French Wolf's Howl of the Carrion King


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The Exchange

Everyone gets 120 xp for defeating the five striges.


French Wolf wrote:
Baby Wolverine moment.

Too right!


Male Daytona 500 DM / 12

I think this kind of stuff is cool. It makes the characters come to life for the other players in the game, and they don't get bored when it's not their time in the limelight, because they are really interested and invested in the other PC's stories. I long for this in my table top games, but unfortunately haven't experienced it in quite a long time.

It's a lot like reading a novel, where you want to read on and see what happens to all the characters.


scranford wrote:

I think this kind of stuff is cool. It makes the characters come to life for the other players in the game, and they don't get bored when it's not their time in the limelight, because they are really interested and invested in the other PC's stories. I long for this in my table top games, but unfortunately haven't experienced it in quite a long time.

It's a lot like reading a novel, where you want to read on and see what happens to all the characters.

Great - sometimes I worry that I'm hogging the spotlight overmuch. For such a short scene, I had a wonderful time getting into Livvy's head, so I'm doubly glad people were cool with it - and the interaction felt so right... too cool.


Male Daytona 500 DM / 12

this game probably has the strongest characters of any other game that I'm currently playing in. Every character really has a unique personality. Having a blast with it.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

This is a good game. The character interaction is good. And with Nombir more or less leading I think we've ironed out some of the dead-time, when no-one would push the action, that plagued the early pages of the thread.

Hey FW, didn't want to break the mood in the game thread, but stirge experience? Sorry to be a pest. I am jonesin' to add that level of ranger. I promise not to be this bad at future levels.


therealthom wrote:

This is a good game. The character interaction is good. And with Nombir more or less leading I think we've ironed out some of the dead-time, when no-one would push the action, that plagued the early pages of the thread.

Hey FW, didn't want to break the mood in the game thread, but stirge experience? Sorry to be a pest. I am jonesin' to add that level of ranger. I promise not to be this bad at future levels.

He gave that earlier. It's the fifth above your post.

The Exchange

therealthom wrote:
I promise not to be this bad at future levels.

We have it writing, chaps.

I've just re-read the next section and it's not necessarily an easy segue from what you guys are doing at present. I'll work at drafting up some handouts and the like to try to help but this may be one of those AP moments when you all kind of go with the flow.

If you do decide to do your own thing in the desert then I do have a few ideas on how to handle it. Of course with you six, I've learnt not to expect things to be straightforward so you'll probably surprise me again.

Cheers


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I'll warn you -- I've got my eye set on that old shrine across the river from Kelmarane. It would make a dandy advance post for spying on and raiding in Kelmarane.


Male Daytona 500 DM / 12
therealthom wrote:
I'll warn you -- I've got my eye set on that old shrine across the river from Kelmarane. It would make a dandy advance post for spying on and raiding in Kelmarane.

Let's go get it. Can Erizi have his own room.

The Exchange

You are as bad as each other!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

What!? It's there on the map begging for us to visit. We really wouldn't be doing our duty as players if we didn't run off there.


therealthom wrote:
What!? It's there on the map begging for us to visit. We really wouldn't be doing our duty as players if we didn't run off there.

OH!!! There's a MAP!?!?!


Male Daytona 500 DM / 12
therealthom wrote:

This is a good game. The character interaction is good. And with Nombir more or less leading I think we've ironed out some of the dead-time, when no-one would push the action, that plagued the early pages of the thread.

Hey FW, didn't want to break the mood in the game thread, but stirge experience? Sorry to be a pest. I am jonesin' to add that level of ranger. I promise not to be this bad at future levels.

I'm thinking about a level of Barbarian for Erizi at level 2, then fighter the rest of the way. It just seems to fit his character to have the rage ability. What do you guys think.

The Exchange

I think its a great fit. I think your alignment has shown far more chaotic impatience than neutral anyway.

I've never been a great one for playing just one warrior class, even with all the fighter feats, that rage ability and the boost to your strength just makes sense.

Even my high cleric in Heathy's game has a level of Baa-Baa to show his upbringing and battle frenzy.

Isn't there a rule somewhere that barbarian's cannot be enlarged?

Cheers


Male Daytona 500 DM / 12
French Wolf wrote:

I think its a great fit. I think your alignment has shown far more chaotic impatience than neutral anyway.

