
DM Nixon |

Tier 1, Success
The cart lands level on the tracks and once Sturdy stands on it, the cart rolls a tiny bit as if to let you know that travel is now possible. In fact as soon as it is firmly in place you can feel the presence of energy in the room. With a little elbow grease and some magic you might be able to get this cart moving.
Tier 2: Getting the Carts Moving;
Major Skills: Arcana, History.
Minor Skills: Acrobatics, Endurance
Tier 2, All Aboard!

Quinn Ardensier |

Quinn aids Aldric in figuring out the mechanisms.
Aid Another on his Arcana check: 1d20+6=20

DM Nixon |

Tier 2: Getting the Carts Moving;
Major Skills: Arcana, History.
Minor Skills: Acrobatics, Endurance
Aldric and Quinn look over the tracks above and below them that are faintly glowing with magic and begin to try to tap into it, together they are able to make some progress as Aglaeca steps onto the cart alongside them and has a much easier time himself channeling the arcane energy that fuels this mechanism.
2 Successes, 0 Failures
All secondary skills still available to lower primaries.

DM Nixon |

As the Adventurers try to get their cart moving, Verjack has a spark of memory. These carts seem to be modeled off of magical train system you have heard of, and sure enough you find a small stone underneath the chassis as Sturdy lifts it up. What you know about this stone is that it is a means of defining the direction of a cart such as this, and all you need to make it work is an able magic user.
Karn helps secure the loose stone in its place, the rest of the adventurers get into the cart and Aglaeca focuses his magic on the stone. Slowly the wheels begin to turn and with the help of Aldric, The cart begins to speed up down the tracks.
Tier 2, Success
Tier 3: Navigating the Tunnels;
Major Skills: Streetwise, Nature.
Minor Skills: Athletics/Acrobatics, Perception

Aldric Casternall |

Quinn Ardensier |

Quinn advises the party on the safest path possible, which probably leads to where we intend to go. ("Don't go left, the rock looks unstable", etc.)
I hope that was a good enough explanation to use Nature: 1d20+9=18

DM Nixon |

Tier 3: Navigating the Tunnels;
Major Skills: Streetwise, Nature.
Minor Skills: Athletics/Acrobatics, Perception
2 Successes, 0 Failures
The cart moves briskly down the track as it splits off into about eight different tracks, all of them moving parallel to each other in a large room. Each track is separated by beams and you can see that some areas of the adjacent tracks are coming apart and being bombarded by falling rocks. Suddenly Your cart comes off the track and begins to move out of control but Aglaeca's quick magical ability keeps the cart floating above the ground and weaving between the beams and falling debris. Now more than ever the direction and instincts of your party is crucial.

dathom |

Well, I have seriously looked at the time I might have available in the future and with the lack of posting recently on my end, I think I am gonna have to drop out of this game. I just won't have the time with my other games on top of real life to continue giving occasional posts to a game that truthfully deserves more attention. You are all doing a great job at bringing the game to life thus far and I hope that the game goes well for you.

DM Nixon |

Dathom
Verjack, that perception roll makes the dc so if you'd like you can lower the nature dc for the primaries

"Sturdy" Shodden Mahoen |

Sturdy uses his massive frame to lean into turns as directed by the others, ensuring the cart takes the directed path. He spots a rather large piece of unstable ceiling rock and yells, "Duck!, Get Down!", the boulder sized piece of rubble nearly decapitates the whole party as it falls behind the cart with a thunderous crash.
Athletics Check, 1d20+11=24, Nature Check, 1d20+9=29

Aglaeca |

Aglaeca attempts to steer the cart back onto a safe track before his magical prowess starts consuming his life force. The Smell of burning hair and flesh begins to fill the car as the fires of hell lift the cart higher, Aglaeca, using his knowledge of streets and bypasses , lands the car as best he can.
Invisible castle is down again aparently, that's +9 streetwise gm, please roll. Can i spend a healing surge for kewl magical effects of awesomeness?

DM Nixon |

Aglaeca, I'm not sure I follow. What are you spending the surge for? my first inclination is to say yes. I have faith in all of your ideas for an interesting story and game. :)
Tier 3 Successxp will be along shortly
The adventurers do a fine job of navigating the crudely hallowed out tunnels, it is clear that most if not all besides the current track you've found are not complete by a long shot. It is also hard to say why or how this tunnel system exists at this time.
After a short time of travel the cart lands back onto a track seamlessly and it glides out into a glade, to the right of you is a small wooden shack that looks more like a check in station for the carts but. The real sight is what is directly in front of you.
Great piles of shattered stone blocks and scorched timbers dominate the clearing, sprawling out from its center to the edge of the woods. No
plants grow among the ruins or within the clearing. The ground is bare dirt, and although the forest has begun to reclaim the path leading here, it has not intruded into the ruins of Shadowfell
Keep.
Yet clearly someone has tampered with the ruins. In the center of the debris, stone blocks and timbers have been gathered into a pile. Someone has cleared a path through the rubble and pulled aside the wreckage to reveal a stone staircase. The staircase descends into darkness.

