DM Malvoisin - Dungeonaday |
Welcome players!
Here are the rules for character creation:
-D&D 3.5 (For a couple of reasons...more options available, and the fact that Beta will be obsolete after a short while. Also, I won't have to worry about conversions.)
-Sources available...Core rules, plus most material from the 'Complete...' and 'Races of...' series, plus PHB2 and Spell Compendium. Anything else, please ask first. (I'll probably say yes, but I will also ask you to note the details on your character sheet).
-1st Level Characters
-25 point buy.
-Max starting hp
-Average starting gold.
If you have any questions, please ask!
DM Malvoisin - Dungeonaday |
BrOp here checking in, glad to be on board!
Malvoisin, what about material from Monte's "Complete Book of Experimental Might"? Since we'll be running his dungeon, can we consider anything from that source?
Thanks,
BrOp
Not sure, BrOp, it would depend on what you're interested in. Some of that material really changes the basic conventions of the game, and wouldn't work well unless everybody had the book. Let me know what you had in mind.
I would be okay with stuff from Monte's older 3.x sourcebooks, Book of Eldritch Might and the like.
Branding Opportunity |
Not sure, BrOp, it would depend on what you're interested in. Some of that material really changes the basic conventions of the game, and wouldn't work well unless everybody had the book. Let me know what you had in mind.
Well, for obviously selfish reasons I was thinking of the "Fighter Domain" rules with the associated feats. I am not suggesting changing to the "one feat per level" rule, as that would require a lot of other tweaking. Just thought that adding in the domains and the BoXM feats would be pretty unobtrusive, and give me something fun to play around with. I haven't gotten the chance to try them out in a game yet.
Thanks,
BrOp
DM Malvoisin - Dungeonaday |
DM Malvoisin - Dungeonaday wrote:Not sure, BrOp, it would depend on what you're interested in. Some of that material really changes the basic conventions of the game, and wouldn't work well unless everybody had the book. Let me know what you had in mind.Well, for obviously selfish reasons I was thinking of the "Fighter Domain" rules with the associated feats. I am not suggesting changing to the "one feat per level" rule, as that would require a lot of other tweaking. Just thought that adding in the domains and the BoXM feats would be pretty unobtrusive, and give me something fun to play around with. I haven't gotten the chance to try them out in a game yet.
Thanks,
BrOp
All right, then. Let's give it a try!
DM Malvoisin - Dungeonaday |
Hi guys,
I couldn't wait any longer, I wanted to get this thing started. The IC thread is live! I know there are still sheets to approve, but I'll take care of that on the fly.
I just skipped the meet and greet, and took the liberty of placing you right at the entrance to the dungeon. This way, we can dive right in. The town of Brindenford will receive further development later.
Also, I wanted to give each PC a rumor, something they overheard in town. True or false? Wait and see...
Kellith
Lyria
Marcus
Rurik
Sevegny
Uran
Kellith |
In a 10' corridor (which we seem to be about to walk down), Kellith will let the dwarf lead (so he can "find" the traps), with the paladin directly behind the dwarf and Kellith to his right or left (whichever side the dwarf isn't on). Does that make sense?
Also, how long a journey on foot is it back to the village?
DM Malvoisin - Dungeonaday |
In a 10' corridor (which we seem to be about to walk down), Kellith will let the dwarf lead (so he can "find" the traps), with the paladin directly behind the dwarf and Kellith to his right or left (whichever side the dwarf isn't on). Does that make sense?
Also, how long a journey on foot is it back to the village?
Makes sense! Considering that I'm not planning on making battle maps for most combats, I just need a general idea of where everybody is. That works fine.
The town of Brindenford is two miles from the ruins of the keep.
DM Malvoisin - Dungeonaday |
Badslacker,
I noted a few issues with Lyria's character sheet:
1. She can have one more feat
2. She can have four more skill points
3. She knows one too many languages (unless you wanted to some of those unspent skill points in Speak Languages)
EDIT: She also has one extra 0-level spell memorized.
If you could, please double check these matters, thanks!
DM Malvoisin - Dungeonaday |
Davi,
I had a look at Rurik, noticed a couple of points.
1. Due to his speed of 20', he takes a -6 penalty to Jump checks, for a net total of -5, including ACP.
2. He knows one too many languages.
I wouldn't mind if you could add his Touch and Flat-Footed armor class, as well, please.
Finally, I thought I'd mention that technically he would not be proficient with the morningstar. However, I'll allow him to use it as though he were proficient, just because I like the flavor of it. :D
Davi The Eccentric |
Davi,
I had a look at Rurik, noticed a couple of points.
1. Due to his speed of 20', he takes a -6 penalty to Jump checks, for a net total of -5, including ACP.
2. He knows one too many languages.
I wouldn't mind if you could add his Touch and Flat-Footed armor class, as well, please.
Finally, I thought I'd mention that technically he would not be proficient with the morningstar. However, I'll allow him to use it as though he were proficient, just because I like the flavor of it. :D
Yeah, that extra language was from the old days, when he had 16 Intelligence. I honestly forgot about the jump penalty, and the other stuff is added.
DM Malvoisin - Dungeonaday |
JZ,
I had a look at Sevegny, and wanted to clarify a couple of things.
First, her skills...I couldn't quite get the numbers to match what you have. Could you break down exactly where her 12 skill ranks were assigned? Also, could you include Armor Check Penalties to the relevant skills? That would help too. Finally for skills, don't forget her Skill Focus bonus to Bluff.
Second, the damage for her weapons didn't look quite right. Maybe an artifact from a previous build?
Thanks for taking another look!
JZ |
JZ,
I had a look at Sevegny, and wanted to clarify a couple of things.
First, her skills...I couldn't quite get the numbers to match what you have. Could you break down exactly where her 12 skill ranks were assigned? Also, could you include Armor Check Penalties to the relevant skills? That would help too. Finally for skills, don't forget her Skill Focus bonus to Bluff.
Second, the damage for her weapons didn't look quite right. Maybe an artifact from a previous build?
Oops. In Sevegny's previous Pathfinder game we started her out as a 0-level commoner, giving her extra skill points. Sorry !
The damage from the weapons is from d20srd.org, but I check again.
joegeek |
joegeek,
I don't really need you to e-mail die roll results to me, and you can use that other site if you want.
Out of curiosity, though, what specifically was the problem in using Invisible Castle?
I did all the sign up stuff, but it would never let me sign in after I was done, I would enter my user name and password, hit sign in and it just wouldn't it was weird, it would come up wrong user name or such.
DM Malvoisin - Dungeonaday |
Malvoisin,
I know you have mentioned that you will try not to use combat maps. Kellith has been specifically created with the Cleave feat, and will if at all possible position himself to take advantage of this. How would you like to resolve this?
Thanks,
BrOp
Yeah, that's one issue with going mapless isn't it? Makes stuff like Cleave, flanking, AOO's and the like a bit tricky.
Let me think on it.