Improving the Bard


Classes: Bard, Monk, and Rogue

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Since the ancient days of role-playing games, the Bard has been one of my favorite classes. The unparalleled ability to aid and buff allies, along with a unique blend of talents make this a highly appealing class.

However, Bard's have become somewhat of a joke in D&D 3.5, with mediocre combat prowess, virtually no offensive abilities, and pitiful spell-casting. The myriad of bonuses from Bardic music are insignificant at higher levels of play.

These things in mind, this class has a lot of potential. The Bard's true strength has been in the class's inherit versatility, and the correct way to make this a more viable class is to emphasize versatility.

Without further ado, here are a few suggestions to improve the Bard's versatility:

Skills- Increasing the Bard from 6+ to 8+ skills per level not only puts this class on par with the rogue, but allows the bard to fully utilize Bardic music without losing other valuable skills.

Bonus Feats- Perhaps a few bonus feats will help this class realize it's potential as a jack-of-all-trades.

Spells Known- The Bard's list of spells packs a limited variety of utility and support magic, without encroaching what either a cleric or wizard can do. However, with such a limited number of spells known, the strength of the spell-casting ability (especially with the laughable spells per day)this list is almost irrelevant.

Now this one is going to come under heavy fire. What if, perhaps, the Bard were granted a spellbook (much like a wizard's) without losing his ability to cast spontaneously? Not only does this fit into the role-playing aspect that maintains that Bards are keepers of forgotten lore, but it also allows the class to utilize its spell list to the fullest potential.

Look over the list of Bard spells in the Player's Handbook, and heck, every other supplement and you'll see that even if a Bard were to know all the spells on his class list, he still wouldn't be able to touch a Wizard's spell-casting power.

But if the spellbook suggestion isn't viable then a simple increase in the Bard's number of spells known should suffice.


I agree, the bard has some fundamental flaws that make it a sidekick class, no player ever really wants to the only help other people then really contribute in combat (for instance) yes the bardic music does help but all in all it leaves players with a type casted role where all they do is the same thing.

first off: Bardic knowledge as it stands in Beta test, blows. in my games I kept it the way it was, but in addition allow them to use the knowledge skills untrained. albeit, failure provides no information and fail by 5 or more results misleading and/or wrong information.

allowing a bard to cast spells while using bardic music was a thought as well (but I would suggest imposing a spellcraft check. Or attacking while using bardic music requiring a perform check. (mind you it will be required that they use a proper performance, ie: dance or singing/oratory/chanting/etc.)

I'm not totally sure as to what more needs to be done, but I'd hate to hear another player say..."why would I want to play a bard, they suck."

Sovereign Court

Here's a few suggestions:

- Free knowledge skill pt every level (already achieved by BETA)
- Free perform skill pt every level (see my "8 skill pts / level" thread for more details)
- Countersong as an immediate action to "react" to incoming sonic / language-dependent / musical attacks
- All spells on the bard's spell list should be "known" spells (either that, or double or triple the bard's allotment of "known" spells...)
- Bard spells can be cast either as standard action or as swift action while maintaining/initiating a bardic music effect
- Add a bardic music effect that heals people (a la mass cure light wounds at least)
- Add more bardic music effects (as per NWN2 game... which has GREAT bardic music effects...)
- Change the wording of the "fascinate" ability to make it fully useable in combat (drop the wording that makes it unuseable when combat occurs nearby and stuff)
- Add a bardic music effect that makes people fall asleep regardless of hit dice (which would make the lullaby spell more effective)
- Add a bardic music effect that acts like the "enthrall" spell (mass charm effect or mass calm emotion effect... i.e. crowd control stuff)

Add all the above, and I *think* we'd have something at a decent power level, without changing the "feel" or the "role" of the bard in terms of party dynamics.


Howdy folks and bard enthusiasts. I have some good news (well I hope its good news anyway), it seems that a couple classes will be getting a change in the full version of Pathfinder. Check out what Paizo's own Erik Mona has to say here. Granted it is in response to a monk comment, but it still says the bard is getting a change too. I'm so happy I could break out in song!


Wonderful news indeed.

Sovereign Court

I'm glad they will be re-addressing the bard. This is wonderful news indeed! Hopefully the re-addressement does not further nerf the bard, but on the contrary, gives him a little more "humph!"

Sovereign Court

DeadEmperor wrote:

allowing a bard to cast spells while using bardic music was a thought as well (but I would suggest imposing a spellcraft check. Or attacking while using bardic music requiring a perform check. (mind you it will be required that they use a proper performance, ie: dance or singing/oratory/chanting/etc.)

I found a feat that might interest you. It was from the Pathfinder Campaign setting for the RPG under General Feats. It actually has the opposite effect of what you were talking about. Instead of casting a spell while using bardic music you instead perform a bardic performance while casting a spell.

    Harmonic Spell
    You can weave bardic music effects into your spellcasting.
    Prerequisite: Perform (any) 8 ranks, bardic music ability.
    Benefit: When you cast a harmonic spell, you can activate
    one of your bardic music abilities as a free action. The bardic
    music is incorporated into the spell’s casting time, and the
    effect of the bardic music lasts for as long as the spell’s casting
    time continues and for 5 rounds thereafter. Activating a bardic
    music ability with Harmonic Spell consumes an additional
    bardic music use per day, but does not increase the effective
    level of the spell being cast.

I am personally a bard player, it is definately one of my favorite classes and the one I enjoy roleplaying the most. I haven't gotten this feat yet and it will be some time until I do.


