1000 Tiefling appearance quirks


3.5/d20/OGL

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Silver Crusade

441. Whenever you stand still for any period of time, you leave a brief, faint afterimage whenever you move again.

442. Two pale, withe-blue antennae protrude from your head. They're always cold to the touch.

443. You have a third eye in your forehead, but you can't see anything with it. It sometimes seems to look around of its own free will....

444. Your arms, legs, and neck bend at unnatural angles, as if they had been broken and reset improperly.

445. Your kisses taste like licking a 9-volt battery.

446. Most kids get acne. Your skin broke out in spider-eyes.

447. If you have a bleeding wound that is allowed to heal naturally, it always forms a calcified ridge where the scar should be. This ridge is brittle enough to not provide an AC bonus.

448. You have horns, but every year they fall off and a new set quickly grows in its place. The new set is always different in shape from the old.

449. You have no nose, but you do have a forked tongue to pick up the slack on your sense of smell.

450. Whenever you walk barefoot, your steps always sound like the clopping of hooves, even if you don't have hooves.

Shadow Lodge

428, 438, ad 440 are all traits I like and would use!

Dark Archive

Terry Dyer wrote:
431. Cats stalk you as you go through town.

Ooh, I like that one especially.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

451. All your wrinkles and the lines in your hands glow like hot coals.

451. Your earwax and mucus is tar.

452. Your lips are always chapped and your kisses taste of vinegar.

453. Your sweat smells like fried eggs, people around you often wonder if they are having a stroke or someone is actually making an omelet.

454. Your fingers are covered in tiny little tines much like a spider or cockroach, whenever you touch someone they are always left with a niggling itch for about an hour.

455. You have all the correct teeth, but all in the wrong place, it seems they switch places every time you smile.

Silver Crusade

456. You have mandibles hidden within your cheeks.

457. Your frog-like eyes are bulging to a grotesque degree.

458. Any metallic items you wear or handle for extended periods of time seem to tarnish far more quickly than they reasonably should.

459. In place of eyebrows and hair on your scalp, you grow teeth.

460. You have barbed antlers. If you don't take the time to file them down or break them off, they grow larger and more unweildy. They also have the nasty habit of growing into patterns that could be mistaken for unholy symbols.

461. Your irises glow with a fiery light, outlining your pitch-black pupils. It's as if there were tiny solar eclipses in your eyes...


462. Your fingernails grow thicker instead of longer.
463. You've always had two tattoos of bat wings on your back, occasionally they flutter.
464. You have almost bovine features.
465. You have no canine teeth.
466. You have a small thin dorsal fin.
467. You have patches of fish scales growing on your legs.
468. You have a mouthful of canine teeth.
469. You have a long serpentine like tail.
470. Your tail has a barbed tip that can scratch but deals no damage.
471. Your tail curls around any opposite sex’s leg if you stand near them.
472. Your tail curls around anyone of the same sex’s leg if you stand near them.
473. Your tail is covered with shaggy fur even if you are not.
474. You have a tail that does not appear to match the rest of your body.
475. You have a double headed scorpion like tail. Your sting causes slight itching and redness.
476. Your legs are twice as thick as normal.
477. Your arms reach to your knees.
478. When angered you bleat like a goat.
479. When angered you snort like a bull.
480. When angered you hiss like a snake.
481. You have feet like a predatory bird.
482. You have two large feathers growing from your back. If removed they grow back in 1d4 days.
483. Instead of lips you have a small beak
484. When coughing you create small insects from your mouth. They die just moments after their arrival.
485. Your shadow has large bat wings and seems to be trying to attack you whenever you’re not looking.
486. Your feet end in cloven hooves.
487. Your skin has black and gold bands.
488. Whenever seen out of the corner of an eye you have a flaming crown above your head.
489. Your torso looks as if it is covered in bronze chains, though closer inspection reveals that it is not.
490. When exhaling you blow out small ice crystals.
491. After touching something you leave a frosted handprint that disappears after a few moments.
492. Flies seem to land on you instead of buzzing around you.
493. In place of a tail you have what looks like a useless stinger.
494. If you stand still to long you begin to sag.
495. When agitated you have a cobra like hood.
496. You have tender flesh where your fingernails should be.
497. Your ears are finlike.
498. When seen out of the corner of an eye your skeleton is visible.
499. You have a bat-like appearance to your face.
500. At first glance you are everyone's worst nightmare. But when they look again you look as you normally do.

Yay! We are half-way there.

Dark Archive

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(Some of these have probably been touched upon already, but I wanted to come up with some that hinted of specific demons or devils in the family tree)

501 - your hands appear to be monstrous spiders, attached to your wrists, but with only six twitching 'legs' serving you as fingers. (Bebelith)

502 - your skin is darker than normal for your apparent human heritage, slightly ruddy in complexion, and this color darkens and brightens as it progresses down your arms and legs, until your hands and feet are bright crimson, glistening as if wet with fresh blood. (Babau)

503 - under your arms a pair of tiny crab-like pincers extend on six inch long limbs. They can be concealed under normal clothing, and are not strong enough to cause anything other than a painful pinch (and are not dextrous enough to manipulate items). (Glabrezu)

504 - your sweat flows freely whenever you are in combat, and the smell is a bitter oily reek, like garlic-infused sulphur that brings tears to the eyes. (Hezrou)

505 - when you sleep, or rest of a significant length of time, the skin between your legs and between your arms and torso begins to fuse together. You can stop this by wearing leggings or a tunic that prevents the skin from touching, or cut through the patagia like folds of skin that have developed in the morning. (Marilith) (same as one by Mikaze, pertty much)

506 - you have an additional pair of eyes above your normal eyes. The upper pair are smaller and closer together than the lower pair, and all four eyes are insectile, dark red and unblinking. (Retriever)

507 - you have an unearthly androgynous sort of beauty, and anyone looking at you finds your appearance to be subtly blurry, as if distorted by a heat ripple in the air, or the smoky ambience of a pesh den. (Succubus)

508 - where others of your original race have body hair, you have reddish feathers so fine as to appear as hair, except in places where the feathers grow long enough to be noticeable (head, forearms, lower legs, shoulders, groin and possibly beard, if one chooses to grow facial hair). (Vrock)

509 - as 508, but replace with stiff spines of keratin, not quite sturdy enough to do anything but prickle a grappling foe, but able to stand up or lay (relatively flat) depending on your mood. (Hamatula, another one that Mikaze already covered)

510 - as 509, but spiney growths only replace your beard, which flares out in all directions like a lion's mane, you are otherwise hairless. Like the spines of a sea anemone, the individual spines move around, of their own volition. (Barbazu)

511 - metal items piercing your flesh take on a life of their own, and you have an assortment of dangling chain-like piercings from your ears, lips, brows, etc. all of which whip around as if alive, particularly when you are agitated. (Kyton)

512 - your skin reacts adversely to silver, and silver jewelry begins to blacken in contact with your flesh, while the skin around it becomes slightly numb to the touch, and a visible spreading green infection begins to meander across your skin near the silver jewelry. This has no harmful effect (on you or the silver, which can be cleaned normally), and, depending on the patterns, can even be quite striking, as the greenish streaks tend to follow veins and arteries, and spider out like patterns of frost or lightning. (any Devil)