I've never been a great one for playing just one warrior class, even with all the fighter feats, that rage ability and the boost to your strength just makes sense.

Even my high cleric in Heathy's game has a level of Baa-Baa to show his upbringing and battle frenzy.

Isn't there a rule somewhere that barbarian's cannot be enlarged?

Cheers

Yeah. I might change Erizi's alignment. I think as a slave he was probably neutral, but as he got a taste of freedom, he's become very boisterous with his taste of Freedom...hence a little chaotic. I think alignment, can be fluid in a game, unless you're relying on Divine power to power your life. As Erizi comes to trust and love his adventuring mates, I can see him heading much more towards Neutral, and maybe even good...But that remains to be seen. Hate to give up the favored class HP, but having a d12 should make up for that.

By the way how are we handling hit points as we level up?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Scranford: Agree, barbarian fits Erizi very well as you've played him.

AinvarG: Map

The Exchange

I'll give you the choice.

1) Either you take the average, i.e. 7hps for barbarian, 6hps for ranger, 5hps for cleric and rogue, and 4hps for wizard and sorcerer.

2) Or we can do it the way I do at home. You roll the dice. You can roll a second time if you wish but you MUST take the second roll whatever it is.

Group decision please or a decent majority anyway.

Cheers

The Exchange

scranford wrote:
Yeah. I might change Erizi's alignment. I think as a slave he was probably neutral, but as he got a taste of freedom, he's become very boisterous with his taste of Freedom...hence a little chaotic. I think alignment, can be fluid in a game, unless you're relying on Divine power to power your life. As Erizi comes to trust and love his adventuring mates, I can see him heading much more towards Neutral, and maybe even good...But that remains to be seen. Hate to give up the favored class HP, but having a d12 should make up for that.

That is the way I view it. I'm more than happy to change things if it fits with a character and doesn't seem unfair to the rest. Paladins are the only class that I get ultra careful with and that's mainly by giving them a code to stick to.

Cheers


Male Daytona 500 DM / 12
French Wolf wrote:

I'll give you the choice.

1) Either you take the average, i.e. 7hps for barbarian, 6hps for ranger, 5hps for cleric and rogue, and 4hps for wizard and sorcerer.

2) Or we can do it the way I do at home. You roll the dice. You can roll a second time if you wish but you MUST take the second roll whatever it is.

Group decision please or a decent majority anyway.

Cheers

Cool. I like the second way. Adds a bit of suspense and choice to the thing.

The way I've house ruled in my game is you roll two dice, and take the highest. This still allows you to get one, but, the chances are you'll have a decent roll. I do the same thing with Cure spells, you always roll and extra die, and discard the lowest. I hate that old (1) on the cure light at early levels, since you really need it then. This doesn't apply to the Channel Energy effects, just spells, and hit points. The players like it as it extends the adventuring day a bit.

The other house rule I'm thinking about adopting is from Trailblazer. When you get to higher levels you have multiple attacks...each at -5 from the previous attack. In the Trail blazer rule you only get two attacks but the penalty is reduced...with the end result actually a slight increase in average damage dealt. (At 6th level attack is at -2, with penalties going to -1 at 12th, and -0 at 18th (At least I think that's how it works). Should really speed up combat at higher levels which is one of my d20 hangups.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I vote for rolling HP, especially with your safety net. I hate ones, but like the randomness.


Our tabletop does a "roll two, take the best, re-roll the first one on either die" So if you roll a pair of d8, and get a 5 and a 3, you take the 5. If you roll a 5 and a 1, you can roll again to replace the 1, but if it's another 1, you are stuck with it.

Of the options provided, I like the randomness, also. Voting for #2.

The Exchange

I'll vote for Brett, because he only knows one way and that is mine (the second option) so we will go with option 2. We find that there is always one PC who rolls badly for hit points each level. Good luck with that chaps.

Easter holidays, work and writing/running games next weekend for three days mean I'm not going to be posting much for the next ten days.

I'll try to keep on top of the game but I doubt I'll be able to post every day.

Happy Easter everyone.

Cheers

The Exchange

I'm back and will catch up on the game thread over my other games but half term means I am pretty busy every day this week.