Kiri wrote:


    Harmonic Spell
    You can weave bardic music effects into your spellcasting.
    Prerequisite: Perform (any) 8 ranks, bardic music ability.
    Benefit: When you cast a harmonic spell, you can activate
    one of your bardic music abilities as a free action. The bardic
    music is incorporated into the spell’s casting time, and the
    effect of the bardic music lasts for as long as the spell’s casting
    time continues and for 5 rounds thereafter. Activating a bardic
    music ability with Harmonic Spell consumes an additional
    bardic music use per day, but does not increase the effective
    level of the spell being cast.

This seems like a very neat feat :)

I have a question though.
Does the target of the bardic music have to be the same, as the spell? This would make sense to some point, but it properly isn't required since it would make a lot of bardic performances useless (such as standard inspiration if you don't have team-buff spells).

Sovereign Court

I'm not sure. But I would argue that no the Bardic Performance wouldn't have to be the same target as the spell. The reason I say that is because most Performances are in fact an area effect, they just target either allies or enemies in most cases.


Kiri wrote:
I'm not sure. But I would argue that no the Bardic Performance wouldn't have to be the same target as the spell. The reason I say that is because most Performances are in fact an area effect, they just target either allies or enemies in most cases.

Yes, that it what I considered too. Though it is gonna be interesting when a cure light wounds is thrown with a deadly performance...


Look at the Lyric Spell feat in Complete Mage. WotC has actually written quite a few nice feats for bards.

Reviewing some of those bardic music feats might give some insight on how to best incorporate new elements into the class


Well, yes, but also remember that what's in Complete Mage stays in Complete Mage. PF is mean to be compatible with existing WotC splats and other material, so you can't really suggest that existing feats and such be added within the scope of the PF Bard class. Won't make sense. You have to pretty much deal with (a) the existing class abilities and (b) Perform skill, since those are the primary tools of the class now.

I still suggest removal of Perform as a skill altogether, and moving in exclusively to Bards as a class ability. If someone else acts, it's Bluff. If someone else juggles, it's Acrobatics. Only Bards should be able to perform to the degree that they can be successful performers, and everybody else has to use Profession (actor) and work for weeks to earn a fraction of what Bards can manage in the same span of time.

Furthermore, with Perform as a class ability for Bards, instill a College system, which the player can opt in and out of each of the seven Bardic Colleges at will, gaining access to Bard Talents and other Bardic Performance powers at different levels depending on how much time is spent in a given College. For instance, between 1st and 6th, the Bard could adhere to College A, achieving 6 levels of that College and all of the powers it provides, then spend from 7th to 11th in College B, achieving 5 levels of that college. Colleges would be written in a format similar to Sorcerer Bloodlines, except that Bards can shift in and out of them at will, gaining powers and abilities as they go, and creating a wide range of variation within the class.

Somehow, the skills used would factor into class ability use (and possibly spell casting), unless Perform remains a skill and then everything would stem from ranks there. Skills being used to perform magical effects as a main gimmick for the Bard would make them very interesting, and it would add a huge component of planning to the class for players so that everything isn't dependent on merely allotting a certain amount of ranks in a single skill that ultimately never actually gets used for that which the ranks were allocated for. In short, no matter what, fix the issue with the Bard "skill tax."

Sovereign Court

Agreed. Requiring the maxing of a skill for a certain class ability reeks, period. I understand if the designers don't want to completely revamp the bard, so I think a compromise would be more skill points per level. Many, many more, skill points... per level (that, or the perform freebies I proposed earlier)

Sovereign Court

I'm currently playtesting the PRPG bard... and my early conclusions are that they could INDEED use more skills (even though I'm using a human bard with 16 INT; i.e. 11 skill pts per level, including the favored class and human bonus skill pts; I'm still falling short, and I absolutely CAN'T afford more than one perform skill...)

In my playtest, I use a level 5 bard, with 1 rank in every knowledge skill (except the favored freebie, which is maxed, at no cost). I try to max out acrobatics, bluff, diplomacy, spellcraft, perception, sense motive, perform, and use magic device, as well as one rank in many other skills to gain the +3. I have two ranks in linguistics, for the added languages. I find myself a little too spread out, partly due to the fact that the PRPG bard now requires at least one rank in every knowledge skill to make the new bardic knowledge effective (before, in 3.5, I used to put NO ranks at all, and just make bardic knowledge checks for everything...)

Results: bards indeed need 8 skill points per level. I no longer have any doubts about this, whatsoever. I use a 16 Int human bard and I'm still short... I'd hate to play a low int gnome bard!!! Bards are nearly useless in combat, have no bonus feats, and only shine in large groups. Therefore, they need more skills to be a bit more interesting.

Recommendations: 8 skill pts / level, PLUS freebie maxed Perform (with all other Perform types granted for free, at level 3, 5, ..., 15, for a total of 8 perform skills, all using the same bonus; i.e. ranks = bard level, + CHA, + MW instrument, if applicable).

Question: there are no longer any synergies in PRPG, correct? if so, then the bard is even less effective now, as he previously greatly benefitted from the knowledge_nobility/bluff/sensemotive/diplomacy combo... and spellcraft/usemagicdevice(scroll) combo...

Thoughts?

Sovereign Court

I'm also playtesting a PFRPG Bard, loving it, but only have 11 Int, leaving me seriously lacking for skill points. So far I have been only able to keep up with one perform skill, I don't have a chance at maintaning two performs.

After reading through the many different offered solutions ranging from making perform a class feature to just crazy stuff, I think a simple increase of 8 skill points per level would fix all the bard skill problems while leaving all their current options available. It makes sense to me for a bard to have as many skill points to a Rogue, they're practically companions in flexibility.