513 - as 512, but the reaction is to cold iron, which turns gray and chalk-powdery in appearance, while your skin turns red and inflamed, and begins to grow hardened ridges of keratin in the inflamed areas, often locking an item of cold iron jewelry into place until the keratin is cut away. (any Demon)

514 - your yellow feline eyes reflect light during the day more strongly than most, while your skin becomes so pale as to become almost translucent, revealing the veins below prominently. In a shadowy place, your skin appears normal, but your disturbing eyes remain unchanged. (Hellcat)

The Exchange RPG Superstar 2009 Top 8

515. A third nipple.

Sovereign Court

Comment: You might be interested in looking into AP #25.
Not more than 100 alternatives in there, though. ;-)

The Exchange

516. The tiefling's skin is drawn extremely tight around their bones, giving them a gaunt, nearly skeletal appearance. (Osyluth)
517. The tiefling, regardless of sex, has a long, spiky black beard. When shaved off the beard grows back to its original length in a matter of days. The hairs on the beard are extremely coarse and rough to the touch. (Barbazu)
518. The tiefling is really, really into bondage! Creepily so! (Racial penalty to Charisma, anyone?) (Kyton or Erinyes)

Dark Archive

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Way cool, going with the 'inspired by demons and devils' motif!

Ratpick wrote:
518. The tiefling is really, really into bondage! Creepily so! (Racial penalty to Charisma, anyone?) (Kyton or Erinyes)

To play off of this...

519. The tiefling has shiny metallic growths that *appear* to be piercings, but are simply growths of bone and keratin with a shiny coating of the same sort of light-reflective substance found in the back of a cat's eyes, making the growths appear metallic. Instead of 'traditional' places where one find a piercing, such as an earlobe, the tiefling has these metallic growths on her forehead, along her collarbone, on her elbows, knuckles, etc.

520. The tiefling appears to be wearing black leather straps tightly wound around arms, legs, lower torso, etc. but these are not clothing elements, but separate folds of skin.

521. The tieflings lips are unusually pliable, and while he doesn't normally look any odder than a 'normal' large-mouthed individual like Mick Jagger, Stephen Tyler or Julia Roberts, he is capable of smiling in such a way as to show all 36 of his teeth, at the same time, from gumline to gumline. His smile *literally* goes from ear to ear, and makes children cry, horses whinny and buck, and most adults back away wide-eyed saying 'woah.'

And one more inspired by a pre-existing fiend, although the idea that your tiefling is somehow descended from this particular fiend is terrifying... (more likely, you've been tainted by this fiend, and no consanguinity exists!)

522. Set into your left shoulder, you have monkey's face. It is capable of eating and breathing (and spitting and screeching, especially screeching...) and is not even a little bit your friend. You had to keep it gagged, for *years,* and it mellowed a bit with age, and now you can keep it ungagged and it only rarely gets agitated and begins hooting and screeching, and you can generally distract it by feeding it a grape or something (although it will bite at your fingers if you have angered it). The monkey has an Int of 3 and a Neutral Evil alignment, which is of no use to you at all, since, on the best of days, it is resigned to being a face stuck on your shoulder, but still generally hates you, itself, it's miserable existence and the entire stinking universe that had the sick sense of humor to put a monkey's face on some dudes shoulder. (Demogorgon)

Dark Archive

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Random other fiend-inspired Tiefling appearance traits;

523. Your face has some of the coloration of a mandrills, with blue cheeks and a bright red nose. (Demogorgon)

524. Your arms have extra joints and no muscle definition, moving sinuously like tentacles. (Demogorgon)

525. Your fingers (and toes) are boneless and prehensile, flexing like tiny tentacles. You have no fingernails (or toenails), but do have small suckers on the undersides of both fingers and toes. (Demogorgon)

526. Your skin is a glossy reflective black (or dark brown, like polished mahogany), and your eyes are a startlingly bright green. You have six fingers on each hand and six toes on each foot, and even while sweating, you have an attractive smell. (Grazzt)

527. Your skin is brownish-grey, and is often slick with a thick yellowish sweat that is as viscous as lantern oil. Your nose, eyes and mouth are constantly overproducing bright green mucus, which has a bitter reek to it. (Jubilex)

528. Not only do you have a ram's horns, you also have goat-like features to your face, and are heavily overweight. Your ram-horns are useless in combat, as your neck isn't built for 'head-butting' and the horns are spaced far enough apart that you'd generally only whap someone with one of them... (Orcus)

529. Your skin is yellowish and clammy, slick with cold sweat, and blotched with reddish inflamed areas. Your hair, both body and head, is thin and patchy, looking like you have a permanant case of the mange. Your mouth is slightly elongated, giving you a half-orcish appearance, but no effective bite attack, and your eyes are amber. (Yeenoghu)

530. You laugh like a hyena (and can't laugh normally). This laughter occurs involuntarily when you are chasing someone, in combat or intimidating someone. Any sort of fight or flight situation tends to bring on the chortling. (Yeenoghu)

531. Your skin is steel-grey and cold to the touch. Your muscles feel like corded steel beneath the skin, but are no stronger than normal. (Dispater)

532. Your skin is snow-white and both cold and damp to the touch, and your hair and eyes are solid black. The moisture in your hair usually is frozen, giving your hair a 'crunchy' texture. (Levistus)

533. You have the compound eyes of a fly and your palms (and the soles of your feet) exude a mucus-like slime that gets on anything you handle (and tends to soak through thinner gloves and footwear, forcing you to wear leather gloves and thick riding boots, if you don't want to leave slimy footprints and handprints everywhere you go). Where another tiefling might have brow horns, you have two discolored lumps of flesh that can stretch and extend out like the antennae of a slug. You have no sense of smell in your flat nose, and only detect odors through these boneless shuddering forehead tendrils. (Baalzebul)

534. You have mishappen features, with one eye set higher than the other (and slightly larger), a big ear and a withered 'cauliflower' ear and a twisted mouth that has an orc-like fang on one side and normal human teeth on the other. One arm is a few inches longer than the other (and the hand on that side is larger), and one leg (on the opposite side as the elongated arm) is also longer than the other, but this doesn't seem to slow you down in any way, and, by 'putting your best foot forward' and relying on tricks of visual perspective, you can sometimes 'pass' for a normal, or only mildly deformed, person. Your skin is a splotchy mottled gray in color, and sometimes has oily undertones of blue, green and purple. (Rutterkin)

535. Your arms are thick, and hand down below your waist, being visibly longer than the arms of most other people (and, indeed, being longer than your relatively short legs). Your hair is reddish-orange (both on your head and all over your hirsute body), but you can change it with a few minutes of concentration, to be brighter red, darkening to brown, or lightening to a reddish-blonde. This process happens in specific areas at a time, and you tend to 'massage' the hair as it changes, leading some to think that you are just faking it by rubbing dye into your hair! (Bar-Igura)

536. You are thinner than normal, and have dark skin. Your sweat is bright red, and stands out sharply against your skin, marking your clothing at armpits, etc. with what appears to be blood-stains! You have only a single horn, and it comes out of the back of your skull and then angles forward. (Babau)

