1000 Tiefling appearance quirks


3.5/d20/OGL

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Scarab Sages

Sure this was mentioned somewhere but I wanted to include it just in case.

755. Inverted palms like a rakshasa.

They're fiends too right

Dark Archive

Drillboss D wrote:

Sure this was mentioned somewhere but I wanted to include it just in case.

755. Inverted palms like a rakshasa.

They're fiends too right

Pretty sure it was, but it's always welcome to see some non-demon/devil inspired fiendish ideas!

Plus it freaks out the palm-readers.

"Your lifeline... is on the wrong side of your hand! Ah! Get away!"

Dark Archive

756. Mr. Fournier, aka 'the Four-Faced Fiend.' People thought that was just a nickname. You look normal enough, in your dapper outfit, doing your business on the docks, but every now and then, you say something, and there's a funny little echo, or side-comment, in a different voice. At first, it's easy to dismiss, but once it happens a couple of times, you realize that the voices are coming from within his clothing. "Mister Fournier, I am." he says, and a somewhat higher-pitched voice behind him says, as if correcting him, "Are." If he ever found himself in a situation where his shirt was torn, you would see that he has the face of an smallish person, perhaps with a slightly fiendish cast, on his left shoulder. And another, on his right breast. And a third, in the small of his back, over his right kidney. The one on his breast has it's mouth sewn shut, because it just wouldn't keep it down, but the other two are relatively well-behaved, despite the occasional 'comment from the peanut gallery,' or poorly-concealed snicker.


757. You have a tail as long as your arm sprouting from your coccyx. Its appearance varies from day to day- sometimes it looks like a dog's other times it looks like a cat's, sometimes it looks like a length of chain- but what is most noticable about it is how it ACTS. In this case, it is a horrible influence on you- although it does not speak, it lets its opinion of your actions be known by whipping about back and forth when you do something it does not like, going so far as to knock over small items or even break windows when upset. Although you have no control over it, it seems to realize that if you were to die, it would as well, and so does not hinder you in combat and even gives you a +2 bonus on a Reflex save once per day due to the way it is wired into your nervous system, but causes you to suffer a -4 penalty on all Bluff and Diplomacy checks related to actions on your behalf that are either arguably Lawful or Good.

Dark Archive

758. Your snake-scaled skin is always cracking and flaking, as new layers force their way up, so that you leave whitish fragments of skin behind wherever you go. Whenever you exert yourself, the skin splits along your muscles, and falls off in sheets (sometimes to be trapped under your clothing, and falling loose later). Over the course of a single day, you generally shed your entire skin, and you cannot have a tattoo of any sort for more than a day.

759. When you sleep, you sleep as deeply as anyone else, but your body twitches and shudders, and when you awaken, you find that something has changed. You always have at least one demonic feature, but it isn't always the same. One day, you'll have cloven hooved feet, the next small horns, pointed ears and teeth and yellow eyes, and the third day, your skin will be glossy like black glass, and all your hair will have fallen out.


760. Your footprints are always those of a hooved biped, regardless of your actual feet.

761. You are surrounded by a faint pall of smoke, and constantly smell of fire.

762. Your musculature, bones and skin seem to be slightly disconnected from each other, causing your features to shift slightly and disturbingly whenever you move.

763. Your skin has a decidedly red color to it.

764. You have very bestial features, though definitely not a man-creature. Your eyes are feral, your canine teeth enlarged, your lips thin and black, and your hair thick and unmanagable. Your nails tend to be long and hard.

765. Your skin appears normal, but is tough and leathery to the touch.

766. Faint sounds of screaming and wailing accompany your speech, increased if you are a spellcaster whenever you cast any spell with the evil descriptor.

767. Animals fear you, shying away from your touch or becoming agressive, as they would near a predator.

768. Small plants, especially delicate flowers, whither at your touch (though this is not enough to harm plant creatures).


769. When in an emotional state your veins seem to glow an unnatural and luminescent color (not granting light or hindrance to stealth checks).

770. When angry or raging your hair puffs up like a cat's does.

771. When you are actively trying to kill something (dealing leathal damage), you can't help but grin uncontrollably even if the rest of your face is showing another completely different emotion.

772. You can not blink. While you can close your eyes, it is not a natural automatic impulse. This wouldn't be such a problem except you clean your eyes with an extra long tongue.

