Martika Al-Raedoth |
Finally, I am back!
I'm going to dedicate the next chunk of my day to reading what happened while I was not available so I can catch up. I really apologize for missing so much!
And again, I'm posting as Martika to create a marker for myself.
EDIT: Weird aside, the last few days I've run into the names Khalid and Khalit in real life at least a half-dozen times, probably more. I had never heard the name before.
Craig Shackleton Contributor |
Count Buggula |
I just wanted to say that an 'Unluck Aura' is a really fun thing for a DM.
That is all.
EDIT: Your 'close encounters' with the cactus patch have been registered in the damage tracker.
Dangit, why do I have to be right all the time?
That was a dirty trick, by the way. Ever notice how things that are extra fun for the DM aren't always extra fun for the players?
:p
Count Buggula |
Taking 10 won't work here, because failed rolls have a consequence (namely, damage from cacti). So, in that regard, the PCs are threatened.
K, thanks. I know that's how I'd treat taking 20, but how exactly do the rules of taking 10 and 20 differ?
edit: ok, I figured out why I can't find rules for taking 10 in the beta - it's because they didn't put it in. I found a thread mentioning that they'll be in the final, but didn't have room in the beta, so use the 3.5 rules for taking 10/20. Unfortunately...my 3.5 player's handbook is at home and I don't have access to that information here. Can anyone look it up and shed some light on the actual rules for taking 10 vs taking 20?
edit 2: I'm finding comments on the forums like this:
You can take 10 regardless of how dangerous it is to attempt a skill check. The "harmful consequences" rule applies only to taking 20.
(from This Thread)
Scribbling Rambler |
AFAIK, typically you can Take 10 in any non-combat, non-pressure situation. Certain feats and class features allow you to bypass this, and even Take 10 in combat (ie Rogue Skill Mastery). The idea is that you can take your time to ensure an average result.
Consequence of failure usually applies when you want to Take 20, as the idea there is that you are trying as many times as necessary to get your best result.
This is all from 3.5 PHB p65. I'm not sure if there are any Pathfinder differences. And, of course, Mal is the final arbiter.
Craig Shackleton Contributor |
From d20srd.org:
Taking 10
When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.
Taking 20When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.
Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.
Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search.
So technically, by RAW, you can take 10 unless you are in combat or otherwise threatened or distracted, but normally you can take 10 even if there are consequences for failure, climb being the classic example. However, many GMs apply the same rules to both taking 10 and taking 20, and there is certainly grey area in the interpretation of threatened or distracted.
Count Buggula |
...
This is all from 3.5 PHB p65. I'm not sure if there are any Pathfinder differences. And, of course, Mal is the final arbiter.
Thanks, that helps. And no, I'm not trying to be a rules-lawyer stickler here, I just want to learn what the rule actually is for my own benefit. And the advantage to doing this in a PbP is we can take all the time we need to figure out the rule without worrying about bogging down the game.
So, either way I'll go with Mal's final say on this. If there's a way I can keep Kara safe in that darned thistle patch though, I'll take it.
DM Malvoisin |
Yeah, I'll be honest, these rules have always been a bit confusing to me, and so I often just wing it. Los Bros. Shackleton have a much better grasp of this type of thing than I probably ever will, so I appreciate the contributions, guys.
As pertinent to this specific situation, though, I'm going to rule against taking 10 or 20, simply due to the Aura of Unluck that is in effect. While within range of this aura, dice will have to be rolled.
Count Buggula |
Yeah, I'll be honest, these rules have always been a bit confusing to me, and so I often just wing it. Los Bros. Shackleton have a much better grasp of this type of thing than I probably ever will, so I appreciate the contributions, guys.
As pertinent to this specific situation, though, I'm going to rule against taking 10 or 20, simply due to the Aura of Unluck that is in effect. While within range of this aura, dice will have to be rolled.
Ok, that's perfectly fair. And now I know how to properly use the rule once we get out.
Thanks guys!