Grand Lodge

I agree with what Purple Dragon's suggestions on improving the bard. I had a bard in WoTC's Living Greyhawk campaign. I kept him a full bard, no multiclassing. Straight out of 3.5e rules he was becoming ineffective. "Sing us a little song, bard" is all I was good for. Having perform as a bard only skill is a great idea. I played in a game once when a fighter cross-classed perform and was rolling better than the bard, albeit bad dice rolling vs. good dice rolling was a considerable and comedic factor.

I think the bard has incredible potential to move up the ranks of playability. There wasn't one suggestion you mentioned I didn't agree with. Hopefully some of these suggestions make it into the PRPG.

Rene

Sovereign Court

Rene, Kiri: thanks for the bardic support!

When one takes a very close look at the bard, it indeed becomes very obvious that they should be the "Skill Kings" and "Skill Queens" of D&D. Social interactions require many skills, and if the class ever sees an 8 or 10 pts/level build, it will be possible once more to have bards with "flavor" (i.e. not just ranks in hard skills, but also ranks in Craft and Profession, etc.)

If I was left alone in a dark basement and given a one month assignment to "spice up the bard class," I would also consider building a fame/artistic/scholar_merit system that takes into account ranks in "soft" skills like craft and profession, linguistics, knowledge, etc. But this is another story, for another time... :)


best way to fix the bard is a dagger in his back.

Just drop it along the lines with the Arch mage and the heriophant. Just like those PrCs there are "better options"

In old 1e DnD, the monk and Bard were optional classes not all DMs allowed.

You couldnt even BE a 1st level bard.

There-in lies the problem with both classes, fro day one neither was ever designed to be a core class, just "extras"

IMO they should be redone from the ground up.


Pendagast wrote:
IMO they should be redone from the ground up.

(hehe) I agree with you, but they aren't gonna do that. It's not the Pathfinder mantra. They want to maintain compatibiltiy with all existing 3.X material, and that makes drastic changes to the Bard a tough series of tough calls, and rules out a total retro-fit altogether.

I disagree with that idea that they should be the skill masters in the game. They shoul dahve a lot of skills, but so should Rogues. Where Bards should differ is on buffs (morale and non-morale) and mind/attitude affecting abilities/spells. Performance should be streamlined so that there are no "types" necause it jsut overcomplicates things (and you get players wanting to act, sing and use and instrument all at once). And I think they should be brought more in line with Druids as spellcasters (think snake charmers, the Pied Piper and those guys with the crank box and a monkey).

Sovereign Court

Rogues have extremely good melee abilities (Sneak Attack, Evasion, etc.) and 8 skill points to boot. They have extremely good party support abilities as well (trapfinding, disable device, search).

Bards have moderate to crappy party boosting abilities, moderate spells, and 6 skill points. In a small party they are useless, but rogues still do well in a small group. They are more than overdue for a skill points boost, in nothing else... in fact, if "party booster" is the role they should excel at, then they should get more USEFUL party assist abilities.

I agree that PRPG won't redo the bard from the ground up, but I agree that a serious rethink should be done. I personally don't want to see this class go as I like it (read: with my current houserules... LOL!), and I think a skill points increase would be a good place to start.

I noticed they now have a Mass Cure Light Wounds bardic music ability, but lo and behold: it requires a full minute of performance before it activates. WHY??? why can't they feel confident in making the bard actually useful and make this a darn standard action!??!


Purple Dragon Knight wrote:

Rogues have extremely good melee abilities (Sneak Attack, Evasion, etc.) and 8 skill points to boot. They have extremely good party support abilities as well (trapfinding, disable device, search).

Bards have moderate to crappy party boosting abilities, moderate spells, and 6 skill points. In a small party they are useless, but rogues still do well in a small group. They are more than overdue for a skill points boost, in nothing else... in fact, if "party booster" is the role they should excel at, then they should get more USEFUL party assist abilities.

I agree that PRPG won't redo the bard from the ground up, but I agree that a serious rethink should be done. I personally don't want to see this class go as I like it (read: with my current houserules... LOL!), and I think a skill points increase would be a good place to start.

I noticed they now have a Mass Cure Light Wounds bardic music ability, but lo and behold: it requires a full minute of performance before it activates. WHY??? why can't they feel confident in making the bard actually useful and make this a darn standard action!??!

I have having a conversation today that "what if you had to play a 5th level solo adventure, what class would you pick?"

My answer?
Bard.
Why?
I call heal, I can fight, I can wear armor, and I have a bunch of skills. If I get captured I might even be able to talk my way out of the problem.

The issue with the bard is hes great alone, and kinda overshadowed in a group.
If there is no one to fight better than him, hes a good fighter, same with spells casting, healing, skills etc.

How do you fix this? FOCUS, the bard needs more FOCUS than generatlity.

AND players need to stop PvP comparisons. look at how a character class can be a better party member and not a better player killer.

Sovereign Court

I disagree. I don't want to see the bard focus towards melee, buffing, or spellcasting. I like the current iteration, except for the Perform skill sink and the fact that they are not the class with the most skill points. I hope they don't reinvent the wheel in the final version, but I hope they give him a few little "nice" add-ons (bardic music as swift action, mass cure light included; additional peform categories for every two ranks of perform; all spells on spell list "known", a-la-warmage or healer class; etc. -- see my other posts for additional suggestions).

In short, I hope they build upon the current PRPG version, instead of replacing it by something else or scrapping it...