773. On touch your skin seems to crackle slightly like cooling flame.


774. Your clothes slowly smoulder and smoke throughout the day as if being in contact with your skin was being put in contact with a small, low burning fire, and even have burn patches in places where your skin shows through. Once you take the clothes off, they reek of smoke instead of sweat, but are otherwise undamaged.


775. Your hair, which seems normal until closely inspected, continually shifts and moves as it is actually comprised of very thin serpents.

776. You always smile, and not in friendly, warm way...

777. Your facial features are very pointed: pointed chin, high cheekbones, widow's peak, pointy ears, upswept eyebrows, slightly slanted eyes, ski-slope nose. You could be mistaken for an elf, except no elf looks like you...

778. Your skin has a mottled, marbled appearance.

779. Your eyes continually glow an infernal yellow-orange.

Dark Archive

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780. Darker Angels You hear voices in your head. More specifically, whispers, in your left ear, and there are seven of them, each with its own distinctive personality. This is no psychosis, as your inner ear is host to seven miniscule fiends, like imps in appearance, but so small that they can barely be seen by the human eye, smaller even than fleas. Each of these implings represents a single Sin, and each whispers exortations to indulge in their respective sin. Sometimes they get in philosophical arguments, about which sin would be more relevant, which you find distracting, and, with the exception of sloth, they take every opportunity to extol the virtues of their respective vice, and admonish you to indulge.

Sloth, for his part, rarely says anything. When asked by Pride why he doesn't do his job, or by Envy why he gets away with shirking his duties, he lifts his head long enough to explain that he prefers to lead by example, and that it would be rank hypocrisy for him to be industrious in his promotion of sloth...

As a result, Sloth is the only one of the seven sins that live in your ear that you don't loathe. Sometimes you smack the side of your head, to jumble them around and shut them up, but then Wrath gets angry and starts smacking your eardrum, so this is a Mutual Assured Destruction sort of tactic that only ends in a massive headache.


I'm bringing scary back in 2011! WOOT!

781- Fiendish Redundancy Similar to Fiendish Redundant Anatomy, except this is primarily cosmetic. You possess an extra one of EVERYTHING save your limbs(including your head), torso, joints and mouth/anus(all of which would be too difficult to adjucate for an adventuring character). Your hair is unusually thick and even lush due to the extra folicles you possess, you have a third eye just above and between the other two, another nostril just above your nose, an extra digit on each hand and foot(and an extra joint on each finger and toe), another breast between the first two, another bellybutton next to or perhaps above the first one, and another set of genitals set up in the same way your bellybutton is. Your charisma score determines how well your extra body parts sit upon your still humanoid frame.

Shadow Lodge

Defintely scary..


782- Slave to Superstition- You are susceptible to, and exhibit many of the superficial traits of- someone who might be related to a demon or devil. You might shake hands only with your left hand, be unable to cross a barrier of salt or running water, have a red forelock in your hair, have middle and ring fingers of the same length(or far more rarely, all fingers of the same length save the thumb), find that all animals save cats are uneasy in your presence, or what have you.

Dark Archive

So awesome to see this thread back to life!

783 - Walker of the Left-Hand Path.
You have no idea if the ancestor who dipped his wick in your bloodline was a rakshasa or a devil, but you have two left hands, and, to conceal this particular feature, tend to use your actual left hand for most visible functions, as much as possible, to conceal that your right hand has fingers and thumbs 'on the wrong side.'

While your lack of dancing ability might imply otherwise, you do not have two left feet.


784- This Statment Is False- Everything you say is a lie. This isn't to say you are a compulsive liar, but more that you are a contrary almost in the literal(or in some cases, Native American) sense. You tell your good friends how much you cannot abide their presence, and exclaim to your enemies that you are happy to see them once more. You may have found a way to cope with your inflection through use of sarcasm or Shakespearean speech mannerisms.

Dark Archive

Oooh, my turn to piggyback (it's more like leapfrog, actually...).

785 - The Unutterable Truth You remember your afterlife. Every detail. The face of your god(dess). The reunion with ancestors you'd only heard of in childhood tales, or read of in yellowing chronicles. But you have been compelled to be unable to ever speak of or in any way communicate this information. Others sometimes ask, and you burn with the answers to their questions. Yes, it's wonderful, you think. Yes, it's terrible, you want to say. The words ache in your throat, but will never come. You once spoke to a wizard, and managed to imply that you knew something that you could not speak aloud, although the effort caused you to choke and nearly pass out from the effort. He cast a spell to 'detect thoughts,' hoping to help you break this compulsion, and you watched him reel back, stunned. When he recovered, he didn't remember your original conversation, and was curious as to what sort of strange blackout he'd just had... You've since learned that your mind can be read as readily as anyone else's, but any specific attempt to read your memories of the afterlife causes the spellcaster to instead lose any memory of even making the attempt.