537. In any lighting condition, you appear to be in shadows. Standing in the middle of the town square at high noon, your features are cast in shadow, and there is no trace of color to your skin, appearing gray and wan. This trait does not extend to your clothing, only your skin, hair and (utterly light-absorbing and solid black) eyes. Contrary to expectations, your skin grows warmer and warmer the longer you remain in direct sunlight, and while it doesn't affect you any worse than anyone else, you find it uncomfortable. (Shadow Demon)

538. From your shoulder blades sprout four fly-like insect wings that reach down just past your waist. These wings are far too fragile to even slow the descent of someone of your weight, and just flutter uselessly like a short, tattered cape during a fall. Your hair is bristly and short, standing straight out, whether it be the hair on your head, or the thick black hairs on your foreams and lower legs. Your nose is inflexible, being covered with a layer of keratin like a fingernail, but thicker, and ends with a point (although, thankfully, it sticks mostly down, not straight out like a trolls!). (Chasme)

RPG Superstar 2012 Top 32

539. In place of hair, you have fine chain links of metal. (Kyton)

540. You have no visible eyes, but can see normally. You also have a long barbed tongue. (Canoloth)

541. You have bat-like ears and one arm is much bigger than the other. (Yagnaloth)

Scarab Sages

542. (Rakshasa) While your hands aren't backwards, your pinky finger is missing a digit and your thumb has an extra digit.

543. (Rakshasa) Your beard is naturaly a tiger pattern, with white reddish orange and black hairs, even a female has the patterning in their skin.

Scarab Sages

544. Your sweat smells of fermented cabble.

545. Your teeth are pure black, making your smile very....disconcerting.

546. Your mouth is more pirahna like with your teeth being part of your lips.


547. Your body seems ungraceful, chaotic, and lurching like you are walking in slow motion, but it is sped up.

548. Your movements seem to always be you wading through a pile of bodies and you leave a temporary trail of blood for 1d3 rounds after you move from any given spot.

549. Your body contantly vibrates and shakes uncontrolably, in minor fashion in everyday life (still noticeable) but anything that induces an adreniline rush amplifies this (combat, reflex save, the right skill check, etc.), but as you are used to it, it has no effect on gameplay.

550. You contantly look like you are in excrutiating pain and are favoring/clutching a random portion of your body even though nothing hurts.

That's all I got, hope none of them are repeats.

Dark Archive

Ai N. Stein wrote:
547. Your body seems ungraceful, chaotic, and lurching like you are walking in slow motion, but it is sped up.

I like this one. Evocative of the ghosts from Supernatural / House of 13 Ghosts or the zombies of some recent horror films. Might be most appropriate for a Tiefling whose otherplanar taint comes from a plane where time works differently, or unpredictably, such as a Protean. (Or Slaad from Limbo, in the case of 3.X.)

Liberty's Edge

Xabulba wrote:
229. your left half is black and your right is white (reverse it if you want to racist).

Old-school Star Trek for the win!

Dark Archive

Inspired by the above 'Let this be your last battlefield' reference;

551. Your frame is traditionally fiendish, but only on the left side. Midway across your body the skin fades from red to pinkish-white. You have one horn, pointed fangs on the left side of your mouth only, one cloven hoof-foot, one jagged pointed ear and thick black nails on the six fingers of one red-skinned hand. One eye is yellow and cat-like, the other blue and clear. Even your lips are glistening black up until directly under your nose, when they fade to pink. If you stand so that someone can only see the right side of your face, you appear completely human (or elven, whatever), but if you 'put your left foot forward' you appear to be a devil.

Dark Archive

552. Your form normally looks quite similar to that of a hobgoblin (or oversized Goblin), but your face is slightly distended, and your ears appear lupine. Instead of hair, you have the grey pelt of a wolf on top of your head, covering your shoulders and back, including a wolf's tail. Your feet have the backward's structure of a canine's as well. When given a choice, you prefer to consume meat, and not just select cuts of meat, but entire creatures, devouring the flesh, hide, bones and offal of rat-sized creatures with relish. (Barghest ancestry)

553. Your body is lean and appears prematurely aged, but far more noticeable is your skin, blue-purple, like a fresh bruise. Your hair is black and oily, and your teeth jagged and yellow, while your eyes shine with a hellish red light in the dark. You have grown accustomed to sleeping alone, as when your sleeping body contacts the sleeping body of another, they suffer terrible nightmares involving suffocation and being crushed. Creatures that share an empathic link with you, such as a familiar or animal companion, are immune to this effect. (Night Hag ancestry)

554. Your body looks normal, but the skin of your head is red and scaly, with glowing green eyes and a green phosphoresence within your mouth. (Your saliva even glows faintly for a few minutes after leaving your mouth.) The most distinctive trait is that your ears have transformed into bat-like wings, although they can only raise upright (perking, like a dog's ears) or hang loosely, not actually 'flap.' Your glowing saliva has a numbing property, and those you kiss lose sensation in their lips for a few minutes, followed by a not-unpleasant tingling sensation, as feeling returns. (Vargouille tainted bloodline, as one of your ancestors (barely!) survived the transformation, or, even more incredibly, was rescued after being transformed by a Wish or Miracle!)

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

555. Your skin is normally a pale white, but as your temperature increases your skin turns a hotter shade of red. When your temperature decreases your skin turns bright blue.

556. Your tongue is long and tubular with a tiny version of your head at the end (which in turn has a tongue which is long and tubular with a tinier version of its head ad infinitum).

Shadow Lodge

Wow, this thread is over half-way to 1000. Good job!

Shadow Lodge

557. Depending on the school of a spell you cast, your skin/eyes/hair changes color.

Abjuration: Silver
Conjuration: Green
Divination: Clear
Enchantment: Red
Evocation: Blue
Illusion: White
Necromancy: Pale gray
Transmutation: Orange
Universal: Creepy rainbow effect using all the colors of the others schools.

Silver Crusade

On your feet soldiers! We aren't over that hill yet!

558. The inside of your cheeks, roof of your mouth, and tongue are all lined with tiny, inward pointing barbs.

559. Your hair crinkles and curls inward at the tips, as if someone had held a candle to it.

560. Your beard never grows much beyond stubble, but what you have has the consistency of metal shavings.

561. No nose. But you have simple nostrils located about your neck, or the sides of your torso. Because your respiratory system does not link with your esophagus, you cannot speak vocally.


Hoping I haven't duplicated.... here's a list of traits from a family of tieflings my friends and I have been playing in Neverwinter Nights for a few years:

562. Tiny bolts or bursts of elemental energies of your choice - or, if you are a cleric with an elemental domain or descended from a fiend with an elemental bias, the elemental energy connected to your power/heritage - rush through your eyes at random intervals. This causes no pain or injury to you, but is disconcerting to watch.

563. Whenever you stand in or near a shadowy area, they seem to lean towards you, perhaps even crawling up your body, as if attempting to swallow you in darkness.

564. Your skin seems to be constantly dusted with a thin layer of ash. It drifts from you whenever you move, but never seems to fully fall off. Interestingly, it does not come off at all when rubbed, scrubbed, doused or dunked in water, or otherwise attempted to be cleaned; it only drifts off in small clouds as you move, and even after being fully soaked continues to do so with the appearance and texture of being completely dry.