Aglaeca |

( I wanted a first class light show, but its was more of a , of the moment, thing retroactively adding facts is not nearly so cool).
Aglaeca slumps getting off the cart, steam from the sweat of his last escapade, still rolling off him gently. Lurching in a somewhat alarming manner, Aglaeca grabs a light and point, leading towards the door in the ground.
Speaking back bittersweetly as he leads Aglaeca says, "Don't worry folks, I've done this before. Just follow me and kill everything that moves" .
Aglaeca pulls open the door/hatch if appropriate and enters the hole. Walking with a strong but lurching pace.

DM Nixon |

Aldric looks and listens warily to discern if the party's arrival has been noticed.
Perception 1d20+5=13
You cannot tell if someone knows you are here now but, it is apparent from tracks on the ground that someone has been here recently and has since retreated into the keep.

DM Nixon |

( I wanted a first class light show, but its was more of a , of the moment, thing retroactively adding facts is not nearly so cool).
Aglaeca slumps getting off the cart, steam from the sweat of his last escapade, still rolling off him gently. Lurching in a somewhat alarming manner, Aglaeca grabs a light and point, leading towards the door in the ground.
Speaking back bittersweetly as he leads Aglaeca says, "Don't worry folks, I've done this before. Just follow me and kill everything that moves" .
Aglaeca pulls open the door/hatch if appropriate and enters the hole. Walking with a strong but lurching pace.
The stairway leading down consists of finely crafted stone, perhaps
the work of dwarves. A breeze chills you to the bones as youtake each step down. The flicker of torchlight spills from a room
at the bottom of the stairs.

Aldric Casternall |

Aldric is a little more quiet than usual, coming down the stairs in his armor.
Yes that's right, a negative stealth modifier.
Initiative 1d20=1. Yes 1. Imagine if that had been my stealth roll...

DM Nixon |

The blast hits the wall beside the Goblin and it is clear that he was only pretending to sleep as he jumps away right before the blast hits.
The lone goblin now stands in front of you with a spear drawn. "gaa'taat!" He calls out and probes his spear towards you all.
Init so far;
Aglaeca 17
Verjack 16
Quinn 12
Goblin Warrior 6
Aldric 1
Sturdy ??
For those with an understanding of goblin language

Verjack |

Verjack sends a ray of light at the goblin.
Stand: Avenging Light vs. goblin's Fort 1d20+7=13, 1d10+6=15

DM Nixon |

The goblin rears back from the wound inflicted on him by Verjack, and he looks very much in pain.
Even still he continues to taunt you all with his spear. "Itaa!" the goblin cries out, you can hear his word echoing through the hallway.
_____
|Map|
__________________
Round 1
__________________
Quinn is up 12
Goblin Warrior 6 Bloodied
Sturdy 5
Aldric 1
________________
Round 2
________________
Aglaeca 17
Verjack 16
In Goblin tongue
"Itaa!"; a cry meaning "Attack!"

Quinn Ardensier |

"You pitiable escuse for a goblin, you dare think you can challenge us?"
Using Vicious Mockery on the goblin: 1d20+5=18 vs Will, 1d6+4=7 Psychic and -2 to it's attack rolls.

DM Nixon |

"Dec druuc'd o shuulkaan tuul dar duun ghec dhalaan?" The goblin grunts out as he breaks off the end of the arrow that sticks into him. The goblin then pokes his spear out again and backs away down the hall fading into darkness.
_____
Map|
__________________
Round 1
__________________
Sturdy is up 5
Aldric 1
________________
Round 2
________________
Aglaeca 17
Verjack 16
Quinn 12
Goblin Warrior 6
In Goblin tongue:
Why don't you come say that to my face?

DM Nixon |

As the goliath marches forward into the room, suddenly he vanishes from sight as a dust plume fills the room and a large crash is heard.
Sturdy lay at the bottom of a pit trap wrapped up in stone covered canvas when suddenly the sound of squeaking rats can be heard.
In addition to that, the goblin from down the hall can be heard cackling with more friends incoming.
_____
Map|
_____
__________________
Round 1
__________________
Aldric 1
________________
Round 2
________________
Aglaeca 17
Verjack 16
Goblin Warrior 6
Sturdy 5
Aldric 1