Thomas Chance |
"Hey, there's no need to pulp everyone who chases after us. After all, people usually stop after getting shot a few times, whether they're alive or dead."
Lone Star Procedures, how likely are they to send a mage first? 4, 5, 5, 1, 4, 2, 3, for a total of 2 hits.
Tarlane |
Thomas, Winston called things pretty well in terms of Lone Star's likely response. If there is any sort of real noise, whether an explosion, a firefight involving Lone Star agents, or reports of magical activity, then a mage will likely astrally assess the threat in advance of the foot troops. That will determine the rest of the response, whether a couple squad cars for a more mundane threat, a high threat response team comprising mostly of drones, snipers, and bomb squad for explosive threats, or a Lone Squad mage led force for any real magical threats.
Astral perception isn't very likely for something as simple as a tripped alarm unless the company is chipping in extra to the star under the table.
I'm going to have all of you make a knowledge check for me, looks like Thomas is the only one that really applies(his knowledge on the local area). So it looks like the rolls I'll need are:
Crusha - 4 dice
Winston - 3 dice
Neon - 5 dice
Thomas - 8 dice
Rick - 3 dice
I still haven't heard from rick, so I rolled for him and didn't get any hits.
Tarlane |
Thomas
SKULLCRUSHA |
4d6. hits(5)=3 damn, i think that is crit success!!!
t is true thomas, people USUALLY stop chasing you once they get a couple rounds in them. Why give them a chance to chase you when you shoot a grenade into their chest cavity? nothing says "chunky sulsa" than a HE grenade to the face, LMAO!!!
ok, so there is the potential for the law to get involved with this... i think we will need neon to watch the wire for alarms that go off and get sent out. he'll have to stop them before they are heard.
Tarlane |
Crusha
NeonSpider |
SKULLCRUSHA |
ok. sounds like a plan. make sure to keep an eye out for any alarms that come out of the building. mr. mage? any chance you can cover us in the astral realm?
also, something everyone knows. we hit this, we are making ourselves enemies with the one and only mr.buckhaven (however you spell his name). lonestar owe alot to this guy cuz he resigned the contract for their services to protect the populace. if the other guy had won, then knights errant would be the norm for police protection. so we will become an enemy of this guy. and if he has invested in this stuff, then i am sure he will hear about this hit with his sunday morning coffee. we need to keep low profile with this. nothign to flamboyant...well, except for the fireworks display. and whoever comes up against us tonight...
ok, so we good to go? i got my gear. i got the powder kegs ready to give to you guys, anything you need to take care of? weve covered the basics, we have a plan, we have the gear...what else do we need to discuss?
winston, dont you have someone to be friendly with before tonight? my treat! i finish with a chuckle
im ready to rock this sh1t!
Winston |
I'm not that kind of Troll. I'm a professional; I don't mix business and pleasure. I might take you up on the offer if we make it through this. One question. What are we doing after the run? Are we splitting up or trying to stick together? We don't have a good getaway vehicle, so that could be an issue.
SKULLCRUSHA |
i say we stick together. itll be better to have 5 guns on hand than just one and being cornered by a posse of these goons. we get the data and zip out. what i wouldnt give to have a van or trans-truck for all of us to roll in on.... hmmmm, anyone know anyone who can get us a POS van real quick?
Tarlane |
Winston
She considers the request for the vehicle "Hmm. I can make some calls and see if I can work something up for you, but I don't have one in the shop right now. How quick you need it?"
No successes on the initial connection test for Desla.
Winston |
Call me back if you think you can pull it off, and when you have an idea of cost. I'm not looking to spend a lot of money, but I need something that won't break down on me for at least a couple of days, and nothing that Lonestar is looking for.
Winston is happy to wait and see about the Van. If it doesn't work out, we'll go it with what we've got.
Thomas Chance |
I was waiting for any other posts before moving on, but it seems we are hitting another quiet period. Is the plan just to hang low for a few more hours and see if the mechanic can come up with anything? Is there anything you all are going to be doing during that time?
Let's see, no contacts that can help out with this, just going to wait.
Tarlane |
When you leave the room and make your way downstairs, the troll woman gives a nice grin to Winston. "Come back and see me sometime, without your friends. I'll keep you company."
Heading east into Auburn, you make your ways through the thick haze of smog and noise given off by the various manufacturing plants.
Winston's contact runs a quick fix-it shop with its back pressed up against a large scrapyard, the heaps of junk rising up above its fence.
When you pull up there is a step-side van parked out front with its hood up, which looks to be more rust then van. A grease covered dwarf woman peeks around the side of the hood and gives a grin, making another quick adjustment and then closing the hood.
"Hey there Win, fellas. She ain't pretty by any means, but she'll get you where you need to go around the city. Might have prettied her up some if I had more time, but I got her purring real nice when it comes to cruising around. Probably wouldn't go taking her to the track though, she has seen better days."