Cheers


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

I'm trying to get the timing of this one down pat. Erizi hadn't planned on leaving till just as the sun was rising. If I didn't communicate that well, and you had him leaving earlier in the shift that is fine and we'll go that way. I will try to be clearer in the future.

He was much like I am sometime, keep lying in bed hoping to go back to sleep, tossing and turning, and then finally deciding to get up and do something. He is too intelligent to leave in the middle of the night without night vision...so time-wise unless the gnolls are late risers it should be well past daybreak, and the spell-casters would have had time to remember their spells.

As I said, my fault for not being clearer on the timing of Erizi's leaving. I think the slow posting for a while there messed up my timing

;-)

The Exchange

That's fine, I am great believer in taking advantage of every situation that I can. Erizi can leave after daybreak and yet still not have the players had time to finish their watch, spend sometime praying or prepping spells. Dawn in the desert is much earlier than it is here. Bright and brilliant.

I'm not going to go back and rejig things now. Maybe you could have been clearer but I definitely agree that the slow posting over Easter didn't help at all.

Now serious question, scranford, do you want to NPC a gnoll?

Cheers


Male Daytona 500 DM / 12
French Wolf wrote:

That's fine, I am great believer in taking advantage of every situation that I can. Erizi can leave after daybreak and yet still not have the players had time to finish their watch, spend sometime praying or prepping spells. Dawn in the desert is much earlier than it is here. Bright and brilliant.

I'm not going to go back and rejig things now. Maybe you could have been clearer but I definitely agree that the slow posting over Easter didn't help at all.

Now serious question, scranford, do you want to NPC a gnoll?

Cheers

I'll be glad to...The gnoll attacks his partners, then runs away after killing them... :-)

Seriously, My posting's going to be a little slow the next couple of days (Mostly evenings only) as I'm on a road trip, so I wouldn't want to slow things down.

The Exchange

I'd rather we cover this as part of the "post match debrief". But what TT has said in his spoiler is true and should be discussed so that in future when things get a bit hairy you will all know what matters.

TT

Spoiler:
There could be an element of Livvy roleplaying making poor tactical decisions too.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
French Wolf wrote:

I'd rather we cover this as part of the "post match debrief". But what TT has said in his spoiler is true and should be discussed so that in future when things get a bit hairy you will all know what matters.

TT
** spoiler omitted **

Agreed. Post deleted.


therealthom wrote:
French Wolf wrote:

I'd rather we cover this as part of the "post match debrief". But what TT has said in his spoiler is true and should be discussed so that in future when things get a bit hairy you will all know what matters.

TT
** spoiler omitted **

Agreed. Post deleted.

Makes it hard to discuss if it's gone. Are you planning to RP the discussion rather than doing it here? That's cool, just checking.

If we are leveling up, I welcome feedback for the idea of Livvy taking a level of bard rather than a second level of sorcerer.

Lots of pros and cons - I have the changes if she becomes a bard at the tail end of her character sheet and hope to put the changes if she takes a level of sorcerer instead later today. Should have done that earlier.

The Exchange

I don't mean an in character discussion, more of a what people think (without the roleplaying) so that things like enlarge person can be sorted for the future.

I've already mentioned what I think about you going bard. I suppose having two arcane casters the key is to work out how you can complement each other. Need to see what Zaid is planning. Its a bit like Shimei taking a level of ranger, having Nombir as a straight cleric frees up Shimei' options.

Cheers


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

The deleted post was a bit of advice to concentrate on taking the flind down. I appreciated the role-play and your concern for my PC, but felt you all would do better to concentrate on killing the flind.

He was putting out high damage, hitting pretty easily, and I figured as a gnoll leader he'd have twice the hp of a normal gnoll maybe mid-30s. Even if you'd gotten Shimei back into the fight, he's not built or equipped for melee at all.* He might have been able to throw in some healing, but not nearly as fast as the flind was flinging damage.

I asked FW about the post because I wasn't sure how he would feel about the OOC advice.

Right now let me say, thanks for the racial HD, FW.

* (A 1st level gamble I took for character reasons, that will hopefully be shored up a little when I take the level of ranger. I wanted him mobile. I wanted the longbow. So he's only proficient with his daggers for melee. He could only afford the daggers. He's got a gnoll battle ax now, but will need some training (part of the ranger deal) to use it decently.)


Ah.