Set wrote:

Oooh, my turn to piggyback (it's more like leapfrog, actually...).

785 - The Unutterable Truth You remember your afterlife. Every detail. The face of your god(dess). The reunion with ancestors you'd only heard of in childhood tales, or read of in yellowing chronicles. But you have been compelled to be unable to ever speak of or in any way communicate this information. Others sometimes ask, and you burn with the answers to their questions. Yes, it's wonderful, you think. Yes, it's terrible, you want to say. The words ache in your throat, but will never come. You once spoke to a wizard, and managed to imply that you knew something that you could not speak aloud, although the effort caused you to choke and nearly pass out from the effort. He cast a spell to 'detect thoughts,' hoping to help you break this compulsion, and you watched him reel back, stunned. When he recovered, he didn't remember your original conversation, and was curious as to what sort of strange blackout he'd just had... You've since learned that your mind can be read as readily as anyone else's, but any specific attempt to read your memories of the afterlife causes the spellcaster to instead lose any memory of even making the attempt.

I think this leapfrogged into the wrong thread! I'll put this in the ressurection thread where it belongs.


785(sorry, that last one doesn't count, but continuing to piggyback, this time from the other thread)- A Child of Darkness- Your body violently rejects natural sunlight. It leaves you a frail and pathetic creature most of the day, you are considered nauseated whenever it falls on your form, even if you are covered from head to toe. At night, you feel more like yourself, as the nauseated condition ends. However, you have learned over the years how to make the most of shadows while the sun is out for a brief respite; you can hide in plain sight so long as you are within 5 feet of cover as if you were an assassin.


786- Breath-drinker- You gain no nourishment from food or drink and instead gain sustenance from the breath of sleeping individuals. You must grapple these individuals without waking them and place your mouth a few inches(less than a foot) over theirs in order to begin the process, which looks as if you are draining luminescent vapor from the sleeping individual's mouth. While they are not harmed by it, it is disturbing to look upon at the very least and you have been attacked for your nocturnal skulkings before. You find that each person's breath "tastes" quite different, and you may be almost addicted to the breath of priests, children, beasts of burden, ladies of the evening, or even a specific individual, such as a loved one or a bitter rival.


787- Sabrinas(unsure on the name, will have to check later)- Critical hits you inflict with a weapon do not hurt your opponent in the slightest. Instead, they feel quite...good. Blissfully and erotically so, in fact. The first critical hit you inflict upon an opponent has the potential to leave them staggered if they fail a Fort save with a DC equal to the damage done. Even if they make the save they will remember how good it felt, and should they survive combat with you, might seek you out again to see if you can provide such stimulation for them once more.

Note- Modified from Green Lantern: Mosaic.

Silver Crusade

788 - Sympathetic Scars - Your body is regularly covered with faint scars that constantly shift over time. Each one corresponds to the scars or injuries of all living beings within 100 feet of your current location. Someone with a missing limb nearby will result in a scar circling your own limb at the location of severence. Someone with a missing eye will cause your own to grow pale and misty. Someone with missing teeth will cause your corresponding teeth to be discolored. Your magical scars are always faint, regardless of how deep the originals are.

These scars cause no pain nor do the impede the function of your limbs and sensory organs.

Dark Archive

789 - Dark Tidings Sometimes, not commonly, you meet someone who is related to / connected to someone trapped in the pit where your infernal ancestor 'works.' You recognize them, through some faint spiritual connection to their damned kin, and you briefly know things you should not about this fallen soul, which you may find yourself blurting out in a most cruel fashion.

"Excuse me, your grandmother was the witch of Badon Hill, was she not? I have a message from her. 'It burns, oh gods, mercy, it burns!'"

Silver Crusade

Set wrote:

789 - Dark Tidings Sometimes, not commonly, you meet someone who is related to / connected to someone trapped in the pit where your infernal ancestor 'works.' You recognize them, through some faint spiritual connection to their damned kin, and you briefly know things you should not about this fallen soul, which you may find yourself blurting out in a most cruel fashion.

