really, is give you 10 extra feet of reach outside your natural reach as opposed to a normal reach weapon that only grants you 5 extra feet outside your natural reach) which is 20'. Increasing weapon sizes do not give you extra reach, only more damage.


A normal reach weapon does not "grant you 5 extra feet outside your natural reach." It doubles your natural reach. A Huge character has a natural reach of 15', but with a reach weapon they have 30'.

Using a whip appears to be either additive (normal reach weapon + 5') or multiplicative (triple natural reach). The former is 25' and the latter 30' for a Large character. People like the additive version for game balance (keeps whips from being super-powerful) and the multiplicative version for parallelism (since we know normal reach is multiplicative).


Fuzzy-Wuzzy wrote:

A normal reach weapon does not "grant you 5 extra feet outside your natural reach." It doubles your natural reach. A Huge character has a natural reach of 15', but with a reach weapon they have 30'.

Using a whip appears to be either additive (normal reach weapon + 5') or multiplicative (triple natural reach). The former is 25' and the latter 30' for a Large character. People like the additive version for game balance (keeps whips from being super-powerful) and the multiplicative version for parallelism (since we know normal reach is multiplicative).

Wow, increasing in size is actually way, WAY stronger than I thought then.


Shady Stranger wrote:
Fuzzy-Wuzzy wrote:

A normal reach weapon does not "grant you 5 extra feet outside your natural reach." It doubles your natural reach. A Huge character has a natural reach of 15', but with a reach weapon they have 30'.

Using a whip appears to be either additive (normal reach weapon + 5') or multiplicative (triple natural reach). The former is 25' and the latter 30' for a Large character. People like the additive version for game balance (keeps whips from being super-powerful) and the multiplicative version for parallelism (since we know normal reach is multiplicative).

Wow, increasing in size is actually way, WAY stronger than I thought then.

Yeah, that's why getting a PC to Huge long-term is essentially impossible (at least without Mythic) and even getting there for 1 min/lvl takes an 8th-level personal-range spell, giant form ii.


Fuzzy-Wuzzy wrote:
Shady Stranger wrote:
Fuzzy-Wuzzy wrote:

A normal reach weapon does not "grant you 5 extra feet outside your natural reach." It doubles your natural reach. A Huge character has a natural reach of 15', but with a reach weapon they have 30'.

Using a whip appears to be either additive (normal reach weapon + 5') or multiplicative (triple natural reach). The former is 25' and the latter 30' for a Large character. People like the additive version for game balance (keeps whips from being super-powerful) and the multiplicative version for parallelism (since we know normal reach is multiplicative).

Wow, increasing in size is actually way, WAY stronger than I thought then.
Yeah, that's why getting a PC to Huge long-term is essentially impossible (at least without Mythic) and even getting there for 1 min/lvl takes an 8th-level personal-range spell, giant form ii.

Any 12th level druid can become a huge elemental with a reach weapon and stay like that all day.


Avoron wrote:
Fuzzy-Wuzzy wrote:
Shady Stranger wrote:
Fuzzy-Wuzzy wrote:

A normal reach weapon does not "grant you 5 extra feet outside your natural reach." It doubles your natural reach. A Huge character has a natural reach of 15', but with a reach weapon they have 30'.

Using a whip appears to be either additive (normal reach weapon + 5') or multiplicative (triple natural reach). The former is 25' and the latter 30' for a Large character. People like the additive version for game balance (keeps whips from being super-powerful) and the multiplicative version for parallelism (since we know normal reach is multiplicative).

Wow, increasing in size is actually way, WAY stronger than I thought then.
Yeah, that's why getting a PC to Huge long-term is essentially impossible (at least without Mythic) and even getting there for 1 min/lvl takes an 8th-level personal-range spell, giant form ii.
Any 12th level druid can become a huge elemental with a reach weapon and stay like that all day.

I stand corrected.


The Titan Mauler gets the ability to use two handed weapons in one hand though at another -2 penalty on top of your over-sized -2 penalty but Jotungrip mentions that a weapon must be appropiately sized so no large longswords in one hand but a greatsword is ok. The Effortless Lace can lessen the penalty of wielding an oversized weapon though this wouldn't apply to Jotungrip.

edit: I'm pretty sure Titan Mauler isn't PFS legal but don't @ me

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Just keep in mind, Two Handed Weapon can not be wielded in the off hand, and only one Archtype allows for the use of an oversized Two Handed Weapon.

One Handed weapons that are oversized (Large weapon for a Medium Creature) are considered Two Handed for that creature, even as it is still a One Handed weapon (For the Large Creature). If a feat allows a Two Handed weapon to be wielded with One Hand, it is likely needed to be of an appropriate size for the wielder, even if the ability of the feat/class doesn't say so.

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