Purple Dragon Knight wrote:

I disagree. I don't want to see the bard focus towards melee, buffing, or spellcasting. I like the current iteration, except for the Perform skill sink and the fact that they are not the class with the most skill points. I hope they don't reinvent the wheel in the final version, but I hope they give him a few little "nice" add-ons (bardic music as swift action, mass cure light included; additional peform categories for every two ranks of perform; all spells on spell list "known", a-la-warmage or healer class; etc. -- see my other posts for additional suggestions).

In short, I hope they build upon the current PRPG version, instead of replacing it by something else or scrapping it...

I meant FOCUS on the bard charm/performance issue.


I add bonus spells known at each spell level (except 0) equal to the character's intelligence mod (also do that with sorcerers), I give wizards an intelligence bonus to spells in spellbook at every level (not just 1st) to compensate. I gave them back everything they lost from 3.0 (longbows, medium armor, and lost spells) and give them the ability to cast spells in medium armor at 4th and ability to ignore spell failure with heavy shields at 8th (much like the duskblade). I then give them bonus feats at the same schedule as the psychic warrior but they can only use them on the class feature feats for generic classes from Unearthed Arcana. Extra songs are nice and I would either keep the Paizo songs or give them the Eberron songs of creation. Then I modified their spell progression like a post I've seen on here somewhere (2nd, 3rd, 6th, 8th, 11th, and 14th) and then I added 7th level spells at 16th (Control Weather, Creeping Doom, Mass Cure Serious Wounds, Limited Wish, Maze, Plane Shift, Repulsion, Greater Shadow Evocation, Summon Monster VII, Vision). Then I folded in the Hexblade and Duskblade spell lists into the Bard.

Since I played 2nd Edition, I don't understand this whole "bards with attack spells don't feel like bards" statement. And 1st Edition bards were no slackers in the attack spell department with the full druid list.


Pendagast wrote:
FOCUS on the bard charm/performance issue.

Damn straight. Agree 100%. Performance, Opponent Attitude alteration, Charm, Skills and then Spells (preferably in line with Druids more than Wizards & Sorcerers).

And Purple, Bards have six skill points on paper, but Bardic Knowledge gives them +1 for every Knowledge skill, and an additional +1 for a chosen Knowledge skill that they want to be a main one, plus all of those are class skills, so an additional +3 each. That's +4-+5 per Knowledge, and there's...what...six of those? (can't recall)

They get a lot more skill points than you are accounting for because it's all bonus due to Bardic Knowledge and Class Skill bonuses.

;-)

BTW, my rationalle for beating the Druid Spells drum is that it occurred to me some weeks ago that Rogues get special allowance for Use Magic Device and locate/disarm Magical Traps. Seems like Bards should go more nature and holistic to me...


cliff wrote:
Pendagast wrote:
FOCUS on the bard charm/performance issue.

And Purple, Bards have six skill points on paper, but Bardic Knowledge gives them +1 for every Knowledge skill, and an additional +1 for a chosen Knowledge skill that they want to be a main one, plus all of those are class skills, so an additional +3 each. That's +4-+5 per Knowledge, and there's...what...six of those? (can't recall)

They get a lot more skill points than you are accounting for because it's all bonus due to Bardic Knowledge and Class Skill bonuses.

I believe you are mistaken on this. Here is what Bardic Knowledge provides:

At 1st level, a bard selects one Knowledge skill. He gains 1 bonus skill point to place in that Knowledge skill and an additional skill point every time he gains a level. In addition, a bard adds 1/2 his level (minimum 1) to all Knowledge skill checks and may make such checks untrained.

This means that a bard gets one extra skill point per level to place into a single knowledge. He gets a scaling bonus to checks, but since we're talking actual skill points, there is only just the one bonus picked at 1rst level.

As written, a bard gets a base 6 skill points per level, plus the bardic knowledge knowledge bonus. He must spend two skill points each level into two separate categories of Performance to fully utilize his Bardic Music abilities. There are also ten different Knowledge categories. While the free Knowledge ranks and bonuses over a career of 1-20th level are nice, let us remember these now take the place of the old Bardic Knowledge that allowed a bard to know useful information about anything, and as such their role must be weighed in the context of how useful such checks will be. Even allowing for the fact that we have in essence 20 free ranks of a single Knowledge and a +10 bonus to Knowledge Checks, we still will have spent 40 skill points gaining ranks in two categories of Perform.

This is what is called a net loss; for skill points that is tantamount to a bottomless pit that eats away at 33% of your skill growth over your career. I heartily encourage the proposed revisions mentioned by J.J. in how Performance categories relate to Bardic Music to rid the "skill tax" effect.


It's ten (10) Knowledge skills, each having +1 minimum bonus skill point to start (for 1/2 level), and +1 to add to one of those for the Bard Knowledge bonus that stacks with the above. I won't even count the +3 each also because they are all class skills, because that requires skill point expenditure. That's already +11 effective skill points on top of 6+INTmod. That's a ton of skill points.

The "skill tax" for Perform is one of the BS things that needs to change. that's 2 points every level to have coverage of at least two of the divergent Perform category skills (vocal and movement), essentially amounting to two skills worth of expenditure, and all it does is act as a "entry pass" for Bardic Performance powers. The Bard never really needs to use it, plus Monks and Rogues can have the skill as effectively as a Bard in terms of making money off of it. That's screwy. Not arguing there.

But where you're suggesting that "they only get 6 skill points" I see that +11 that comes for free into all of the Bard's Knowledge skills, and that blows every other class away. If it wasn't for the lame way that Perform has to suck up 2pts per level (40 ranks for nothing!) in order to be sure have access to all Bardic Performance powers, Bards would be head and shoulders above the rest of the classes for being skill-mongers.