"Excuse me, your grandmother was the witch of Badon Hill, was she not? I have a message from her. 'It burns, oh gods, mercy, it burns!'"

Good Lord, that could turn horrifying quick with a convincing GM working the NPC reactions...

Freehold DM wrote:
786- Breath-drinker- You gain no nourishment from food or drink and instead gain sustenance from the breath of sleeping individuals. You must grapple these individuals without waking them and place your mouth a few inches(less than a foot) over theirs in order to begin the process, which looks as if you are draining luminescent vapor from the sleeping individual's mouth. While they are not harmed by it, it is disturbing to look upon at the very least and you have been attacked for your nocturnal skulkings before. You find that each person's breath "tastes" quite different, and you may be almost addicted to the breath of priests, children, beasts of burden, ladies of the evening, or even a specific individual, such as a loved one or a bitter rival.

By the way, this one actually creeped me the @#$% out.


Mikaze wrote:
Set wrote:

789 - Dark Tidings Sometimes, not commonly, you meet someone who is related to / connected to someone trapped in the pit where your infernal ancestor 'works.' You recognize them, through some faint spiritual connection to their damned kin, and you briefly know things you should not about this fallen soul, which you may find yourself blurting out in a most cruel fashion.

"Excuse me, your grandmother was the witch of Badon Hill, was she not? I have a message from her. 'It burns, oh gods, mercy, it burns!'"

Good Lord, that could turn horrifying quick with a convincing GM working the NPC reactions...

Freehold DM wrote:
786- Breath-drinker- You gain no nourishment from food or drink and instead gain sustenance from the breath of sleeping individuals. You must grapple these individuals without waking them and place your mouth a few inches(less than a foot) over theirs in order to begin the process, which looks as if you are draining luminescent vapor from the sleeping individual's mouth. While they are not harmed by it, it is disturbing to look upon at the very least and you have been attacked for your nocturnal skulkings before. You find that each person's breath "tastes" quite different, and you may be almost addicted to the breath of priests, children, beasts of burden, ladies of the evening, or even a specific individual, such as a loved one or a bitter rival.
By the way, this one actually creeped me the @#$% out.

Mission accomplished!


790- The mirror, the river- Your tears continually fall, no matter what your current emotion is. Anyone who looks directly into your eyes sees faint images of themselves suffering unspeakable tortures at your hands, forcing them to make a Will save equal to your character level or be frightened.

Dark Archive

791 - Pretty when you cry. Whatever fiend took a skinny dip in your gene pool was a creature born of corruption, specifically, of corruption via sadism. You are his (or her) creature, with delicate features that bruise easily, and a fragile appearance that belies an unnatural capacity for enduring pain. Anyone injuring you in combat will feel an unwholesome rush of pleasure and satisfaction in the deed, and long after you have departed (one way or another) will feel the occasional yearning to recapture that sensation, of fist striking flesh, or blade cutting skin.

As it would be counter-productive if the victimization this unnatural aura provokes where to kill you off too quickly, you 'benefit' from unnatural endurance, stabilizing immediately if brought to negative hit points, and yet appearing dead to all but a Heal check (DC 12 + the number of negative hit points you are currently at), making it more likely that an attacker will dismiss you as dead (or think that you'll bleed to death anyway) and turn on to other prey to sate his newfound interest in dominance and the causing of pain.


Freehold DM wrote:

787- Sabrinas(unsure on the name, will have to check later)- Critical hits you inflict with a weapon do not hurt your opponent in the slightest. Instead, they feel quite...good. Blissfully and erotically so, in fact. The first critical hit you inflict upon an opponent has the potential to leave them staggered if they fail a Fort save with a DC equal to the damage done. Even if they make the save they will remember how good it felt, and should they survive combat with you, might seek you out again to see if you can provide such stimulation for them once more.

Note- Modified from Green Lantern: Mosaic.

Minor nitpick- it should be noted that this happens with all critical hits you inflict, not just the first one!


792- Confuser of ways- You find that you give really, really bad advice, although this does not affect your Diplomacy rolls. No matter what you say or how hard you think things through, any succor you give is doomed to a strange kind of failure. Whenever you use the Plot Twist Deck in social situations, it is always interpreted negatively, but always centered on the other party, never on you. Your closest friends and companions have started to do the opposite of what you suggest, which may or may not lead to hurt feelings on your part.


