Abadar

Aldric Casternall's page

49 posts. Alias of Celestial Healer.


Full Name

Aldric Casternall

Race

Human

Classes/Levels

Cleric 2

Gender

Male

Size

Medium

Age

23

Alignment

Lawful Good

Deity

Amaunator

Languages

Common, Dwarven

Strength 18
Dexterity 8
Constitution 10
Intelligence 12
Wisdom 12
Charisma 16

About Aldric Casternall

Aldric Casternall
Human Cleric 2
Deity: Amaunator
Alignment: Lawful Good

Abilities:
Str 18
Con 10
Dex 8
Int 12
Wis 12
Cha 16

Speed: 5 (6 - 1 [armor])
Initiative: +0
Languages: Common, Dwarven

Max HP: 27 (Bloodied: 13)
Healing Surge Value: 6, Healing Surges/day: 7

Current HP: 18, Current Surges Remaining: 6

Defenses:
AC 18 (11 + 6 [armor] + 1 [shield])
Fort 16
Reflex 13
Will 17

XP: 1536

Basic Attacks

Spoiler:
Melee: Mace +8 vs AC, 1d8 + 5 damage
Ranged: Hand Crossbow +2 vs AC, 1d6 - 1 damage

Class Features

Spoiler:
Ritual Casting

Channel Divinity (1/encounter)

Healer's Lore (+1 to healing powers)

Healing Word
Encounter (Special) * Divine, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Minor Action Close burst 5
Target: You or one ally
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
{healing surge + 1d6 + 1}

Skills

Spoiler:

Trained: Religion, Heal, Arcana, Diplomacy, Insight

Acrobatics: -1
Arcana: +7
Athletics: +4
Bluff: +4
Diplomacy: +9
Dungeoneering: +2
Endurance: +0
Heal: +7
History: +2
Insight: +7
Intimidate: +5
Nature: +2
Perception: +2
Religion: +7
Stealth: -2
Streetwise: +4
Thievery: -2

Passive Insight: 17
Passive Perception: 12

Feats

Spoiler:

Versatile Channeler: Choose a divine class other than your own and a Channel Divinity power available as a class feature for that class. Add that Channel Divinity power to your list of available Channel Divinity powers. [Paladin: Divine Mettle]

Weapon Expertise: +1 to attack rolls with mace.

Shield Proficiency (light)

At-will Powers

Spoiler:
Astral Seal
At-Will   *    Divine, Healing, Implement
Standard Action      Ranged 5
Target: One creature
Attack: Wisdom +2 vs. Reflex
Hit: Until the end of your next turn, the target takes a –2 penalty to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier.
{+4 vs. Reflex}

Recovery Strike
At-Will   *    Divine, Healing, Weapon
Standard Action      Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the next ally who hits the target before the end of your next turn regains hit points equal to your Charisma modifier.
{+8 vs. AC, 1d8+5 damage}

Priest’s Shield
At-Will   *     Divine, Weapon
Standard Action      Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you and one adjacent ally gain a +1 power bonus to AC until the end of your next turn.
{+8 vs. AC, 1d8+5 damage}

Encounter Powers

Spoiler:
Healing Strike
Encounter   *     Divine, Healing, Radiant, Weapon
Standard Action      Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge.
{+8 vs. AC, 2d8+5 damage}

Daily Powers

Spoiler:
Shield of the Gods
Daily   *     Divine, Force, Weapon
Standard Action      Close blast 3
Target: Each enemy in blast
Attack: Strength vs. Reflex
Hit: 1[W] + Strength modifier force damage, and you knock the target prone.
Miss: Half damage.
Effect: You or an ally within 5 squares of you gains a +3 shield bonus to AC and Reflex until the end of the encounter. As a minor action, you can transfer the bonus to yourself or a different ally within 5 squares of you.
{+8 vs. AC; 1d8+5 force damage}

Utility Powers

Spoiler:
Cure Light Wounds
Daily * Divine, Healing
Standard Action Melee touch
Target: You or one creature
Effect: The target regains hit points as if it had spend a healing surge.
{+1 due to Healer's Lore class feature}

Channel Divinity

Spoiler:

Divine Mettle: Encounter * Divine
Minor Action Close burst 10
Target: One creature in burst
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier.

Divine Fortune: Encounter * Divine
Free Action Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.

Healer's Mercy: Encounter * Divine, Healing
Standard Action Close burst 5
Target: Each bloodied ally in burst
Effect: Each target can spend a healing surge. You are weakened until the end of your next turn.

Rituals

Spoiler:

Gentle Repose
Level: 1, Category: Restoration, Time: 1 hour, Duration: Special, Component Cost: 10 gp, Key Skill: Heal (no check)
This ritual is performed on an adjacent corpse. It quintuples the time the corpse can lie dead and still be affected by Raise Dead or a similar ritual. Gentle Repose also protects the corpse from being raised as an undead creature for 150 days.

Silence
Level: 1, Category: Warding, Time: 10 minutes, Duration: 24 hours, Component Cost: 30 gp, Key Skill: Arcana (no check)
You ward a single room (or a burst 4 area) against eavesdropping. Creatures attempting to listen to something in the warded area from outside the area take a -10 penalty to their Perception checks.

Last Sight Vision
Level: 2, Category: Divination, Time: 10 minutes, Duration: 2 or more rounds, Component Cost: 25 gp, Key Skill: Arcana or Religion
When you perform this ritual in the presence of a corpse or a skull, you witness an auditory and visual display of the moments before the death of that creature, as seen from the creature's perspective. You cannot perform this ritual on headless corpses. Once you have performed this ritual, you must wait until you have gained a level before using it again on the same remains. Your Arcana or Religion check determines the length of time prior to the target's death that you experience.
19 or lower: 2 rounds, 20-29: 4 rounds, 30-39: 6 rounds, 40 or higher: 10 rounds.

Equipment

Spoiler:
Magic Mace +1
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus

Chainmail
Light Shield
Holy Symbol
Hand crossbow
Adventurer's kit
Crossbow bolts (20)
Ritual book

30 gp worth of sanctified incense

14gp

Background

Spoiler:
Aldric was the eldest of seven children born to a minor provincial noble family. His early years were charmed, as he was being raised to someday inherit his father's lands. His father, Baron Sandrus Casternall, doted on his son, ensuring that he had tutors in a variety of subjects, including etiquette, literature, religion, and combat. Always the dutiful son, Aldric was an apt student and a born leader.

Throughout this time, Aldric was always as pious as his station demanded, although never overly so. He studied religious texts with his tutors and prayed on the appropriate holy days, but little more.

Then one day, while he was out riding, his horse was spooked and Aldric was thrown and trampled. He lay unconscious and bleeding by a stream in a secluded part of his father's lands, alone. Then a vision came to him of a figure shrouded in light. The figure never said a word, but even in his unconscious state, Aldric felt his injuries being healed. He knew that he had some greater purpose to play beyond where his life was leading him up to that point.

From then on, his life was changed. He returned to his father's manor, where he turned increasingly to subjects of religion and devotion to Amaunator. Shortly thereafter, the headstrong Aldric set out to join the church. His parents were confounded and displeased to see their eldest child abandon the life of nobility for service of the church, but continue to hold out hope that he will think better of it and return home.

Once in the church, Aldric was initially viewed as an upstart, but his devotion was sincere. He was looking for ways to prove himself when he met Aenos Mar, and the mission she had in store seemed like the perfect opportunity to do just that, as well as to spread the light of Amaunator.