That's why I suggest getting rid of Perform as a skill, making it a Class Ability only for Bards, and everyone else has to use Bluff, Diplomacy, Profession (Actor), etc. to perform. Then allow Bards the ability to use that class ability to make him "perform skills" basically, so that when a Bard Intimidates, or Bluffs, he can do it while singing or acting or whatever.


Those "Skill points" for knowledges will not get you in a prestige class though, becuase they aren't skill points they are "bonuses". It's also extremely limiting to only get skill points for a knowledge. "Yes here you go you can have this, but only if it is spent this way".

Sovereign Court

I see where Cliff is coming from. The knowledge skills bonuses ARE nice, don't get me wrong... but as I said earlier, I've been playtesting a human* bard with 16 Int** and favored class "bard"*** and I still need more skill points. To really min/max, you need at least one rank in every knowledge skill (to get the +3 class skill bonus... so a one-time purchase, if you will, which puts you behind one rank in every other skill!!), and I use only one type of perform (sorry, my DM doesn't care what kind of perform I do... I RP my perform check anyways, so I only roll from the ONE generic perform type I take... and yes, I only buy one type... so I think the final PRPG version should do away with Perform, or add it for "free" in a way similar to the Bardic Knowledge free knowledge point...)

Bottom line: more skill points (8 or 10 instead of 6) are still required!

6 skill pts / level (base amount)
*+1 skill pt/level
**+3 skill pt/level
***+1 skill pt/level

Total: 11 skill pts / level


Abraham spalding wrote:
Those "Skill points" for knowledges will not get you in a prestige class though, becuase they aren't skill points they are "bonuses". It's also extremely limiting to only get skill points for a knowledge. "Yes here you go you can have this, but only if it is spent this way".

It's "skill points" but not "skill ranks." There's crossover in terms here. ;)


Im going to agree with the Bard spell list issue.

The bard needs some of his dangerous-ness back,

1e and 2e bards were more half-elf or human fighter/magic-user/theif/druids than the dancing jester/fop they are now.

I have much hate for the Bard list, Ranger list, Paladin list (kudos on getting rid of the assassin list)
Too MANY lists!

Ditch the Bard list all together, IMO, give him more performance/charm/countercharm focus as class abilities.

I can see a bard expounding on the dazzling display feat as a "performance" with his skill at arms prowess and doing some serious intimidation, or like people have been saying pied-piper (which would require some druidish like cross over)

But either way, if the Bard was given either a performance pool (similar to rage/ki pool) OR Bard talents (similar to rogue talents mechanic) it would go along way to making the bard more solid.
He he diefinately shouldn't be able to cast spells that are better than his class abilities in the charm/diplomacy arena.
as a side note:
Id like to see the ranger drop spells altogther and even the paladin to be honest, too many dang spell lists running around out there.

Sovereign Court

Playing in the Pathfinder society right now (and yeah, you've guessed.. I have 3rd level bard! :P ) and I find the sleep spell very useful. I like my detect magic as well, my dancing lights, and my cure light wounds... I would hate to lose these capabilities. When Path Society goes PRPG in August, then I'll have 0 level spell at will, which will rock! (lullaby before every encounter baby!)

Now, I wouldn't mind losing *some* spell capabilities, but not all of it... and the replacement abilities would need to be pretty kick ass to make me sway that way (like a bardic performance that puts people to sleep... ANY people; i.e. regardless of HD... a-la-fascinate; i.e. 1, 2 or 3 people at a time tops; see fascinate for creatures/level progression...)

Now THAT would make bards something to be feared!


for bards i wouldn't mind losing the spells
i think it would work better with more unique abilities
a bit like the barbarian works with the rage powers


bden wrote:

for bards i wouldn't mind losing the spells

i think it would work better with more unique abilities
a bit like the barbarian works with the rage powers

Ill have to agree there. More unique abilities.

I dont see how detect magic and dancing lights are a boon to the bard:

Sounds like a 1st level sorceror to me.

And being able to sing ANYone to sleep is basically a death spell. Yea so maybe at 20th level?

If detect magic is so useful you can just get a wand with 50 charges.

The vast majority of bard spells are enchantment type and overshadow the bards own innate ability to enchant/charm and influence people.
Thats primarily the major thing that needs to change, there shouldnt be anything out there that does that better than the bard.


A 3rd edition's bard (expanded to Pathfinder and other d20 systems) is hard to compare to its AD&D 1ed and AD&D 2ed counterpart, because what used to be their strength (a wide variety of talents) is now available to every character by...

1) multiclassing, something that was not available before (or at least, not as easily available to human characters)

2) The integration of thief-skills into the general skill list.

In other words, it has to be something more than a multiclassed fighter/rogue/sorcerer, and we have to come with arguments that are beyond the translation from 1st ed or 2nd ed to 3.5 and pathfinder.

I also agree that this can only be done through more unique abilities, and a focus on the bard's performances, whatever the "performance" is.

As for having more skill points per level, a character should always be forced to make some compromises... The problem as it stands, is that the bard cannot compromise Perform, so it a catch 22 kind of deal.

'findel


Which is the primary reason to ditch Perform as a skill altogether - so the Bard is the only performer and so he doesn't have to allocate ranks into a skill that he doesn't need unless he wants to make a buck. That's all it's for now, and because it's class for both Monks and Rogues too, they can be equally as lucrative as a Bard? Makes no sense at all.