Actually, I had next to nothing to offer to the combat - 1d3 doesn't add up very fast - and thought if someone could pull you back from melee, you could be made conscious and start firing at the creature.

Alternatively, I was tempted (not very, but a little) to enlarge Livvy and wade in with her claws. That would be suicide.

And I was concerned that you might bleed out while we were trying to defeat it short-handed, too.

It was more a question to explore options than an indication that I was definitely going to do something with the information.

Anyway, thanks for the clarification.


Added Livvy's potential next sorcerer level changes to the bottom of her character sheet. I really don't see much benefit in staying sorcerer except that she reaches third sooner -- that's not much encouragement.

As FW says, it's really dependent on Zaid's plans, so I guess I'll wait for Zaid to pipe up.

Liberty's Edge

Male Human Geek Level 10

Zaid threw just about everything he had at the filnd, but the thing made all his saves, even the will save which I believe is poor for him. At least the dog was able to give Nombir a flanking bonus, even though it was unable to hit the flind.

I envision Zaid's role in the party to be mainly a debuffer and summoner, casting spells that weaken or disable the enemy like color spray, grease, web, etc., as well as the summon monsters. He will continue to take levels in wizard.

So maybe Livvy should continue in the role of a buffer, since she has already been using the enlarge person so effectively.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Just wanted to say, Shimei's action was sub-optimal too. I probably should have fallen back and healed up, but I thought I could tie up the flind's AoO and give the rest of you a chance to surround him. As hard as he hit me, I didn't want us to take him on one at a time through the doorway.


therealthom wrote:
Just wanted to say, Shimei's action was sub-optimal too. I probably should have fallen back and healed up, but I thought I could tie up the flind's AoO and give the rest of you a chance to surround him. As hard as he hit me, I didn't want us to take him on one at a time through the doorway.

It was in character, don't sweat it. Next time the halfling sorcerer say she thought there was another one, though, she will definitely push harder to get the party's attention. (I thought that the third maybe ran away after the first two died, to be honest.)


Rimrock wrote:

Zaid threw just about everything he had at the filnd, but the thing made all his saves, even the will save which I believe is poor for him. At least the dog was able to give Nombir a flanking bonus, even though it was unable to hit the flind.

I envision Zaid's role in the party to be mainly a debuffer and summoner, casting spells that weaken or disable the enemy like color spray, grease, web, etc., as well as the summon monsters. He will continue to take levels in wizard.

So maybe Livvy should continue in the role of a buffer, since she has already been using the enlarge person so effectively.

Well, as a sorcerer, she won't gain any new buffs, but her buffs will last longer. As a bard, she gains the ability to Inspire Courage. I didn't look at her spell selection for buffs, I will have to re-examine the choices.

EDIT: Rimrock wasn't actively trying to talk me out of the Bard option, but he got me thinking... I think I will stay the current course and adjust my sites on Dragon Disciple in a few levels. Then enlarge person on Livvy becomes a better option... sorcerer it is!

EDIT 2: New hit point roll 1d6 ⇒ 4

The Exchange

Erizi leaving was a godsend for you guys. Up until then he had dealt with the big bad guys and this gave the rest of you the chance to step up to the plate a bit. Although I wasn't playing I was nervous at the beginning of a TPK.

The combination of Norn's attacks and the mage's acid dart's saved you guys about two rounds of added combat, by my reckoning. Those little darts sure did add up.

Given the choice, I'd probably go sorcerer again. The choice of spells is the key.

Its a shame that Shimei didn't get more of a chance to fight the Flind. But the full round summons and enlarges need some time to get off and Shimei provided that time.

Cheers


French Wolf wrote:

Erizi leaving was a godsend for you guys. Up until then he had dealt with the big bad guys and this gave the rest of you the chance to step up to the plate a bit. Although I wasn't playing I was nervous at the beginning of a TPK.

The combination of Norn's attacks and the mage's acid dart's saved you guys about two rounds of added combat, by my reckoning. Those little darts sure did add up.

Given the choice, I'd probably go sorcerer again. The choice of spells is the key.

Its a shame that Shimei didn't get more of a chance to fight the Flind. But the full round summons and enlarges need some time to get off and Shimei provided that time.

Cheers

Yeah, she's SOR2 whenever you tell us the new level goes into effect. All she really gains as a caster is another 1st-level/day, but next level has some more candy for my sweet tooth.