SKULLCRUSHA |
when we get to delsa's, ill hand out the special creations to everyone.
ok guys, what you hold in your hand is the homegrown version of tear gas. like i said before, its real simple to use. the one gallon jug holds roughly 1/2 gallon of hot sauce. when you plan to use it, dump in the bag of ground up chemical thatll cause a exothermic reaction and will rapidly create a pressure buildup in the tanks. dump it in, screw the cap on tight, and throw. not sure how long itll take to pop these plastic containers(could be 5 seconds, could be 5 minutes) but when it goes off, itll spray a person with the hot sauce, making them hate life for a few moments, long enough for you to waste them.
the other thing is a lil more fun. its the smoke screen with a twist bomb. you have your household baking ingredients, flour, salt, sugar, baking soda, all mixed in various ratios inside plastic bags. these bags are taped to a can of condensed air. the condensed air container has a det cap on it, and it is keyed to a special frequency which i will give you when i hand it to you. to use, just set it on the floor, or hang it from a wire, key the frequency and boom, instant cloud. best if used when the guy is under it, since the stuff doesnt linger in the air very long.
a word of warning.... dont keep this one on your person any longer than neccessary. a detcap can blow off a chunk of your body.
the way in...
van will lead the charge in, bikes will be in back. we all will park by the back door. i want neon, if he can, sit in the back of the van and hack the building from there. if not, then he comes in. We will stack on the door and open it real fast, either by use of a pair of chainsaws on the hinges, or someone busting the code.
once inside, well go from there...any questions?
lets fast forward
Tarlane |
Just going to give a little time for everyone to check in so I know who is still being active. And as a note for Neon in regards to the idea of him being in the Van, that would work well if everything is wireless, but a lot of secret tech is kept off the grid, so it is a risk if there is a hardwired system you need in and he is outside.
NeonSpider |
"Well chummer I would dearly love to be all safe and cozy in the van, good chance you'll need me on the insde. Labs like this tend to keep things off the grid. Just make sure they don't scag me is all"
Does neon need to make a check to see if there is anything active in the area or could he just see it?
Winston |
Chance, as we get near the place. I think you should go astral and quickly scope it out. See how things are looking tonight. Do you have any magic that can get us close to the guards without them seeing us? We'll need to take them down quick before they trigger any alarms. Neon if there's a way you can monitor for that sort of thing it would be helpful.
Thomas Chance |
"Gladly. I could turn some of us invisible, but I could only manage one person, maybe two tops. I'm guessing you're the best candidate for this part, Winston."
I'll just do the rolling now. To get through the ward: 5, 5, 1, 1, 1, 4, 3, 5, for a total of 3 hits. Assensing: 6, 5, 4, 5, 1, 3, 2, 4, for a total of 3 hits. Note, I am making sure to take a look at the guards out back too this time.
NeonSpider |
Tarlane |
Neon
Using your matrix perception check, you can spot a few different glimmers. There are several cameras within and the front door at least has an electronic lock on it. There is some sort of alarm running through the building, but it has some sort of cheap signal dampener in effect, so you can't see too clearly where everything is positioned from outside.
Thomas
Looking over the pack of gangers who are hanging around the back, you can see 4 people. One is mildly magically active, and looking him over you see that he appears to be a pretty low grade shaman who has some sort of drug flowing through his system. Two of the other gangers are very minimally cybered, while the last one seems to be fairly wired.
Everyone make two visual perception checks for me. First is at -2 unless you have low-light, second is at -2 unless you have thermographic.(Thomas, you only need to make one since you are astral, no penalty on it.)
Tarlane |
Thomas
Winston |
Perception tests: Winston has both thermo and lowlight. 8d6.hits(5)=2, 8d6.hits(5)=2
Tarlane |
Winston
NeonSpider |
Perceptions, 1 hit and no hit.
This is informative, it is letting me know skills I over looked when I made neon, which is cool as this is a learning experience for me
Tarlane |
Neon
One thing you do notice when you guys pull up in the van is that the two guards who are positioned in the shack by the dock across the way seem to be paying a fair amount of attention tonight, rather then the inattentive duo the others saw on the scouting trip. From their focus, they seem more professional then you would have been led to believe from the quick checkup you did on them earlier.
Winston |
GM
Two more visual perception checks: url=http://invisiblecastle.com/roller/view/2249034/]8d6.hits(5)=2, 8d6.hits(5)=3[/url]
Thomas Chance |
GM:
SKULLCRUSHA |
4d6.hits(5)=1 with low light vision
4d6.hits(5)=2 for thermo.
hmmmm....ahhh, interesting...what the frack am i looking for?
NeonSpider |
Neon sits forward "Heads up chummers, somethings up. The guards are more active and watchful the the data, says"
GM
Thanks I wasn't asking to reworked em just had not noticed I had done that, But don't want to hurt the rest of the group so will do a small amount of reworking to take the needed skills