I think something different from Rogue talents and Barbarian rage. Something more akin to the Sorcerer bloodlines, but that a player can switch mid-dtream with, taking a differnt path, then perhaps swithc back or to a third path.

Laurelfindle's Colleges idea was on track to this.


I think allowing some sort of performance for other characters is good, (it can be very flavorful to have a sorcerer that plays the violin well, or some such, I've enjoyed such characters), and several prestige classes (like the shadowdancer) require a perform skill of some sort. So completely removing perform isn't likely to happen...

Rolling it into something else though would be nice (say Profession(musician)), and just letting the bardic performances be free standing would work for me (meaning they don't require any skill point expenditure).


You can have a violin playing sorcerer even without him having the Performance skill. It can easily be Craft (play violin) because he does it simply for the art form. A character that you want to be good at painting does that, so why should it work differently for other arts?

If he wants to make money at it, he needs to do so over weeks of performing (each check represents a week of work), and that's covered by Profession. He's a professional musician.

Performance for the sake of the art currently has no mechanic. You cannot impress or sway others by your performance, and such efforts are handled with Diplomacy. So really, even if your Sorcerer wanted to impress a Baron with his playing, as a GM I'd ask you to make a Diplomacy check. SO it's even better to not have performance directly connected to a skill. Shouting battle hyms is no different, it's just a matter of rolling Intimidate or Bluff or Diplomacy depending on ehat the desired effect is. So performance as a skill isn't even necessary.

The only thing performance does better, currently, is earn money faster. As example, a DC25 Profession check will earn you 12gp in 1 week of work, whereas a DC25 Performance check can earn 1d6 per day, a mean total of about 18-24gp in a 6 day week. Far better. For Bards, the natural performers that they are made out to be, this is great, until the Rogue and Monk next to him in the street make the same amount. Then its dumb that it is a class skill for those other classes.


cliff I'm not disagreeing, I'm just pointing out where issues are.

IF performance goes away altogether there must be some plan to take over the normal stuff of it.

IF it doesn't go away, it should cover more options (some of which you have mentioned) than just earning money.

However as I pointed out there are issues with some prestige classes, and if it isn't spelt out in the book how a fighter can gain skill in using a musical instrument, some DM's will say only bards can do so, which I would disagree with (bards get special abilities based on music/performances, but that doesn't mean they are the only ones capable of producing music/performances).

Sovereign Court

The best fix is to keep all the Performance skills as is, and use my solution: free perform pt every level for the bard (like their free knowledge pt) AND a new perform type unlocked for every two ranks in Perform (i.e. another one unlocked at level 3, 5, 7, 9, 11, 13 and 15; for a total of 8 different perform types)

This will drive home the fact that:

A) Bards are natural performers, and performing is an extension of their unique training, like bardic knowledge, so improving in it is automatic;

B) Other classes should still be able to perform or buy ranks in it, but they have to be one-trick ponies with limited skill in the musical arts; and

C) Bards have limited skill points (yes-they-do!) and need a break like this.


A suggestion to dump the 'Perform- Skill tax' of Bards (which was introduced in order to avoid level-dipping in Bard to learn all the Bardic Music abilities in 3.5, I think): why not leave only the required Bard levels, and eliminate the Perform ranks required (which are the same as the Bard levels) ? Are they not redundant (except for the fact that they drain skill points to the Bard) ?

Perhaps this was already suggested above (didn't have time to check all posts) or elsewhere, but I think it would be an easy way to fix some aspects of the Bard....


That's the conclusion everyone has been reaching Wraith... which tells me that it's probably a good one.

Sovereign Court

It's an "ok" solution, but not the best IMO.

Why? somewhere, somehow, there are still people playing this game for the roleplay value (i.e. they don't feel obligated to min/max their character; hey, guilty as charge, as I min/max MY characters, but anyway...) and these people will want to play a fighter who can dance or a wizard who can sing, etc. For these folks, Perform is still the best option, IMO (I **know** profession **could** work, but the Performance skill rules exist, and work, so why ditch the wheel if it ain't broken?)

No. The only problem with the Perform skill is that bards exist. Don't get me wrong. I like bards and want them to stay. But they have to become the ultimate masters of all things musical, somehow. They are BARDS!!! Once they do that, then they will shine.

(my early freebie Perform suggestion / new perform learning combo would achieve that... i'd be interested to hear solutions that do not do away with Perform...)


The Wraith wrote:

A suggestion to dump the 'Perform- Skill tax' of Bards (which was introduced in order to avoid level-dipping in Bard to learn all the Bardic Music abilities in 3.5, I think): why not leave only the required Bard levels, and eliminate the Perform ranks required (which are the same as the Bard levels) ? Are they not redundant (except for the fact that they drain skill points to the Bard) ?

Perhaps this was already suggested above (didn't have time to check all posts) or elsewhere, but I think it would be an easy way to fix some aspects of the Bard....

Yeah, either that or (my less complicated solution) alter when Bards get to do stuff and how powerful it is and allow a Skill Check to "fire off" Bard Performances. If a certain rank is required, make the Skill Check set the DC for Suggestion...see how much of a wussy the Bard is then!

Personally, I don't think extra skill points are needed if Performancs is properly ballanced. Bards get loads of virtual skill points out of all the Bard Knowledge stuff.

(...let go, Purple....let go....)

Sovereign Court

cliff wrote:
(...let go, Purple....let go....)

Nope. I like Perform, as a skill, the way it is. What I don't like is the ranks dependency of the bardic music class ability. Make Perform a freebie for the bard, and give 'em a class ability that lets them play multiple instruments (and master them all, over time).

