Malvoisin's Dragon's Delve - Dungeonaday PBP


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Welcome players!

Here are the rules for character creation:

-D&D 3.5 (For a couple of reasons...more options available, and the fact that Beta will be obsolete after a short while. Also, I won't have to worry about conversions.)

-Sources available...Core rules, plus most material from the 'Complete...' and 'Races of...' series, plus PHB2 and Spell Compendium. Anything else, please ask first. (I'll probably say yes, but I will also ask you to note the details on your character sheet).

-1st Level Characters

-25 point buy.

-Max starting hp

-Average starting gold.

If you have any questions, please ask!

Scarab Sages

BrOp here checking in, glad to be on board!

Malvoisin, what about material from Monte's "Complete Book of Experimental Might"? Since we'll be running his dungeon, can we consider anything from that source?

Thanks,

BrOp


Branding Opportunity wrote:

BrOp here checking in, glad to be on board!

Malvoisin, what about material from Monte's "Complete Book of Experimental Might"? Since we'll be running his dungeon, can we consider anything from that source?

Thanks,

BrOp

Not sure, BrOp, it would depend on what you're interested in. Some of that material really changes the basic conventions of the game, and wouldn't work well unless everybody had the book. Let me know what you had in mind.

I would be okay with stuff from Monte's older 3.x sourcebooks, Book of Eldritch Might and the like.

Scarab Sages

DM Malvoisin - Dungeonaday wrote:
Not sure, BrOp, it would depend on what you're interested in. Some of that material really changes the basic conventions of the game, and wouldn't work well unless everybody had the book. Let me know what you had in mind.

Well, for obviously selfish reasons I was thinking of the "Fighter Domain" rules with the associated feats. I am not suggesting changing to the "one feat per level" rule, as that would require a lot of other tweaking. Just thought that adding in the domains and the BoXM feats would be pretty unobtrusive, and give me something fun to play around with. I haven't gotten the chance to try them out in a game yet.

Thanks,

BrOp


Male Dwarf Rogue 1(Favored Class: Wizard)

Well, I'm going to get started now. Just checking, you do mean 25 point buy in the 3.5 manner, right?


Checking in, Thanks for the opportunity, I've been craving a good dungeon crawl a good long while!!


Branding Opportunity wrote:
DM Malvoisin - Dungeonaday wrote:
Not sure, BrOp, it would depend on what you're interested in. Some of that material really changes the basic conventions of the game, and wouldn't work well unless everybody had the book. Let me know what you had in mind.

Well, for obviously selfish reasons I was thinking of the "Fighter Domain" rules with the associated feats. I am not suggesting changing to the "one feat per level" rule, as that would require a lot of other tweaking. Just thought that adding in the domains and the BoXM feats would be pretty unobtrusive, and give me something fun to play around with. I haven't gotten the chance to try them out in a game yet.

Thanks,

BrOp

All right, then. Let's give it a try!


Rurik Ungart wrote:
Well, I'm going to get started now. Just checking, you do mean 25 point buy in the 3.5 manner, right?

Yep, 25 point buy, as per the 3.5 Dungeon Master's Guide.


joegeek wrote:
Checking in, Thanks for the opportunity, I've been craving a good dungeon crawl a good long while!!

Well, if this doesn't satisfy that craving, I'm not sure what will! ;)


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Checking in. I'll get cracking.


In Wrath's Shadow

Checking in as well. I'll make up my character soon.


male Human Paladin 1

And so this earthly seeker of justice joins his companions. The wise ones say that through conflict one knows the world and oneself. Though conflict not always be combat it is always coupled with choice. Let my ransuer lead the way into this dungeon of the day.


If you guys could, please let me know when your sheets are ready for me to check over.


Male Dwarf Rogue 1(Favored Class: Wizard)

Mine should be ready.


What's nice about doing 3.5 is that the SRD is available anywhere so it's easy access to game material :)


Question: How do you deal with spell components?


joegeek wrote:

Question: How do you deal with spell components?

I don't get too hung up on them, unless they're expensive. For the most part, you can assume that PCs have an ample supply. (No one wants to stop and wait for you to pick mushrooms, after all!)


Here's what I have so far ...