565. As 562, but the energies run under your nails. For Fire this gives you a warmer-than-normal touch, cooler-than-normal for Cold, a tingling static sensation for Electric, a slight sizzling sensation for Acid, and a dull throbbing accompanied by a slight quiet drone for Sonic. You cannot inflict damage with this but you can use it to write or doodle on things with your fingers (freezing water, burning ground or stone with Acid/Fire, etc.); interestingly anything done with this fades after a minute, even if carved into stone or something else that would normally seem permanent.

566. Your eyes glow odd hues reflective of your emotions. This causes interesting reactions when feeling multiple emotions at the same time. (Ex. Red for anger, green for jealousy, white for fear = flashing Christmas color eyes!) The stronger the emotion, the brighter the glow.

567. Your epidermis - outer skin - is normal. Your lower skin, however, and all your internal surfaces - including the inside of your mouth and any open wounds - are revealed to be covered with scales. These provide no defensive bonuses.

568. Your head can rotate freely like an owl's.

569. Your shadow is white as porcelain, rather than black. It may or may not also have the trait "shadow moves of its own accord" or any other similar shadow-affecting trait. On top of this, if someone cannot see you, they cannot see your shadow either, so it does not impose any penalties on your stealth ability.

570. Your skeleton is covered in strange bony ridges that occasionally protrude through the skin. This is slightly painful when they first emerge but the area quickly deadens to sensation after the first breakthrough. These continue to grow in various locations throughout your life, and broken ridges regrow eventually.

571. You have the jutting jaw and forehead of a Cro-Magnon.

572. Regardless of your intellect, occupation, or profession, you constantly have a feral appearance. Your clothing and equipment quickly become tattered and worn only moments after you establish ownership of them, through no conscious action of your own. Your hair and clothing are always disheveled and unkempt, though they remain clean if you go to the effort to clean them. Even weapons you own appear worn and dulled, though in practice they remain as sharp and useful as ever. At first glance nearly everyone mistakes you for a wild savage, simply due to some ferocious underlying sense in your expression and eyes.

573. Your ears are of normal size, but covered along their edges with a row of tiny bone spurs, much like some tieflings have horns only much smaller. They do not add weight to your ears nor affect your hearing in any way.

574. Your hands and feet are less like human limbs and more like bird talons from the elbows/knees down. You still have an opposable thumb on both hands but your feet are now divided with one toe reversed and the others splayed forward. This makes finding boots difficult (though magical boots reshape to fit).


Sorry if any of these are reposts.

575. Your "imaginary" friend manifests as an actual friend who shares your consciousness (giving you no bonuses whatsoever, to all you power-gamers out there): your character might talk to her shadow, who responds wordlessly but noticeably, or she makes a puppet out of her hand that actually speaks to her in its own voice.

576. You always smell like freshly-burnt cinnamon.

577. Pointed ears, similar to those of an elf, that go along with sharp, hawk-like features.

578. You actually snarl when angry. Like a wolf or similar predator.

579. Descended from the prettier class of fiends - ala Lucifer, "Angel of Light" style - you take on golden skin, crystalline eyes, or a deep, resonant voice. Essentially, you get the supernatural features of an aasimar, except non-fiends find these traits ineffably disturbing.

580. Your feces actually DO smell like roses. Unfortunately, your breath smells like... well, you get it.

581. You vote Republican.

(Hey! Just kidding with that last one.)

Dark Archive

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581. Your body appears normal, but your shadow has the wings of a bat, oversized talons, prominent horns, and a lashing tail.

582. You appear normal, as does your shadow, but wherever your shadow lands, the area quickly grows cold. If you stand in one place too long, when you move, the area where your shadow lay is covered with a light rime of frost and grass and other tiny plants are curled up and brown. The same occurs beneath your feet, or the rest of your body when you sleep. You do not feel this cold, but when you get up in the morning, a frosty outline of your sleeping form is left behind, melting normally, if the temperature is above freezing.

583. As 582, but your shadow makes areas it falls upon uncomfortably warm, and you leave behind a faint scorched outline when you arise in the morning. This is never sufficient to ignite even the most flammable of materials, but does cause grass, etc. to wither up beneath you.

584. Your eyes face inwards. Dangling optic nerves constantly drip a clear flood down your cheeks, but you can see normally.

585. Something lives within you. It can be seen moving like a serpent beneath your skin, often swiftly, as if startled. Sometimes, when you sleep, it peeks out through your mouth and looks around. The creature is not in any way under your control, or in communication with you, but is an important part of your body, serving to digest certain foods or transport nutrients, and if it is somehow killed, you require Restoration to restore it, being unable to heal naturally and suffering 1 pt. of Con damage per day until it is restored.

586. Giving you an appearance subtly like that of a Devourer, the flesh around your ribcage is translucent, allowing people who see your chest to see the workings of your heart and lungs, which look nothing like the heart and lungs of normal folk.

597. Where others have fingernails and toenails, you have actual nails, pointy bits of iron, a few inches long, driven through the backs of your fingers and coming out of the pads. These wounds constantly drip blood, and attempting to use them as impromptu claws only causes pain as one or more of them tear free (to regrow over the next few days). [Special; If you purchase a special feat, the nails grow more secure, and are usable as claws doing damage appropriate to your size.] You are used to the constant discomfort caused by these nails, and sometimes even find it a useful tool for concentration, tapping your nail-pierced fingers repetitively against nearby surfaces, using the pain to find clarity from distraction.

598. Your blood has a life of it's own, and when spilled, will attempt to crawl back to your body. It can't climb any but the shallowest of slopes, and 'dies' if it ends up more than 30 ft. from your body. Otherwise, it crawls along the ground at a speed of 5 ft. per round, until it reaches your body, at which point it flows up your skin (the only thing it can climb readily is your body) until it reaches a wound (or your mouth) and re-enters your body. This provides no healing benefit, sadly, and as the blood often cools significantly during its time outside of your body, is usually quite uncomfortable, like someone pumping icewater into your veins.

599. There are always a couple of tiny gnats flitting around you, and a careful observer (or anyone who speaks with you for more than a few moments) will note that they come out of your mouth when you talk. Very careful observation of the gnats (using Eyes of Minute Seeing, or a mundane magnifying lens of some sort) reveals that the gnats have your face.

600. When you read a scroll, the ink flows off of the page and up your body, the letters finally spiralling around your face as if down a whirlpool centered on your mouth as you incant the words of the spell. If you prepare spells, a similar process occurs, only the spells appear inscribed upon your flesh until the spell is cast, at which time they re-appear in your spellbook.

601. Whenever a holy symbol touches your flesh, it leaves behind a red holy symbol-shaped mark like a burn. This burn is painful and distracting, but causes no damage. This only happens a single time per diety's holy symbol, and you have taken to collecting the holy symbols of various gods, and burning them onto yourself, so that you will never again be burned by a symbol of that god. Your skin is a tapestry of the faiths of the land, and you are always interested in finding a new faith, and aquiring a consecrated symbol of that faith.