Come on! bard masters should be able to rock with all instruments!

Sovereign Court

PS: there used to be at least one feat from some of the Complete Books that let bards play multiple stuff (versatile performer, I think... not sure); however the bards are so low on feats that my (nice) DM had agreed to make that feat into a 2 skill point Skill Trick. Worked beautifully.

PS2: yeah.. just remembered Skill Tricks... thought they were awesome... any plans for a similar (i.e. weak feat) feature in PRPG?


Purple Dragon Knight wrote:
cliff wrote:
(...let go, Purple....let go....)

Nope. I like Perform, as a skill, the way it is. What I don't like is the ranks dependency of the bardic music class ability. Make Perform a freebie for the bard, and give 'em a class ability that lets them play multiple instruments (and master them all, over time).

Come on! bard masters should be able to rock with all instruments!

I know where you're coming from, but if it stays a skill, the Bards need to be the über-performers, still leaving other classes that add ranks in the skill eating proverbial dust.

I also think the multiple modes is a waste of time though. Having to get Act, Lute, Juggle, or whatever else as sub-skills of Perform is just a waste of ranks and makes it feel like some bards just can't Sing if they don't take it. To use your own words squarely against you (HA!) "bard masters should be able to rock with all instruments" but they should be able to do so with any more effort than whatever they did to become a Bard and get into the class.

That's one reason I really like the Colleges concept put forth in another thread. It would work like Sorcerer Bloodlines. I'd further like to see it operate as the Bloodlines but where you can switch around periodically, It's hard to explain succinctly, so check out that other thread.

Dark Archive

Pendagast wrote:

In old 1e DnD, the monk and Bard were optional classes not all DMs allowed.

You couldnt even BE a 1st level bard.

I used to love playing a Bard in 1AD&D, but not the one from the Players Handbook. I got it out of Best of Dragon #3. It was awesome, at least I remember the feeling of its awesomeness. The issue and any idea of what the class was technically like is gone. It was a full class, playable from first level. I'd like to see it again and see how it compares to the 3.5 Bard, and why I thought it was so cool to play when now I won't touch a Bard with a 10-foot pole.

Back then I was surprised the Bard didn't make the 1Ad&D Unearthed Arcana when that ridiculous Theif-Acrobat (the first Prestige Class now that I think of it) made the book. And that horrible Barbarian class that had a disadvantage of wanting to destroy all magic items it encounters, which made it hard to have in a party with "Rings of This" and "Swords of That." Oh, and that Cavalier Class that was about 2-levels stronger than the base classes. Memories... ah the days when no one cared about balance...<sigh>


Laurefindel wrote:
In other words, it has to be something more than a multiclassed fighter/rogue/sorcerer

You mean a Beguiler? :D

Laurefindel wrote:


I also agree that this can only be done through more unique abilities, and a focus on the bard's performances, whatever the "performance" is.

As for having more skill points per level, a character should always be forced to make some compromises... The problem as it stands, is that the bard cannot compromise Perform, so it a catch 22 kind of deal.

Well the Dirge of Doom is pretty cool IMO, and that's the kind of things we need to see more of. Dirge of Doom needs to scale though like Inspire Courage. Maybe penalty increases to -3 at level 13 and to -4 at level 18. Feats like the Ironskin Chant from the Complete Adventurer needs to be built in to the new Bard, and also boosted so it lasts longer than a round

Dark Archive

Neil Phillips wrote:
I used to love playing a Bard in 1AD&D, but not the one from the Players Handbook ... I'd like to see it again and see how it compares to the 3.5 Bard, and why I thought it was so cool to play when now I won't touch a Bard with a 10-foot pole.

Well, I did go back:

So, I went back, grabbed my AD&D Player’s Handbook and Best of Dragon Vol. III from back in 1983 (reprinting the article Singing a new tune from Dragon #53, Sept. 1981) and took a good look at the older bard I used to love to play, and try to figure out why I never play a third edition bard.

First off, so you know, the bard from Dragon #53 was a rewrite of the AD&D Player’s Handbook bard from the appendices, but rewritten so you could start off at character level 1 as a bard. It tried to keep the flavor of the PH bard as much as possible. And I loved it! I think I had two bard characters in a row that took up like three years of adventures. That was long ago, and I forgot everything about the class other than it was cool. So this is not just to find out why it was cool, but to try and figure out if it was as cool as I thought.
Below is my comparisons.

The result is that the 3.5 Bard is the best, winning or tying in six categories. The Dragon Bard won or tied four times. The PH bard won or tied twice.

My thoughts:

I guess that back then the Dragon Bard was cooler in comparison to the other classes in terms of all the cool things it can do. Even though the 3.5 version of the Bard is better in scope compared to its earlier versions, most other 3.5 classes now have a lot of cool things they can do as well, the bard being just another class and not the standout as it was in AD&D. So, the bard, to me, just isn’t as fun as in the old days.

Here is my list comparing the versions:

Levels

PH Bard: Starts as a fighter, then between 5th and 8th levels he must switch to thief. Again, between 5th and 9th level he must switch to bard under druidic instruction. Humans can advance to level 23 as a bard.

Dragon Bard: Starts at level 1 as a bard. Again he maxes out at level 23.

3.5 Bard: Starts at level 1, and can multiclass. The base class has 20-levels.

Result: Tie between Dragon and 3.5 bard.

Combat:

PH Bard: Attacks are on the fighter table, at the same level as he attained as fighter. So, even though a 1st level bard has anywhere between 11 and 19 character levels, he still attacks as a 5th to 8th level fighter and never improves as he goes up in bard. WTF?????