793. Fiendishly Double Jointed- Every joint in your body is double jointed, but not in the classic way- you enjoy an obsecene range of motion with each one, and are able to with effort bend *everything* backwards and function normally. You can invert your palms for example, going so far as to be able to shake hands with a rakshasa firmly. You can make your knees bend the other way and yet still walk forward(or backwards). For real laughs, you can even go so far as to tap or pat yourself on the back and make it look like someone else is doing it. This doesn't extend to your neck, however, which can be snapped like anyone else's. You enjoy a +2 bonus to your Dexterity, but no appreciable bonus to your Escape Artist check, as this is not "true" double-jointedness.

Shadow Lodge

794. Eyes of Night and Day - The iris of each eye changes with the day. At dawn and dusk they are gray, while at noon they are clear(no color and the nerves can be seen). At night they become pitch black. These changes have no effect on your vision.


795. That's..just GROSS!- Your bodily humors have switched places and functions. For example, you may have pus for blood, saliva for pus, and blood for saliva. All Heal check DCs are increased by 5 for you.

Shadow Lodge

How sickeningly delightful Freehold!

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Lost Omens Subscriber

796. Flickering Veins You look normal enough, and could even pass as human... when you are asleep. When you are awake, your veins flicker with a dull red and blue light as if on fire. This dull light is unerving to most creatures, save demons find it calming and may collect you (or parts of you) as a fun toy. When you bleed your blood acts more like fire, spouting out in arcs. Your blood temperature is the norm for a human.

When confirming critical hits against you, the attacker gains +1 to confirm critical hits if you are awake.


797. House Face Salad- Your eyes, ears, nose and mouth are in the same places as they would be in anyone's face, but the functions are switched around. Roll to see which feature does what(for example, for eyes, roll 1d4- 1- Sight, 2, Scent, 3 Taste/eating 4, Hearing). It is quite disturbing to ask others to speak directly into your eyes, while you pour a watery gruel down your ears at the dinner table.

798. Cobb Face Salad- Your facial features are not in the correct places, although they function as they should. Use the above table to determine what goes where. Your Charisma score notwithstanding, you are a genuine freak. People must make a Will save with a DC equal to your Charisma score upon looking at your unshielded face or be shaken.

799. Caesar Face Salad- Your facial features are not in the correct places, although they function as they should and mould to where they fall upon your face. For example, if you had your mouth where your eyes should be, your nose where your mouth should be and your eyes where your nose should be, you would have two functioning mouths each with their own tongue(hey, you can talk with your mouth full!!) on the upper portion of your face, two small eyes peeking out from two nostrils on a only slighly misshapen nose, and a rather large hole that looks like a circular mouth but actually functions as one big nostril. Your Charisma score is used as the base for the Will save for looking upon your unshielded face, but people are frightened by your appearance.


Only 200 more to go and we can close this thread!!!!!

800- Peter Pan- Your shadow regularly detaches from you, and goes about the world in search of a good time. It cannot actually DO anything as it is literally just a shadow- not the monster, but a two dimensional version of yourself. If it matters, it has no physical stats whatsoever and cannot be harmed even by ghost touch weapons, but it acts as if it were roughly as smart as you and has self defense mechanisms[i.e. it will run if attacked, duck to avoid things thrown at it, etc.] and moves at a rate of 120 feet a round. Sometimes it returns to you to implore you to do things or go places it enjoys through excessive pantomiming. Only on the rarest of occasions does it scout out areas for you when asked. Far more regularly it gets you in trouble as it makes you seem you were places you were not.


801. Invisible Fiend- You have the horns, claws, fangs, and whipping tail of a dweller of the lower planes, but they are all invisible. You look a horror when viewed with see invisibility, and when you are turned invisible per the spell, these features wink into existance, giving you a decidedly ghoulish outline. The spell does not work as normal, but you enjoy a +10 to all Hide checks.