Liberty's Edge

F Gnome Druid 1

Here is what i've got so far. There are tow links, that should take you
here and here. Let me know if i need to change something or if i did something wrong :)


Male Human Fighter 1

Okay, I've created the stats for Kellith, your basic two-handed weapon fighter with a few extra weapons to complement his tactics. Let me know what I need to add or change.

Best,

BrOp


Hi all,

Real Life kicked my butt something fierce today, so I didn't have time to start checking any sheets out. Keep on truckin', and I should be able to start digging in tomorrow. Thanks.


male Human Paladin 1

It happens. My character should be done.


F Human Wizard 1

I'm done.


Should have the IC thread up and running first of next week, guys.

Comments on character sheets still forthcoming.

Scarab Sages

DM Malvoisin - Dungeonaday wrote:

Should have the IC thread up and running first of next week, guys.

Comments on character sheets still forthcoming.

Thanks Malvoisin, I look forward to it.

BrOp


Hi guys,

I couldn't wait any longer, I wanted to get this thing started. The IC thread is live! I know there are still sheets to approve, but I'll take care of that on the fly.

I just skipped the meet and greet, and took the liberty of placing you right at the entrance to the dungeon. This way, we can dive right in. The town of Brindenford will receive further development later.

Also, I wanted to give each PC a rumor, something they overheard in town. True or false? Wait and see...

Kellith

Spoiler:
While they built what is now known as Dragon's Delve, the dwarves fashioned an ancient prison of secret, supernatural construction to hold some of the strange creatures they encountered.

Lyria

Spoiler:
In some of the deepest reaches of Dragon's Delve lies the Secret City, a place so ancient that Queen Ryssa's dwarves found it when they originally dug down to find the mystic stone that fell from the sky... and so bizarre that they fled when they discovered it.

Marcus

Spoiler:
Somewhere within the winding confines of Dragon's Delve lies a magical portal to the lost island of Khorant. No other means exists to reach this mysterious locale located somewhere on the Sea of Eternal Storms.

Rurik

Spoiler:
The upper levels of the dungeon are choked with poisonous fungus spores.

Sevegny

Spoiler:
The dragon Metterak, from whom Dragon's Delve gets its name, is dead, slain by Sir Signar Fuen.

Uran

Spoiler:
Glarias, the Moon Goddess was once worshipped in the region, but now her followers have virtually disappeared.


As everybody posts in character and makes ready to descend into the dungeon, please include a description of your character in the first post.

Also, if everybody could give me a general idea of party position...i.e., in front, in the middle, in the rear. Thanks!


m human 1

Thank you DM ! I'll finish work on Sevegny later today.


JZ wrote:
Thank you DM ! I'll finish work on Sevegny later today.

No prob, JZ.

Don't let the fact that she's not done yet stop you from introducing her in the game thread. :)


Hey guys, FYI, I placed the player's intro on my profile, and also a link to the dungeon map, which I will keep updated as you go. Hopefully, it will make reference easier.

Nice intro posts from everyone, keep up the good work. :)

Scarab Sages

Malvoisin,

What are we doing about rolling dice? Invisible Castle?

Thanks,

BrOp


Branding Opportunity wrote:

Malvoisin,

What are we doing about rolling dice? Invisible Castle?

Thanks,

BrOp

Invisible Castle would be terrific.


Male Human Fighter 1

In a 10' corridor (which we seem to be about to walk down), Kellith will let the dwarf lead (so he can "find" the traps), with the paladin directly behind the dwarf and Kellith to his right or left (whichever side the dwarf isn't on). Does that make sense?

Also, how long a journey on foot is it back to the village?


m human 1

Sevegny's sheet is almost complete. I've given her equipment, but without looking at how much gold it costs. It should be slightly under limit. I'll find time later today to make sure.


Kellith wrote:

In a 10' corridor (which we seem to be about to walk down), Kellith will let the dwarf lead (so he can "find" the traps), with the paladin directly behind the dwarf and Kellith to his right or left (whichever side the dwarf isn't on). Does that make sense?

Also, how long a journey on foot is it back to the village?

Makes sense! Considering that I'm not planning on making battle maps for most combats, I just need a general idea of where everybody is. That works fine.

The town of Brindenford is two miles from the ruins of the keep.


Okay, starting to go over character sheets now...

First up: Kellith

Only problem I see, BrOp, is that his Grapple score should be +4 (STR Bonus plus BAB). Everything else looks great.