602. You look almost entirely human, but a tiny pentacle is tattooed onto your stomach, where another person would have a bellybutton. Inside this pentacle, an animated tattoo that appears to be a tiny fiendish version of you, but with more obviously fiendish traits (vestigial wings, red scaled skin, horns, a tail, cloven hooved feet, etc.) walks around, bashing against the bars of the pentacle, gesturing at you threateningly when you lift your shirt and can see it, and while it appears to be shouting, it produces no sound. Anyone who places their head against your belly can hear it screaming in Infernal, but it is clearly insane and makes no sense. [Optional; a specific wound to your belly can cut the pentacle and free this creature, which will sink into your flesh and cause you to manifest the obvious fiendish traits it displays. Some sort of binding spell must be cast to restore the circle and allow you to look mostly human again...]

603. Your teeth, hair and nails are shed and regrow unnaturally fast. Every day, you lose most of your hair, many of your nails and at least a half dozen teeth, which either drop off or you spit out when they dislodge in your mouth, only to regrow overnight as you sleep. In the morning, you have a magnificent mane of hair that reaches past your shoulders, as well as a mouth full of prominent teeth and thick almost claw-like nails, but by mid-day, your hair is thinning to a widow's peak and you are missing a few fingernails and a tooth or two. By day's end, you are a bedraggled wreck, looking like you've just lost two barfights, endured a round of torture and contracted scurvy.

604. Where others have hair atop their heads, you have a mobile mass of flesh that enjoys wrapping loosely around your neck, or tucking itself into your shirt, to remain warm, as it gets cold easily and can move itself around. It is about a meter long, slick and scaled, like the tail-end of a fat stubby snake and either jet-black or dark red, moving entirely under its own discretion (generally away from uncomfortable stimuli, or against you for warmth). You may or may not have other such smaller 'tentacles' in other places (such as under your arms) where others have clumps of hair.

605. Your bones are anchored outside of your body, visible with flesh and sinews and tendons hanging off of them. The dome of your skull and your sagging fleshy jowls is most prominent, but your shoulder, ribs, arm and leg bones, as well as finger-bones, etc. are all visible, on the upper surfaces of your body, with the fleshy parts hanging beneath, looking uncomfortably like melting red wax dripping from a rusty bone-white candelabra or rotting fruit about to fall off of a dying tree.

606. Your shadow is distorted and, at best, resembles a humanoid bird of some sort, with prominent beak. Until this is noted, you seem almost normal, but after the comparison is made, it's hard not to notice your scrawny legs, overlong arms and prominent nose. The effect is most notable when you in any way disappear from view, as your shadow seems to explode into a flock of birds and vanish in all directions. (This occurs when you turn invisible or teleport or plane shift, not just when you round a corner or step into the shadows! It will also happen if you are killed / defeated in such a way as to make you vanish from view, such as via disintegrate or imprisonment, but you don't really care about that...)

607. Objects in motion, blah, blah, blah. There is an exaggerated sense of motion around you, so that if you are walking forward, your cloak, hair, etc. billows out behind you as if you were riding at full speed on a galloping horse, and if you stop walking, your cloak snaps around you and dust swirls around your feet as if you had just stopped suddenly. This exagerrated effect extends to items as large as doors, so that when you open a door, even slowly, it tends to make candles flicker and torch-flames dance all over the room. Similarly, when you stand stock still, your clothing, hair, etc. obediently settles around you and remains unmoving, even if it is gusty out, as if refusing to move if you are not also moving.

608. You have no mouth, only a line that, at a distance, resembles a thin-lipped mouth. When you wish to speak, many voices are heard, fading in and out, as if darting forward and receding, sometimes male, sometimes female, sing-songing the words you wish to convey. When you wish to eat, you mash the food into a thin paste, mixing it with water, and smooth it across your skin, where it is absorbed. In private, you rub the liquified food directly onto your belly, but when forced to 'eat' in the presence of others, you use your hands, and sometimes make a show of wiping some of the food across the stripe below your nose that looks superficially like a mouth. In any event, you spend long minutes dicing and re-dicing your food, grinding it and mashing it fine enough to be absorbed through your skin.

609. You have freckles, a not uncommon sight, normally. In your case, your skin is obsidian-black, and the 'freckles' are white spots, that, upon examination, mirror whatever constellations are visible in the night sky at the current time. One eye is amber and the other appears the milky white hue typical of a sightless eye (but you can see perfectly well out of either, although you tend to squint with your 'moon' eye during the day, and your 'sun' eye at night, as you maintain that the moon eye is extremely sensitive to bright light, and it does water a bit in brightly lit conditions, to back that up, while you claim that your sun eye has weak darkvision).

610. Your fingers (and toes, and ears, and nose, and teeth) are detachable, coming off with a strong tug (you don't need to roll for this, but someone else attempting to pull off a part must make a DC 10 Str check). They cannot be re-attached (save by Restoration or greater magic), but regrow overnight (you cannot regrow a part and recover hit points or ability points overnight, if you have hit point or ability point damage, you will restore that first, and missing 'bits' on later nights, one 'bit' per night). You like to play the 'pull my finger' joke on unwitting people, and remember not-so-fondly how your mother would pull the 'got your nose!' stunt. No one has said it yet, but you eagerly await someone to give the 'lend me your ears' speech. Unlike a salamander, the removed appendages do not grow back shorter (or longer, for that matter), but remain the same size. You may or may not be able to regrow your tongue or an eye (or other parts), but you are afraid to test that theory. Removed bits decay at an accelerated rate, and within 24 hours, nothing will remain of them, unless they are magically preserved. This frustrated your attempt to make a necklace of fingers or great chains of teeth.


Hey Set, you jumped from 586 to 597. What happened to the 10 in between?

Dark Archive

silverhair2008 wrote:
Hey Set, you jumped from 586 to 597. What happened to the 10 in between?

Brain-fart. I'll toss in 10 more later to make up for it!

Dark Archive

Filling in the gap I made;

587. Where others have eyes, you have dark areas of smooth skin. The dark patches of these eyespots move and shape themselves, like the ink of an octopus shifting moving beneath your skin, but function normally as eyes.

588. Your hair tends to clump together into dreadlock like growths, and if it remains in the same position for more than 24 hours, grows into itself and becomes a horn-like structure (which can be softened and separated back into individual hairs by soaking for an hour in water). You grow similar hair on your forearms, lower face, lower legs, etc. and can have smaller dreadlocks (or semi-solid 'horns') in these places as well. Sometimes you deliberately form your hair into 'horns,' other days you prefer to be less obviously fiendish, and soak and separate your hair into a 'normal' appearance.

589. You have scales, but they are made of a soft material that feels like a newborns' fingernails, glossy and no tougher than normal skin. Like your actual fingernails and toenails, these 'scales' grow to points and sometimes require trimming (especially if they crack or are damaged), which is made somewhat more convenient by the fact that you are extremely flexible, and, given a minute or two to limber up, can twist your arms, legs and neck around so that you can see and reach any point of your body for grooming.

590. Your skin has a glistening liquid appearance, and feels (and reacts!) like liquid to the touch, with ripples circling out with exagerrated slowness where touched. When you stand in the sunlight, occasionally a blister rises over the course of ten seconds or so, swells, bursts open to reveal a warm burst of body odor, and then disappears, leaving no trace behind, as if your very flesh was boiling. When it is cold outside, your skin grows darker and less shiny, and to the touch feels like a congealed surface over a liquid form.