802. Invisible Friend- You are completely and utterly invisible. And no, not as the spell: you cannot be seen with see invisibility or similar spells; it's almost as if you do not have a body at all. You must drape clothes and wrappings upon yourself so that people are able to interact with you, otherwise you are just a disembodied voice. You must make daily Heal checks(DC 15) to perform normal everyday toiletries without injury(you would be surprised just how much you rely on seeing parts of your body to give yourself a sense of perspective), and if you fail, you must then make a DC 25 Will save or fall into a deep, possibly psychotic funk(as if you were affected by a confusion spell, although you suffer the effects of crushing despair if you get the "act normally" result- you are essentially doubting your own existence). You can still be turned invisible as per the spell(which would turn whatever clothes you are wearing invisible), although if you were to run around naked, that would count as a more potent form of invisibility, despite your vulnerablity to physical attack. It should be noted that you can be "seen" through a lot of various cheesy tricks(throwing flour, sediment, or water in the air to make note of your outline, etc). If someone wishes to do this against your will, they must attack with a grenade like weapon and see if they can hit the square you are standing in as normal.

Dark Archive

Oh, I love Invisible Fiend. That's totally cool. Also, hot. Perhaps even tepid.


Catching up on my new year's resolution!!!

803- True Carnivore- You must hunt and kill all your food and eat it immediately- red, raw, and dripping- in order to draw forth any sustenance. You are never made ill through any foods you eat this way, which means your character can ingest all sorts of beasts of the land, sea, sky and planes of existence provided they actually count as a living creature(exceptions can be made for will o' the wisps and other similar abberations). All other food you eat leaves you nauseated, although you can drink liquids normally.

804- Tapestry of the Damned- The visages of people you slay personally appear on your body as participants in a strange full-bodysuit tattoo, all displayed in horrible and bizzarre tortures tended to by a wide variety of devils and demons. On occasion it looks as if they writhe about and even moan in agony, particularly while you are asleep.

805- The Question- You have no facial features whatsoever: no eyes, no nose, no mouth. Although you can see and breath normally, you do not need to eat or drink, and are thereby immune to poisons that must be ingested, inhaled directly(i.e. you cannot be knocked out through use of a chloroform-soaked rag placed over your mouth, but you could still be killed via cloudkill), but you also cannot enjoy the effects of potions of cure moderate wounds, the spells heroes feast and goodberry, etc. You can still be affected by the spells invisibility and see invisibility however, although you enjoy a +6 bonus to save against illusion spells due to how you interpret the world- your face in essence a large sensory organ that is difficult to fool.

806- Alien Nation- You only gain nourishment from spoiled food. Milk is a particular favorite of yours, and you find it gets you drunk faster than most alcoholic beverages.

807- Keep on Rollin'- You have die pips for pupils. Roll 2d6 each day to determine the number of pupils you have for each eye(i.e. the first 1d6 is the left eye, the second is the right or some combination thereof).


808- Kip The Tiefling- You have no bones, and are instead supported by a series of mucus-filled bladders. Your skin is hairless and smooth to the touch. You have either the strange anatomy special ability and enjoy a +2 to both Reflex and Fort saves due to your strange body, but for some unknown reason you are weak-willed and quick to go along with the crowd unless it does something completely opposed to your nature; you suffer a -3 to Will saves.


809- Grim Nectar- You can drink and gain nourishment from the tears of sentient beings. You find that the emotional states the are in at the time the tears are shed act as flavorings, you carry a few vials around with you at all times to add a special kick to more mundane meals.


810- Which way to the rave? Your body is covered in a glow-in-the-dark bodysuit tattoo, which gives you the horrid features of some foul demon. Rarely, you find people who find your appearance more exotic or even beautiful than terrifying, these people are usually into strong drink(or other substances) and bizzare, conscience-altering music.

811- Cannot abide it's reflection- No matter what your Charisma score, mirrors, windows, and other highly reflective and fragile surfaces shatter when you attempt to see your reflection in them. If you look into something sturdier(such as highly polished steel or silver), you see only a crude image, as if you were staring at yourself through leaden glass.


812- Better Window Than a Door- Your body is completely translucent. You aren't invisible as if you were invisible friend above, but you can hide quite easily- +20 on all Hide checks made when you are naked.

813- Better Door Than a Window- Your body is made up of some type of highly reflective metal, almost as if you were Colossus from the X-Men(not the banded organic steel look, but the smoothed out/polished one from more recent comics). Your touch is only slightly cooler than normal, and your skin can be pierced just as readily as flesh. You have learned how to make the most of light in your vicinity in combat; you can essentially cast Dazzle as if you were a Sorcerer or Wizard of your level 3 times per day.