Badslacker,

I noted a few issues with Lyria's character sheet:

1. She can have one more feat

2. She can have four more skill points

3. She knows one too many languages (unless you wanted to some of those unspent skill points in Speak Languages)

EDIT: She also has one extra 0-level spell memorized.

If you could, please double check these matters, thanks!


Graynore,

I noticed that Marcus' ability score totals come to a 26 point buy. Can you have another look at that, please?

I'll hold off in looking at the rest of his sheet for now...


Davi,

I had a look at Rurik, noticed a couple of points.

1. Due to his speed of 20', he takes a -6 penalty to Jump checks, for a net total of -5, including ACP.

2. He knows one too many languages.

I wouldn't mind if you could add his Touch and Flat-Footed armor class, as well, please.

Finally, I thought I'd mention that technically he would not be proficient with the morningstar. However, I'll allow him to use it as though he were proficient, just because I like the flavor of it. :D


Male Humanoid Lurker 1/ Nerd 1
DM Malvoisin - Dungeonaday wrote:

Davi,

I had a look at Rurik, noticed a couple of points.

1. Due to his speed of 20', he takes a -6 penalty to Jump checks, for a net total of -5, including ACP.

2. He knows one too many languages.

I wouldn't mind if you could add his Touch and Flat-Footed armor class, as well, please.

Finally, I thought I'd mention that technically he would not be proficient with the morningstar. However, I'll allow him to use it as though he were proficient, just because I like the flavor of it. :D

Yeah, that extra language was from the old days, when he had 16 Intelligence. I honestly forgot about the jump penalty, and the other stuff is added.


JZ,

I had a look at Sevegny, and wanted to clarify a couple of things.

First, her skills...I couldn't quite get the numbers to match what you have. Could you break down exactly where her 12 skill ranks were assigned? Also, could you include Armor Check Penalties to the relevant skills? That would help too. Finally for skills, don't forget her Skill Focus bonus to Bluff.

Second, the damage for her weapons didn't look quite right. Maybe an artifact from a previous build?

Thanks for taking another look!


Davi, thanks for the fixes. Rurik is done now. :)


male Human Paladin 1

Marcus should be ready now.


m human 1
DM Malvoisin - Dungeonaday wrote:

JZ,

I had a look at Sevegny, and wanted to clarify a couple of things.

First, her skills...I couldn't quite get the numbers to match what you have. Could you break down exactly where her 12 skill ranks were assigned? Also, could you include Armor Check Penalties to the relevant skills? That would help too. Finally for skills, don't forget her Skill Focus bonus to Bluff.

Second, the damage for her weapons didn't look quite right. Maybe an artifact from a previous build?

Oops. In Sevegny's previous Pathfinder game we started her out as a 0-level commoner, giving her extra skill points. Sorry !

The damage from the weapons is from d20srd.org, but I check again.


joegeek,

I don't really need you to e-mail die roll results to me, and you can use that other site if you want.

Out of curiosity, though, what specifically was the problem in using Invisible Castle?


DM Malvoisin - Dungeonaday wrote:

joegeek,

I don't really need you to e-mail die roll results to me, and you can use that other site if you want.

Out of curiosity, though, what specifically was the problem in using Invisible Castle?

I did all the sign up stuff, but it would never let me sign in after I was done, I would enter my user name and password, hit sign in and it just wouldn't it was weird, it would come up wrong user name or such.


Huh...well, I think you could still use Invisible Castle without logging in, if I'm not mistaken. I just like that site, because it makes it so easy to link back to your rolls. But, if it's troublesome for you, I understand.

Scarab Sages

Malvoisin,

I know you have mentioned that you will try not to use combat maps. Kellith has been specifically created with the Cleave feat, and will if at all possible position himself to take advantage of this. How would you like to resolve this?

Thanks,

BrOp


Branding Opportunity wrote:

Malvoisin,

I know you have mentioned that you will try not to use combat maps. Kellith has been specifically created with the Cleave feat, and will if at all possible position himself to take advantage of this. How would you like to resolve this?

Thanks,

BrOp

Yeah, that's one issue with going mapless isn't it? Makes stuff like Cleave, flanking, AOO's and the like a bit tricky.

Let me think on it.

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