Dragon Bard: Attacks as a fighter equal to his bard level, but never gains multiple attacks.

3.5 Bard: Uses the medium BAB progression, like a rogue.

Result: Dragon Bard wins for power!!!

Weapons and armor:

PH Bard: Leather or magical chainmail armor only. No shield. Weapons: Club, dagger, darts, javelin, sing, scimitar, spear, staff, swords. Can use oil, and evil bards can use poison.

Dragon bard: Can only wear leather armor and may use a wooden shield (though he cannot use the shield while playing an instrument). The weapons usable by a bard are: hand or throwing axe, club, dagger, darts, hammer, javelin, horseman's mace, scimitar, sling, broadsword, longsword, and short sword. A bard may use flaming oil, but not poison.
3.5 Bard: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.

Result: PH Bard. The magical chain mail is the deal maker.

Alignment restrictions:

PH Bard: Any neutral.

Dragon Bard: Any neutral except neutral evil, or chaotic good.

3.5 Bard: Any non-lawful.

Result: Tie between PH Bard and 3.5 Bard.

Spells:

PH Bard: Can cast druid spells up to 5th level. Does not require him to perform, he prepares and casts just like a druid, memorizing in the morning.

Dragon Bard: At 2nd level the bard gains spells. He casts a mix of illusionist and druid spells (with restrictions), up to 4th level for illusions and 7th level for druid (Druids at this time maxed out at 7th level, not 9th). Again, does not require him to perform, he prepares and casts just like a druid or illusionist, memorizing in the morning.

3.5 Bard: Gets spells right at first level chosen from the bard spell list. It is a similar selection as the Dragon bard but more refined. Tops out at 6th level. All spells require a vocal performance, whether singing or poetry to cast. He does not have to prepare spells, instead he cast spontaneously like a sorcerer.

Result: 3.5 bard wins. Spell selection is well picked for the bard and it integrates performing which the others don’t.

Hit dice:

PH Bard: Starts with all the HP gained as a fighter and thief at 1st level, then uses a d6 up to 10d6, then gains 1 point/level after that up to a total of 10d6+12 HP.

Dragon Bard: Rolls 1d6 per level up to a total of 11d6, then gains 1 HP per level to a total of 11d6+12 HP at level 23.
3.5 bard: Gains 1d6/level.

Result: Tie between 3.5 and Dragon.

Race Limits:

PH Bard: Human or half-elf

Dragon Bard: Human, Elf and Half Elf can proceed to level 23 as a bard. Halfling and dwarfs can be a bard, but are limited to level 5. (Here’s a great idea, you wanted to be a Dwarf bard, well bring your level 5 butt with us to the Tomb of Horrors. Not our problem you are only 5th level!!!)

3.5 Bard: No race restriction. Humans and half-elves can choose bard as a favored class; Gnomes favored class is bard. (Odd since Gnome bards were forbidden in the other two versions).

Result: 3.5 bard has the best choices.

Bardic Abilites:

PH Bards: Gains additional languages known as he rises in level, gaining 15 at 23 level, in addition to any he might have known before. Can cast charm person or charm monster by playing his instrument. Legend Lore allows the bard to about legendary people, places and things, and has a chance to determine the properties of magic items. Can inspire confidence granting a +1 to hit to companions and a 10% boost in morale; the bard must sing or use poetics for 2 rounds for the effect to happen, the effect lasts for one turn; the bard does not have to continue singing for the effect to continue. Bard song negates the song of harpies; instrument playing soothes shriekers.

Dragon Bard: Has a “read languages” percent roll instead of added languages. Legend Lore lets him know legends about famous people, places and things, but cannot be used to identify magical properties of items. By singing and playing he can charm people and creatures (loud noise can negate), and may attempt to plant a suggestion on charmed subjects. His singing and playing inspires companions, granting a 10% bonus to morale, +2 on saves vs. fear, and +1 to hit; this takes 1 round to activate and lasts for one full turn, during which the bard must continue singing or using poetics (even while fighting) or the effect negates. Negates harpies songs, and adds +1 to saves vs. sound effects for him and his friends. When two bards face off, the highest level bard wins and can charm people; if they are tied neither can use his charm effects if playing at the same time. Singing makes a trip easier (“1000 bottles of ale on the wall…”), adding 20% to walking distance or 10% to riding movement per day. At 11th level he can change form like a druid.

3.5 Bard: Bardic Knowledge reveals legends about people, places and things, but does not identify magical properties of items (though he may get a hint from the legends). Bard music can be used to fascinate people; inspire courage (+1 to hit, damage, and saves vs. fear or charm. This bonus increases up to a +4 at 20th level); inspire confidence (+2 to a skill roll); Cast suggestion; Inspire greatness (+2d20 hit points, +2 to hit and damage, +2 to fort saves on limited allies; it can Break enchantments (takes a minute); Inspire heroics (+4 to saves and AC) to limited number of allies; and at high level can cast mass suggestion; He need only play for a standard action, though some effects require concentration, and whenever these special bard powers are used he cannot cast spells or use magical things that require triggers.

Result: The 3.5 bard has a the broadest range of effects.

Skills:

PH Bard: Has thief skills at the level he was last a theif.

Dragon Bard: Loses the theif skills. This version is NOT AT ALL a jack of all trades or part theif as it is usually described.

3.5 Bard: Has Rougue skills and a good variety of others.

Result: I know this will be controversial, but I prefer the Dragon version. In a way, the rougeish abilites seem out of place to me.

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