591. You have a devil's tail, capable of whipping around but not otherwise useful as a weapon or manipulative limb. Instead of attaching at the normal point, it comes from your chin, or the back of your head, or even a pair of 'tails' from the backs of your shoulders.

592. You not only have an extra joint in your leg (actually an extension of the 'foot' to be as long as the foreleg), and twice-cleft hooves (for three hard 'toes'), but your foreams also are elongated and appear to have an extra joint (due to a 'palm' that is over a foot long) and 'cloven hooves' for fingers, with two fingers and a thumb, protected by bony hoof-like sheaths.

593. Your hair appears where none should grow, and doesn't grow where everyone else has hair. Your pate is smooth, but hair grows from your cheeks, chest, upper arms, upper legs, etc. Where another would have a beard, or eyebrows, or underarm hair, you have smooth patches of exposed skin instead. This hair is otherwise normal in appearance for your humanoid heritage.

594. Your skin is hard to the touch, but slightly brittle and prone to cracking, and as it fades to your extremities, it grows even more pronounced, with ridges of chitin extending along your lower legs and forearms, until your hands and feet resemble a cross between those of a man and some sort of crustacean, with the individual joints of your fingers and toes having external joints, like those of a crab's carapace.

595. Your body is always warm to the touch, and those who can see you in the dark (via low-light or darkvision) see the outline of blood moving beneath your skin. When cut, your blood glows red-hot, and could, in theory, burn someone, but since it immediately boils away into a puff of reddish vapor, it never does.

596. Your heart beats slowly, only once per minute, and your body grows paler, almost blue-white in color, and more corpselike over the course of each minute, as if your body is dying from suffocation, until your body trembles with the sudden release of blood and your are a bright ruddy purple color for a few rounds, before fading to a normal coloration, and then greying out again. The process looks distracting and uncomfortable, but your heart has worked this way your entire life, and you don't even notice it anymore.

And one back in sequence;

611. You have strange barnacle-like growths all along your neck and shoulders, as well as your chest, back and the back of your head, and they can be heart to whistle from time to time, as they intake and expel air. You do not breath at all from your mouth (using it only to eat), and your speech sounds like the music of strange flutes, as the dozen or so pipe-like structures emit sound in concert, to form words in a sing-song cadence. Occasionally, one of the growths emits a tiny tubular tongue, a few inches long, as your 'clear your throat.'

Liberty's Edge

612. You have no shadow.

613. You have a shadow, but it doesn't resemble you at all.

614. Your shadow does strange things at times. It looks like you, but makes obscene gestures or runs in place. All while you're standing perfectly still.

615. Your shadow leans TOWARD sources of light, rather than away.

616. Your shadow never stops moving, except when you're sleeping.

617. Your shadow flutters in the wind like it's made of cloth.

618. Your shadow is your shadow, but from an hour in the future. It's doing the things you'll be doing later.

619. Your skin sparkles in sunlight. Or moonlight. Or candlelight. Your choice.

620. Domestic cats and dogs hiss and bark whenever you're near them.

621. Domestic cats and dogs whimper and whine when you're close to them.

622. While sleeping or not moving appreciably (like sitting and eating, or riding a horse), THINGS move under your skin. Hands, feet, claws, and all sorts of other unidentifiable creepy-crawlies make themselves visible by moving and even pressing outward against your skin.

623. Your eyesockets are empty, but you still see normally. You cans till be affected by any and all spells and effects that affect sight.

624. Your eyes constantly weep.


Wolfboy wrote:
619. Your skin sparkles in sunlight. Or moonlight. Or candlelight. Your choice.

*SNEEEEEEEEEERRRRRRRK*

Silver Crusade

625. The inside of your mouth tastes like habanero to everyone else.

626. Teeth grow out of the back of your skull. They are of no use, but it is clear that they are arranged in the rough approximation of what seems to be a second mouth.

627. Blood seeps from your fingernails when you are excited.

628. You don't have ears in the proper sense. Instead you have a circular, protective membrane over your ear canal. This membrane is incredibly sensitive to pain.

629. Any hair that falls from your head tries to crawl away before "dying" a minute later.


Tagging for later reference.

Is anyone aware of similar good lists for other game races/mechanics to add a bit of randomness to your game?

RPG Superstar 2010 Top 32

630. Your hair is composed of muscle. Each slender strand is a tiny prehensile tentacle.

631. Everything you attempt to cook ends up burnt. Everything.

632. Your feet are on backwards.

633. Your pupils are some sort of regular polygon. Possibly a different shape for each eye.

634. Your pupils are 5 or 6 sided stars.

635. Your irises look like gemstones.

The Exchange

636. You have a perpetually erect false Penis (females only - alternate - male lacks sexual organs)

Dark Archive

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637. You have a black burn on your palm that resembles a pentacle. Anything you touch or hold for more than one round with this hand has a sooty pentacle mark left behind, although this does no damage to the item touched (other than to soil it).

638. Holy water bubbles and hisses when it touches your skin. This is not harmful to you, but is distracting and annoying, and leaves behind redness, similar to the burns that boiling water would have left behind. Silver holy symbols cause a similar reddening, and there is a slight scent of burning flesh and a wisp of smoke, although you take no damage from this effect. Wooden holy symbols have a reverse reaction, with the hissing and the smoke, but it is the symbol that has a char mark, not your hand.

639. You have an almost magnetic affinity for unholy symbols and unholy water. An unholy symbol in your possession feels effectively weightless and does not affect your encumberance (although this only applies to a single unholy symbol), and you can 'do tricks' with this, such as make one appear to dangle from your fingertips. Unholy water is similarly attracted to your body, and if you hold your hand above a flask of unholy water, it will wiggle and twitch, and if the flask is unstoppered, the unholy water will begin to drip upwards into your hand.

640. While you smell faintly of burning incense to the living, carrion-eating animals regard you as dead, and if you camp in a certain area for any length of time, vultures may begin to circle. Some dogs may even rub against you, as they would in a carcass, to get your scent on them.

641. The energies of death have tainted your body, and your sweat has become a very weak toxin. Miniscule creatures, such as mosquitos, that land on your flesh will fall away after a round, paralyzed and eventually killed by the toxin. This poison is too weak to affect anything with a single hit point or more, but does cause a tingling sensation and a numbing of the skin for anyone who contacts your skin, blood or hair for an extended period of time.

642. Fire dances in your eyes, and if you gaze at a creature for at least a full minute (or much longer, for larger targets), it begins to feel the temperature rise. The increase is based entirely on size, and it would take an hour of staring at a medium sized person for them to feel even the slightest bit flush, while a minute's focused gaze can cause a fly or ladybug to pop and char, and possibly even burst into flame. Nonliving targets of your gaze are unaffected.

643. Your breath carries the scent of sulphur, and if you blow on an unlit candle, it ignites. You are incapable of extinguishing a candle by blowing on it, and must pinch it out with your finger tips. Extinguishing a candle in this way causes you no discomfort, and you may occasionally do this to surprise onlookers. You cannot ignite anything larger than a candle, although the guy you didn't know was watching found it hilarious when you tried to light a torch by sticking it in your mouth (what? fire-breathers can do it!). You really need to kill him, one of these days.