814- Glass Jaw I- Your body consists of one smooth, unbroken and flexible piece of tempered glass, and although it is not nearly as fragile as the genuine article, you are still highly susceptible to damage. Critical hits made against you with bludgeoning weapons do not need to be confirmed, and you need to roll twice on any Fortitude saves, using the worst result each time. On the bright side, your body has many of the same properties as tempered glass- you are considered to have Improved Evasion when targetted by any spell that deals fire damage, and although you still are alive and have digestive and other biological systems, you enjoy a +4 bonus to save against poison, disease, and hostile necromantic spells as your body is well and truly strange.

815- Glass Jaw II- Your body is composed of a mishmash of glass shards compressed into a rudimentary humanoid form. You are much hardier than you look, however- your body almost has the consistancy of rock crystal. In addition to the bonuses to saves mentioned above, your fists deal damage as if you were a monk of your character level(tiefling monks who have this appearance deal unarmed damage as if they were one size category larger). Unfortunately, you can only wear the roughest and most rudimentary clothing(loincloths and the like) as your body is multifaceted and sharp enough to ruin regular clothes after a few hours. Your armor must be made to order(as if it were masterwork barding for a horse). It is also quite hard for you to hide yourself as your multifaceted skin reflects even the most miniscule amount of light in your vicinity- you suffer a -10 penalty to Hide checks. Finally, other people find your touch incredibly uncomfortable as you leave them with paper cut-like wounds- you are only able to enjoy tactile pursuits with individuals who have natural damage resistance or perhaps are under the effect of a stoneskin spell.


816- Subliminal Advertising- Your character's unconscious(and brutally honest)thoughts manifest as multicolored and garish graffiti on their skin. It varies between written descriptions and crude drawings at random.

Dark Archive

817 - Not of This World Your otherworldly nature causes the natural world to recoil around you. Air stirs up in your presence, and if you stand still in a misty or dusty area, the air can be seen to swirl widdershins around you, like a dust devil, as it vainly attempts to circle around you without touching your flesh. Pure water similarly slides across your skin, like droplets across a hot pan, although your skin feels only slightly warmer than normal to a living person, and even if you are immersed in water, which roils around your person, you are dry within moments, the water steaming off of your skin (although your clothing and possessions may take longer to dry off...). Wild animals shun you, which might be advantageous when mosquitos choose a target to land upon, but make hunting and foraging more difficult. Tamed animals are someone less bothered by this unnatural aura, although they still prefer the company of less ominous folk. Finally, your thumb is anything but green. Prolonged contact with living plants saps them of their vitality, and if you sleep on the grass, in the morning, it will be yellowed and shriveled, as if denied sunlight for many days.

A starving or angered (or controlled, or well-trained) animal will not put off attacking you, due to this aura, but your otherworldly flesh will provide it no sustenance after you have fallen. This particular aspect is of little comfort to you, 'though...


Piggyback! Piggyback!

818- Of the wrong world- You possess a vague resemblance to a certain type of mundane animal- cat, dog, horse or what have you. However, animals of this type do indeed think you are one of them, and will treat you accordingly, especially during mating season.

Dark Archive

Leapfrog!

819 - Unclean Beast Pick an animal associated with the lower planes, or with a unsavory reputation, such as a raven, hyena, vulture, viper or some particular type of vermin. Your body has traits similar to that particular animal, and that particular species of animal reacts to you as if you were one of them, starting at Indifferent, and able to be modified with Diplomacy or Handle Animal checks, as appropriate, as if you had a limited version of Wild Empathy with this one particular species. You may have the glossy jet feathers of a raven in place of hair, or the rich chortle of a hyena, or eight long, thin fingers that twitch like the many legs of a spider, making your kinship to that species obvious, over time.


I had a tiefling that had the normal devilish tail, horns, pointed ears....but since she tried to hide the fact she was a tiefling I figured I had to give her a trait that would be hard to hide...it is similair to others on the list but not exactly.

820: Everytime you experience strong emotion such as anger, joy, passion, lust, etc. your eyes glow brightly red. (or another color if you choose so.)

Dark Archive

821- Sealed With A...

Every time your lips rest upon something- a mug, a lover, etc, it leaves a black mark akin to a lipstick print even without makeup. The kiss lingers as an arcane mark would.

Dark Archive

822- Hail to the Pup

Whatever lower hound sired your line, it has manifested in your as six fully functional mammary glands on your otherwise normal humanoid form. Easier to hide for males (females resembling Yarna d'al Gargan)

Dark Archive

823- Are You Afraid of the Dark?

Every time you use your Darkness ability, it is accompanied by eerie laughter not of your voice.

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