Craig Shackleton Contributor |
I have another question for clarification: This may sound a bit meta-gamey, but I want to make an informed choice. What are the specific consequences of failing a roll here? I fell down the first time, which is a cool descriptive effect, but will I fall down every time I fail a roll, or will I take damage only, or is there some other general hindrance?
Thanks!
EDIT: Also, I think your ruling is completely fair on taking 10/20. Even without the aura of unluck it's a reasonable call, and with it, even moreso. I also would agree that this is, in my experience, one of the most contested rules in 3.X. I hope JB figured out a fix or clarification!
DM Malvoisin |
Craig, my description that Martika 'fell down' was really just intended to be descriptive. There's no need to think of it in terms of game mechanics. The upshot is just that failed acrobatics rolls while marching through forests of cacti = prickly pain.
And, of course, bad luck makes it harder to roll well. That's the fun part.
Craig Shackleton Contributor |
Craig, my description that Martika 'fell down' was really just intended to be descriptive. There's no need to think of it in terms of game mechanics. The upshot is just that failed acrobatics rolls while marching through forests of cacti = prickly pain.
That's what I thought. I just wanted to be sure that if I decided to suck it up and eat the damage, I could actually still make progress by barreling through the cactus like a bull moose. ;-P
Scribbling Rambler |
DM Malvoisin wrote:Craig, my description that Martika 'fell down' was really just intended to be descriptive. There's no need to think of it in terms of game mechanics. The upshot is just that failed acrobatics rolls while marching through forests of cacti = prickly pain.That's what I thought. I just wanted to be sure that if I decided to suck it up and eat the damage, I could actually still make progress by barreling through the cactus like a bull moose. ;-P
I think that you mean COW moose.
Dryder |
Guys, my Grandma is about to die (sorry, I don't know how to say this in english in any words which are not so harsh, I lack those words).
I am presently not in the mood to post anything and hope you're not mad with me. I'll post again, when, well...
Mirama will jump into a fight head on, if neccessary and will try to help her comrades in any way possible, even if it would threaten her life.
Valkyrie Paine |
Guys, my Grandma is about to die (sorry, I don't know how to say this in english in any words which are not so harsh, I lack those words).
I am presently not in the mood to post anything and hope you're not mad with me. I'll post again, when, well...Mirama will jump into a fight head on, if neccessary and will try to help her comrades in any way possible, even if it would threaten her life.
Oh God, Dryder. I'm sorry.
Please don't worry about the game, just take all the time you need. My prayers are going out to you and your family.
Craig Shackleton Contributor |
Scribbling Rambler |
Hi all.
I was thinking that if we don't hear from Mal in the next couple of days, maybe one of us could pick it up, at least on a temporary basis.
I'm not giving up on Mal, but would hate for this game to die.
I am willing to take over on a "regent" basis, but I have never DM'd either a pbp or a beta game before. I would probably be unable to start for a week or so. I'd keep Khalit around as an NPC, at least to start.
Is everyone else still there?
Thoughts?
Count Buggula |
I'm still here, too, and really don't want to see this one die. I was actually just thinking today about the possibility of jumping in to fill in as DM, only I'm already DM'ing for 2 other games right now, plus real life keeps me plenty busy. That and the whole reason I joined this game was to play, since I haven't done that in a few years. Oh, and I also don't actually have the books either.
So if one of you wants to pick up the torch and keep this going (at least until Mal comes back) I'd completely support that.
Oh, and Rambler, don't worry if you've never done it before - in my experience it's WAY easier to DM a PbP than a live session - as long as you have halfway decent writing skills. But since you're playing in a PbP, that's obviously not a problem for you.
And we'll all help out with the Beta rules if that's a concern; we can keep an eye on each other.
Dryder |
I would be glad, if this pbp wouldn't die, because I think we have a hell of a group here, and I really, really like the characters and interaction so far. If one of you guys would take the lead until Mal's back, I would be more than glad!
Also, I am ready to participate again...
Val, was it you, who was anxious because of the beta rules? Don't be, we can help out at any time, whenever something is unclear. I am in the learning stage as well.