645. You have a pencil-thin mustache, and while it resembles hair, it is really a pair of slender black tendrils that hang upon your upper lip. With a flex, you can cause this 'mustache' to rise up in a curlique as blood flows into the tiny appendages, or to simply remain dangling like a fu manchu. You may have a similar 'beard' that consists of a short black tendril hanging from your chin as well, and it may also be capable of performing some tricks, such as holding a napkin, or catching an errant crumb and delivering back to your mouth. In both cases, the tissues are extremely sensitive, much like lips, and you are very particular about people touching your face.

646. Your face appears 'made up,' with glossy black lips, shadowed eyes and manicured brows, but this is entirely natural for you, and you would have to use cosmetics to conceal such features.

647. In an infernal twist on the 'Eye of Horus' look popular among Osirioni, you have an Infernal glyph of power permanantly inscribed over your left eye. The glyph may be one of secret knowledge, domination or some similar sinister import, and when you read aloud from a text written in Infernal, the glyph shines with a ruddy light.

648. Regardless of gender, you have an impressive 'six-pack,' and upon each of these abdominal muscles, an extra nipple. If 'milked,' these nipples (or your normal ones) produce only blood.


Pathfinder Adventure Path, Lost Omens Subscriber

649. When you are angry or in an ill humor, whatever you are next to - sitting in a chair, leaning on a table, etc. - tends turn hot and singe over time. You own clothing and personal materials are unaffected.

650. If you ever taste your blood it has no coppery taste. It tastes like something bitter - vinegar, burnt lemon, ash, etc. This is only a momentary effect. To good-aligned beings making contact with your blood is like boiling water and can cause damage with long-term exposure.

651. If you are bleeding, your blood isn't pure red. It can appear as greenish-red; white-tinged red; or possibly tar black. As it congeals, it takes on the more normal blood color and loses any of these special qualities.

652. Whatever your hair color or quality, your eyebrows and eyelashes are black and bristle-like.

653. Under the light of a any fire - normal or magical - your shadow has a bronze, red, or voilet hue instead of just black.


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654. extra hand growing out of forehead; paralyzed in a fist with middle finger fully extended.

Dark Archive

656. You have bat-wings... appropriately sized for a bat, and growing from the sides of your head, where anyone else would have ears. Like a dogs ears, they perk up when you are actively listening (or fall suddenly, as they panic and attempt to slow the fall, in vain), and it sometimes looks like your head is attempting to fly away from your body.

657. Where a lesser tiefling might have a forked serpent's tongue, you have an actual serpent for a tongue, with it's own eyes, mouth and flickering tongue. The serpent is quite small, and non-venomous, but definitely a bit of a conversation-starter and may be hard to disguise, as it could be solid black with a red, orange or yellow underbelly, like a king snake, or brightly colored, banded like a coral snake. Alternately, it is less snake-like in appearance, and more closely resembles an eel, perhaps a small black freshwater eel, perhaps a brightly colored reef-dweller in some color combination that only makes sense in tropical waters, like pale turquoise with pink spots.

658. You keep your boots on, and your fingers together (or your hands gloved) in polite company, as the recesses between each set of fingers or toes include small cavities, in which secondary fingers and toes nestle. When you splay your fingers wide, three additional fingers, each half the length of your normal fingers and thin, looking more like the limbs of insects, can be seen. There is no such vestigial finger nestled between your thumb and forefinger, thankfully (nor between your big toe and the adjacent one), making it slightly easier to conceal this trait.

659. Your breath always steams, regardless of the temperature outside, and others may notice the smell of sulphur when you cough (or when they have more direct exposure, such as by kissing you). The only other sign of your heritage is that your spittle smolders if it strikes consecrated ground, or an object of holy power (holy symbol, holy water, etc. and if you spit in holy water, it stops being holy water, so stop it, you bad person!).

660. Your skin is abnormally sensitive to the presence of areas, items or creatures with a strong aura of either good or evil. After a few rounds of contact with such an situation (and the creature must be one with a Good or Evil subtype, mere 'nice' or 'naughty' people will not rev your engine), you will begin to either feel a distinct discomfort (Good creatures) or a slight 'buzz' (Evil creatures). Prolonged exposure to a creature with the Good subtype begins to feel like sandpaper on exposed nerves, while similar contact with a creature with the Evil subtype becomes addictively pleasurable. Any Evil subtype creature with half a brain that discovers this quality will gleefully exploit it...

661. Your mind works in a dogmatically legalistic fashion, and you find yourself becoming physically ill, afflicted with sweats, tremors, hallucinations and sleeplessness, if you break or violate a written contract that you have signed your name to in blood. When you sign such a contract, the writing of the contract flows in bloody duplicate to adorn your flesh, and the flesh of any other signatory, although they do not suffer any symptoms of illness if they break their contractual agreements, merely seeing the strange new tattoo fade from their skin with their betrayal. (In such a case, if you have also been experiencing distress, the contract is considered broken, and your illness fades.) A skilled healer can treat these symptoms with a DC 10 roll, and they are entirely psychosomatic (rendering you incapable of treating yourself, no matter how skilled you may be at healing).

662. Your unusually large, oval-shaped and unblinking mirror-silver eyes reflect others around you, but in distorted fashion, presenting them as sickly, aged, mishapen, scarred, burned or tainted by fiendish characteristics, as if they, not you, were tieflings.

663. You are constantly hungry, and can devour apparently unlimited amounts of food and drink without discomfort. In times of plenty, you swell to obese proportions, which do not seem to affect your agility, and in lean times, you become an emaciated wreck, with lank hair and loose teeth, gnawing vainly at soaked leather to sate your constant desire to be eating something.

664. When you grow angry, which is far more common than you would like to admit, your eyes bulge and the veins on your arms, chest, shoulders, neck and face protrude grotesquely, pulsing redly with your thundering heartbeat. Even your hair begins to rise, the hackles of a dog. Those who approach too close feel warmth radiating off of you in this state, as if you held a campfire in your belly. The quickest way to see such a display of temper is to mention that you are short-tempered, because those fools don’t know how many times you’ve restrained yourself in the face of their endless blithering.

665. You seem out of joint with time, and your movements seem stuttering and abrupt, with those around you seeing you as utterly motionless, and then seeming to jump forward in several blinks of the eye, instead of progressing from point to point normally. The effect is disorienting, and you are utterly unaware of it, wondering if perhaps everyone around you is hallucinating, or simply not paying attention and then being ‘surprised’ that you have moved.

666. You are the anti-Chris. You have dark skin and pale hair, and the whites of your eyes are black, while your pupil is white. Somewhere there is a man (or woman) named Chris, who looks the opposite of you, with pale skin and black hair. If the two of you ever make physical contact, you will both be annihilated in a terrible explosion.


667. While sitting at a table, bar, or the like, you will occasionally slam your hand down on it and out of nowhere a shout of "OBJECTION" will be heard. You have no way to control this, and it always seems to come up at the most inopportune times.