The Exchange

Next level starts straight away.

Liberty's Edge

Male Human Geek Level 10
French Wolf wrote:
Erizi leaving was a godsend for you guys. Up until then he had dealt with the big bad guys and this gave the rest of you the chance to step up to the plate a bit. Although I wasn't playing I was nervous at the beginning of a TPK.

As was I.

French Wolf wrote:
The combination of Norn's attacks and the mage's acid dart's saved you guys about two rounds of added combat, by my reckoning. Those little darts sure did add up.

I was surprised he went down as soon as he did. Thank Nethys for touch attacks, that guy had at least a 16 AC.


French Wolf wrote:
Next level starts straight away.

Right-o, her character sheet is updated.

Yeah, the TPK spectre was looming, for sure. Nombir and Shimei both were fantastic, allowing the 'casters to work. That was well done.

Liberty's Edge

Nombir will be taking a second level of Cleric. We just need to keep an eye on Erizi, as he's our primary combat muscle to be fair. Maybe we just need to keep feeding him!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Almost done leveling -- FW a question -- favored enemy. I was thinking djinn but my memory played me false. I've got to pick Outsider(element). Are you willing to hint which element will be most useful?

(I was planning on RPing this as a gift from Erastil rather than a ranger bonus. )

Second level hp 1d10 ⇒ 8 +1 Con = 9

Finally, Shimei has the whole package I envisioned him starting with. The lone traveler, touched by his god. Now he's got to learn to play nice with people.


therealthom wrote:

Almost done leveling -- FW a question -- favored enemy. I was thinking djinn but my memory played me false. I've got to pick Outsider(element). Are you willing to hint which element will be most useful?

(I was planning on RPing this as a gift from Erastil rather than a ranger bonus. )

Second level hp 1d10 +1 Con = 9

Finally, Shimei has the whole package I envisioned him starting with. The lone traveler, touched by his god. Now he's got to learn to play nice with people.

Just curious, are you planning to go one-for-one as he increases in level? Or is he going to be primarily ranger vs primarily cleric? Just curious -- needing to build a backup character at my tabletop and I'm looking at multiclass divine as an option.


Male Human (Keleshite) Wizard (conjurer) 2

2nd level HD 1d6 + 2 ⇒ (4) + 2 = 6


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
AinvarG wrote:


Just curious, are you planning to go one-for-one as he increases in level? Or is he going to be primarily ranger vs primarily cleric? Just curious -- needing to build a backup character at my tabletop and I'm looking at multiclass divine as an option.

To be honest, I don't know. We'll see where he takes me.

My original intention was to build a support player with good ranged combat, some healing, and spell support. (I love the Erastil-longbow thing.)

I planned to dip just a level or two in ranger to flesh out his outdoor background and get perception, survival and stealth as class skills. For Shimei I don't really care about the weapon style or favored enemy, but I am a skill-junkie and desert favored terrain would certainly fit the idea. Trailing Nombir in caster level is also intentional, I think I'll be able to squeeze some good roleplay out of it. Similarly trailing Erizi.

I think one for one would be the exact wrong ratio for Shimei. By eighth level (4+4) The spells wouldn't be good enough and a few levels later his combat output would fall off wrt possible threats. And he would be too far behind Nombir and Erizi.


therealthom wrote:

To be honest, I don't know. We'll see where he takes me.

My original intention was to build a support player with good ranged combat, some healing, and spell support. (I love the Erastil-longbow thing.)

I planned to dip just a level or two in ranger to flesh out his outdoor background and get perception, survival and stealth as class skills. For Shimei I don't really care about the weapon style or favored enemy, but I am a skill-junkie and desert favored terrain would certainly fit the idea. Trailing Nombir in caster level is also intentional, I think I'll be able to squeeze some good roleplay out of it. Similarly trailing Erizi.

I think one for one would be the exact wrong ratio for Shimei. By eighth level (4+4) The spells wouldn't be good enough and a few levels later his combat output would fall off wrt possible threats. And he would be too far behind Nombir and Erizi.

Cool. Looking forward to watching him develop.


Zaid Al-Mahaudin wrote:
2nd level HD 1d6+2

Looked at your character sheet - doesn't your acid dart do 1d6 + CL/2? So at 2nd level, it would be 1d6+1, right?

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