668. When you sneeze, all hair on your body stands on end, and will only relax after 1d6 minutes.

669. While using a crossbow, a wildly inaccurate laser sight appears. It frequently appears that you are aiming at your friends.

670. If you put on armor, it becomes a part of you, granting you all the benefits and detriments that wearing it normally would. (Except for shields, which stay normal.) When you want to remove it, it is easily pulled off.

Dark Archive

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671. Your form is... unwelcome on the material plane. Every morning when you awaken, your appearance is subtly different. Eyes change color and shape, skin darkens or lightens, becoming scaly, smooth or lightly-furred, nails grow prodigiously, change hue or fall out completely and your hair could be hair one day, spines of keratin the next and oily-black raven's feathers the third. Every night, you dream of struggling to return to this world from some terrible place of fear, pain and chaos, and it seems as if powerful forces oppose your escape from there, so that each day your appearance must be disguised, to 'hide you' from these disapproving entities and allow you another stolen day in this world.

672. When you wear items of clothing, bear weapons or wear armor, these items slowly begin to 'adjust' to your presence. Weapons and armor become of more sinister appearance, with spiny appearances and sinister motifs engraved on the blade, and clothing similar is tainted, with a robe perhaps becoming black with red trim, with characters in infernal along the borders. This process is gradual, taking many days, and wears off within hours if you set the items aside (allowing you to avoid visible changes if you take items off and set them at least at arms length from your body each night).

673. Anything you own or bear appears corroded, cracked and worn, as if from extended use, and this process occurs quite quickly. If you put on a shining breastplate, a pattern of verdigris follows the touch of your hand, spidering out quickly enough that someone closely observing can see the tiny patterns of decay moving with the naked eye. These transformations are quite real to the touch, but do not affect the function of items worn, and they fade away within a minute of the items leaving your possession, so that a tattered traveler's outfit, rust-bedecked halberd and worn-out looking riding boots might swiftly become as good as new after you lay them down.

674. You are thin, unnaturally so, and anyone who sees you doesn't perceive you as skeletal or scrawny or emaciated, so much as *stretched,* as if you had once been a gnome or halfling, but someone chained you to a rack and pulled you to six feet in height! Your entire body has this trait, and when you open your tiny heart-shaped mouth, it almost seems to stretch vertically, instead of horizontally, while your eyes are similarly twice as tall as they are wide. Despite this appearance, you weigh about 10-20% more than a human of similar height, and your body feels strangely heavy, as if your twig-like wrists contained heavy sand, instead of flesh and blood.

675. Your hair appears to be upwards-pointing 'dreds,' but are actually spires of keratin, hollow inside and serving as the hive of a species of miniscule creatures that look like flying crabs. On the back of their shell, they have the image of your face, but you'd need Eyes of Minute Seeing (or some sort of mundane magnifying glass) to clearly see this. These tiny creatures are far too small, both in size and number, to have any sort of effect, being not much larger than gnats, but those observing them notice that they fly around your head in 'patrols,' as if guarding their nest in your 'hair.' Those who can look at them up close, through a magnifying lense, will note that in their tiny limbs they carry tiny glaives, made from the cast off claws of those who have molted, and tiny 'tower shields,' made from the back-carapaces similarly shed. Despite these signs of tool use and intelligence, and their eerily coordinated and mechanically precise group movement, they cannot be communicated with or counted upon to do anything but fly around randomly.

Dark Archive

676. You have a pattern of scars that slowly move around your body, forming patterns and stylized scenes, infernal in nature (sometimes even words).

677. Water recoils from your touch, and if forced into contact with your flesh (such as if you sit down in a tub of water, or wade through a stream) it seems to boil around you (although this produces no appreciable heat). You can drink water, but to avoid clouds of steam coming from your mug as it touches your lips, tend to prefer to drink ale or beer in public.

678. Where you should have eyes, jagged shards of broken stained glass have been lodged into your eye-sockets, making your 'eyes' truly resemble some sort of macabre 'windows to your soul.' The stained glass patterns might be a single color, or part of some unclear pattern involving several different shades. Where the glass digs into your upper and lower eye-socket, a 'tear' of blood sometimes forms, but you feel no discomfort from this feature.

679. You have additional fingers, but they are not on your hands. Indeed, you only have a thumb and three fingers on your hands, but an additional groupings of three fingers along the 'pinky' side of your forearm (looking somewhat like the decorations on Batman's gloves), along the side of your neck (that fold closed over your throat, making it look like someone is strangling you from behind, when not twitching), along your rib-cage (beneath your arms), atop your shoulders (sometimes fanning up like a frilly epaulet), etc.

Dark Archive

680. A dark purple or green tattoo of a writhing kraken adorns your shoulder, tentacles writhing down your arm. When you use Darkness, the tattoo writhes and darkens, with inky blackness flowing down the 'tentacles' and spraying forth from your hand in a rapidly-growing 'splash' of darkness, moving as if it were liquid ink expanding underwater.

681. Same effect, but your Darkness is composed of thousands of bat or raven-shaped shadows that flutter around the target area, swooping from your body. (Alternately, beetles or snakes, that crawl along the ground to expand in a cloud at the target point.) When not in use, they appear as glossy black tattoos of bats, ravens, beetles or serpents on your torso and limbs.


Mikaze wrote:


4. Shark-teeth. The character's teeth may look normal. Or they may be triangular shark's teeth. Either way, he always has rows of replacement teeth ready to replace his old ones, sometimes even forcing old ones out if they are not lost in a span of five years.

7. Popeye arms. The character's forearms are thicker and far more developed than her biceps. Her hands are larger than the norm as well.

Gurren Lagann Viral?

Sovereign Court

682: You have a habit of biting things: chewing your claws/fingernails, testing the hardness of gold coins or other small objects, etc. This goes nicely with traits of unusual teeth or mouths.

683: Wounds you inflict on others sometimes appear on your own skin and fade after a short while, but you do not feel the pain of them and rarely notice the occurance anymore unless someone points it out to you. If you inflicted cuts or stab wounds, your marks may resemble intense bruising or fresh or old scars.


684. Any hair you have is always stuck straight up. It is still flexible and can be bent down, but afterwards it will spring back up.

685. You can occasionally break the 4th wall.

686. People who see you out of the corners of their eyes see a huge creature, which they can't really describe afterwards. As soon as they look at you directly, it's gone.

Dark Archive

Pathfinder Roleplaying Game Superscriber

So when you guys are finally done, who's going to put it into a doc/PDF file? :)

Dark Archive

Someone's Alias wrote:
686. People who see you out of the corners of their eyes see a huge creature, which they can't really describe afterwards. As soon as they look at you directly, it's gone.

I like this one!


687. You leave bloody bootprints wherever you trod, and objects you handle are covered with blood-smeared fingerprints. For reasons you do not fully understand, you are still no easier or harder to track than anyone else, although the blood does evaporates as if it had the consistancy of water.

688. One of your bodily humors(your choice pending DM approval) is an addictive substance that produces a very mild euphoria. The occasional faint whispers you hear encouraging you to use it are usually drowned out by the only slightly louder ones of the perhaps unintentional addicts you have created on your journeys.

689. Whenever you enjoy a bout of genuine laughter, you emanate darkness as the spell cast by a wizard of your character level.

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